Entries in Professions (5)

Where Did All My Gold Go?

itemsocketIt started out great. Hitting 80, jumping into dungeons, my first downing of the Black Knight and subsequent farming of ToC. Then came the daily heroics. I was slowly building up my collection of purples, and it showed as my DPS jumped from really crappy to only moderately crappy (still working on that part - hoping rounding out with more purples helps!) Yes, Locomomo's advancements in Azeroth made me giddy. What did not was the depletion of my bank from a couple thousand gold to only a couple hundred; mostly from high repair bills and buying gems to socket into my shiny new gear. Those stupid jewels, if you want the good ones, are ridiculously expensive. And I DO want the good ones, at least for the gear that I probably won't replace for a while. I haven't even started looking at enchants yet, unless it's something a guildy can help me out with. In the grand scheme of things, what I've spent so far isn't all that much gold - I'm sure I could make it back pretty quickly if I really needed to. But therein lies the problem. If I take the time each day to run the dailies I need to make back gold, I lose out on raiding time. If I raid, I get more awesome gear that needs gems to make it even more awesome. Not to mention higher repair costs. What's a girl to do!? I'm thinking it comes down to time management. I don't play as much during the week anyway, but if I can manage to pop on for a few dailies each day, then save up longer raiding sessions for the weekend, that might be the key. Finishing up my exploring may have to be put on hold. Another possible solution - finishing off leveling up my leatherworking so I can get my buffs from the profession, and maybe even making some money off what I can make. Then once I get the leatherworking up, I could drop skinning and pick up another crafting profession. But then there's the issue of leveling it up without the gathering profession - of course, that takes more money! Then again, if it's jewelcrafting I pick up, then I won't have to buy jewels anymore, just the reagents. Ack, too many decisions! Any readers out there with two crafting professions? For that matter, any with dual gathering? Do you use it more for the benefit of your own buffs, or for money making? What other methods have you found to manage gold-making and gold-spending?

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BlizzCon 2009: Archaeology and Mastery

ss6_hiresArchaeology is, in fact, not a primary profession, but a secondary skill, like fishing, first aid, and cooking. All characters can learn it, and use it to advance down the "Path of the Titans", which is a new type of character progression, like talent trees. There are nodes in the world that players gather from in order to write "Archaeology Notes". Once you gather enough of certain types of these, you can use them to perform "research", which allows them to choose different "paths" to go down. These paths are not class-specific, so players of the same class can theoretically go down the same path. The research is described as a "mini-game" that allows you to pick from different paths. The rewards include more glyph slots, profession plans, and more. These paths are designed to be an additional way to progress your character after you reach level 85. It's unclear how this is related to the physical Path of the Titans in Northrend. Mastery is a concept that borrows heavily from Warhammer. Players will gain 5 new talent points to spend as they level from 80 to 85, but there will not be 5 new talents added to each tree. You will invest these into existing talents, which will likely be reworked going into Cataclysm. However, with the advent of Mastery, players who invest heavily into one tree will gain special abilities, regardless of where they are placed in the trees. Blizzard hopes this adds to character customization and adds flexibility to the trees. For example, if you are a Shaman and you have 51 points in Restoration, you might get a bunch of bonuses to your healing. However, if you go back and put 55 points in Restoration, you might get a large buff to your healing. This could include visual effects, buffs to your stats, or other benefits. A lot of mystery still surrounds this feature, so we will see how it unfolds. Professions will likely gain more levels. While traditionally 75 skill points correspond to 10 levels, we still might see an additional 75 skill points.

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The Next Expansion: Future Tradeskill Design

craftsBlizzard has already set the bar for the next expansion. Based on Wrath and The Burning Crusade, players expect to have to level 90. Players expect either new races or a new hero class starting at a high level. Something that not many people talk about but would probably miss is a new tradeskill. Jewelcrafting was very fitting for Burning Crusade; the theme fit in well with the Naaru and the Draeni. Additionally, it added a whole new level of character customization and armor itemization. Inscription worked alright with Wrath; it used herbs as the raw materials, giving Alchemy a run for its money, and also offered some character customization. In a new expansion, should we expect a tradeskill? What kind of role would it fill? One of the first things to note is that a gathering profession would be hard to implement. It would require creating nodes all across all of the zones in order to scale with character level. Unless it started at a high level when you learn it, it seems unlikely that Blizzard would simply implement a new gathering profession without a crafting profession. Supposing they did make a new crafting profession, they have three options for raw materials: ore, leather, or herbs. There are currently three professions which use ore, two that use herbs, and one that uses leather. Enchanting is unique in that it uses equipment as a resource in a sense. The fact that three professions use the products of mining may be indicative of why mining is considered to be the most lucrative gathering profession by a wide number of players. The obvious design choice would be to choose the resource that is used least by professions to create an overall even consumption of resources. But what profession besides leatherworking could work with leather? If we look at the Jewelcrafting and Inscription examples, each of them came with a complementary ability to convert raw materials into processed goods for crafting. But what could you do to leather to turn it into something that doesn't fall into the realm of leatherworking? And what would it create? If not leather, how could we use herbs? A new crafting profession probably would not create armor as its main selling points. For each of the armor classes, there is a profession that creates armor for them. Inscription was reaching with the glyph idea, but its come to be accepted. Weapons are largely in the realm of Blacksmiths, and trinkets are (somewhat) in the realm of Jewelcrafting. Is it even possible with the rate that Blizzard will be coming out with expansions that they can continue to create professions for each one? It seems that for future crafting professions, it is necessary for them to couple new professions with a new feature. With player housing being one of the most requested features, I wonder how this could be implemented. Perhaps Tauren tents could fall in the realm of player housing. It could fall under a "Tanning" profession. Its kind of hard to differentiate what would fall between these, how this would work for the Alliance, and how to create a profession around just this. I think the solution is to give each profession the gathering ability that complements it. With more and more crafting professions and less and less gathering professions, the ratio of total players with crafting professions to players who gather more than they craft is decreasing. Having every player be able to gather materials for their craft would simplify it a lot for new players, as well as make it easier to scale professions together. Leveling through the first 350 levels of each profession could be done either by gathering or crafting, making it much easier. Additionally, theoretical new hero classes or players who drop professions for new ones could skill up easier. The profession bonuses, like Lifeblood and Toughness, have been a little inferior and less customizable than their crafting counterparts, and rolling some things together might make it easier to balance. Continuously adding professions and having characters only be able to choose two does add diversity, but it also may result in a lot of content or mechanics not being consumed or experienced by a large player base. This sort of fits in with my idea of the convergence of crafting and gathering professions that I've expressed in the past. Engineers can now gather from gas clouds, Tailors "gather" more cloth, miners smelt, etc. Most professions can give you money by interacting with the world or by interacting with players and crafting. Later, I'll talk about some speculation behind Woodworking. Do you expect a new profession in the patch, and what would it be, especially if its Maelstrom based?

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Guild Chat: Interview with Gevlon of The Greedy Goblin

booty bayI recently had the opportunity to speak with one of my favorite WoW bloggers, Gevlon of Greedy Goblin. Gevlon is one of the few players in the game who has reached the elusive "gold cap" of 214,748.3646 gold. He is known for being extremely cynical and having radical and critical views of almost everything in WoW - from the game becoming too easy and the value of networking in game to more complex topics like objectivism, feminism, and welfare. I've been known to be cynical at times, and Gevlon's unique ideas often give me some great food for thought. Thanks for talking with us today. Tell us a little bit about yourself and how you started blogging. I've been playing WoW for 2 years. I've never had problems with making gold, had around 5-10K gold all the time. I had my first 100G before lvl 20, and 5000G before going to Outland. I thought everyone was like this. Then someone asked for 1000G for their epic flyer and promised they would "farm a lot" to pay it back. I asked him what "farming" was, and he described the terrible routine of grinding elementals in Shadowmoon for hours. Others joined in guild chat and agreed that besides buying gold, your only choice was grinding. That's when I decided to make this blog. LarĂ­sa helped with the first steps; I figured out the rest. What is the appeal of collecting gold? You often criticize gold sinks like the Traveler's Tundra Mammoth or the motorcycle mounts, so what do you spend your gold on? The appeal is not grinding. Ever. Nor doing daily quests. I haven't done a SINGLE Argent Crusade daily; no wolvar pups for me either. For me, gold has one purpose: raiding. I pay five thousand gold per week to a guild to raid despite my 20-30% attendance. You have talked about how you "buy" a raid spot since it is easier and quicker for you to make money than it is for you to spend time with groups that are just learning the encounters. Can you talk about this briefly? I like the challenge of raiding, but I don't want to spend 3-4 evenings on it, especially since serious part of it is repetitive. Orbituary is great at first, fun the second time, and just boring third. By paying, I attend 1 raid per week. I skip farm-raids and go directly to the most interesting hard mode attempt. I was present on Orbituary and Steelbraker first, and currently I'm going to Vezax hard tries. I don't even have the normal Vezax kill. I've already written that I find gear upgrades overvalued, so I don't bother farming gear. My gear is a mixture of random ilvl226 with 213 and even 200 trinkets. I still got lot of gear, since everyone else already farmed everything out of Ulduar normal modes, so I have no competitor for ilvl226. You "roleplay" a "greedy goblin" a bit on your blog, or at least use it as a metaphor for the archetype of a player out to make gold wisely. How and why did this start? Goblins are a money-oriented faction in WoW, so it was an obvious identification. I've started the blog in a roleplaying fashion, but that faded away quickly. I like the word "goblinism" since it is without the non-business aspects of real world philosophies. Terms like "liberalism" not only mean free market, but also the support of gay rights. "Neo-conservatism" not only means deregulation, but also violent crusades against the "enemies of freedom". I don't want to say anything about these things; they are simply not my topic. By being "goblinist" I don't have to struggle with comments like "how can you still support neo-conservatives after Abu Ghraib?" You have recently started a "goblin apprentice" program where you help lucky players learn how to make gold and blog about it. Can you tell us about this? From time to time I post an "apply now" post. People send me mails. I pick one, create a banker toon on their realm and start giving them advices how to make gold. Post their progress on the blog for other readers. When I write this, the second applicant is not yet selected. The first one made 5K in a week. What WoW economy-related blogs do you read or suggest?

Do you think that the professions are "balanced" for money-making? People agree on one thing: the worst professions to make money are the two they currently have, no matter what they are. Inscription is definitely the most profitable, simply because it's the most complicated (you have to juggle 350 recipes), so not many people do it. The rest of the crafting skills have a similar gold per hour ratio, and all of the crafting professions are way above grinding or even gathering. You seem to have mixed feelings on Inscription. What do you think about the profession, and what would you do to change it? WoW is made "casual" friendly (I really hate this "politically correct" term). Still, Inscription needs lot of addons, seed money, and serious time to start (after that it's running quickly). So I'm not surprised that there are not many scribes who use it to make money. I would change the glyph system so that adding glyphs does not destroy old glyphs. When you apply a new one, you should get the old glyph returned to your backpack. That way, the huge demand for glyphs would decrease (and also the huge money the common players pay to goblins). inksWhat posts do you suggest new readers read to get an introduction to your blog? The "my business" tagged posts. They are the most directly about making money. What/who is M&S, and where did that terminology come from? Morons and slackers. I believe WoW is easy and everyone who fails in it is either as dumb as piece of rock or as lazy as a welfare leech. However, real casuals cannot fail as they don't raid or PvP. There is no "success" or "failure" in fishing coins. What add-ons do you recommend or use for your daily trading? Auctioneer. The rest is for crafting: Lil'sparky, whohas, possessions. What do you think about gold farmers? Should Blizzard being doing more to stop them, or are they inevitable and even essential to the current game economy? They will exist as long as there are M&S who can't make money. Blizzard won't do anything about them since the goldfarmers also pay them $15 a month and they don't harass other players. What simple tips can you offer to players looking to pad their wallets a bit? Have the Auctioneer addon so you won't sell stuff for half price. Also, don't be a packrat. There is deflation; the items that are worth 100G today will be worth 10G a year from now. Sell everything in your bank that you don't use or plan to use in a short time. You can buy it back later cheaper if you need it. Thanks for talking with us! Thanks for the opportunity!

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WoW Life Lesson #23 - Learn How To Cook

It's been awhile I know. Work here at Project Lore sometimes goes through really long periods where I need to do a lot of stuff in a short period of time. I end up working late a lot and hardly have time to raid let alone blog about the life lessons I have learned from WoW. The long hours and short personal time makes it a real challenge to stay focused on those little goals one sets for themselves. The goals we set everyday like exercising or getting outside in the sun or eating healthy. Of course there are always choices but some seems to go into autopilot when everything else in life gets very hectic. The key to changing the autonomic autopilot method of living life is to set patterns early that are extremely beneficial to yourself, easy to do and can easily be reverted to when other things in your life require more attention. For example, this WoW life lesson is an example of just how you can do this. saintgermain_learn_to_cook1In the game of WoW, you probably know that there is a secondary profession called Cooking. I'm a big fan of it for two main reasons: 1. You can make your own buff food 2. You can sell your buff food on the AH Being a mage, I can conjure food whenever I want. But the best buff foods takes skill to craft, the skill of someone who's studied hundreds of recipes and made thousands of meals. And the best of the best buff food is always made by yourself. Why? It's cheaper to make, as reliable as the mats you have and takes less time than going to the Auction House or guild bank. And if you do it daily it becomes an autonomic routine that perpetuates itself to the point it would seem unusual not to do it. Y0u eat the food you need, bank the rest or sell the extra on the AH. Simple, easy and affordable... possibly even profitable. In game there are only two recipes that SaintGermain is missing. One will be gotten very soon. The other is for another class of people. And in all my cooking in game, I have saved money, made money and created a routine that is beneficial to me. The same is true for real life. Take a look at how much you spend each day eating out or buying prepared food. When my life gets crazy with work and I forget my cooking routine, I end up spending almost $20 a day for breakfast and lunch. If I stay to my routine of cooking for myself, I spend a fraction of that. Seriously, a fraction. For example, I make sushi. Here in LA it's a huge section of the the culinary cuisine offered around town. An eight (8) piece California roll can cost almost $16 in some of the fancy places. For $35 - 40 dollars, I can make almost ninety (90) pieces of the same California roll. It doesn't take a rocket scientist to figure out the savings there. So learn how to cook, in game and in real life. You'll save cash and gold, and have enough food to last for weeks.

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