Entries in carbonite (2)
Patch 3.2: Changes To UI To Make Questing Easier
I've never been one to play on the PTR. Like many other players I don't want to spoil the upcoming content or experience "unfinished" gameplay. And yet I spend hours a week just staying current with the latest news and revelations, from the Live realms and the PTR. I guess that would make me a bit of a hypocrite - I won't spoil by playing, but get spoiled by reading occasionally - but that is the price I pay for knowledge. So when my buddy noticed that the patch notes had changed again, he knew I would be interested. Blizzard began implementing QuestHelper functionality as part of the Secrets of Ulduar patch, and I was okay with it. They have been trying to make leveling easier for some time now, and that change was the next logical step. The devs seemed to have found a happy middle ground between the hardcore and the casual players thanks to additions to the tooltips. In essence you still had to read the quest text to find out where mob X or item Y was located. Only when you were in the general location - being able to mouseover an objective - would you be tipped off. No biggie. Enter Call of the Crusade, which is taking it a step further.
- A skull graphic will be placed on the map in the general area where players can find creatures they must kill for a quest.
- A skull graphic with red eyes will be placed on the map in the general area where creatures can be found that must be killed in order to collect quest objects.
- A gear/cogwheel graphic will be placed on the map in the general area where players must loot quest objects found in the world.
- A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC for a quest.
- A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.
Add-Ons Shutting Down Due To New Blizzard Policy
Last Friday Blizzard put the kibosh on charging for any and all World of Warcraft add-ons. In an update to their World of Warcraft UI Add-On Development Policy, the company's lawyers added three points to tackle monetary gain by LUA creators. To sum up the associated points, developers can no longer charge for their add-ons, or premium content. Nor can they ask for donations or display advertisements inside the game client. The Add-On creators can still make ends meet through donations and ads via their website, but that may not cut it. It took a few days, but the weight of the changes have begun trickling down to us end users. According to Zorba, "Questhelper's dead." The author's decision to end QH's run after upcoming v1.0 is not due to Blizzard's addition of some of its functionality, but because donations via the webpage do not compare to the in-game nag. Outfitter has also been killed by the change. Blizzard is creating its own equipment manager to support its Dual Spec feature, so that won't hurt much. It appears that there are three key things Blizzard had an issue with:
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Blizzard doesn't want other people making money directly off their work.
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Blizzard is trying to stop end users from getting harassed by advertisements, pop-ups and donations.
- Authors have few - and easily adjustable - rights because without WoW, their creations are worthless.