Entries in whelps (2)
WoW's Heart-Wrenching Deaths
- Humans - I've no problem with killing the Cult of the Damned, the Scarlet Crusade or any other nefarious faction that may contain humans in their ranks. But every time a human dies while I'm on my healer I instantly think I let someone drop dead due to the human death cry. Freaks me out every time.
- Abominations - First of all, they were the most disgusting creation in WoW until Festergut/Rotface, so why would I want to go near them? They remain on this list, instead of being replaced by those bossess, because the more you poke them, the more disturbing noises they make. And looting their corpse isn't the most cleanly activity in WoW either. If we could smell them, they'd be disgusting on all fronts.
- Onyxia/Nefarian - Collectively, they've provided me with hours of frustration, entertainment, about a dozen pieces of loot and some laughs. But each of their deaths lead to a bit of gloating. Do we really need to behead them, place their mangled brain container in our magical pocket and then show it outside the local city as the locals shower us with gifts. NFL wide receivers aren't even that full of themselves.
- Wolves - Pelts, meat, paws, teeth. They've got far too many valuables on them to not hunt them. Apparently, they reproduce like rabbits, because they're always around. Why can't I lay waste to their population like any good North American? Because I love the beasts in real life. Their howls don't help either.
- Critters - The cute fuzzies of Azeroth offer nothing to most players (early skinners feast upon their hides), yet we kill them anyways. Cockroaches, spiders and rats, fine (rats die in a sad way though), but why do we slaughter helpless bunnies, squirrels and deer? They don't do anything cool upon death, or offer us much. Yet, we put them down like rabid animals.
- Crocolisk - These guys make the cut because of their acrobatic half back flips upon death. How the hell does a crocolisk have the calf strength to do a half rotation right before it dies? Is it the six legs? I guess they shouldn't make the list because it makes me laugh...
- Treants - It's bad enough that we're killing ancients that used to help Cenarius; beings that are closely tied to druidism. Do they have to look so shocked, absolutely dismayed at the notion that I managed to cut them off at the trunk. Every awe-stricken long face they throw my way makes me cry a little.
- Dragon whelps - Thanks to the need for Fire Protection Potion and a <1% drop rate on their non-combat pet I have killed more whelps than anything else in Azeroth. If WoW counted this sort of thing I'd have been taken out by D.E.H.T.A. a long time ago. My whelp genocide isn't actually what upsets me (I really like non-combat pets). What upsets me is the struggle a whelp puts up upon his deathbed. As a last ditch effort the little dragons try so hard to get away, flying with all their might until they collapse. Never to beat their wings again. If only they would just become my pet without a fight...
What mobs do you feel bad about killing, and why?
More DoTs! A Final Brawl with the Classic Onyxia
With rumors swirling about the incoming Patch 3.2.2's release date, last night I took some time away from Brewfest festivities to squeeze in a final encounter with Onyxia, in her classic form. I was hoping this would serve as inspiration of sorts for others to go battle her as well before the patch, but as we heard this morning it looks like the update is now underway. As early as tonight, a freshly angry Onyxia awaits those brave enough to enter her lair. Although I've seen plenty of videos and heard players brag about soloing the once epic brood mother, I wasn't confident that I'd be able to take her on alone in my squishy leather gear. So I rounded up a couple of guildies who also were keen to battle Ony, and together we headed for her lair in southern Dustwallow Marsh. The three of us - rogue, warrior and paladin - sneaked in through the gate and easily tore through a few trash dragonkin. I felt almost guilty as we rounded a corner into her nest and found her sleeping peacefully. But not guilty enough. She awoke with a fiery vengeance, ready to lay a team of 40 adventurers to waste with a single Deep Breath. Instead, she found just us three, 20 levels higher than she, and geared with equipment and spells far beyond those she once knew. Regardless, she put up a good fight. Most of her fire attacks practically bounced off the plate armor of the paladin while I threw DPS from the side. When her whelps came, spamming Fan of Knives worked handily. More ranged DPS would have come in handy when she took to the air, and the three of us ran around puzzled about how to get her down before her fireballs took us out. I was a fraction away from dying several times before we finally pulled her back within melee reach. The warrior was not so lucky; he took the brunt of fireball damage and reached his end. As Onyxia died, we each picked off a ton of loot. The little achievement whore inside me also was thrilled to get Onyxia's Lair, even though I've heard it will no longer be required for the Classic Raider achievement. But there will be new achievements! Plus a new pet whelpling and updated loot! Not nearly as troublesome as she was in her hayday, but still a beast to be reckoned with, Onyxia soon will be back at the forefront of glorious encounters. I don't know about you guys, but I am revved up to have this battle be returned to its nostalgic difficulty. With any luck, Onyxia will be back up and ready to really shine tonight. Who else plans to pay her a visit?