Entries in shadowmourne (2)
PTR 3.3: New Models Galore!
Patch 3.3 has been in the limelight the past couple days. With the Frozen Halls preview, patch notes, and PTR released in such a short period of time, there is an information overload! First and foremost in my mind is the introduction of two new named weapons - Quel'Delar and Shadowmourne. Quel'delar seems to be a one-handed sword that is part of a long, epic quest chain involving Rhonin, Vereesa Windrunner, the Sunwell, and Icecrown Citadel. Shadowmourne is a legendary two-handed axe that drops from Arthas in place of Frostmourne, as Frostmourne has a "unique fate". Models for both of these weapons were data-mined by World of Raids: Another change that has yet to be reflected in the Patch Notes are the addition of race-specific totem models for Shaman. The current models in patch 3.2 are the Horde model that seems to be Tauren-themed and the Alliance model which is Draenei-themed. In patch 3.3, all races that are capable of being Shaman get their own totem model. Tauren and Draeni seem to keep the current models, while Trolls, Orcs, and Dwarves (in preparation for Cataclysm) get their own models:
The lack of Dwarf keg totems is saddening. Other new models include Terenas Menethil II (Arthas' deceased father) and the ghost of Mr. Bigglesworth (Naxxramas was only a setback): |
There are also a series of loading screens for the 5-mans and Icecrown Citadel available. Hop over to World of Raids to check them out. In-game maps for the 5-mans are also in the game. Looks like there is a lot of development going into the art for this patch. Hopefully this patch will be a content-packed conclusion to Wrath of the Lich King! |
Blue Posts Clear Up Some Expansion Details
Ah, yes. All of your favorite Blues are back from their trip to BlizzCon, ready to tackle the never-ending Q&A session that is the official World of Warcraft forums. And those of you that didn't attend the convention certainly aren't scared to toss a few inquiries their way! Ghostcrawler was bemused that his sarcasm didn't come off very well over the internet when he unwittingly convinced people that Icecrown Citadel would be home to a whopping 31 different bosses (we now know it to be 12). Well, it seems that it doesn't work any better in real life, either. Referring to the top drop from the very same dungeon (the Legendary 2-handed axe, Shadowmourne) as a "Hunter weapon" didn't fly with the WoW community, apparently. Constantly fretting over nerfs and the unfair advantages of rival classes tends to keep the obsessive players on their toes. While I think most people got the joke, it seems as though GC still had to come right out and say it:
Anyone capable of using a two-handed axe can use Shadowmourne. The stat allocation may not benefit hunters or shamans as much as warriors, DKs or paladins.So there you go. No need to whine (unless you like to run around in tights with a large wooden stick strapped to your back and make your pet do all the work). It might not even work for Hunters. But even if it does, it's certainly not an exclusive prize. Also, Nethaera is doing her best to keep eager players safe:
As always, when there is a beta, we will announce it. Please be wary of any and all claims of a beta or alpha for the new expansion being held.Boubouille over at MMO-Champion says he's already received his first beta-invite spam, so let that be a warning to all of ya. If you see anything in your inbox claiming to give you exclusive access to the alpha, beta, or Cataclysm in any form, you might as well just go ahead and drag it to your trash can (or better yet, report the spam). With those caveats out of the way, we can see what Blizzard's saying about all of the interesting new systems they introduced over the past weekend. Here are the paraphrased highlights:
- On the simplification of stats: They were actually worried about oversimplification of items, citing that while some people enjoy doing the complex math associated with min-maxing their gear, most people took this information and just plugged it in on best-in-slot sites (like MaxDPS). In other words, they could probably get away with just giving equipment a name and some art if the trend continued. Folding extraneous stats back into the basic ones allows most players to eyeball which drops they want on the spot. (Amatera's conjecture: This doesn't preclude them from adding new stats again in the future, but this time they'll have a better understanding of how to do so without confusing players.)
- On the guild leveling system: Advancement is based on the Top 20 producers of the guild each day. If your guild is smaller than that, then everyone's contributions will count. Even if you think you've done a lot for the guild on a certain day and still don't appear in the Top 20, it shouldn't affect guild progression much anyway, and since you're doing the sorts of things you'd normally be doing to earn those points, it won't feel like wasted time, either.
- On the lack of new Draenei classes: They didn't think that any of the classes Draenei currently didn't have access to would fit them if they did. Ghostcrawler acknowledges that they have implemented some interesting new choices that some people would find hard to justify in the pre-Cataclysm lore, but maintained that the Draenei already have a well-rounded class structure.
- On changes to old zones: Bornakk says that while the terrain will not change for every zone (aside from those needed to be made to accommodate flying, of course), quest lines within them will be modified to allow for a more natural flow of leveling. Essentially, all those "bread crumb" quests that lead you halfway around the world will now send you, logically, to the hub in an adjacent leveling area.
- On the new system of Reforging: Blizzard is reinforcing the idea of restrictions. This system is designed to make undesirable drops somewhat more desirable by giving players the ability to restructure its existing stats (the operative term here is "consolation prize"). This should not make said undesirable gear better than those designed to advance your class. Likewise, the best gear you can obtain benefits from Reforging the least, so that it cannot be extensively manipulated by min-maxers to break equipment progression.