Archmage Vargoth FTW?

While I have no proof, I feel like whipping out your Archmage Vargoth just before a boss fight, in ANY instance, gives just your group JUST enough support/luck from the sidelines to help tip the scales to a win. So have everyone bring Archmage Vargoth's Staff, and bust it out just before you pull. Good luck, and enjoy the fight! -Lylelovett

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Carebear

Player that avoids PvP and prefers PvE. Often used in reference to PvE or Normal servers as opposed to PvP servers.

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AC

Auchenai Crypts, an Auchindoun instance in Terokkar Forest

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Badge

Badge of Justice, dropped from bosses in Heroic dungeons and Raids, exchanged for Epic level items

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AB

Arathi Basin, a 15-man battleground with 5 bases whose objective is to capture and hold bases to collect victory points.

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I Am So Tired Of AV

I wish to gawd that people would learn how to play battlegrounds. It's hard enough to spend a weekend getting 12K honor points to get a nice new belt or something but to have freakin' morons f'kup AV by not know what the hell to do or what the real objective is really, really pisses me off! The game on a PvP server is frustrating enough so I don't have time for people who continually fail. So listen up all you people who don't know what the hell you're doing in AV and, for those that do, point your lame NooB friends and guildies to this post so we can clear this BS up once and for all. First let's focus on the goal of Alterac Valley. The goal is simple: to reduce the opposing team's resources to zero. Period. If you kill the enemy general, that team's resources go to zero instantly and you win. Got it? Enemy captains can be killed reducing resources by 100. Capturing a tower reduces their resources by 75. Capturing a mine gives your team 1 resource per 45 sec. Turning in various supplies quests increase you teams resources. Killing an enemy player reduces their resources by 1. Wait. What was that? Killing an enemy player reduces that teams resources by 1? Only 1? YES! Only freakin' 1 damn point. Damn it people listen up here. Caping a tower gets you 75 point reduction in their resources AND more honor points while wasting time ganking people or chasing after runners to try and kill them only, ONLY gets you 1 point reduction in their resources!! Sure you get 1 point reduction in the other team's resources and slight satisfaction for pwnin some Noob tart with the skills of a baby Murlock but that is a far weaker return for effort than say... KILLING THE ENEMY GENERAL! DO YOU FREAKIN GET IT YET?!?! So listen up all you noobs: here's how to win AV for the last freakin time. 1. Cap the towers. 2. Keep three people at each til they cap. 3. Take every graveyard you can all the way to to the opposing side's base. 4. Wait til all towers cap. 5. Kill the general. NOW stop pissing me off NooBs and go and freakin' win AV!

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The Real Reason I Like Being A Prot-Tank...

Tank ... is that I constantly feel like I'm saving the day. It's like being the big brother saying, "don't worry I'll take care of these bullies", and then just standing there taking the beating, laughing in their faces at their futile punches. Lylelovett doesn't care about DPS; he don't care about casting spells... it's all about being a meat shield. Meat shield FTW! (thank god for healers! - lol) -Lylelovett

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Alchemy

Alchemy is an extremely useful profession for every class while leveling and at the endgame level. Alchemists can create potions to sway the tide of a battle, craft elixirs and flasks to enhance the user's abilities, and transmute items into raw materials for many rare and epic recipes for all crafting professions. Potions, elixirs, and flasks are created from products of herbalism while transmutes use a range of different items depending on the desired product. [tab:Shopping List]

Approximate Herbs Needed:

[Peacebloom] x 60
[Silverleaf] x 60
[Briarthorn] x 80
[Bruiseweed] x 30
[Mageroyal] x 15
[Stranglekelp] x 40
[Liferoot] x 30
[Kingsblood] x 30
[Goldthorn] x 45
[Wild Steelbloom] x 5
[Sungrass] x 70
[Khadgar's Whisker] x 15
[Arthas' Tears] x 20
[Blindweed] x 40
[Golden Sansam] x 75
[Mountain Silversage] x 40
[Felweed] x 25
[Ragveil] x 20
[Dreaming Glory] x 75
[Netherbloom] x 10
[Nightmare Vine] x 40

Vendor Materials Needed:

[Empty Vial] x 75
[Leaded Vial] x 90
[Crystal Vial] x 100
[Imbued Vial] x 80
[tab:Leveling] 1-60 | 60-110 | 110-140 | 140-155 | 155-185 | 185-210 | 210-215 | 215-230 | 230-250 | 250-265 | 265-285 | 285-300 |300-310 | 310-325 | 325-335 | 335-340 | 340-350 | 350-375 [tab:Complementary professions]

Herbalism

This is the most obvious choice for a second profession as an Alchemist. Taking Herbalism along with Alchemy will allow one to farm for most of the materials needed for potions, elixirs, and flasks. Any materials not used to create potions can also be sold on the auction house.

Jewelcrafting

While not necessarily the ideal choice for pairing with alchemy, having the ability to both transmute and cut meta gems can give alchemists a good source of income on the auction house or in trade channels. [tab:Money] Alchemists are able to make many useful items that will sell well on the auction house. Creating normal elixirs and potions such as [Elixir of Major Agility], [Elixir of Healing Power], [Elixir of Major Shadow Power], [Elixir of Major Defense], [Super Mana Potion], or [Super Healing Potion] can give an alchemist a good source of income, especially on busy raiding nights. Flasks such as [Flask of Relentless Assault] also tend to be highly sought after. Because all of these products are consumable, they make for a steady source of income for any alchemist willing to make them. Additionally, Transmuting items such as [Primal Might] or [Earthstorm Diamond] is also a good way to make money, either by selling the products on the auction house, or charging a fee to transmute with a customer's materials. Alchemists should be sure to choose their specializations according to what they plan to make the most, keeping in mind that Transmutation has a 20 hour cooldown, whereas creating elixirs, flasks, or potions have none. Also, it is important to remember that flasks are affected by elixir mastery, giving additional incentive to specialize that way and discover high demand recipes. [tab:END]

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Druid

Druid A druid is a shapeshifter whose abilities change based on what form he is in. The strength of a druid is flexibility. A druid can be a death-dealing spellcaster, an offensive and defensive melee hybrid, or a mobile healer. This flexibility is not without compromise. To maximize its effectiveness, each role requires focused talent point allocation and equipment, so a druid generally chooses one of these to specialize in at any given time. However, the druid willing to devote the time and bag space to several sets of gear will be capable of switching roles from encounter to encounter.

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Hunter

Hunter Hunters are the only ranged physical DPS class in World of Warcraft. They wield bows, crossbows, or guns to unleash a stream of arrows or bullets at their enemies. Attuned with nature, hunters can track nearly any type of lifeform and tame beasts to fight alongside them. Pets draw attention away from their masters, allowing a hunter to deal damage from afar. A hunter can also place traps for enemies that can harm, slow down, or even incapacitate enemies who trigger them. With many useful abilities, a hunter played well can be a huge asset to a party or a worthy foe.

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