Entries in emblems (6)
To Use Emblems for Gold or Gear? I Choose Gear.
Heartbourne brought up some excellent and not-often-talked-about points in his recent post on the logic and thought process behind the use of frost emblems to buy gear versus their use for gold. Depending on how you play and what you value in-game, there's a lot of aspects to consider before spending those emblems. Read it - it will get you questioning whether you're spending your emblems right.
I'd like to bring a bit of a counterpoint as to why I choose gear over gold. As Heartbourne contends, using your Frost Emblems for gear is pretty much standard despite the fact that they could instead be used to buy and then auction off Primordial Saronite and earn yourself a nice profit. Despite the gold that you and I could be earning from that, I'm here to champion the case of using your emblems to buy gear.
Quick Thoughts On The Dungeon Finder
Patch 3.3's addition of the Dungeon Finder has been nothing short of a game changer. There's been no single feature added to World of Warcraft in its illustrious five year run that has changed the daily lives of so many players. People are using the tool to gear alts for raiding that would have never of been geared before, creating new characters to experience the early dungeons, reaping achievement after achievement from dungeons that were rarely seen before and soaking in, dissecting and analyzing dungeon participation on a whole new scale.
I've been a part of the revolution, using the Dungeon Finder on three characters (rogue, holy/shadow priest and frost mage) on almost a daily basis and I've noticed a few trends, some nice, some annoying and some design mistakes.
- Queue discrepancy - Everyone who's used the Dungeon Finder knows about the queue discrepancy. If you're a healer or a tank you'll be placed in a group within five minutes, but more likely within one. But DPS spots generally take between 10-15 minutes, at least a 200-300% increase even though there are three spots. It's lopsided because of the population numbers; the ratio of DPS to tanks/healers is greater than 3:1. This leads us to...
- "I'm special" complex - So you're a hot commodity. Groups need you to complete their mission. To some people that means they can abandon their team at a moment's notice. Actually, it's usually no notice. My rogue has been left sitting in a half completed, DPS-filled run on numerous occasions because the tank or healer had had enough. Because of their desirable nature they know that the next group is only a few moments away, so their far more likely to abandon the group than the DPS. Those three are then left waiting in queue for another ten minutes. For a tank/healer combo that just abandoned some other group. A vicious cycle.
- Social dynamics - But it's unlikely we'll ever see those people again, or remember their slight against us if we do, so it's okay. The greater anonymity of cross-faction play tends to promote childish acts at a higher frequency than normal. But I have meet some fun, entertaining people during my runs. Too bad there's no (easy) way I can keep up with them after the run is complete. Despite the highs and lows of the WoW community, occasional clearing of throats and crickets remain the most common form of interaction that precipitates from the Dungeon Finder.
- Being carried dispute - Player X's DPS sucks, player Y went AFK for half the run and player Z is naked. We've all half-assed it during a run here or there, and as long as the run is completed who the hell cares if someone, be it tank, healer or DPS, is carried? As long as it isn't the tank and healer, or all the DPS being carried the job will get done. It might take 3% longer, but the end result will be the same.
- Meters - Whether they are being pasted to complain about above, to extend your e-peen or put someone down, they suck. And no one hates it more than your tank and healer. Once a meter is displayed all group play goes out the windows. No more waiting for the tank to grab aggro,CCing or any group mechanics at all. The DPS will crawl over their dead comrades in an attempt to top that meter, which means next to nothing nothing in a dungeon.
- Heroic to raid gap - Awesome, my alt is decked out in badge gear from head to toe. I've got enchants and gems out the wazoo. But I still can't get into most raids because of my non-badge gear. They seem my mediocre non-welfare gear and realize that I can't link to any achievements forTotC or ICC. Everyone chuckles at the thought of me starting a full Ulduar or Naxxramas run to fill those gaps. My alt logs off and hopes theguildies finish their alts for alt night ASAP.
- Min/maxing - The idea that casual players are now min/maxing, not their stats but their time spent in an instance, is awesome to me. The sheer volume of runs has lead to players of all shapes and sizes teaching each other small tricks to finishing a run as quickly as possible. It reminds me of my childhood gaming; sitting in the playground sharing tips and tricks for beating The Legend of Zelda and Contra. And those were the days.
That's three issues brought on by the community, two by design, and a pair of positives. Can't blame Blizzard for all those problems.
Emblems of Triumph to Become Base Drop in 3.3 Dungeons
Here's a nifty little announcement that got me even more excited for Patch 3.3. On the forums yesterday, Blue Poster Bornakk announced that Emblems of Conquest will be replaced with Emblems of Triumph as the main drop from dungeons as of Patch 3.3. Here's his words exactly:
General reminder: Things can still change. The current plan is to make Emblems of Triumph the "base" of emblems so everything that drops Emblems of Conquest would be changed to Triumph and then the new raid content would drop the new highest emblem along with things like the heroic daily and such.He just had to add that addendum that "things can still change," reminding us that this may not still be the case come the full release of the patch. But it makes sense to make the higher-tiered gear more readily accessible with the coming of Icecrown Citadel so that more players will be able to participate - which I would say is good all around. I can understand how some people are upset that this makes it easier to get gear that they had to farm like hell to get in the past few months. But, you also have to keep in mind that the addition of the much higher-level gear that drops from all the new content will give players something new and shiny to work toward. So, if farming is what you enjoy - have at it. As things currently stand, Emblems of Conquest are much easier to come by, and they allow players to purchase items more around the iLevel 213-226 range. Emblems of Triumph, which now drop from daily heroics and certain higher-level content, will be the new easy ones to come by, instead allowing us quicker access to the level 232-245 gear available. Personally, I've been drooling over the Arena Season Six set (iLevel 232) Furious Gladiator's Vestments. They're not the best raiding pieces out there in the game right now, but damn they'd look hawt on my female blood elf. Up until now, the cost of 50-75 emblems of triumph a pop has been too expensive and time-consuming for me to get any pieces (except for the legs, a lucky 25-man VoA drop). Another big piece I've been looking toward - the iLevel 245 Mark of Supremacy to help me out where my hit rating is lacking. What does everyone else think of this change? Do you also have items you're scoping out come the implementation of the new system?
Preparing for Patch 3.2: Emblems and Gear
With patch 3.2 on the horizon, this will be the last post in the Preparing for Patch 3.2 series. Be sure to check out the posts on Tradeskills and Battlegrounds as well! One thing you should be aware of in patch 3.2 is that all dungeons and raids outside of the Crusader's Coliseum will be dropping Emblems of Conquest. You can buy Emblems of Valor at the cost of 1 Emblem of Conquest, and you can buy Emblems of Heroism at the cost of 1 Emblem of Valor. Emblems of Heroism will still be useful for a variety of things, such as epic gems, heirlooms, and mounts. Emblems of Valor will not be useful; they already buy hardly anything useful. I suggest that if you have any leftover Emblems of Valor or Emblems of Heroism, you start looking saving these for epic gems if you need some cash or other non-gear rewards. Emblems of Conques will be easy to come by, and that sweet BoE bracer you get will not only be easily replaceable in patch 3.2, but also worthless. Who would drop hundreds of gold on gear when you can do a couple dozen heroics or a Naxxramas run in a few hours and get something much better? If you need to gear up for patch 3.2, my suggestion is simple: wait! The patch will be upon us any day now and with Emblems of Conquest being so easily accessible, crafted and BoE gear will bottom out in price, and if you are willing to put in some time, Ulduar 25 level gear will be yours from heroics. In addition to Emblems of Heroism and Valor no longer being accessible, the achievements associated with looting lots of them will be removed and likely made Feats of Strength. If you are a few Emblems away from any of the Emblem-related achievements, go grab them now, before it's too late! What are you doing with your excess emblems, and what is your gear situation for patch 3.2?
Preparing for Patch 3.2: Tradeskills
One of the fundamental things that players should understand about the WoW economy is that there is massive deflation. Items, in general, become less valuable over time as new items are introduced. Players no longer want iLvl 200 or even 213 crafted gear, as well geared players from high level raids can easily carry them through heroics or Naxxramas. As such, materials for crafted gear are less in demand than they once were. Blue gems should lose value once epic gems become accessible. Additionally, once an item is introduced, the players that want it the most will pay ridiculous prices to get it first. Prices lower over time as supply ramps up for non-top tier raiders. In general, its a bad idea to stockpile items. However, understanding how new changes will affect the economy and acting early can lead to huge profits. There are two major changes that will affect the economy in patch 3.2. The first is the introduction of epic gems; the second is that Emblems of Conquest are now obtainable in all pre-Crusader dungeons and raids. We will talk mainly about epic gems for now. Epic gems are obtained in a few different ways. Lets review:
- Alchemy Transmutes
- Icy Prism. You can't save them up now, so don't try
- Prospecting Titanium Ore
- Buying with Honor or Emblems of Heroism
- Transmute: Flawless Amytrine: Monarch Topaz and Eternal Shadow
- Transmute: Cardinal Ruby: Scarlet Ruby and Eternal Fire
- Transmute: Dreadstone: Twilight Opal and Eternal Shadow
- Transmute: Eye of Zul: 3 Forest Emerald
- Transmute: King's Amber: Autumn’s Glow and Eternal Life
- Transmute: Majestic Zircon: Sky Sapphire and Eternal Air
- Titansteel Bar
- Saronite Bar
- Arctic Fur
- Heavy Borean Leather
- Icy Dragonscale
- Nerubian Chitin
- Moonshroud
- Spellweave
- Ebonweave
- Crusader Orb
- Various epic gems, Eternals, Enchanting materials
- Deadly Saronite Dirk
- Corroded Saronite Woundbringer
Patch 3.2 is Sending Us Back Into Heroics
Like you guys and gals, I have been poring over all the exciting info coming out of the PTR right now. New gear, dungeons, and battlegrounds are so much fun and what keep this game exciting. But I can't help feel that the most significant change in this patch is something we found out about a while ago, and will change the way we play this game more than you might realize. The change I am referring to is the changes that Blizzard is making to the emblem system. In case you missed the blue post, here is the section I am referring to.
- Emblem System Changes
- Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
- Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
- The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
- The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
- New achievements have been added to collect various amounts of any combination of emblems.