« Easing into WoW Lingo | Main | Episode 18.10: Naxxramas »

Val'anyr's Proc Mechanics Revealed

The stats on Val'anyr, the new legenary healing mace that is obtainable in Ulduar, were revealed a little while ago, but the special proc that is on the mace has been a bit of a mystery since its tooltip was discovered. Ferraro over at Paladin Schmaladin has been posting over the past few weeks about the mace, and the discussion sparked a couple of developers - Bornakk and Ghostcrawler - to let the community know exactly how the proc works.

The basics are these: There is a 10% chance on any heal for the weilder of Val'anyr to gain the blessing from the mace, as long as the heal is not completely overhealing (ie the target is not at full health when you heal them). It is a 15 second effect with a 45 second internal cooldown. For the next 15 seconds, all of your healing spells will create a shield on their target(s) for 15% of the heal. This includes overheal and spells that do no actual healing. The shield will stack with itself, and will max out at 20,000 damage absorbed.

Bornakk gave a few examples of how it actually works and Ghostcrawler has answered many of the questions that have come up since then. Check out their posts on the official forums for the complete details. Unfortunately I won't be seeing one of these in my guild for a long time (and we haven't even seen a shard drop). Anyone out there close to collecting the 30 shards needed for it?

Reader Comments (20)

first!!

May 4, 2009 | Unregistered CommenterRe5pect

That mace makes me cry tears of joy

May 4, 2009 | Unregistered CommenterHerofTime

I must agree with Re5pect, he is first!!, the first!! retard of
this post.

That Mace looks dank, I have a lvl 80 priest to bad I will
never see a weapon that nice.

May 4, 2009 | Unregistered Commentergerm508

We got the first shard to drop off of Flame Leviathan the first time we downed him and thats about it

May 4, 2009 | Unregistered CommenterJoenips

This mace is great for many healers, and will come in handy during different situations--but ideally it is a mace aimed at tank healing, as throughout almost every encounter in WoW you will find the tanks to be the ones to be guaranteed to take the most consistent amount of damage.

Crazily enough, however, the proc works best for druids that focus on tank healing with secondary melee healing. I.E. A druid who throws up wild growth on the melee.

Each tick of wild growth on each player has a chance to proc the buff. Combine this with lifeblooms on the tank(s) which hit every 1 second, and you're going to guarantee to get that proc pretty much whenever the internal cooldown of 45 seconds is up.

This then allows you to use your heals to stack the shield on the tank. And since every single heal contributes to the shield at a rate of 15% per heal, you end up with 2 HOTs and Nourishes (or regrowth) to build the shield up on the tank.

This is a FANTASTIC healing item on the tank and if your guild wants to keep the shield buff up as often as possible you will more than likely want to give this to a druid over anyone else.

May 4, 2009 | Unregistered CommenterMike

why won't you see this? I was under the assumption trg was running 25 man ulduar. I know this is prolly just odd RNG stuff but i tagged along with triforce on a 25-man (cause radshire still trying to get 25naxx going) and saw a fragment drop on the first boss we downed.

May 4, 2009 | Unregistered Commentertanooki

That mace makes me drool. I doubt I'll ever get to wield that bad boy unless the GMs drops one of these bad boys in my post-box. I never thought about how the proc would benefit certain classes over others though. If what Mike says is the case, then druids will get priority then any priests or paladins with shamans unlikely to ever get a look in.

I look forward to seeing someone running around with mace on my server though. If I can't have it, well I'll be happy for whoever does get it, even if it is one of those pesky alliance.

May 4, 2009 | Unregistered CommenterDyra

@Dyra

I really hope that does not end up happening. It's bad enough -- at least on my server -- that resto shamans seem to be treated like a step-child when it comes to raids. (One time I was in a pre-3.1 VoA 25 pug, we were close to killing Archavon. Someone yelled "BL", after which another player responded "we have no shaman". Which wasn't true, as there was myself, but it kinda left a mixed feeling. :| )

May 4, 2009 | Unregistered CommenterAlayea

Each of the healing classes will find it to be an awesome mace regardless and it's proc will benefit each class but in different ways.

Druids will have their HoT's triggering it on a bunch of people and pop AoE heals and shield multiple targets, but for not as much as.....

Paladins, since they really only have their single target heals (other than HL glyph splash which I'm assuming can proc this blessing) then they may not get as **many** since they don't have the HoT or AoE heal component, however since it counts overheal, a Paladin will be able to heal for **more** than the other healing classing giving the tank or whoever is healed a larger shield but not as often (possibly)

Shamans have their chain heals that can proc it on each chain and earth shield procs as well as their single target heals. They are in the middle of the road I would assume as to how often it will proc and how big the shield is since if it is a fast hitting boss that eats through earth shield and the Shaman tosses a bunch of greater heals (or w/e you guys have) then it will still be a sizeable chunk.

Priests with their large arsenal of HoT's, AoE heals, smart heals and greater heal size will also find this extremely useful with getting it to proc off PoM, Holy Nova (if you use it just to get a proc) and so on.

So a TL:DR regardless of what healing class you are, this will be just as good until theorycrafting comes out for this. It's just each class will benefit from it in different ways, and each of them will be vital to a raid whether it's group heals to negate raid damage or keeping your MT up on a hard/fast hitting boss. We'll have to wait and see some numbers on this when enough people get this to find out if a certain classes mechanics give it a one up over another.

May 4, 2009 | Unregistered CommenterBaek

Also, another thing to note is that if you have two healers with this mace the shields do *stack* but it will eat through one and then the other, not count them together. It's not explicitly in Juggy's post but it is in Bornakk's link I believe.

May 4, 2009 | Unregistered CommenterBaek

I haven't really looked into the mechanics of this mace... Would it proc off Earthliving / Riptide / Gift of the Naaru. What about Trinket procs? Then again it's true shamans in 25m content are used for totems/heroism =P. A resto shaman is like a crutch for a raid imo.

May 4, 2009 | Unregistered CommenterBrokenwing

Well, pretty kewL weapon. Nice stats`n proc I thought a legendary item wouldve been even more imba? even with the proc I think we`ll see better ones in icecrown etc. Ive always lovd the idéa of legendary items and I think legendary should be legendary and be the best item avilable for that spesific slot, mace, axe, bow, feets etc. I mean c`mon...it`s legendary! btw( ive heard chuck norries uses this mace as a toothpick?:O)

May 5, 2009 | Unregistered CommenterOle August

Either Ulduar or the next few raids that will be released such as Icecrown Citadel are this healing intensive or this mace will be Deemed 'OP' and will recieve a nerf in future patches.

Blizz is really unpredictable in terms of who they'll nerf and what will go under the radar. They just put this out so people are still working towards it. Once people get geared enough for Ulduar to be where Naxxramas and Sartharion are at then we'll start hearing about this mace more in-game.

I, sadly, cannot say i've gotten to experiance Ulduar yet. So im not sure what anything looks like in there or how crazy the fights are.
But the whole blessing thing placed on healers sounds awesome. Since it's really defensive and not offensive, it's OP'ness will most likely pop up 1st in PvP. No one's going to be complaining about it when their in PvE. But chat will be spammed with groans and complaints about it in PvP.

I dunno. I'll keep an open mind on this. But for my main, this mace is useless. As a Hunter, i can't really use maces anyway. :) But i've been building up a Priest so he could use that. Healing is awesome BTW. It's a nice break from stressing about why you're not pushing out the DPS you should be.

May 5, 2009 | Unregistered CommenterKalgorn

First!!

May 5, 2009 | Unregistered CommenterStevo

crap, never mind...

May 5, 2009 | Unregistered CommenterStevo

My resto shaman sees massive HoTs! Earthliving weapon? Riptide? While they don't scale in effectiveness like a droods does I can keep one up that rarely overheals constantly. makes me think its pretty well balanced for my class as well :)

May 5, 2009 | Unregistered CommenterTimmay!

I'm sure TRG will get crankin through 25 UD rather quickly. They did it with 25 naxx/maly and are a great progression guild. I for one would die to have this on my shaman, and can't wait to start getting 25 UD runs going with my guild. BiS for any healing class, and will be the most sought after healing mace for many months of 25 UD clears.

Lemme know if im wrong, but, can't this also be bouth with shards or something that drops in Ulduar? Couldn't you just run Ulduar a few times until you've gotten enough shards from the bosses to get it?

Don't flame me if this sounds stupid. I havn't done Ulduar yet so i dunno how the shard drops are. Are they off every boss for each raider like in Naxx?

May 6, 2009 | Unregistered CommenterKalgorn

"Crazily enough, however, the proc works best for druids that focus on tank healing with secondary melee healing. I.E. A druid who throws up wild growth on the melee.

Each tick of wild growth on each player has a chance to proc the buff. Combine this with lifeblooms on the tank(s) which hit every 1 second, and you’re going to guarantee to get that proc pretty much whenever the internal cooldown of 45 seconds is up."

I have been seeing the everywhere, and I might just have to take a video so you guys can see how Judgement of Light Works for a Paladin. With JoL you have a chance for about 20 effective heals per second. 20! A second! It is going to be proccing all the time for a pally with JoL up, and then he can put up the best shield as well. Most effective weapon for a Pally, hands down.

http://gesundlight.blogspot.com/2009/05/why-valanyr-is-for-paladins.html

May 7, 2009 | Unregistered CommenterGK

I have got 4 bits of it on my paladin, and have been running ulduar 25 with my guild, since it came out, to be fair aint got anywhere near doing it yet, and only done Hodir on Hard mode, but still really low drop rate. ( i am only person who gets them in the guild.

June 6, 2009 | Unregistered CommenterChristopher Burt

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>