Entries in shield (1)
Blue Posts To Keep You Busy
I have spent the last two days poring over the various confirmed changes and future additions to World of Warcraft. Eyes glassy and tainted with blue, I have finally been able to come up for a breath. Blizzard Poster Gamnin kept most of us busy during Tuesday's short maintenance by posting an update to the Rogue changes and some new information on the Warrior class. As with all changes, people are sure to be up in arms about something or other so I will avoid being 'that guy'.
Courtesy of Mick Stephenson
First we will discuss my favorite class, the rogues. As mentioned in the comments of my previous Rogue post, Tricks of the Trade is the new level 75 ability and has been confirmed by Gamnin.
- NEW - Tricks of the Trade: The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time. 30 sec cooldown.
- Relentless Strikes moved to Tier 1 Subtlety tree and made 5 ranks, 4/8/12/16/20% chance.
- NEW – Overkill (Assassination Tier 7): Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.
- Hunger for Blood duration raised to 30 seconds.
- Mace spec ignores 3/6/9/12/15% of target’s armor.
- NEW - Blood Poisoning (Combat Tier 9): All physical damage caused to enemies you have poisoned is increased by 1/2%.
- NEW - Filthy Tricks (Subtlety Tier 9): Reduces the cooldown of your Tricks of the Trade and Distract abilities by 5/10 sec.
- Shadowstep will no longer be usable while rooted.
The new abilities and talents sound interesting but choosing a good build seems more difficult than before. I will reserve my anger and judgments for when we get closer to launch however. I have never seen a point in A) getting angry over stuff that will likely be changed and B) spending so much time making a build when the trees aren't finalized. Of course, I just had to end the list with something to piss off the PvPers.
Also of note, is that Blizzard plans to do something about five rogue Tricks of the Trade rotations. Currently, there is no stacking protection but they are working on some way to avoid the need for it.
The Warrior changes and additions are interesting, just not as lengthy:
- Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.
- Improved Charge generates 5/10 rage.
- Mace spec ignores 3/6/9/12/15% of target’s armor.
- NEW - Warbringer (Protection Tier 9): Allows Charge to be used in combat.
- Furious Attacks modified to use procs per minute to nullify weapon speed differences.
I like what I heard about Blizzard's take on Shields in WotLK. The developers hope to make the shield more of a weapon instead of just a defensive tool. Adding that utility would make them more accurate to how they were used back in the day (see 300).
Oh and Warriors regenerating 30% of their health over 10 seconds...that is gonna be annoying in PvP.