Entries in hardcore vs casual (1)
Patch 3.2: Changes To UI To Make Questing Easier
I've never been one to play on the PTR. Like many other players I don't want to spoil the upcoming content or experience "unfinished" gameplay. And yet I spend hours a week just staying current with the latest news and revelations, from the Live realms and the PTR. I guess that would make me a bit of a hypocrite - I won't spoil by playing, but get spoiled by reading occasionally - but that is the price I pay for knowledge. So when my buddy noticed that the patch notes had changed again, he knew I would be interested. Blizzard began implementing QuestHelper functionality as part of the Secrets of Ulduar patch, and I was okay with it. They have been trying to make leveling easier for some time now, and that change was the next logical step. The devs seemed to have found a happy middle ground between the hardcore and the casual players thanks to additions to the tooltips. In essence you still had to read the quest text to find out where mob X or item Y was located. Only when you were in the general location - being able to mouseover an objective - would you be tipped off. No biggie. Enter Call of the Crusade, which is taking it a step further.
- A skull graphic will be placed on the map in the general area where players can find creatures they must kill for a quest.
- A skull graphic with red eyes will be placed on the map in the general area where creatures can be found that must be killed in order to collect quest objects.
- A gear/cogwheel graphic will be placed on the map in the general area where players must loot quest objects found in the world.
- A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC for a quest.
- A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.