Entries in bornakk (11)

PvP Resilience Gets a Buff

This morning blue poster Bornakk announced the first of what could be several fixes to the PvP system. Resilience will soon be getting double its regular buff, which he states would decrease the damage taken from other players by up to 10 or 20 percent. Here's the exact wording of the announcement:

"We are currently in the process of applying a hotfix to buff resilience. While some modifications may be made, we intend to have this buff in effect for the remainder of the Wrath of the Lich King expansion. The change will double the value of resilience in reducing damage done by players.

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Brewfest 2009: Festivities Extended for 2 Extra Days

This Brewfest Kodo is not mine.
I know, I know. I gave Brewfest a hard time when it first started up. On top of my frustrations with blurry screens and fatigued rams, Blizzard was working through some bugs that prevented players from properly using their mugs to bonk dwarves attempting to steal beer kegs. Then, as if that wasn't enough, serious server stability issues set in after the unexpected release of Patch 3.2.2. But I suppose I ruled out this merry holiday a bit too soon, and have since grown to enjoy even those aspects that previously were driving me insane. Which is why I'm happy to report that Bornakk announced today the event has been extended for an additional two days:
"Brewfest is a time of year where the focus is placed squarely on the celebration of fun and food. In order to give everyone enough time to truly experience this event (and after some fine tuning on the part of the event organizers), we will be extending the event two additional days. The festivities will end on October 5th at 11:59PM, so don’t miss it."
Yes, it seems Blizzard has taken notice of our frustrations with bugged-out quests and lagged-out ram racing, and in compensation has decided to give us extra days to earn those all-important Brewfest tokens. Now that we've memorized the perfect routes for the Bark For.. quests, perfected the timing of whipping our mighty rams to go faster and learned (the hard way) that not all pugs are trustworthy when it comes to winning loot, we have the opportunity to get a little more out of the event. Personally, I got the Brewmaster title a couple of days ago by selling back my Brewfest garb before purchasing the Brew of the Month membership. But as a starting-out collector of vanity gear, I'm looking forward to getting a couple of pieces back. Plus, more chances at the ram or kodo mounts, and that mighty (and highly auction-able) BoE Tankard O' Terror. I'll drink to that!

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Prepare for Paid Race Change Service "Coming Soon"

racechangeOnly a few weeks ago, WoW's faction change service went live, and now it looks like race changes within the same faction are up next. Earlier this month, Blizzard added a button for Race Change ("Coming Soon") to its list of paid services under Account Management. As you  may recall back in July, when Blizzard blue poster Nethaera put up an FAQ on the faction change service, one of the questions was whether characters would be able to change their race within faction. The answer?

"No. Players will only be able to switch to a race of the opposite faction."
But then earlier this month, after the button was added to the web site, Nethaera amended that, saying:
"Based on further community feedback, we have also decided to offer a race change service in the future. Players who choose to switch races will be able to change their race within their same faction and class. Additional details will be released at a future date."
allianceracesNot surprisingly for Blizzard, it's a pretty non-committal response, in terms of how soon the service may be offered. But it looks like it may be coming up quickly. Thursday, Bornakk again addressed the upcoming service, saying that:
"More information will be provided on this upcoming service when we are closer to launching it. Hang tight, it's not far off."
Just on pure speculation, it would indeed seem that the service probably isn't far off since the more complex issues involved with faction changes already have been addressed. Faction change service came quite a bit sooner than a lot of people had anticipated, so perhaps we really will see this new service roll out in the near future. Perhaps even the next patch? Then there's the question of cost. Well, character re-customization costs $15. And a faction change will run you $30. So I'd guess an in-faction race change will be somewhere in the middle, probably $20-$25. Once again, this has not been confirmed, but it seems logical that it may be within that range. Personally, I'm happy with my character's race, faction and general appearance. But I know a couple of my guildies are super-excited for the chance to change their race. Whether just for looks and aesthetic preferences or to gain a different set of racial skills and passives, I'm sure there are plenty of reasons to get a new look. Who else is looking forward to using the service once it's released?

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Blue Stew: 8/28/09

Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. Welcome to the first edition of Blue Stew! We know that trying to find anything useful on the official forums can be a lot like tip-toe-ing through a minefield, but if you look a little harder, you can find some surprisingly useful information from the development team and various Community Managers (collectively known as "Blues," due to their specially-colored text). The goal of this column is to provide you with the highlights each day, as well as our own brand of commentary on the subjects at hand where appropriate. Considering the nature of the beast, there might not always be a lot worth talking about. But since this is our virgin voyage, why don't we go ahead, crack the bottle on the bow of the ship, and get this thing sailing?

  • picture-38First up is an inquiry from transmogrification fetishist and part-time Druid, Saberclaw, who idly wonders why Goblins don't get to transform in the same way that Worgen do? Maybe it has something to do with our fuzzy, were-wolf bretheren being the only race with a reason to change the way they look? He quickly recoils from his stupidly outlandish thread title, stating that he was really just trying to ask whether or not we'd get to pick from various goblin types at the outset. Wryxian was kind enough to step up to the plate, stating that while the playable Goblins aren't as vastly different from their current in-game counterparts (as opposed to the Draenei, when they were introduced), you can expect them to be more than just another "standard green short guy." And I have to agree. Just looking at the picture to the right, you can tell that this particular set of Goblins has been bred and prepared for combat. There's something leaner and meaner about them. Something that says they'd rather drain your blood than your bank account. I don't know if it calls for drastic changes to the race, but I bet they'll be a lot more expressive and interesting than your average, "time is money, friend" NPC.
  • Axelhander, when he's not busy squishing grapes between his toes, spends his spare time correcting the development team on their flawed game design.  Today, he called out Kalgan (a.k.a. Lead Game Designer, Tom Chilton) on some comments he'd made in a locked thread about the nature of Rated Battlegrounds. His major beef? Why, as a primarily solo player, is he being locked out of the best gear able to be obtained through the new rating system? Kalgan already addressed this issue in the previous thread, stating that the reason they didn't want to allow single players to queue and participate in the rated Battlegrounds was because it would be too easy and convenient for them to game the system by afk-ing. The natural assumption would be that, as a part of a group, any individual player would have more incentive to perform at their best. After all, think of it like an Arena group: a member that just sits there while his comrades do all the work (or, more likely, get slaughtered) isn't going to be on the team much longer. Kalgan adds that the current design philosophy for end-game PvE content is to reward organization, and that they'd they like to do the same with PvP: "I understand that you're expressing a philosophical disagreement as to whether rewarding for organizational effort and coordination is the right approach for the game, but I'm not sure why the expectation would be that we'd do that in battlegrounds when we don't do that in pve. You certainly can't 'get gear on par with the game's best' by doing solo daily quests either." Hey, I like to solo as much as the next guy. When I level a new alt, I almost never team up with anybody until I hit the level cap, but what's the use in rewarding someone the finest gear in the game if they don't care to engage in the level of content that requires it?
  • Zomber had to put on his "smart" glasses for this one. He asks: What's going to happen to the Argent Tournament when Cataclysm hits? Will it simply become another Quel'Danas, a once-major hub of end-game activity reduced to obsolescence by new content? Or will the event end once the crusade against the Lich King does? Zomber then expanded his query to incorporate other pockets of "dead" content in the game. The inimitable Bornakk answered the call, stating that since not everyone will own Cataclym right away, it makes sense to keep the Tournament, and areas like it, in the game. He also emphasized that it may stay in play longer than Quel'Danas did because it's currently one of the easiest and most convenient ways for a player to raise their reputation with their faction's major cities. Bornakk acknowledges how tricky managing this sort of ephemeral content is: "Generally speaking - spending a lot of time on new content and then making it end and disappear is not something we like to do and have to be very careful on when and how often we do it. We are changing some of the classic continents because they have been there for 5 years so we feel it's okay to change it around after all this time."
So that's it for the first edition of Blue Stew, which we will pick up starting again on Monday. I hope you were entertained, enlightened, or both. But it's clear that there are many ways in which we could improve this column. So, please, in addition to adding your thoughts on the content above, let us know how we might make it better! What sorts of issues should we focus on? How can we make it more interesting to read? The floor is yours, readers.

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Blue Posts Clear Up Some Expansion Details

Ah, yes. All of your favorite Blues are back from their trip to BlizzCon, ready to tackle the never-ending Q&A session that is the official World of Warcraft forums. And those of you that didn't attend the convention certainly aren't scared to toss a few inquiries their way! Ghostcrawler was bemused that his sarcasm didn't come off very well over the internet when he unwittingly convinced people that Icecrown Citadel would be home to a whopping 31 different bosses (we now know it to be 12). Well, it seems that it doesn't work any better in real life, either. Ghostcrawler on one of his happier days. Ghostcrawler when he doesn't have to deal with the official forums. Referring to the top drop from the very same dungeon (the Legendary 2-handed axe, Shadowmourne) as a "Hunter weapon" didn't fly with the WoW community, apparently. Constantly fretting over nerfs and the unfair advantages of rival classes tends to keep the obsessive players on their toes. While I think most people got the joke, it seems as though GC still had to come right out and say it:

Anyone capable of using a two-handed axe can use Shadowmourne. The stat allocation may not benefit hunters or shamans as much as warriors, DKs or paladins.
So there you go. No need to whine (unless you like to run around in tights with a large wooden stick strapped to your back and make your pet do all the work). It might not even work for Hunters. But even if it does, it's certainly not an exclusive prize. Also, Nethaera is doing her best to keep eager players safe:
As always, when there is a beta, we will announce it. Please be wary of any and all claims of a beta or alpha for the new expansion being held.
Boubouille over at MMO-Champion says he's already received his first beta-invite spam, so let that be a warning to all of ya. If you see anything in your inbox claiming to give you exclusive access to the alpha, beta, or Cataclysm in any form, you might as well just go ahead and drag it to your trash can (or better yet, report the spam). With those caveats out of the way, we can see what Blizzard's saying about all of the interesting new systems they introduced over the past weekend. Here are the paraphrased highlights:
  • On the simplification of stats: They were actually worried about oversimplification of items, citing that while some people enjoy doing the complex math associated with min-maxing their gear, most people took this information and just plugged it in on best-in-slot sites (like MaxDPS). In other words, they could probably get away with just giving equipment a name and some art if the trend continued. Folding extraneous stats back into the basic ones allows most players to eyeball which drops they want on the spot. (Amatera's conjecture: This doesn't preclude them from adding new stats again in the future, but this time they'll have a better understanding of how to do so without confusing players.)
  • On the guild leveling system: Advancement is based on the Top 20 producers of the guild each day. If your guild is smaller than that, then everyone's contributions will count. Even if you think you've done a lot for the guild on a certain day and still don't appear in the Top 20, it shouldn't affect guild progression much anyway, and since you're doing the sorts of things you'd normally be doing to earn those points, it won't feel like wasted time, either.
  • On the lack of new Draenei classes: They didn't think that any of the classes Draenei currently didn't have access to would fit them if they did. Ghostcrawler acknowledges that they have implemented some interesting new choices that some people would find hard to justify in the pre-Cataclysm lore, but maintained that the Draenei already have a well-rounded class structure.
  • On changes to old zones: Bornakk says that while the terrain will not change for every zone (aside from those needed to be made to accommodate flying, of course), quest lines within them will be modified to allow for a more natural flow of leveling. Essentially, all those "bread crumb" quests that lead you halfway around the world will now send you, logically, to the hub in an  adjacent leveling area.
  • On the new system of Reforging: Blizzard is reinforcing the idea of restrictions. This system is designed to make undesirable drops somewhat more desirable by giving players the ability to restructure its existing stats (the operative term here is "consolation prize"). This should not make said undesirable gear better than those designed to advance your class. Likewise, the best gear you can obtain benefits from Reforging the least, so that it cannot be extensively manipulated by min-maxers to break equipment progression.
So what do you guys think of this clarifications? Do they make you more excited? Have they eased some of your fears or have they made some of these new feature less interesting?

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TCG Mounts No Longer BOP

picture-32In a move that makes scammers and gold farmers cry in agony, patch 3.2 will make all of the mounts obtained by from the Warcraft trading card game, such as the immensely popular Spectral Tiger Mount, will no longer be bind on pickup. However, instead of unlocking the ability to buy the mount and still have to shill out the gold, you receive the mount upon entering the code. Any mounts bought before patch 3.2 will still be bound to their owners, but any codes exchanged after 3.2 will instead just give you the now BoE (actually, bind on use) mount. Additionally, the vendor will be disabled in patch 3.2, so if you redeemed the code but did not purchase your mount, you should do that right away. This was done to prevent a scam that has been increasing in popularity, where people advertise the in-game sale of their TCG mounts for gold in trade chat. Once they have a buyer, they send them an email with a fake code and a link to the site to enter it. Except, they actually link to a phishing site and steal victim's account information. Its strange that Blizzard supports the in-game trade of these items, as the cards have real world value because of their implications in the game. It provides a link between real world value and in game gold. For example, a person could pay top dollar for these loot cards and then sell the mounts in game for insane amounts of gold, thereby effectively exchanging dollars for gold. On the other hard, this may make the mounts more accessible. If you ever wanted one of these rare mounts and are among the richest players in the game, you may be able to finally get your hands on one:

Other cards, like the Fishing Chair or Path of Cenarius, are unaffected. The Riding Turtle was strangely not listed by Bornakk, and its fate remains uncertain. Do you have any of these, and do you plan to get any?

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Stealth Detection Items Nerfed, CAPSLOCK Ensues

It's Nerf & Then Lots Of QQ It's Nerf & Then Lots Of QQ Blizzard Poster Bornakk announced a new nerf to the engineering profession, although it is not the main focus of the nerf.  According to Bornakk, items with Stealth Detection were being used in unintended ways - way past their ilvl in many cases - in an effort to get an advantage, or equal footing, inside the Arenas.  Rather than try and rebalance the offending items, Blizzard has nerfed any and all items with a hint of stealth detection on them. If you have been participating in the Arenas while sporting anything but Ultra-Spectropic Detection Goggles or an engineering helm, then you will still posses some stealth detection.  The catch is that it isn't enough stealth detection to justify what you lose for equipping the item anymore.  The former item is no longer usable in Arenas, while the latter group has had their detection removed entirely, a choice that has engineers up in arms.  One passionate tinkerer exclaimed, "would you PLEASE just remove the profession."  And if you didn't hit the link up top, the changes have already been implemented.  A tooltip update is incoming as part of the next minor patch. My main is a rogue engineer so I am actually on both sides of the camp.  From a rogue standpoint, we are almost ecstatic because we can now sneak in for our openers with a lower chance of being seen.  Of course, rogue battles versus humans and their pesky passive stealth detection racial ability will still annoy us, especially rogue versus human rogue.  As an engineer, the nerf lowers the profession's utility further.  The helm that was crafted specifically for the Arena (or early raiding) is now useless with no inkling of an incoming buff to make up for its loss. I'm not going to go on a QQ rant over a single item though, especially since I don't Arena enough on Solidsamm to care.  Instead, I will QQ over the professions in general.  Let's not try to make professions all homogeneous like we did with raid buffing, as some players in the thread are suggesting.  In my opinion, each profession should offer their own special utility.  Blacksmiths can make their own gem slots, jewelcrafters have their rings, leatherworkers had their drums, etc. To me, engineering has always been about fun items, the Battle Chicken, the Harvest Reaper, the ROFLCopters.  We still have some of that but it's much less prevalent.  Wrath removed our collection of amusing gizmos and replaced them with recipes that are a requirement for all Arena engineers.  Essentially changing the role for an engineer from 'humorous accessory user' to that of a 'stealth detector.'  Now that role-changing item has been removed, and you wonder why we freak out?  You can't give someone candy and then take it away, not even if they get in your van. Which side are you on, or do you not PvP enough to care about the discussion one way or another?

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Darkmoon Faire Achievements Incoming?

One of the first things I did after patch 3.1 came out was check all of the new achievements. Which of the new titles would I go after? What new and interesting boss mechanics lay ahead in Ulduar? Where might I be spending most of my time doing dailies? All of these questions were answered by looking through the long list of achievements that Blizzard added in the latest major content patch. While doing that, one of the things I noticed was that above the Argent Tournament tab of the World Events achievements was a tab with no achievements available inside - the Darkmoon Faire. I asked a few guildies if anyone else had noticed or cared about this, but alas, I am was alone in my everlasting quest to increase that meaningless number by a few points. Today on the Blizzard forums, there an official response from Bornakk, kind of. Well, all he said was, "No comment at this time. >_>" My personal hopes are that a revamp of the Darkmoon Faire is coming that will add in all sorts of achievements. One that I came up with was something like this:

Also, adding in new features to the Faire would probably make getting the Insane in the Membrane feat of strength just a tiny bit easier. Any of you have ideas for expanding Darkmoon or adding achievements?

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Season 5, Arena Tournament Phase 3 Winding Down

Ah, the smells of spring. The snow has melted, the sun is shining, and there is a new content patch on the horizon. And its a doozy. Most serious PvE players have content to a satisfactory farm status. Most PvP players have all the gear they are capable of getting this season. Players have found distractions like achievements or the arena tournament, but there is little sense of progression for most players who have been level 80 for months. We have received confirmation from Bornakk that Arena season 5 will end very soon, as early as April 14.The Deadly Gladiator's titles and frostwyrms will be handed out, and patch 3.1 will be launched nearly simultaneously, and its even implied that season 5 will end only after patch 3.1 hits. Could this mean that patch 3.1 will hit as early as next Tuesday? Its likely. In the meantime, be sure to spend any arena points you have left over. All arena points will be set to zero once season 6 starts ends and all teams will be disbanded. Honor will remain intact. In fact, I suggest you save up the current maximum of 75,000 honor to start buying any deadly gladiator's pieces that you may need. Matchmaking ratings (MMRs) will be preserved, so when you start up your new teams next season, you will quickly progress to a rating that reflects your skill and likely your current ranking. In other news, the Arena Tournament is moving past phase 3 on April 7th. This is the cut-off for players to play their 200 games to get their armored murloc pet (which we have been using as a thumbnail for every PvP post) and try to get in the top 1,000 teams to advance for cash prizes. I personally missed the boat and threw away $20 on this deal. Have any of our readers secured their murloc or even a spot in phase 4?

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No Black or Plagued Proto-Drake Rewards in 3.1

Bornakk says NO DRAKE FOR YOUBornakk, blue poster on the official forums, broke the news today that the Glory of the Raider and Heroic Glory of the Raider meta-achievements are going to have their mount rewards removed upon the implementation of Patch 3.1. While the achievements themselves will still be... achieveable, there is no longer a 310% mount rewarded for completing all of the requirements. Of course, players who have already obtained the mounts will keep them. This change will keep the extremely fast mounts limited to those who are either extremely lucky or have the dedication to complete the most difficult challenges that Blizzard sets forth to players at their intended difficulty level. The proto-drakes will be proof that a player was able to complete the achievements without having to get gear from higher tiered raids. It is bad news for players who are more casual WoW players, but makes a lot of sense. It also falls in line with the removal of the Amani War Bear reward from the timed event in Zul'Aman when patch 3.0 went live. Patch 3.0 made many changes to player abilities and lowered the health and damage of level 70 raid bosses, making completion of the event much easier. The silver lining is that MMO-Champion has uncovered a couple of new Proto-Drakes, Ironbound and Rusted that will be added in 3.1 and in my opinion look even cooler than the Black and Plagued ones. They will probably serve the same purpose, only for Ulduar Achievements. What are your thoughts? I for one am in favor of this change. Now I just need to finish off those 10 man achievements!

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