Entries in priests (3)

Patch 3.1 Class Changes Announced

Go Get \'Em BlueEveryone's favorite class designer hit the official forums during maintenance day to inform us that class changes for Patch 3.1 would be announced soon.  For those who don't already know it, Patch v3.1 will be Wrath's first content patch, with the main feature being the addition of an all-new raid known as Ulduar.  Popular speculation has Yogg-Saron - the second known "Old God" - or parts of him as the final boss.  Piggy-backing on the big content patch are numerous other tweaks, such as the classes changes discussed below. Making good on Ghostcrawler's promise, Eyonix threw up Part 1 of the upcoming changes.  However, only Rogues (yahoo), Priests and Shamans currently have a short-list of changes, every other class is "coming soon."  I am no Shaman, nor am I an expert Priest, but it seems pretty obvious that both classes have been buffed overall in the listed changes.  As for what my lovable little gnome thinks about his upcoming changes?  Awesome. PvP, that is the big change for Priests.  The notes specifically state that Shadow PvPers will see increased survivability thanks to a buff to Shadow Form which reduces magic damage along with physical damage.  Although no specific modifications were detailed, Eyonix notes that the developers are looking into making Holy have "additional PvP utility."  All the Discipline Priests shouldn't feel left out though, they get an entirely new ability, Power Word: Barrier, which is essentially a PW:S for their group.  Blizzard even through in some love for the whole class, adding Divine Spirit as a core ability. Shamans of the Elemental and Enhancement varieties also scored some additional, although undefined, PvP utility.  Following that, Dalaran's lag should be slightly lower come v3.1 thanks to the streamlining of Totems.  Mana Spring / Healing Stream Totems and Disease Cleansing / Poison Cleansing Totems have been combined. They are now two totems rather than four separate lag-inducing pillars of doom.  The nature-friendly class has received one modification that might be viewed as a nerf, Chain Lightning will jump to four targets, but do less damage.  The less damage could mean for the fourth jump or that the overall DPS output by CL will be lowered The number one change I was looking forward to for Rogues was how Blizzard planned to tackle the annoyance of keeping Hunger for Blood active.  For the none rogues out there, the spell had to be spammed three times, wasting two extra global cooldowns and 60 energy, to max it out.  Then it had to be refreshed every 30 seconds to keep it up.  While refreshing didn't break stealth - you could refresh while creeping to the next mob - it was incredibly annoying to worry about an ability with such a short duration that was so desperately needed.  The new HfB is a self-buff that can only be used when a bleed effect (anyone's bleed) is active.  While the need for a bleed is indeed a nerf, the 6% damage increase - from 9% with three stacks to 15% with no need for stacking - should help soothe that irritated skin. Like the other classes, rogues have also seen a selection of buffs beyond the HfB change.  Added haste, lower cooldowns and additional damage to various talents and abilities should make every rogue happy.  However, we do not know the exact amount these favorable changes will impact us, due to the numbers on a few of tweaks not being unveiled. The rest of the classes will be revealed in the upcoming parts of Eyonix's post.  Please hold off on the complaints until you see your own buffs.  Remember, these notes are not comprehensive and therefore do not list all the changes.  On the flip side, they can also be thrown out the window at a moment's notice. All of the changes do seem to be buffs, so perhaps Blizzard is saving all the nerfs for one giant post to get all the QQ out at once...Sly devils. In other news, numerous bugs have been found in WoW recently, but the developers are already hard at work on hotfixes. Update: Eyonix has posted more class changes.  Warriors, Warlocks and Druids should check out the post covering Part 2 of the changes.

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No, I Can't Heal SP, Don't You See I'm In BF?!

Even my friends are harassing me now.Oh, god do I understand the pain to be a healer finally. Previously, I have leveled my Rogue, a Mage and a Hunter. Never have I truly focused on a healing class, or even a tank (that is my next project). That was until recently. Since I hit 60+ and have been voyaging throughout the Outlands, I have been bombarded with tells. Ninety percent of them, if not more, simply asked “do you want to heal x,” quest, instance, help in PvP, you name it. I am not ignorant. I knew that I would be receiving these tells as soon as I got into the higher levels of World of Warcraft, but the sheer number I've been receiving is astounding. Ironically, they would have never asked me had they looked at my gear. It wasn't until some friends ran me through Ramparts, Blood Furnace and Slave Pens a few times that I became a competently geared healer for my level. Before that I was decked out in level 35-50 gear from power leveling – as a Shadow Priest - via the Refer-a-Friend service. This was responsible for my health barely being over 2000 and my mana pool hovering in the 4000 range. Not exactly ideal. The main reason I rolled a healer is simply because they are always needed. On my other toons, I would have to spam the LFG, trade, city and general chat channels to try and find groups. Minutes to hours could go by before something solidified. Now I simply say “Healer LFG Slave Pens” and boom, I have an invite. It feels nice to be wanted. In my defense, I feel like I have always been kind to healers, as I never randomly whispered someone or harassed them to come on my run. To top that off, I always would hand them any items I did not need. Healers must have loved me when they grouped with my Rogue. As soon as I felt the group and healer were competent to finish the instance, I'd open a trade window and dump all my mana pots, spirits or mana regeneration food and mana drinks on them. Back in my raiding days, I heard that some Priests asked for me to be in their group in hopes of scoring free swag, maybe that is just my ego talking. So the moral of the story is, be nice to your healers. Like a good tank, they can find a new group quickly. They don't need you, you need them. Oh, except Goggins, /spit on him at any and all opportunities.

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Calling All Priests - 3.0.2 Spec Chat Here

So How About This For CRITSI believe that one of the biggest issues with raiding and partying in World of Warcraft is ego. So many people out there think that they know the game better than the creators themselves.  That confidence can often be a player's downfall. The fact of the matter is this, probably less than 1% of World of Warcraft players know it well enough to be considered experts at the game. Sure, many players known their class very well, but do they know its utility for raids, parties, Battlegrounds, Arenas and every boss fight? Not likely. What about the other classes?  Do they know how to get the most out of the Auction House? The ins and outs of WoW's scripting language? The often neglected lore? Doubtful. You may think I am here to gripe about how we could all open our eyes and learn a little from our guildmates, PUG-mates or Buddhism, but I promise you that isn't the case. Sure, I showed an officer last night that he could link his professional abilities rather than telling everyone what he can do, but he was gracious about learning from the “new blood.” I am actually here to ask for help. If you have been following my blog here at Project Lore, then you know that I made a Priest alt for the Refer-a-Friend promotion. I have never, ever, in all the MMOs I have played, gone healing. With Wrath coming in less than a month's time, I figured now is as good a time as any. With the refunded talent points I created this healing spec. Let me restate this, while I know the basics of healing, I certainly do not know the nitty-gritty details. My spec was designed to reduce casting time and mana consumption, while bolstering heals and crit heals and the chance to crit. Survivability was an afterthought. I do realize that being new to the “keeping people alive” rather than “killing everything that moves” mentality will likely cause me to waste tons of mana on overheals. So, the Serendipity talent is something I will likely move too. So Priests, and healers in general, now is your time to shine. Constructive criticism is greatly appreciated – that means the first poster better have some good input – and it just doesn't have to be talent spec pointers. Good addon, macro or rotation suggestions are welcome too! I did create one macro already, my personal “Oh, shit!” button which I stole from my brother's old Priest. It yells, says, sends to party and raid the following message: “Fox! Get this guy off me!”

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