Entries in Fire (3)

The Midsummer Fire Festival is Upon Us!

With all the Patch 3.2 hullabaloo (and it's impending release on the PTR), it's easy to forget about other things that might be going on in the World of Warcraft. This Sunday marks the beginning of the seminal Midsummer Fire Festival, a gala event that recognizes the Summer Solstice and runs through the United States' real life Independence Day. Though most people don't celebrate the Solstice on Earth, it's an important holiday for Azerothians the world over. Despite the relative absurdity of lighting fires on the hottest days of the year, there's a lot more to see and do since its makeover in 2008. Below, I will detail what you need to check out to, ahem, "get your fire started." Update: Apparently, Blizzard has added fires in Northrend this year. Unfortunately, it seems as though you cannot repeat any of the fires you honor/extinguished last year for more blossoms, possibly preventing you from being able to complete the Midsummer set for the pole-dancing achievement. Word on the street is that this is a bug, but we have yet to receive an official response. Keepers of the Flame

Most world events have you running around willy-nilly collecting all sorts of strange objects, and Midsummer is no exception. If no new ones are added in Northrend, there are a total of 62 bonfires spread throughout the other three continents. These tend to be stationed at various faction-specific outposts in nearly every zone (there are none in the Plaguelands, Searing Gorge, Deadwind Pass, Azshara, Un'Goro Crater, Moonglade, or Felwood). When you come across one of your own faction, you're offered the chance to "honor" it and will earn 5 Burning Blossoms (the event's currency) and some experience (or several gold if you're level-capped). Likewise, if you find one of the opposite faction, you can choose to stamp it out for 10 Burning Blossoms and more experience (or about double the gold). Be warned, though, that it will flag you for PvP and, as other players are likely to be participating in the event, you'll might have to get a little sneaky. Many of the achievements for the holiday are centered around honoring or extinguishing these fires, so it's well within your interest to do so if you're itching for some points. Save for a few, it's not terribly hard to find all of them, just time consuming, and you actually get a nice chunk of extra change or xp out of it for relatively little effort. Note, however, that you can only honor or douse each fire once for the duration of the event.
Stealing Fire
It wouldn't be WoW without a little bit of racial conflict thrown in, would it? Each of the eight main home cities has its own sacred flame pit which you can "steal" by looting. Obtaining one will allow a player of level 50 or above to activate a quest in which they simply have to turn to the flame in to a Festival Talespinner. For each turn in, they will have their choice of event-themed consumables and a whopping 25 Burning Blossoms. Of course, turning a flame in is the easy part. Getting it in the first place is where the challenge begins! As a rogue, I had an immense amount of fun trying to sneak into the Alliance's cities. Sometimes avoiding the guards was tougher than avoiding the players. Enemy faction players still pose quite a problem, though, as there will almost certainly be plenty near the flame, where most of the daily quests and mini-games take place. I can't speak from an Alliance perspective, but each of their cities posed a unique problem (aside from, perhaps, The Exodar). Making the run for Darnassus' portal resulted in several deaths last year (note, this is not necessary for the City Flame, but it is for the bonfires in the Night Elves' starting zone, which you might as well grab if you're in the area), Ironforge's flame is located on the complete opposite side from the city's entrance, and Stormwind's practically demanded a dangerous trip right through the Trade District (though the addition of the Docks area may or may not make things easier). Let's not forget about the wandering superguards that can see through any manner of stealth, either. If you don't have a character capable of sneaking about, expect people to organize regular raids on the opposing factions' cities. While they sometimes end up in an "every man for themselves" kind of melee as people scramble for their chance to grab the flame, just keep on trying and you're sure to get it eventually! Turning in all four flames will open up A Thief's Reward, a simple quest that will allow you to obtain the Crown of the Fire Festival, which is necessary to complete one of the Achievements.
Enjoying the Festival
If you're not one for traveling (or you're simply not a high enough level to fully participate in hunting flames), there are still other ways to enjoy Midsummer (although "enjoy" may not be the operative word). You see, near the City Flame of each home town, there are several mini-games that you can engage in, even at a lowly level one. The problem is that my memories of them contain no merriment or fun, only pain and a heck of a lot of suffering. OK, well, Torch Tossing isn't so bad. This game requires you to stand near a bonfire and, within a specified amount of time, toss torches so that they light up braziers several feet away. The goal is to aim at the braziers lit up with an arrow, which will change constantly, much like the classic game Whack-A-Mole. Timing is key, so make sure that you bind the torches you're given to a hotkey, so that you only really have to worry about aiming the green reticule that appears on the ground. It may take several tries to get Torch Tossing down, but at least it's not as treacherous as the dreaded Torch Catching. Starting from the bonfire, you have to click on the lit torches in your inventory, which will send it arcing behind you in a semi-random direction. Your goal is to run over to where you think it's going to land and "catch" it, which will toss it back up in the air again. The initial quest asks you to do this four times in a row, while the daily version requires ten volleys. This may not seem very difficult until you actually try to catch a torch for yourself. First of all, it's not entirely accurate. I found that, last year, I had to slightly lead where I expected the torch to fall in order to catch it. Second, the shadow that you're supposed to use as a guide has a habit of fading out or or disappearing altogether. Considering that the last time this event ran there were no advanced shadowing options, this problem may have been rectified by now. Lastly, there are probably going to be other players attempting to catch torches at the same time, and it's not hard to lose sight of which one is yours, causing you to miss completely. If that weren't enough, missing a torch will cause it to explode on the ground, scorching you for several thousand damage in the process. If you are not careful, you can die catching torches! So why would you want to do this? Once you've run out of flames to honor/douse/steal, which may happen during the first several days of the event, this is going to be your primary means of obtaining more Burning Blossoms (5 for each, plus some gold). After you've worn yourself out playing with torches, why not relax by spinning around a giant blazing pole? Sounds like a blast, right? In Midsummer's version of a ribbon dance, simply clicking on the flagstaff will send your character whirling, accompanied by a stream of multi-colored flame. There's an achievement for dancing around for 60 seconds in full Fire Festival Regalia (this does not require the crown obtained from the City Flame quests, only the shoes, mantle, and dress, which can be bought from event vendors); otherwise, it will give you a 10% stacking experience buff (3 minutes added per 3 seconds of dancing, up to 60 minutes).
Frost Lord Ahune
You think everyone would just like to chill out during the hottest days of the year, but Azerothians have to battle the cold, literally. A holiday-specific boss called Ahune, The Frost Lord appears in the depths of The Slave Pens, a 5-man dungeon underneath Zangarmarsh in Outland. Frost Lord Ahune Frost Lord Ahune The questline needed to fight him begins with a Festival Talespinner and you must be level 70 in order to complete it (though, I believe it is possible to participate in the encounter, even if you're a few levels lower). There are two different encounters with Ahune (who looks like a dark blue version of Murmur or Ragnaros), one for either the normal or heroic version of the dungeon. This is not a hard fight at all, and since Blizzard has not upgraded him from last year, it's going to be even easier. However, there are a few quirks that make it fun. The first phase is an add phase, during which Ahune only takes a quarter of the damage inflicted upon him. Ranged DPS can do little to hurt him, and melee shouldn't even bother at all, as Ahune will flick them away if they try to get too close. So forget about the boss and focus on his summons, which should comprise of one elite elemental and several smaller ones. After 90 seconds, he will submerge and go into Phase 2. At this point everyone should be attacking his exposed core. He will not summon adds while submerged, but he will cast Ice Spears that will shoot up from the ground and knock players into the air. Likewise, be wary of the ice slicks covering the ground, as you can slip and fall on them. After 30 seconds, he'll come back up again. This cycle will repeat until you defeat him, with the only change being that he will summon additional adds every time he goes back into Phase 1. As for rewards? He gave out some pretty sweet cloaks last year, and there are a few of the usual, unique trinkets event bosses tend to hand out like a Scorchling Pet or the Deathfrost Enchantment. Also, by returning the Shards of Ahune he drops, you have your choice of two tabards.
The Rest of the Fest
Festival vendors offer the following items (and their costs, in Burning Blossoms) for purchase:
  • Handful of Summer Petals - 2 BB - Using these will shower a fellow player in the sweet flowers of Summer.
  • Mantle of the Fire Festival - 100 BB - Equipping these will post two large braziers on your shoulders (also festive during Hanukkah!).
  • Vestment of Summer - 100 BB - A nice, long Summer dress that casts an orange glow over your body and causes your hands to flame up when you /dance
  • Sandals of Summer- 200 BB - Wearing these shoes causes a small fire to form around your feet, though being a troll, I'll never know the pleasure of fine footwear!
  • Brazier of Dancing Flames - 350 BB - Dancing? Fire? I'm noticing a trend here... this brazier will summon a tiny, hot-footin' female elemental (looks like a Draenei) to shake it for you. It will respond to your emotes and using /dance while targeting it will turn your character into a larger version of the elemental.
  • Captured Flame - 350 BB - Summons a "Spirit of Summer" pet, which looks like a small, red-colored wisp.
  • Elderberry Pie - 5 BB
  • Fire-toasted Bun - 5 BB
  • Midsummer Sausage - 5 BB
  • Toasted Smorc - 5 BB
  • Bag of Smorc Ingredients - 5 BB - Allows you to create the Summer favorite at campfires around Azeroth.
  • Fiery Festival Brew - 2 BB
Note that, even if you collect every Blossom possible during the event, you will not be able to purchase everything. If you're going for achievements, I'd spend all of your Burning Blossoms on the clothing first, which should leave you enough for either the Brazier of Dancing Flames or the Capture Flame. The former, in my opinion, is the better reward. On the note of Achievements, it seems that the Alliance and Horde will received slightly different titles upon completion. Here's the lineup:
  • Flame Warden/Flame Keeper of Eastern Kingdoms - 10 AP - Honor all of the fires for your faction in the Eastern Kingdoms.
  • Flame Warden/Flame Keeper of Kalimdor - 10 AP - Honor all of the fires for your faction in Kalimdor.
  • Flame Warden/Flame Keeper of Outland - 10 AP - Honor all of the fires for your faction in Outland
  • The Fires of Azeroth - 10 AP - Complete the above three achievements.
  • Extinguishing Eastern Kingdoms - 10 AP - Douse all of the opposing faction's fires in Eastern Kingdoms
  • Extinguishing Kalimdor - 10 AP - Douse all of the opposing faction's fires in Kalimdor.
  • Extinguishing Outland - 10 AP - Douse all of the opposing faction's fires in Outland.
  • Desecration of the Horde (or Alliance) - 10 AP - Complete the above three achievements.
  • King of the Fire Festival - 10 AP - Steal all of the opposing cities' flames and complete the quest "A Thief's Reward."
  • Ice the Frost Lord - 10 AP - Kill Ahune, the Frost Lord in the Slave Pens.
  • Burning Hot Pole Dance - 10 AP - Dance around a ribbon pole for 60 seconds while wearing all three pieces of the Midsummer clothing set.
  • Torch Juggler - 10 AP - Juggle 40 torches in 15 seconds in Dalaran.
  • The Flame Warden - 20 AP - This is the event's meta-achievement. You need to complete: The Fires of Azeroth, Ice the Frost Lord, King of the Fire Festival, Desecration of the Horde (or Alliance), Burning Hot Pole Dance, and Torch Juggler. Your reward is either the title of Flame Warden (Alliance) or Flame Keeper (Horde).
I would personally recommend completing all of the fire honoring/dousing/stealing achievements first, so that you have plenty of Burning Blossoms to buy all of the Midsummer clothing with. Ahune can be done at pretty much any time, and the others are relatively easy to complete. There are a few other, minor aspects to the event, including the ability to receive buffs (or extinguish them) utilizing the bonfires scattered throughout Azeroth, as well as a daily quest from the Earthen Ring called Striking Back, which asks you to kill a Twilight Cultist out on the Zoram Strand in Ashenvale.
Personally, I'd have to say that, since its revamp, this is one of my favorite world events in the game, and probably the first one I took seriously. I won't lie, I look forward to stealing the Alliance's fires all over again! What about you guys and gals? Share some memories or thoughts about the Midsummer Fire Festival in our comments section! This is a lengthy article, and it contains a lot of information, but I may not have covered everything you wanted to know. If you have any questions, please feel free to post those, as well.

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A Cold Shoulder From The Frost Mages

Okay, okay. Sorry. Geez... Stop your cryin' and belly achein' for crap sakes! All you frost mages who think I'm not showin you luv or that I'm bashing on you or your talent tree need to take a freakin' chill pill. Maybe you have a talent for that or something... Yeah, yeah. I know. Frost mages can do damage and it's how you play your class and your spell sequence that determines your mana management and that a frost mage is incredibly effective against A'lar and... blah, blah, blah. Hush! listen up here peeps. The point is this: fire mages still kick ass in raid situations. Period. I'm not saying frost or arcane can't kick ass. I'm just sayin fire mages kick ass. Okay. The water elemental is nice in PvP and yes ice barrier is a very cool spell. I have seen some rockin' frost mages in AV kick the crap out of buckets of people with that frost nova and ice lance. And yes, yes, I know that ice block was originally your talent tree and for that one I thank you. But my whole point with talking about fire mages before is that some people have the misperception that only frost mages are good for raiding and end-game content. That is pure bull$hiT. I certainly can, and I have seen other fire mages, decimate instances left and right, utterly destroying clusters of mobs with a few well-placed arcane blasts and dragon's breath. But this is what get's me agitated: I've actually had people tell me that their guild doesn't want fire mages because they pull too much aggro or lack DPS or suck at killin raid bosses. What f'kn morons! Those issues are with the person playing the game, not the game itself. Got get Omen2 and Deadly Boss Mods to clear half of that crap up. So once and for all, so as to quell this brewin storm twix fire, frost and arcane mages I may have inadvertently started, the real bottom line is this: we mages have CC, we have great DPS, we have remove curse, AI and can drop enough tables to feed an entire raid. Frost is great for PvP. Fire is great for PvE. Arcane can one shot just about anything their level. All are doable for killin mobs in BT, Hyjal and Sun Well and will continue to be in WotLK. Face it: If you rolled a mage, people want your DPS.

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Fire Mage Forever!

There are sooooooo many people that say you should spec a mage in frost, that frost is the only way to go, and that the other talent trees, while cute in their own way, will never match up to the versatility of a frost mage. Ummm.... WRONG! Let's just say this right from the get go here peeps. I leveled, solo by the way, a squishy fire mage from nothing to a raiding / PvP machine - a fast casting, consistent damage, mana-managing fire mage that would just as soon scortch a PvPer's face off than debate the pros and cons of chill effect. Who freakin' cares about chill effect? At the end game are you chillin' a boss or frost novaing Vashj in SSC? Hell no. Now for trash maybe or battlegrounds all freakin' AV weekend, but at big boy boss time you want sustained DPS and mana management. You tell me who's gonna live longer in Hyjal? A mana efficient fire mage or a pet-poppin', blizzard throwin' frost mage? Sure I've hear the debate - improved frost nova and other frost tree elements make the frost mage a great croud controller and consistent DPS while only slightly sacraficing mana management. Sure. Maybe. I've yet to see it for myself. Trust me... I've speced frost for TK and that damn A'lar fight enough to know that I pop so many mana pots that I have to grind for an hour to get those mats again. And this is with Serpent-Coil Braid and Sorcerer's Alchemist Stone. And don't get me started on the arcane tree - amazing bust damage but the mana management is horrible. Tried it once... liked one shotin' elites in Netherstorm, but I hate drinkin water between every freakin' kill. So there you have it, my opinion, for what it's worth, on why I like a raidin fire mage machine as my main toon. If you got a super special tree combo that you think is more mana efficient than mine, let me know. Love to hear it. Maybe... Later

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