Entries in tradeskills (2)
The Next Expansion: Future Tradeskill Design
Blizzard has already set the bar for the next expansion. Based on Wrath and The Burning Crusade, players expect to have to level 90. Players expect either new races or a new hero class starting at a high level. Something that not many people talk about but would probably miss is a new tradeskill. Jewelcrafting was very fitting for Burning Crusade; the theme fit in well with the Naaru and the Draeni. Additionally, it added a whole new level of character customization and armor itemization. Inscription worked alright with Wrath; it used herbs as the raw materials, giving Alchemy a run for its money, and also offered some character customization. In a new expansion, should we expect a tradeskill? What kind of role would it fill? One of the first things to note is that a gathering profession would be hard to implement. It would require creating nodes all across all of the zones in order to scale with character level. Unless it started at a high level when you learn it, it seems unlikely that Blizzard would simply implement a new gathering profession without a crafting profession. Supposing they did make a new crafting profession, they have three options for raw materials: ore, leather, or herbs. There are currently three professions which use ore, two that use herbs, and one that uses leather. Enchanting is unique in that it uses equipment as a resource in a sense. The fact that three professions use the products of mining may be indicative of why mining is considered to be the most lucrative gathering profession by a wide number of players. The obvious design choice would be to choose the resource that is used least by professions to create an overall even consumption of resources. But what profession besides leatherworking could work with leather? If we look at the Jewelcrafting and Inscription examples, each of them came with a complementary ability to convert raw materials into processed goods for crafting. But what could you do to leather to turn it into something that doesn't fall into the realm of leatherworking? And what would it create? If not leather, how could we use herbs? A new crafting profession probably would not create armor as its main selling points. For each of the armor classes, there is a profession that creates armor for them. Inscription was reaching with the glyph idea, but its come to be accepted. Weapons are largely in the realm of Blacksmiths, and trinkets are (somewhat) in the realm of Jewelcrafting. Is it even possible with the rate that Blizzard will be coming out with expansions that they can continue to create professions for each one? It seems that for future crafting professions, it is necessary for them to couple new professions with a new feature. With player housing being one of the most requested features, I wonder how this could be implemented. Perhaps Tauren tents could fall in the realm of player housing. It could fall under a "Tanning" profession. Its kind of hard to differentiate what would fall between these, how this would work for the Alliance, and how to create a profession around just this. I think the solution is to give each profession the gathering ability that complements it. With more and more crafting professions and less and less gathering professions, the ratio of total players with crafting professions to players who gather more than they craft is decreasing. Having every player be able to gather materials for their craft would simplify it a lot for new players, as well as make it easier to scale professions together. Leveling through the first 350 levels of each profession could be done either by gathering or crafting, making it much easier. Additionally, theoretical new hero classes or players who drop professions for new ones could skill up easier. The profession bonuses, like Lifeblood and Toughness, have been a little inferior and less customizable than their crafting counterparts, and rolling some things together might make it easier to balance. Continuously adding professions and having characters only be able to choose two does add diversity, but it also may result in a lot of content or mechanics not being consumed or experienced by a large player base. This sort of fits in with my idea of the convergence of crafting and gathering professions that I've expressed in the past. Engineers can now gather from gas clouds, Tailors "gather" more cloth, miners smelt, etc. Most professions can give you money by interacting with the world or by interacting with players and crafting. Later, I'll talk about some speculation behind Woodworking. Do you expect a new profession in the patch, and what would it be, especially if its Maelstrom based?
Don't Roll On My Shards
So here is a little rant for you guys. I have no delusions about changing the world here, but there is a bit of a double standard out there in the World of Warcraft that I can’t help but point out.
I don’t think (dis)enchanters should have to roll against the group for the shards they collect off of the unused gear. I think they should get to keep them all to themselves. Given, I am an enchanter, so I am a bit biased on this one, but it seems right.
Think about it. When there is a mining node in an instance, do we all roll for the ore/gems? When a skinner pulls an arctic fur off of a slain foe, do we all roll for it? What about the leather? In the groups I run with anyway, the answer is always no.
I’ve heard the argument plenty of times. “But we all worked for that loot!” Well… we all cleared the trash to the mining node, and we all killed the mob that you skinned. How is this different? Because a need/greed box pops up? I have not problems giving out gear, even to off spec, but if the group decides to shard the gear. It should be my shard.
After all, I need those shards to buy my enchants. Why should I have a 1 in 5 chance at the shard I provide, when you all have a 1 in 1 chance at anything you get off of your professions in the instance. It just doesn’t seem right, but then again I have a sinking feeling it is never going to change.
What do you guys think? Am I being greedy? Or is everyone else? Do me favor, next time that blue gets sharded, at least think about passing to your friendly guild disenchanter.