Entries in badges (6)

Quick Thoughts On The Dungeon Finder

Patch 3.3's addition of the Dungeon Finder has been nothing short of a game changer.  There's been no single feature added to World of Warcraft in its illustrious five year run that has changed the daily lives of so many players.  People are using the tool to gear alts for raiding that would have never of been geared before, creating new characters to experience the early dungeons, reaping achievement after achievement from dungeons that were rarely seen before and soaking in, dissecting and analyzing dungeon participation on a whole new scale.

I've been a part of the revolution, using the Dungeon Finder on three characters (rogue, holy/shadow priest and frost mage) on almost a daily basis and I've noticed a few trends, some nice, some annoying and some design mistakes.

  • Queue discrepancy - Everyone who's used the Dungeon Finder knows about the queue discrepancy.  If you're a healer or a tank you'll be placed in a group within five minutes, but more likely within one.  But DPS spots generally take between 10-15 minutes, at least a 200-300% increase even though there are three spots.  It's lopsided because of the population numbers; the ratio of DPS to tanks/healers is greater than 3:1.  This leads us to...
  • "I'm special" complex - So you're a hot commodity.  Groups need you to complete their mission.  To some people that means they can abandon their team at a moment's notice.  Actually, it's usually no notice. My rogue has been left sitting in a half completed, DPS-filled run on numerous occasions because the tank or healer had had enough.  Because of their desirable nature they know that the next group is only a few moments away, so their far more likely to abandon the group than the DPS.  Those three are then left waiting in queue for another ten minutes.  For a tank/healer combo that just abandoned some other group.  A vicious cycle.
  • Social dynamics - But it's unlikely we'll ever see those people again, or remember their slight against us if we do, so it's okay.  The greater anonymity of cross-faction play tends to promote childish acts at a higher frequency than normal.  But I have meet some fun, entertaining people during my runs.  Too bad there's no (easy) way I can keep up with them after the run is complete.  Despite the highs and lows of the WoW community, occasional clearing of throats and crickets remain the most common form of interaction that precipitates from the Dungeon Finder.
  • Being carried dispute - Player X's DPS sucks, player Y went AFK for half the run and player Z is naked.  We've all half-assed it during a run here or there, and as long as the run is completed who the hell cares if someone, be it tank, healer or DPS, is carried?  As long as it isn't the tank and healer, or all the DPS being carried the job will get done.  It might take 3% longer, but the end result will be the same.
  • Meters - Whether they are being pasted to complain about above, to extend your e-peen or put someone down, they suck.  And no one hates it more than your tank and healer. Once a meter is displayed all group play goes out the windows.  No more waiting for the tank to grab aggro,CCing or any group mechanics at all.  The DPS will crawl over their dead comrades in an attempt to top that meter, which means next to nothing nothing in a dungeon.
  • Heroic to raid gap - Awesome, my alt is decked out in badge gear from head to toe.  I've got enchants and gems out the wazoo.  But I still can't get into most raids because of my non-badge gear.  They seem my mediocre non-welfare gear and realize that I can't link to any achievements forTotC or ICC.  Everyone chuckles at the thought of me starting a full Ulduar or Naxxramas run to fill those gaps.  My alt logs off and hopes theguildies finish their alts for alt night ASAP.
  • Min/maxing - The idea that casual players are now min/maxing, not their stats but their time spent in an instance, is awesome to me.  The sheer volume of runs has lead to players of all shapes and sizes teaching each other small tricks to finishing a run as quickly as possible.  It reminds me of my childhood gaming; sitting in the playground sharing tips and tricks for beating The Legend of Zelda and Contra.  And those were the days.

That's three issues brought on by the community, two by design, and a pair of positives.  Can't blame Blizzard for all those problems.



Some Thoughts On The New Badge System

There once was a time when earning a badge meant slogging through a 5-man dungeon over the span of a couple hours, or spending an entire night on downing two or three bosses in a raid. And it was a really long haul towards the next piece of gear. Not to mention that there was only one type of badge, so you knew exactly where to spend it and how many you would need when you got there. In an effort to equalize the playerbase, Blizzard has expanded on this idea several times in Wrath of the Lich King, first introducing a new set of badges for each tier of content, and then, in 3.2, making their acquisition even easier by handing them for just about anything remotely dungeon-related.

BlizzCon Entry Pass: the hardest badge to earn of all! BlizzCon Entry Pass: the hardest badge to earn of all!

What once took weeks could take a matter of days, especially if you've got a group of people capable of running Trial of the Crusader in all its forms. Some in the community have cried foul, myself included, but even I can admit that its only because I've been around the block a few times. I've seen the gear grind at its worst, and it's all too tempting to look down my nose at the people who've only picked up the game more recently, and yell at them in my shrill old man voice, "Why, back in my day...!"

And also like a confused geriatric, keeping all the different badges (and how you can get them) straight sometimes makes my head spin. It's bad enough that (excluding Badges of Justice from Burning Crusade) we have four different kinds, but to obtain Tier 9.5 equipment, you need to pair them up with trophies you can only get from 25-man ToC.

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PTR 3.3: New Raid Quests Added

The Patch Test Realm continues to bear fruit with the addition of new repeatable raid quests to the game. As if you didn't already have enough ways to earn badges, Blizzard is giving you one more! Don't worry, you won't have to do anything fancy, though. I think they more or less speak for themselves:

  • Lord Marrowgar Must Die!
  • Lord Jaraxxus Must Die!
  • XT-002 Deconstructor Must Die!
  • Ignis the Furnace Master Must Die!
  • Razorscale Must Die!
  • Flame Leviathan Must Die!
  • Malygos Must Die!
  • Patchwerk Must Die!
  • Instructor Razuvious Must Die!
  • Noth the Plaguebringer Must Die!
  • Anub'Rekhan Must Die!
  • Sartharion Must Die!
  • If you still don't get the gist of it, each quest will require you to enter one of Northrend's raid dungeons and melt the face of one of their biggest, baddest bosses. Doing so will reward you with ten -- count 'em, ten -- Emblems of Frost, which are presumably the new currency used to by Tier 10 gear. We don't know a whole lot about how this quests will be handled, but due to the nature of lockout periods and the number of badges being doled out, I think it's logical to assume that you'll only be able to complete one a week. There's also a pretty good chance that the NPC giving them out will do so randomly. Of course, for the majority of guilds, that's going to make some weeks far easier than others! Kill Patchwerk? Well, OK then! To be fair, none of the bosses are particularly tough, and most can be accessed without going to far into their respective raids. You may notice a new face at the top though... Lord Marrowgar? He is, indeed, a new encounter that players will face in Icecrown Citadel. Hopefully we'll get the chance to face him as the testing process rolls on. How about some feedback, readers? Are these quests a convenient way to earn some badges for guilds that might be having trouble with the upcoming raid or just another nerf to the gear system? You could earn 10 top-tier badges just by destroying this guy! You could earn 10 top-tier badges just by destroying this guy!

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    Patch 3.2 is Sending Us Back Into Heroics

    HeroicsLike you guys and gals, I have been poring over all the exciting info coming out of the PTR right now. New gear, dungeons, and battlegrounds are so much fun and what keep this game exciting. But I can't help feel that the most significant change in this patch is something we found out about a while ago, and will change the way we play this game more than you might realize. The change I am referring to is the changes that Blizzard is making to the emblem system. In case you missed the blue post, here is the section I am referring to.

    • Emblem System Changes
    • Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
    • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
    • The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
    • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
    • New achievements have been added to collect various amounts of any combination of emblems.
    So what does this mean for our daily play style? Simply that we now have lots of reason to run heroics. Currently there is virtually no reason for me to step into a heroic. I don't need heroism emblems, gear, or rep. I, like many others, have progressed past this. But now things are different. With every boss dropping Conquest Badges the first few weeks of 3.2 are going to be full of heroic runs. This will let us get all the T8 tier gear, runed orbs, and deadly gear that we could possibly want in a very short period of time. Eventually we will all get all the conquest gear we can handle, but for a short time heroics will be very important. What is even more exciting is the details regarding daily quest rewards. Both the daily and heroic dailies will no give us Emblems of Triumph, which will purchase the next highest level of gear and, presumably, T9 tokens. To me this means I will be doing both of those dungeons every day that I can. It will certainly be an adjustment, but I must say I am sort of looking forward to it. I have always been a big fan of 5-mans, something about that groups size lends itself to a fun relaxed atmosphere. It is something I have missed. With this news I know I have lots of heroic dungeons ahead of me, and more importantly heroic dungeons worth doing! How do you feel about this change? Looking forward to getting back in those 5-mans? Or would you just as well leave them behind?

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    Beware of Blizzcon Ticket Scalpers

    blizzconlogoIt's been more than a week since Blizzard's deadline to personalize your Blizzcon 2009 tickets has passed, yet there's still a whole bunch of ticket holders trying to sell off their spares on eBay. Earlier this month was the last date for ticket holders to make changes to the names for Blizzcon tickets. Here's the process they required, as detailed on the official events FAQ:

    You will have up until Saturday, June 13 at 5 p.m. Pacific Time to make any changes to attendee badge information in Battle.net Account Management. After this point, no further changes can be made. If you have not entered any information by this time, all attendee names will default to the full name of the Battle.net account holder. If you do not know the names of the guests you are bringing to BlizzCon and will not know by June 13, put all of the badges under your own name. Bring *all* of the printed bar-code emails, along with your photo ID, to BlizzCon, and you will be able to pick those up all of the badges yourself and distribute them to your guests. Photo ID will only be checked at the time of badge pick-up... In order to receive a badge, the name on the bar-code e-mail *must* match the name on your photo ID.
    So how, exactly, are the ticket scalpers getting away with it if they can no longer update the names of the ticket holders? Some say they will show up at the convention center to pick up the tickets, then distribute them to auction winners. And I'm sure there will be some who will honor that promise (as long as you show up on time and in the pre-arranged location). I'm betting a handful won't. Other sellers say the tickets will remain under the auction seller's name, but say something shady like "Your badges will show my husband's name (or if you're a female, my name) but you will be able to get in and out without a problem." I'd rather not take chances with hundreds of dollars with that guarantee. And some sellers make no mention whatsoever that the June 13 deadline has passed. Now I'm sure that not everyone has evil intentions when they sell their tickets, but I do question the nature of sellers who want to sell their tickets for a crazy profit. Even a whole bunch of official fansite contests I've seen this month have all ended (as far as I can find out of the ones listed in the official forums). However, if you want some WoW-related entertainment, take a look at some of the WoW limericks submitted for WoWWiki's contest. Some are good, plenty are bad. But you'll definitely find some hilarity in there. But back on topic - there's not too many options left for those of us still without tickets. That only furthers my over all recommendation: Buyer beware! What's one to do? Well, first off, don't freak out. You, of course, should check back regularly here at Project Lore for news from the convention. If you want to live through Blizzcon without attending, check out the Directv offer to watch the event from home - murloc included. So, we have a little more than 8 weeks to go before the big event. I know there were a lot of you who didn't have luck with getting a ticket on the official sale dates. Did anyone try their hands at a contest, and perhaps even win some tickets? Anyone taking your chances with a ticket auction? How many of you are opting to watch from home?

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    Achievements As Currency

    Yes, The Guy From Old School Is BackLove them, or hate them, Blizzard's implementation of an Achievement system in patch v3.0.2 is nothing but a success.  Even I, an admitted critic and disbeliever, have found Achievements that tickled my interest.  I still firmly believe that the system was created to give some credibility over the previous "epeen" system - which was to simply claim you did something - which is why I view it as somewhat pointless (I have a small epeen).  Thanks to the recent addition, we have arbitrary numbers to point to as a matter of pride! (Lame) Jokes aside, One thing I fail to fully grasp is the need of some players to spend these points.  The points that are dolled out for various Achievements are hardly balanced, with the same amount being collected for any of the Arena ranking brackets, scoring an arena title, winning a single ranked Arena or getting a haircut.  As any PvPer can attest, getting a haircut and earning an Arena title are far different accomplishments in the time spent category.  Those hardcore imbalances mean that awarding anything from the points would make little to no sense, unless Blizzard completely revamped the newly implemented system.  Not to mention the fact that the more difficult achievements, namely What A Long, Strange Trip It's Been, already have rewards built in.  So you want a twofor? I can't really blame people for trying though.  Since the launch of The Burning Crusade, Blizzard has been pushing various collectible currencies on us like stink on a monkey.  The numerous Badges, Honor, Arena Rating, Spirit Shards, and Holy Dust have all been a means to an end.  Little did the developers know that we expect any collectible number to turn into loot upon reaching a certain threshold. As far as the Achievement system is concerned, it is not changing anytime soon.  Blizzard Poster Bornakk hit the boards earlier to shoot down that very notion.  The unarmored Orc agreed with my interpretation of the system, although in a more tactful fashion.  He states that the points "are simply a marker of progression in the system."  Nothing more, nothing less, just +epeen. The current implementation of the system continues to grow on me, and I hope that Blizzard does not follow their current trend of caving and attempt a revamp.  As it stands, the only QQing that comes from the tracked epeen is when something is too difficult, such as the random number generator-based Achievements of Fool For Love and last year's Noblegarden.  Let's keep it that way. What about you, looking for the change or want it to remain the same?

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