Entries in mace (2)
Extremely Rare NEW Coren Direbrew Loot: BoE and iLevel 226
I've heard quite a few tales of players getting both the Kodo and Ram mounts from the Brewfest boss in BRD. What I haven't heard mentioned at all was a piece of loot that dropped on my 20th (and final) run for today: the Tankard O' Terror. The slow one-handed mace is not only higher item level than any other loot from Direbrew, but is also BoE. Since googling the term showed no results, I figure it must be an extremely rare drop. The stats on it are actually very good for a melee, especially an enhancement shaman. Not only that, but it looks amazing. A huge mug that is acutally useful in combat? Very nice. Almost as good as an overflowing chalice or a broken beer bottle. Anybody else seen unexpected items come off of our old friend Coren? I have yet to nab a Kodo from him so I'll likely be spending more time piling the floor with his corpses. For all of the times I've already killed the guy, this drop was quite the surprise. Maybe there is reason for people to go in there, even after they have all of the trinkets they can handle.
Val'anyr's Proc Mechanics Revealed
The stats on Val'anyr, the new legenary healing mace that is obtainable in Ulduar, were revealed a little while ago, but the special proc that is on the mace has been a bit of a mystery since its tooltip was discovered. Ferraro over at Paladin Schmaladin has been posting over the past few weeks about the mace, and the discussion sparked a couple of developers - Bornakk and Ghostcrawler - to let the community know exactly how the proc works. The basics are these: There is a 10% chance on any heal for the weilder of Val'anyr to gain the blessing from the mace, as long as the heal is not completely overhealing (ie the target is not at full health when you heal them). It is a 15 second effect with a 45 second internal cooldown. For the next 15 seconds, all of your healing spells will create a shield on their target(s) for 15% of the heal. This includes overheal and spells that do no actual healing. The shield will stack with itself, and will max out at 20,000 damage absorbed. Bornakk gave a few examples of how it actually works and Ghostcrawler has answered many of the questions that have come up since then. Check out their posts on the official forums for the complete details. Unfortunately I won't be seeing one of these in my guild for a long time (and we haven't even seen a shard drop). Anyone out there close to collecting the 30 shards needed for it?