Entries by Amatera (189)
ICC Rogues' Gallery: Pit of Saron



World of Warcraft HDR Mod
World of Warcraft still looks good, but let's face it, it's running on a pretty archaic engine. Even with enhancements like dynamic shadows in 3.0, revamped character models sprinkled throughout several patches, and improved water visuals coming in Cataclysm, there's still a lot of things that the game can't natively do. And if Blizzard doesn't see fit to tweak the game so that it pulls off some of the latest graphical tricks, then you're out of luck.
Except if you're antsy for some high-dynamic range lighting in your Warcraft. What is HDR you ask? Well, it's easiest to think of it this way: in theory, it makes the the brights brighter and the darks darker, while preserving the details of both. Most games use simplistic lighting models that don't take into account how someone would naturally see things. While HDR can be applied to make the overall world look more realistic, one specific application you might be familiar with is to simulate the way in which the human eye adjusts going from a place of intense light to intense darkness, and vice-versa (think entering or leaving a tunnel).
An enterprising player by the name of Chronalis has taken some a freeware DLL, tweaked the values, and made it compatible with World of Warcraft, so that you can implement the feature just as easily as installing any other mod. Simply download the ZIP and unpack the files into your root game directory (the one with WoW.exe in it). The filter can then be turned on and off at will by pressing Shift-F12, and it's lightweight enough to not tax most systems.
In my rudimentary experience, it can make some area of the game look really nice, and others look like an absolute nightmare. Forget about flying anywhere in Northrend where there's a lot of snow and white terrain, unless you enjoy having your eyes bleed! I've included a few screens in this post, but it's probably worth checking out Chronalis' Youtube video to figure out whether or not this is something you want to use.
[caption id="attachment_8948" align="aligncenter" width="300" caption="Grizzly Hills without HDR."]
The mod is something I might turn on every once in awhile to fancy up screenshots, but I don't think it's something I can actually play the game with. The main problem stems from the basic fact that it's third party, and seems to use a bit of post-processing to achieve the effect. Since it's not built-in to the engine, it can also affect the user interface which is a major pain.
But hey, I'm all for more graphical effects in the game, as long as Blizzard can maintain the optimization. Even the Warcraft III engine can buckle under the strain of a few dozen characters running around on the screen at once.
ICC Rogues' Gallery: Forge Of Souls


- Mirrored Soul: The Devourer will place a debuff on players that damages them as they DPS the boss. Unlike similar abilities, it seems that the damage done still hurts the mob, instead of merely being reflected.
- Unleash Souls: A pack of wraiths will be summoned to deal area-of-effect damage to players. The swarm doesn't hurt much, but they can't be targeted either, so it's imperative to run out of range if it becomes too much for the healer to handle.
- Wailing Souls: This laser-like "scream" will sweep the a portion of the room, causing high amounts of damage to anybody standing in front of the Devourer. This ability lasts for quite awhile, so make sure to get behind her and DPS away from the beam while you have the chance.
Icecrown Citadel To Feature Cinematic

"Cutscenes will always be something that we use sparingly, yes. We never want to interrupt gameplay too frequently or for too long of a period of time. The Wrathgate cutscene was a big experiment for us. It was our first foray into in-game cutscenes in World of Warcraft. I don’t think we’ve fully refined how we want cutscenes to work with future World of Warcraft content. We debate like crazy. We debate the length, we debate the frequency, and we have a lot of theories, but Blizzard is a really iterative development house. I think what’s going to have to happen is that you’ll see more cutscenes come into the game for us to really refine our strategy with them. We definitely have an eye toward more cutscenes, but at the same time, we don’t want to become just a cutscene game. Even before Cataclysm, in patch 3.3, there’s going to be a really exciting cutscene moment that’s going to be our next experiment with that."I don't think it takes a rocket scientist to figure out what said cinematic might pertain to. Oh, I don't know, maybe the most important moment in World of Warcraft up until this point, perhaps? And I think it's the right choice, because unlike the felling of some of the game's other villains, there are a lot of loose ends that need to be tied up involving multiple characters. To have such important events taking place while your raid passes out loot just sort of kills the impact. Don't you agree? I also find it interesting how conflicted they seem to be over cutscenes. This is the sort of thing most game developers go through: how do you let the players experience the story? Now while that's more important for a contained, single-player experience, WoW's core game is expansive and involving enough to reward the player with a cutscene every once and while and not make them feel like they're watching a film. What do you think, readers? Would you like to see more Wrathgate-style cinematics in the game? If so, how far do you think Blizzard should take it?
Thassarian Manga In Stores Now

PTR 3.3: Patch Notes Update (Build 10952) 12/1

AchievementsSince this is likely the final revision, it might behoove you to once again familiarize yourself with all of the changes that are being made to the game in 3.3. Most people are probably aware of the major features such as Icecrown Citadel and the Dungeon Finder, but sometimes all those class tweaks can be a little harder to wrap your head around until you see them all in once place!Icecrown Citadel
- Merrymaker doesn't require you to complete Crashin' & Trashin' anymore.
Druid
- Essence of the Blood Queen - Now heals for 10% of all damage inflicted. (Down from 15%)
Warrior
- Eclipse now increases damage done by Wrath by 40% (up from 30%) and the critical chance of Starfire by 40% (up from 30%)
- Item - Warrior T10 Melee 2P Bonus - When your Deep Wounds ability deals damage you have a 3% chance to gain 16% attack power for 10 sec. (Down from 20% attack power)
Patch 3.3: Background Downloading Continues

ICC Rogues' Gallery: Storming The Citadel

- Storming The Citadel (10/25/Heroic) -- Defeat the first four bosses in Icecrown Citadel.
- Boned (10/25) -- Defeat Lord Marrowgar without any raid member remaining impaled for more than 8 seconds.

- Storming The Citadel (10/25/Heroic) -- Defeat the first four bosses in Icecrown Citadel.
- Full House (10/25) -- Defeat Lady Deathwhisper with at least five different types of Cultists active at the time of her demise.

- Storming The Citadel (10/25/Heroic) -- Defeat the first four bosses in Icecrown Citadel.
- I'm On A Boat! (10/25) -- Claim victory in the Gunship Battle without any raid member visiting the enemy gunship more than once (I bet you never thought you'd be here).

- Storming The Citadel (10/25/Heroic) -- Defeat the first four bosses in Icecrown Citadel.
- I've Gone and Made A Mess (10/25) -- Defeat the Deathbringer before Mark of the Fallen Champion is cast five times.
Tawainese Player "Beats" World of Warcraft

Pilgrim's Bounty Retrospective
