Entries in carbonite (2)

Patch 3.2: Changes To UI To Make Questing Easier

QuestHelped/Carbonite & Extended QuestLog/DoubleWide Features Incoming QuestHelper/Carbonite & Extended QuestLog/DoubleWide Features Incoming I've never been one to play on the PTR.  Like many other players I don't want to spoil the upcoming content or experience "unfinished" gameplay.  And yet I spend hours a week just staying current with the latest news and revelations, from the Live realms and the PTR.  I guess that would make me a bit of a hypocrite - I won't spoil by playing, but get spoiled by reading occasionally - but that is the price I pay for knowledge.  So when my buddy noticed that the patch notes had changed again, he knew I would be interested. Blizzard began implementing QuestHelper functionality as part of the Secrets of Ulduar patch, and I was okay with it.  They have been trying to make leveling easier for some time now, and that change was the next logical step.  The devs seemed to have found a happy middle ground between the hardcore and the casual players thanks to additions to the tooltips.  In essence you still had to read the quest text to find out where mob X or item Y was located.  Only when you were in the general location - being able to mouseover an objective - would you be tipped off.  No biggie.  Enter Call of the Crusade, which is taking it a step further.

  • A skull graphic will be placed on the map in the general area where players can find creatures they must kill for a quest.
  • A skull graphic with red eyes will be placed on the map in the general area where creatures can be found that must be killed in order to collect quest objects.
  • A gear/cogwheel graphic will be placed on the map in the general area where players must loot quest objects found in the world.
  • A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC for a quest.
  • A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.
Aside from these obvious benefits, former downloaders of quest helping mods should see an increase in available system resources and (slightly) more secure accounts. Okay, this is way further then I expected Blizzard to go.  Before the hardcore base goes all "reading comprehension" on us let's take a step back.  Remove yourself from the discussion and just look at WoW as a product.  Blizzard, the creator of said product, is looking at QuestHelper, and mods like it, and realizes that it is one of the most downloaded add-ons for World of Warcraft.  What would you expect them to do?  Would you want them to simply ignore the actions of millions of players?  No, of course not. Here's the rub, many other UI changes are getting the option to be toggled on or off, but Zarhym's updates make no mention of that for the topic at hand.  If you want to play WoW the hardcore old school way it doesn't seem to be an option.  The freedom of choice is what the hardcore should be complaining about, not the dumbing down of a part of WoW that you are no longer a part of. Under what circumstances would you accept the added features to the world map?  Would it have been acceptable to you if it was implemented back in 2004?  Should the option be defaulted off?  Are you going to abandon your helpful questing mod if the feature goes live?  With the amount of subscribers reaching a plateau, does it even matter at this stage in the game? Let the QQ begin. <popcorn>

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Add-Ons Shutting Down Due To New Blizzard Policy

Blizzard lays down the lawLast Friday Blizzard put the kibosh on charging for any and all World of Warcraft add-ons.  In an update to their World of Warcraft UI Add-On Development Policy, the company's lawyers added three points to tackle monetary gain by LUA creators.  To sum up the associated points, developers can no longer charge for their add-ons, or premium content.  Nor can they ask for donations or display advertisements inside the game client.  The Add-On creators can still make ends meet through donations and ads via their website, but that may not cut it. It took a few days, but the weight of the changes have begun trickling down to us end users.  According to Zorba, "Questhelper's dead."  The author's decision to end QH's run after upcoming v1.0 is not due to Blizzard's addition of some of its functionality, but because donations via the webpage do not compare to the in-game nag.  Outfitter has also been killed by the change. Blizzard is creating its own equipment manager to support its Dual Spec feature, so that won't hurt much. It appears that there are three key things Blizzard had an issue with:

  1. Blizzard doesn't want other people making money directly off their work.

  2. Blizzard is trying to stop end users from getting harassed by advertisements, pop-ups and donations.

  3. Authors have few - and easily adjustable - rights because without WoW, their creations are worthless.
The last point, is probably the most troublesome.  QuestHelper has been downloaded millions of times.  If even a fraction of those people use the mod, that means Zorba is providing a service to more people than most MMORPGs can count as subscribers.  With such a huge base, shouldn't an author have some rights?  I am going to put my neck on the chopping block and say that they do, just not as much freedom as they previously did. Since day one Blizzard has been playing with the add-on community.  During the Molten Core days, add-ons were used as automated decursing utilities, and macros were far more powerful than they are now.  Blizzard nerfed both because they felt that gameplay was being compromised, and as unfortunate as it is for the authors, that is what they did here.  Blizzard saw add-ons like Carbonite - the mod that reportedly kicked this off - adversely affecting a users experience due to the ads.  And if it wasn't the ad-based flavor, then they directly made money off Blizzard. Blizzard has laid down the law and there is little we can do to stop them.  Striking is a possibility, but could easily backfire on many authors by driving users to mods that serve the same purpose.  A general strike would be required, and I just can't see that happening.  The changes and incoming losses are just something that we will have to live with.  These hardworking Add-On developers do deserve our money, but they are going to have to come up with more creative ways to shake it out of us.  Although I believe I could easily live without any of my mods, I have and will continue to support the more complex ones (Auctioneer is the love of my life). Unfortunately, I don't have a golden suggestion for the developers to keep the green coming.  That being said, one way to guarantee more revenue for your work would be to host your own website, and attempt to create a community for the creations.  This will drive traffic directly to you, your advertisers and your donation button, rather than allowing sites like Curse or ZAM to reap those benefits. As personal as it may seem, Blizzard has removed an important part of your freedom, not your rights.  You can still pour your heart and soul into the add-on.  You can still make a living off it, you just have to do it by their new rules.  It won't be easy, but don't be like the RIAA and demand that the old standard remain in place through hell or high-water.  Come up with creative ways to draw income and attention to your creations.  Give those casual users yet another reason to feel guilty about ignoring the donation button.  Please, don't just throw your hands in the air and give up.  You owe it to yourself, your contributors and the add-on to at least try some new techniques before walking away. We will likely see more big name add-ons shutting down in the short term, so be prepared.  Which mods could you not live without?  I could manage to live without all of them, but my Auction House days would be far less profitable without my beloved Auctioneer.

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