Entries in high inquisitor (5)

The High Inquisitor: On Azeroth's Wild Physics

Welcome to The High Inquisitor, where Project Lore pokes fun at all those crazy, unexplained WoW impossibilities. While the answers to these great mysteries of Azeroth often are a matter of game mechanics, here we’re less interested in that aspect, and more interested in exploring our own unique brand of lore that could happily provide explanations. The inquisitor will make her own suggestions, and the best comment(s) with more possibilities will be highlighted with the next edition’s inquisition.

Despite appearances, no zhevras were harmed in the making of this screenshot.

All of us probably have experienced the odd physics of Azeroth at one point or another. Probably on a pretty regular basis, we'll see a monster's corpse die while in mid-air, or our flying mount's wing seemingly travel through a solid wall we pass by. Perhaps we're used to it enough that we don't even think about it all that much. But that is just what the High Inquisitor is all about. So question, I will - Let's find a lore-tastic reason (beyond the actual programming quirk called clipping) to explain this phenomenon!

To the right, we have a classic example that occurred on a Zeppelin while I was running around on my main and finishing up the last of my Love Fool achievements. My zhevra apparently had other motivations.

While on board, his body repositioned in the oddest of ways. Not only did the front half of his body appear to be on the other side of the wooden structure leading to the cabin down below, but his front hooves also appeared to be standing on air as if it was as solid as the wood clearly behind his back legs!

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The High Inquisitor: Why Doesn't Azeroth Have Changing Seasons?

Welcome to The High Inquisitor, where Project Lore pokes fun at all those crazy, unexplained WoW impossibilities. While the answers to these great mysteries of Azeroth often are a matter of game mechanics, here we’re less interested in that aspect, and more interested in exploring our own unique brand of lore that could happily provide explanations. The inquisitor will make her own suggestions, and the best comment(s) with more possibilities will be highlighted with the next edition’s inquisition.

It's the dead of January, and my usually decently warm spot in the world on the eastern coast of the U.S. is downright frigid. Even my friends in Florida have been seeing wintry temperatures below freezing. It's days like today that I'm happy to escape to Azeroth. ...But wait!

The different zones of Azeroth remain basically the same year-round. Northrend is a chilly place no matter what time of year, seemingly stuck in a perpetual winter. And Durotar... well, have you ever seen snow there, or anywhere else that it doesn't fall regularly? What is going on with the seasons of Azeroth!?

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The High Inquisitor: Where Are All the Kids?

The High Inquisitor is a new regular column at Project Lore that seeks answers to the greatest mysteries of Azeroth. Each week, the inquisitor will attack a previously unanswered question and attempt to explain the unknown. But she won’t rest until all plausible explanations are explored. The best, most probable comment(s) will be highlighted with the next edition’s inquisition.

Hello, and welcome to another inquisition! Last time, we had even more participation from readers who wanted to give input on the magical mystery of bag space. And we weren't the only ones with the topic on the brain. Earlier this week, the official Warcraft twitter account asked the same question of readers, also paying tribute to a pretty hilarious artist's depiction of Warcraft bags. They even showed Project Lore some love when I replied that we also were looking into the question!

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The High Inquisitor: How Can Bags Carry All Our Crap?

The High Inquisitor is a new regular column at Project Lore that seeks answers to the greatest mysteries of Azeroth. Each week, the inquisitor will attack a previously unanswered question and attempt to explain the unknown. But she won’t rest until all plausible explanations are explored. The best, most probable comment(s) will be highlighted with the next edition’s inquisition. First off, a look back to last week's question on why dwarves are portrayed as drunk Scots. Azurienatei had this answer that may explain: "In both Irish and Scottish lore there is a type of fae, something between a leprechaun and what we think of as a dwarf, that wears red clothes, is heavily bearded, and often likes to trick humans in taverns and inns by drinking unattended ale. Given the demographics and of course the penchant for drinking these creatures were eventually molded in with dwarves." Most of you seemed to agree that WoW hasn't strayed much from the stereotypical view of a dwarf, which has evolved over time. Thanks for the input! fullbagNow onward to this week's inquisition! Last week was somewhat of a philosophical view on a topic that could be at least somewhat explained with real life folklore. So this week, let's take a look at something that, at least when thought of through a realistic magnifying glass, would be pretty much impossible; Just how do us WoW toons carry all that crap around in our bags while criss-crossing the world and fighting our enemies? Here's a look at what I have in this 22-slot Dragon Hide bag:

  1. 49 Drakkari Offerings
  2. 15 Vrykul Bones
  3. 12 pieces of Salted Yeti Cheese (yummy)
  4. 8 Core of Elements
  5. 8 Dark Iron Scraps
  6. Sayge's Fortune #29
  7. A Horde LANCE (I refuse to believe that this would fit into a conventional bag!)
  8. Green Brewfest Stein
  9. 933 (!!) Frostbite Bullets
  10. 2 Dalaran Fireworks
  11. 9 Sewer Carp
  12. A lone piece of Frostweave Cloth
  13. Tabard of the Explorer
  14. Frost-Rimed Cloth Gloves (Need to sell!)
  15. 20 Heavy Frostweave Bandages
  16. 14 Slabs of Salted Venison
  17. Tabard of the Ebon Blade
  18. 6 Relics of Ulduar
  19. 891 Terrorshaft Arrows
  20. 4 Knothide Armor Kits
  21. Grom's Tribute
  22. Brewfest Dress
Super-Scientifically Estimated weight: 452 pounds. And that's just one bag! Now multiply that by 5, and also consider all the armor and weapons we carry on ourselves that's NOT in bags. That's easily a TON, literally, of stuff we're carrying around. All without feeling any effects whatsoever. packmuleWhen put into a game mechanics perspective, it's certainly a matter of making it easier for a character to get around as they level or go about their business without having to stop at a bank or vendor every 10 minutes. But let's think beyond mechanics and decide whether the question could be answered with lore/in-game explanations. Consider the Bottomless Bag and Pack of Endless Pockets. Sure, they each have a limited number of slots, but not necessarily a specified amount of space. Could it be that, like a magician's hat (or Time Lord technology for all you Dr. Who fans) the bags are bigger on the inside? And if that's the case, then perhaps it's true for all equippable bags. But there's still the matter of the sheer weight of all our gear. Even if it fits in a bag, it's still incredibly heavy! Or is it? If the size of an item is compressed, then you could conjecture that the weight could be, too. Perhaps this also helps explain why a giant lance fits in the same slot as a tiny vial of poison. Or perhaps the answer lies not in the bags, but in the super strength of adventurers. Our toons are all so strong and fearsome that we manage to carry everything on us and it doesn't effect our fighting whatsoever. So here's where you all come in! Do you accept either of my possible answers? Have a better proposition? Let me know, and I'll feature the best comment(s) next week.

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The High Inquisitor: Why Are Dwarves Drunken, Scottish Miners?

highinquisitorpixie

The High Inquisitor is a new regular column at Project Lore that seeks answers to the greatest mysteries of Azeroth. Each week, the inquisitor will attack a previously unanswered question and attempt to explain the unknown. But she won't rest until all plausible explanations are explored. The best, most probable comment(s) will be highlighted with the next edition's inquisition.

They're the drunken, boorish, muscular, axe-wielding, long-bearded, mining, vertically-challenged characters of Azeroth. And did I mention that their accent suggests they're Scottish? Yup, I'm clearly talking about dwarves. And my question is simple - why? Just when did dwarves become such a type-casted caricature? Not just in World of Warcraft, but dwarves in a multitude of modern pop culture references seem to share a few key elements: beer, rocks and a hardy, bearded musculature. If you want to blame someone, let's go directly to the source - Norse mythology. The dvergar, as they were called, were significant nature spirits associated with rocks and the earth. Although they weren't described as short beings until much later, the dwarves even in this rendition are master crafters, especially in the sculpting of metals. Somewhat ironically, when exposed to sunlight, the Norse dwarves would turn to stone and die. angrydwarf The pop-culture version of the dwarf took a drastic turn thanks to JRR Tolkien and his iconic The Hobbit and Lord of the Rings trilogy. The stocky, touchy, easy to anger incarnation this time also explained dwarves as merrymen miners who loved a good drink and would willingly take on someone much larger than them in a fight. We see this version of the character commonly referenced in the modern fantasy genre, including in WoW (especially recently in Brewfest). And this certainly wouldn't be the last time that LOTR may have been used as inspiration for WoW. In the Warcraft lore, dwarves originated from the Earthen, who are guardians of living stone. After the implosion of the Well of Eternity, the shocked earthen went into a state of hibernation within the titan cities of Uldum, Uldaman and Ulduar. Nearly 8,000 years later, they awoke with softened skin and diminished powers gimliover stone. Some migrated to Dun Morogh and built Ironforge. So, that's that. But there's still the remaining question of the Scottish accent. In the Lord of the Rings books, the dwarves were described as having a language that would more closely resemble African tongues. On the other hand, the LOTR movies adopted the Scottish convention, solidifying it into all of our minds as the proper language for dwarves. Perhaps one explanation for the accent could come from English folklore surrounding Duergar. These short, trouser- and hat-wearing tricksters would appear bearing torches at night to lead travelers astray into bogs. This story originated in Northern England, along the border with - ding ding - Scotland. Or, perhaps, someone just decided to portray a dwarf with a Scottish accent, and it stuck. So, perhaps it's the accent that's the biggest mystery of all. But WoW dwarves just wouldn't be the same if they didn't proclaim, while rolling those RRRs and charming the listener, "I don't have a drinking problem. I drink. I get drunk. I fall down. No problem!" So here's where you guys come in. What do you think of the accepted portrait of dwarves - does it work for you? Or would you rather see more originality instead of stereotyped characters? Oh, and don't forget to find me a good reason why dwarves are Scottish. The best answer(s) will be featured in the next edition. 3...2...1... GO!

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