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Blue Posts To Keep You Busy

Let the whining begin!I have spent the last two days poring over the various confirmed changes and future additions to World of Warcraft.  Eyes glassy and tainted with blue, I have finally been able to come up for a breath.  Blizzard Poster Gamnin kept most of us busy during Tuesday's short maintenance by posting an update to the Rogue changes and some new information on the Warrior class.  As with all changes, people are sure to be up in arms about something or other so I will avoid being 'that guy'.


Courtesy of Mick Stephenson


First we will discuss my favorite class, the rogues.  As mentioned in the comments of my previous Rogue post, Tricks of the Trade is the new level 75 ability and has been confirmed by Gamnin.




  • NEW - Tricks of the Trade: The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time. 30 sec cooldown.

  • Relentless Strikes moved to Tier 1 Subtlety tree and made 5 ranks, 4/8/12/16/20% chance.

  • NEW – Overkill (Assassination Tier 7): Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.

  • Hunger for Blood duration raised to 30 seconds.

  • Mace spec ignores 3/6/9/12/15% of target’s armor.

  • NEW - Blood Poisoning (Combat Tier 9): All physical damage caused to enemies you have poisoned is increased by 1/2%.

  • NEW - Filthy Tricks (Subtlety Tier 9): Reduces the cooldown of your Tricks of the Trade and Distract abilities by 5/10 sec.

  • Shadowstep will no longer be usable while rooted.


The new abilities and talents sound interesting but choosing a good build seems more difficult than before.  I will reserve my anger and judgments for when we get closer to launch however.  I have never seen a point in A) getting angry over stuff that will likely be changed and B) spending so much time making a build when the trees aren't finalized.  Of course, I just had to end the list with something to piss off the PvPers.


Also of note, is that Blizzard plans to do something about five rogue Tricks of the Trade rotations.  Currently, there is no stacking protection but they are working on some way to avoid the need for it.


The Warrior changes and additions are interesting, just not as lengthy:




  • Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.

  • Improved Charge generates 5/10 rage.

  • Mace spec ignores 3/6/9/12/15% of target’s armor.

  • NEW - Warbringer (Protection Tier 9): Allows Charge to be used in combat.

  • Furious Attacks modified to use procs per minute to nullify weapon speed differences.


I like what I heard about Blizzard's take on Shields in WotLK.  The developers hope to make the shield more of a weapon instead of just a defensive tool.  Adding that utility would make them more accurate to how they were used back in the day (see 300).


Oh and Warriors regenerating 30% of their health over 10 seconds...that is gonna be annoying in PvP.


Reader Comments (15)

Nice work Koopa. Great job breaking down all of the info into readable stats. Sorry it took so long

September 4, 2008 | Unregistered CommenterWhytebread

This warrior ability:
Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.
This seems really good to me. If you're 80, well epic geared fury warrior, who ends the fight with twenty something rage, an enrage effect on you from getting critted, and about 50% HP that sounds pretty good.

September 4, 2008 | Unregistered CommenterKomodovaran

i am a warrior and i cant wait for the charge during battle one. This will be awesome o and also the enraged regeneration is a long needed thing.

September 4, 2008 | Unregistered CommenterJosh

WAY TOO OP WARS. eff that!

September 4, 2008 | Unregistered CommenterPhinix

I am a warrior I am looking forward regenerating my health over 10 sec is great. Now I just need more gold

September 4, 2008 | Unregistered CommenterRussell

I don't know what your saying about warriors being OP. these changes have been long awaited. Im also happy that they seem to be focusing on fury a bit more. hopefully it'll regain the glory it had back in vanilla warcraft.

September 4, 2008 | Unregistered CommenterRokhan

lol wtf is with rogue stuff i thought this was warcraft not jokecraft. they need to stop making new lame abilites and start fixing trees, no one wants to go assasination lol

September 4, 2008 | Unregistered Commenterbraindead

ohh and why i ss unusable only for roots, does that mean we can still use them while we are under other cc abilities?

September 4, 2008 | Unregistered Commenterbraindead

@ Braindead....

Yes your name suits that comment.

Roots: Doesnt mean druid roots...it means all....hamstring proc....nova....all stuff like that....I think being able to SS out of that ruined it a bit and made it OP.

September 5, 2008 | Unregistered CommenterDanimus

God i hate everyone saying everything is OP big deal if ur skilled enough you won't have to worry about wow isnt just about click a few buttons like most ppl seem it is *sigh* pre TBC was so much better now they ruined it, what a shame so i aint even gonna bother buying Lich but probably will ;)

September 5, 2008 | Unregistered CommenterAnanun

As if warriors and rogues weren't a pain enough already, now they have to go and buff them up. Nice.

September 5, 2008 | Unregistered CommenterGene

Following are some of the changes done to the Hunters:

1. Arcane Shot no longer dispel magic effects.
2. Steady Shot now costs arrows, and has its damge decreseased (but can be increased by arrows)
3. Steady Shot has 2 sec cast instead of 1.5
4. Disengage now leaps the Hunter back up to 13 yrds.
5. The Distracting Shot now taunts the target for 6 secs.

And also many others, but these are the ones that came to my mind.

September 5, 2008 | Unregistered CommenterRugi

....You know warriors only really need to spam intercept, hamstring, and MS right these buffs are retarded, not to mention giving them charge in combat is just going to make it impossible for hunters to stay away....charge, disengage, intercept omg run, charge again.....its op.

and then mace stuns...dazing the target for like 2 seconds on proc rather then ignore EVEN more armor makes more sense, they alrdy ignore up to 4700 with imp expose =*(

September 8, 2008 | Unregistered Commenterrawrhunter

1) I agree with rawrhunter; giving the warrior a charge while in combat is seriously going to hurt the hunter in PvP. Then again, something has to be able to stop any given class in PvP, so why not.

2) I for one don't think the rogue stuff is a joke; I see the subtlety tree getting more and more useful in instances, in fact. Tricks of the Trade makes them able to perform pulls similar to those of the hunter's misdirection. A melee DPS that is able to help the tank maintain threat is golden.

3) I wish everyone would stop thinking this is the end of the world. All classes are getting buffed up and nerfed a bit at the same time...the warrior and rogue just were the focus of this round. Wait until you see how the balance works in the game before you gripe, hey?

September 12, 2008 | Unregistered CommenterTezcat

Im sooooo glad to see that fury is finally getting a boost and does anyone think a death knight is just gunna be another warrior? There either gunna tank or PvP there just another warrior class in my opinion and will rarely get invited to heroics and such due to there being no CC from either warrior or Death knight and if im wrong on that please correct me xD

September 17, 2008 | Unregistered Commenterigooglelol

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