Don't Roll On My Shards
So here is a little rant for you guys. I have no delusions about changing the world here, but there is a bit of a double standard out there in the World of Warcraft that I can’t help but point out.
I don’t think (dis)enchanters should have to roll against the group for the shards they collect off of the unused gear. I think they should get to keep them all to themselves. Given, I am an enchanter, so I am a bit biased on this one, but it seems right.
Think about it. When there is a mining node in an instance, do we all roll for the ore/gems? When a skinner pulls an arctic fur off of a slain foe, do we all roll for it? What about the leather? In the groups I run with anyway, the answer is always no.
I’ve heard the argument plenty of times. “But we all worked for that loot!” Well… we all cleared the trash to the mining node, and we all killed the mob that you skinned. How is this different? Because a need/greed box pops up? I have not problems giving out gear, even to off spec, but if the group decides to shard the gear. It should be my shard.
After all, I need those shards to buy my enchants. Why should I have a 1 in 5 chance at the shard I provide, when you all have a 1 in 1 chance at anything you get off of your professions in the instance. It just doesn’t seem right, but then again I have a sinking feeling it is never going to change.
What do you guys think? Am I being greedy? Or is everyone else? Do me favor, next time that blue gets sharded, at least think about passing to your friendly guild disenchanter.
Reader Comments (105)
They roll on shards because shards cost more on the AH than the vendor price of the blues being rolled on generally. Because of this you might as well make use of the trash drop. Hey we could say, screw you DE'er you are going to whine, how about we all just greed everytime on blues we don't need when there is a DE'er there, pretty much reducing your chances at a shard to 0. There is a fundamental difference.
- Nodes, skins, etc... can only be accessed by people with that skill.
-Shards can be made from an item that could otherwise by greeded and vendored anyways, hence the point of the DE was just to increase the value of the greed roll, that's it.
In my opinion, I don't think you should GIVE them the option to roll for shards.
Reason being, if a non-enchanter gets the shards, there are only really two ways to benefit from it:
1) Have YOU (or another enchanter) use them to enchant their stuff. or
2) Sell them on the auction house.
And I have a MAJOR problem with people selling stuff on the AH that is "off-profession." Most people that sell off profession stuff on the AH, usually end up either flooding it with single items WAYYY under priced, leaving the enchanters with NO means of making profits from their REALLY expensive profession, or they OVER price things to the point that people who are actually IN that profession, have NO means of purchasing those items, to level their already REALLY expensive professions.
I think in a lot of ways, enchanters REALLY do get the shaft in regards to expense with their profession, especially since any greens they pick up while they are questing, and any old gear that gets replaced, and any quest rewards that aren't upgrades, get DEed, and therefore they lose the gold that would come from vending and/or AHing those items.
Easy solution for most of this:
ENCHANTERS!!! REFUSE TO DE FOR INSTANCE GROUPS! Keep with the "greed" rolls, and if you WANT an enchant (or are feeling particularly nice to your lovely enchanter :D) ask the Enchanter to DE the item for you and give you an enchant off of it. They get a level, you get enchants...
Another possible suggestion:
(Really will probably only work with a 5 man MAX 10 man instance group.)
The Enchanter offers best possible enchants for free with any mats picked up through the instance/raid. So basically, any greed item that is picked up, let the enchanter have them to DE, and at the end of instance, see what you you have the mats to enchant, and do /roll for the different enchants that you can do. The enchanter is able to level his enchanting at the end, the members of the group are able to get level appropriate free enchants. And if you even state BEFORE you start the /roll call, the other members of the raid/party are able to pick which one could benefit them most.
just an idea! :P
(I have tried the second option before, worked VERY well, enchanter didn't feel cheated, and neither did the other members. PLUS! They actually end up saving a lot of gold for enchants, AND the enchanter saved a lot of gold and time grinding for greens with those levels he/she can gain....)
The only problem is that the shards arent worth much anymore maybe 10g on my server, its almost better to sell the gear. So if you won by rolling greed on it you can do whatever you want with it.
my friend sometimes has this problem.. however he now saves most of the Blues or Epics he gets till hes out of the group so that when he does disenchant them nobody else can get the shards he gets :P it does make perfect sense..
i would watch out for the bags slots left though may be problematic in which case get a DE predicter and then DE the items that will give the worst rewards. i know this might sound cruel but it is the only option to be the enchanter that gets the rewards he deserves :)
Enchanting is probably one of the most, if not THE most sought after profession in the game. Therefore, shards/dusts have a higher value. Mining is a moneymaker, but the real value is in STACKS. Same with skinning. Bottom line.......discuss loot rules BEFORE entering an instance. If they don't satisfy you then find people who share your ideas.