Entries in worgen starting area (1)
PC Gamer UK Scoops More Cataclysm Details
Posted by iTZKooPA on Monday, September 28, 2009 - 29 Comments Tags: Lore, cataclysm, cataclysm details, goblin starting area, pc gamer uk, worgen starting area
The following post contains information on World of Warcraft's third expansion, Cataclysm. If you don't want to hear about upcoming lore, features or races, then move on to the next informative post at ProjectLore.com.
We may have known a bit about WoW: Cataclysm before BlizzCon 2009 thanks to Internet sleuths, but Blizzard still shook the very foundations of Azeroth with a few of the reveals. The company confirmed most of the rumors, didn't confirm or deny others, and added a range of things that weren't expected. But the community's hunger for more information hasn't slowed since the doors closed in Anaheim. The latest edition of PC Gamer UK should quench some of that thirst, as the company has the first major announcements on Cataclysm outside of BlizzCon in the latest edition of PC Gamer UK.
We noted in the Goblin and Worgen previews that our characters started off at level 5 instead of the usual level 1. Blizzard did this on purpose to shield our virgin brains from experiencing "some very cool stuff." We weren't able to experience it, but the crew at PC Gamer UK did, and they filled us in on the details.
The worgen story is told via a flashback to the good ole days of no curse, the Scourge first encroaching on the lands, and the initial whispers of some sort of plague. It's at this time that we come across, and join up with, Crowley, a man who believes Gilneas' isolationism will be the fall of the kingdom. Upon realizing that the worgen you are defending the city's cathedral against are your feral friends, you succumb to the curse yourself. It's a this point that the story merges with our hands-on experience.
The goblin experience continues to intrigue me. Starting at level 1, we are placed in the role of a well-off entrepreneur that spends his life savings trying to escape the morally corrupt Kezan, the goblin home city. Following that bit of moral depravity is the fact that our life savings only manages to buy us a one way ticket into slavery. Thank god the Alliance blew up the ship before we were delivered! It's here that we pickup in the Lost Isles.
It's mentioned in the podcast that the goblins will redesign Azshara severely. To the point that the goblin city is designed to look like the symbol of the Horde when viewed from the sky. Those crazy goblins.
Some smaller story elements that come to light in the article is include confirmation that Garrosh will become the new Warchief. His first act, to remove all but the orc and tauren defenders from the center of Orgrimmar. According to Hellscream, only those races are capable of defending the center of the city. We're also tipped off to an expanding Undercity, and a change to the fate of Southshore. According to the piece, the Horde will no longer be responsible for the loss of Southshore, apparently a tidal wave will be the culprit.
I've covered the big reveals for you, but PC Gamer UK has some additional details that are of interest. You can pickup a copy of the magazine for the full scoop, or check out the most recent PC Gamer UK (accents!) podcast for a select discussion. The WoW stuff is in the early section of the podcast, but is broken up by tangent discussions and comparisons - you got Champions Online in my World of Warcraft!