Entries in easy leveling (2)

PTR 3.3: Leveling To Be Even Easier

All Dinged Up...Don't Know What To Do. All Dinged Up...Don't Know What To Do. It's common knowledge that many, many, users return to MMOG when a large content patch comes out.  The phenomenon is no different in the lands of Azeroth.  Whenever Blizzard releases major content it is almost always joined by an influx of returning characters, thus a spike in subscription rates and server population.  After a few weeks, or possibly a month or two, things begin to settle back to "normal" and life continues.  Patch v3.3 and the upcoming changes to Azeroth, by way of Cataclysm, may throw a curveball in those assumptions.  We may very well see more of the old world being re-populated by the nostalgic, or late-to-the-party players, eager to taste the untainted lands of old.  Even if it is at a relatively Sonic pace. Modifying leveling times began with the launch of The Burning Crusade, and continues to be tweaked with each of Wrath of the Lich King content patches.  The largest being changes to mount level requirements and prices, and the invention of the wonderful Heirloom Items that can grant up to a 20% bonus to XP gains.  Like the patches before it, Patch 3.3 is shaping up to offer new ways to make getting to the end game a far faster process. Heartbourne posted the full PTR patch notes as soon as they went live.  Below is the subset of changes that directly impact the leveling aspect of WoW:

  • Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
  • Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
  • Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
  • Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
  • Dual Wield: Rogues now know this ability upon logging into the game at level 1.
  • Stealth (rogues): This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
  • Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.
  • Victory Rush (warriors): This ability is now trainable at level 6.
I don't forsee these changes drastically cutting down leveling time as much as previous patches, but they will speed things up.  Health & Mana Regeneration, default equipment and spell mana costs will impact the time it takes to hit level 80 the most.  Has anyone leveled a character to max level recently?  If so, how long does it take these days? I've striven to have a collection of max level characters that could perform the holy trinity (DPS, healing, tanking) myself.  When Cataclysm was initially announced I planned on leveling a tanking class (gave up on my death knight after the starting zone) as a worgen.  Now that we have more early level changes I may join the crowds that are attempting to play through the old world before it disappears forever.  There's also my sneaking suspicion that hitting level 80 now will be faster than after Blackwing Deathwing (edit: dunno how I botched that one) destroys the planet. Anyone else going to take a dip in the old world before it's flushed?

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Patch 3.2: Changes To UI To Make Questing Easier

QuestHelped/Carbonite & Extended QuestLog/DoubleWide Features Incoming QuestHelper/Carbonite & Extended QuestLog/DoubleWide Features Incoming I've never been one to play on the PTR.  Like many other players I don't want to spoil the upcoming content or experience "unfinished" gameplay.  And yet I spend hours a week just staying current with the latest news and revelations, from the Live realms and the PTR.  I guess that would make me a bit of a hypocrite - I won't spoil by playing, but get spoiled by reading occasionally - but that is the price I pay for knowledge.  So when my buddy noticed that the patch notes had changed again, he knew I would be interested. Blizzard began implementing QuestHelper functionality as part of the Secrets of Ulduar patch, and I was okay with it.  They have been trying to make leveling easier for some time now, and that change was the next logical step.  The devs seemed to have found a happy middle ground between the hardcore and the casual players thanks to additions to the tooltips.  In essence you still had to read the quest text to find out where mob X or item Y was located.  Only when you were in the general location - being able to mouseover an objective - would you be tipped off.  No biggie.  Enter Call of the Crusade, which is taking it a step further.

  • A skull graphic will be placed on the map in the general area where players can find creatures they must kill for a quest.
  • A skull graphic with red eyes will be placed on the map in the general area where creatures can be found that must be killed in order to collect quest objects.
  • A gear/cogwheel graphic will be placed on the map in the general area where players must loot quest objects found in the world.
  • A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC for a quest.
  • A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.
Aside from these obvious benefits, former downloaders of quest helping mods should see an increase in available system resources and (slightly) more secure accounts. Okay, this is way further then I expected Blizzard to go.  Before the hardcore base goes all "reading comprehension" on us let's take a step back.  Remove yourself from the discussion and just look at WoW as a product.  Blizzard, the creator of said product, is looking at QuestHelper, and mods like it, and realizes that it is one of the most downloaded add-ons for World of Warcraft.  What would you expect them to do?  Would you want them to simply ignore the actions of millions of players?  No, of course not. Here's the rub, many other UI changes are getting the option to be toggled on or off, but Zarhym's updates make no mention of that for the topic at hand.  If you want to play WoW the hardcore old school way it doesn't seem to be an option.  The freedom of choice is what the hardcore should be complaining about, not the dumbing down of a part of WoW that you are no longer a part of. Under what circumstances would you accept the added features to the world map?  Would it have been acceptable to you if it was implemented back in 2004?  Should the option be defaulted off?  Are you going to abandon your helpful questing mod if the feature goes live?  With the amount of subscribers reaching a plateau, does it even matter at this stage in the game? Let the QQ begin. <popcorn>

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