ICC Rogues' Gallery: Forge Of Souls
- Mirrored Soul: The Devourer will place a debuff on players that damages them as they DPS the boss. Unlike similar abilities, it seems that the damage done still hurts the mob, instead of merely being reflected.
- Unleash Souls: A pack of wraiths will be summoned to deal area-of-effect damage to players. The swarm doesn't hurt much, but they can't be targeted either, so it's imperative to run out of range if it becomes too much for the healer to handle.
- Wailing Souls: This laser-like "scream" will sweep the a portion of the room, causing high amounts of damage to anybody standing in front of the Devourer. This ability lasts for quite awhile, so make sure to get behind her and DPS away from the beam while you have the chance.
Icecrown Citadel To Feature Cinematic
"Cutscenes will always be something that we use sparingly, yes. We never want to interrupt gameplay too frequently or for too long of a period of time. The Wrathgate cutscene was a big experiment for us. It was our first foray into in-game cutscenes in World of Warcraft. I don’t think we’ve fully refined how we want cutscenes to work with future World of Warcraft content. We debate like crazy. We debate the length, we debate the frequency, and we have a lot of theories, but Blizzard is a really iterative development house. I think what’s going to have to happen is that you’ll see more cutscenes come into the game for us to really refine our strategy with them. We definitely have an eye toward more cutscenes, but at the same time, we don’t want to become just a cutscene game. Even before Cataclysm, in patch 3.3, there’s going to be a really exciting cutscene moment that’s going to be our next experiment with that."I don't think it takes a rocket scientist to figure out what said cinematic might pertain to. Oh, I don't know, maybe the most important moment in World of Warcraft up until this point, perhaps? And I think it's the right choice, because unlike the felling of some of the game's other villains, there are a lot of loose ends that need to be tied up involving multiple characters. To have such important events taking place while your raid passes out loot just sort of kills the impact. Don't you agree? I also find it interesting how conflicted they seem to be over cutscenes. This is the sort of thing most game developers go through: how do you let the players experience the story? Now while that's more important for a contained, single-player experience, WoW's core game is expansive and involving enough to reward the player with a cutscene every once and while and not make them feel like they're watching a film. What do you think, readers? Would you like to see more Wrathgate-style cinematics in the game? If so, how far do you think Blizzard should take it?
Pre-Cataclysm: For the Horde! (or the Alliance)
WoWFlix: Unofficial Icecrown Trailer
WoWFlix is a column featuring videos from around the web related to World of Warcraft. If you find something you’d like to be featured, leave a comment or send a tweet to @Heartbourne.
The following fan-made video contains major spoilers for The Frozen Halls, the series of 5-man regular and heroic dungeons available upon the release of patch 3.3. This video was made by vodka, a famous progression Alliance guild on Alterac Mountains. I remember back when they were on Mannoroth and my old Horde guild Reformation was competing with them for the server first Kazzak kill. This trailer is quite high quality. They definitely took some time working on capturing the multiple dramatic angles. For anyone who needs to get hyped up about patch 3.3 and its probable release on Tuesday, this will do it for you.
The Next Expansion: Ghostcrawler On Healing & Health Pools
Thassarian Manga In Stores Now
Patch 3.3: Will ICC Kill TotC Raiding?
Choosing Your WoW Nickname
Defining A Good Raider
- Accountability - Being accountable is important in raiding, but also real life. When you say you'll be somewhere, you are there. When you fail, you take the blame and make sure it doesn't happen again. When you raid, you have any and all required goods - potions, full durability, gems, enchants and glyphs.
- Listening - There's a reason for the guild ranks. In an ideal world *cough* the GM and officers are the most knowledgeable members in the guild. They run it, and the raids, because they know the ins and outs of the game and the encounters. A good raider will listen to these directions and politely interject if they have a differing opinion or another idea. They will also grow to respect and trust the skills of other members.
- Technology - A good raider doesn't need a beast of computing, but they need a capable system with a dependable Internet connection (hearkens back to accountability). UI mods fall into this category as well. Knowing which ones help you the most, don't kill your system and properly configuring them can be an exercise in frustration, but it's an exercise that is expected of you.
- Don't Be A Douche - Pretty self explanatory (I hope). A healthy raider realizes that they are in a group with 9 to 24 other people. They realize these other avatars are controlled by other human beings that have feelings, emotions and their own hang-ups. The setting requires attention, concentration and coordination. Don't break it by constantly saying your mom jokes, telling people they are "teh gay" or lambasting them for dropping the ball (unless it's a recurring issue, then tough love is acceptable).
- Class/Encounter Knowledge - Knowing your class is good. Knowing an encounter is important. Knowing these aren't mutually exclusive skillsets is another thing entirely. Recognizing how skills and abilities of your class can make the encounter easier is the "skill" that many people are after (ie popping Cloak of Shadows to drop a DoT save healing time and mana, and cleansing time/mana). Being adaptable to changing conditions - getting a loose mob off a healer even if you may die from it - is another sought after trait.
- The Extra Mile - Missing some of the above criteria? Then make up for it by going the extra mile when you head into a raid. Bring extra pots to help healers, level up that cooking so you can drop feasts, fish for feast materials, make sure to have a repair bot (less useful since Patch 3.1), help with guild funding (the in-game bank and IRL expenses), be open to respeccing to fill in holes or make yourself available for heroic farming.
- Enjoy It - Only raid if you enjoy it, otherwise you'll drag people down.
PTR 3.3: Patch Notes Update (Build 10952) 12/1
AchievementsSince this is likely the final revision, it might behoove you to once again familiarize yourself with all of the changes that are being made to the game in 3.3. Most people are probably aware of the major features such as Icecrown Citadel and the Dungeon Finder, but sometimes all those class tweaks can be a little harder to wrap your head around until you see them all in once place!Icecrown Citadel
- Merrymaker doesn't require you to complete Crashin' & Trashin' anymore.
Druid
- Essence of the Blood Queen - Now heals for 10% of all damage inflicted. (Down from 15%)
Warrior
- Eclipse now increases damage done by Wrath by 40% (up from 30%) and the critical chance of Starfire by 40% (up from 30%)
- Item - Warrior T10 Melee 2P Bonus - When your Deep Wounds ability deals damage you have a 3% chance to gain 16% attack power for 10 sec. (Down from 20% attack power)