Entries in profit (2)
Preparing for Patch 3.2: Tradeskills
One of the fundamental things that players should understand about the WoW economy is that there is massive deflation. Items, in general, become less valuable over time as new items are introduced. Players no longer want iLvl 200 or even 213 crafted gear, as well geared players from high level raids can easily carry them through heroics or Naxxramas. As such, materials for crafted gear are less in demand than they once were. Blue gems should lose value once epic gems become accessible. Additionally, once an item is introduced, the players that want it the most will pay ridiculous prices to get it first. Prices lower over time as supply ramps up for non-top tier raiders. In general, its a bad idea to stockpile items. However, understanding how new changes will affect the economy and acting early can lead to huge profits. There are two major changes that will affect the economy in patch 3.2. The first is the introduction of epic gems; the second is that Emblems of Conquest are now obtainable in all pre-Crusader dungeons and raids. We will talk mainly about epic gems for now. Epic gems are obtained in a few different ways. Lets review:
- Alchemy Transmutes
- Icy Prism. You can't save them up now, so don't try
- Prospecting Titanium Ore
- Buying with Honor or Emblems of Heroism
- Transmute: Flawless Amytrine: Monarch Topaz and Eternal Shadow
- Transmute: Cardinal Ruby: Scarlet Ruby and Eternal Fire
- Transmute: Dreadstone: Twilight Opal and Eternal Shadow
- Transmute: Eye of Zul: 3 Forest Emerald
- Transmute: King's Amber: Autumn’s Glow and Eternal Life
- Transmute: Majestic Zircon: Sky Sapphire and Eternal Air
- Titansteel Bar
- Saronite Bar
- Arctic Fur
- Heavy Borean Leather
- Icy Dragonscale
- Nerubian Chitin
- Moonshroud
- Spellweave
- Ebonweave
- Crusader Orb
- Various epic gems, Eternals, Enchanting materials
- Deadly Saronite Dirk
- Corroded Saronite Woundbringer
Choosing Professions: Profit or Pwnage?
How do you choose your professions? If you just want to make money, clearly there is a general consensus that taking a couple of gathering professions such as mining and skinning would be best. Just head out for a little while, gather up some materials, and sell them. No sinking money into leveling, no rare recipes to find, no investing in mats to make something and hoping it sells. However, if you want to make your character as effective as possible in battles, it will probably cost you a bit of cash. All of the crafting professions have a few items that can only be used by characters with the right profession, but some are better than others. A couple of the nice ones are engineering for goggles, leatherworking for drums, enchanting for ring enchants, and alchemy and jewelcrafting for trinkets. Let's say you decide ring enchants and drums are best to make your character top the dps charts. How are you going to make that profit? Doing enchants and making armor kits will only make you so much money, especially if you have to buy mats. So, now you have to make an alt in order to provide mats and make a little more money. But don't you want to make your alt as uber as your main? I guess that's just something you'll have to decide for yourself.