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BlizzCon 2009: Archaeology and Mastery

ss6_hiresArchaeology is, in fact, not a primary profession, but a secondary skill, like fishing, first aid, and cooking. All characters can learn it, and use it to advance down the "Path of the Titans", which is a new type of character progression, like talent trees.

There are nodes in the world that players gather from in order to write "Archaeology Notes". Once you gather enough of certain types of these, you can use them to perform "research", which allows them to choose different "paths" to go down. These paths are not class-specific, so players of the same class can theoretically go down the same path. The research is described as a "mini-game" that allows you to pick from different paths. The rewards include more glyph slots, profession plans, and more. These paths are designed to be an additional way to progress your character after you reach level 85.

It's unclear how this is related to the physical Path of the Titans in Northrend.

Mastery is a concept that borrows heavily from Warhammer. Players will gain 5 new talent points to spend as they level from 80 to 85, but there will not be 5 new talents added to each tree. You will invest these into existing talents, which will likely be reworked going into Cataclysm. However, with the advent of Mastery, players who invest heavily into one tree will gain special abilities, regardless of where they are placed in the trees. Blizzard hopes this adds to character customization and adds flexibility to the trees. For example, if you are a Shaman and you have 51 points in Restoration, you might get a bunch of bonuses to your healing. However, if you go back and put 55 points in Restoration, you might get a large buff to your healing. This could include visual effects, buffs to your stats, or other benefits. A lot of mystery still surrounds this feature, so we will see how it unfolds.

Professions will likely gain more levels. While traditionally 75 skill points correspond to 10 levels, we still might see an additional 75 skill points.

Reader Comments (9)

First - and neat.

August 21, 2009 | Unregistered CommenterVel

Cant wait to see the neat bonuses we'll be getting with this one.

August 21, 2009 | Unregistered CommenterNecro

yesssss

August 21, 2009 | Unregistered CommenterAlex

Gonna be interesting to see how this all works out. :)

August 21, 2009 | Unregistered CommenterAlayea

I'm rather happy that there are no new talents. I would love to have an extra 5 points to maximize my trees instead of worrying if I have enough to make sure those points go to the last thing.

August 21, 2009 | Unregistered Commenteramanda

Didn't they run out of kadjamite ages ago?

August 22, 2009 | Unregistered CommenterDragoro

amanda@

their might be new talnts just their be no new tier blizz might once again revise the talent trees but this time their will only be 10 tiers the 10 point tier the 15 point tier 20 point tier 25 point 30 point tier 35 point tier the 40 point tier 45 point tier the 50 point tier and no 55 point tier the others might still be diffrent

August 22, 2009 | Unregistered Commentercocopuff

In the Items, classes and professions panel, they basically did confirm another 75 levels for professions. While in terms of expansions we have been getting 75 levels per 10 class levels, in Vanilla wow it was actually 75 per 15 levels starting at 5, then 20, then 35, and 50. I am looking forward to seeing what they will do with the new profession and new levels in the existing ones.

August 22, 2009 | Unregistered CommenterBob

it sounds really cool. the only thing that i personally want to see, would be a way to reset your path and start again.

August 24, 2009 | Unregistered Commentergarmandorsh

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