Patch 3.2 is Sending Us Back Into Heroics
Posted by Bastosa on Friday, June 26, 2009 - 61 Comments Tags: badges, bastosa, emblems, heroics, heroism, loot, triumph, valor
Like you guys and gals, I have been poring over all the exciting info coming out of the PTR right now. New gear, dungeons, and battlegrounds are so much fun and what keep this game exciting.
But I can't help feel that the most significant change in this patch is something we found out about a while ago, and will change the way we play this game more than you might realize.
The change I am referring to is the changes that Blizzard is making to the emblem system. In case you missed the blue post, here is the section I am referring to.
So what does this mean for our daily play style? Simply that we now have lots of reason to run heroics. Currently there is virtually no reason for me to step into a heroic. I don't need heroism emblems, gear, or rep. I, like many others, have progressed past this. But now things are different.
With every boss dropping Conquest Badges the first few weeks of 3.2 are going to be full of heroic runs. This will let us get all the T8 tier gear, runed orbs, and deadly gear that we could possibly want in a very short period of time. Eventually we will all get all the conquest gear we can handle, but for a short time heroics will be very important.
What is even more exciting is the details regarding daily quest rewards. Both the daily and heroic dailies will no give us Emblems of Triumph, which will purchase the next highest level of gear and, presumably, T9 tokens. To me this means I will be doing both of those dungeons every day that I can.
It will certainly be an adjustment, but I must say I am sort of looking forward to it. I have always been a big fan of 5-mans, something about that groups size lends itself to a fun relaxed atmosphere. It is something I have missed.
With this news I know I have lots of heroic dungeons ahead of me, and more importantly heroic dungeons worth doing! How do you feel about this change? Looking forward to getting back in those 5-mans? Or would you just as well leave them behind?
But I can't help feel that the most significant change in this patch is something we found out about a while ago, and will change the way we play this game more than you might realize.
The change I am referring to is the changes that Blizzard is making to the emblem system. In case you missed the blue post, here is the section I am referring to.
- Emblem System Changes
- Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
- Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
- The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
- The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
- New achievements have been added to collect various amounts of any combination of emblems.
So what does this mean for our daily play style? Simply that we now have lots of reason to run heroics. Currently there is virtually no reason for me to step into a heroic. I don't need heroism emblems, gear, or rep. I, like many others, have progressed past this. But now things are different.
With every boss dropping Conquest Badges the first few weeks of 3.2 are going to be full of heroic runs. This will let us get all the T8 tier gear, runed orbs, and deadly gear that we could possibly want in a very short period of time. Eventually we will all get all the conquest gear we can handle, but for a short time heroics will be very important.
What is even more exciting is the details regarding daily quest rewards. Both the daily and heroic dailies will no give us Emblems of Triumph, which will purchase the next highest level of gear and, presumably, T9 tokens. To me this means I will be doing both of those dungeons every day that I can.
It will certainly be an adjustment, but I must say I am sort of looking forward to it. I have always been a big fan of 5-mans, something about that groups size lends itself to a fun relaxed atmosphere. It is something I have missed.
With this news I know I have lots of heroic dungeons ahead of me, and more importantly heroic dungeons worth doing! How do you feel about this change? Looking forward to getting back in those 5-mans? Or would you just as well leave them behind?
Reader Comments (61)
I, too, am super-excited about the badge changes for heroics. I like that they go quick and don't need 10/25 people to group up in order to do. Kudos to this change!
I also am looking forward to the emblem changes. I enjoy heroics and the relative ease with which you can put a group together.
I wonder if Blizz will enhance the difficulty of the heroics in order to compensate for the better emblem drops and potential gear upgrades from said emblems. Either way though I'm stoked and ready to roll all those dungeons again.
This is huge.
I heard about this last night on a Naxx run. I couldn't believe it. Now I see that it may not be bullshit!
This is huge.
This means even the best geared among us will want to do heroic runs. Which means they will be very easy to do.
It also means it's a viable way to gear up your new 80's. I know my guild will be mercilessly grinding heroics after this goes up.
I'll push for a "2 scrubs rule" that says you can decline the run (If you're a ringer) if there are more than 2 scrubs in the group.
To clarify... a 'ringer' is a geared player with all 200 and up epics. A scrub is a freshly minted 80 with blues/greens.
Wow, you'll be able to gear up to 'ringer' with just heroic runs.
Blizzard shoots... They score!
This is great actually... I have a T7+ geared Moonkin and am casually farming and doing instances for fun... I have a NEW 80 Shammy that I would love to play DPS caster, but of course people want the healz... so I do that. The problem we have right now is that the current heroics are bottom of the barrel situation. I healed a CoS run where the highest DPS would have been my new Elemental Shammy, but I was healing, so it was a Shadow Priest. The lowest DPS was not the warrior tank (which was super low for the set that they have) but it was the DPS DK that pulled a whopping 905k DPS sustained in CoS... I have seen blue and green geared DKs do 1.8-2.2k DPS EASILY in CoS because of their AoE spells and the clustering of the mobs.
Heroics are hard for the alts that are coming up for the people that actually know the fights and know how to play... A lot of the population playing heroics now are the group of people who should still be doing runs in regular instances... :(
If we can get some good players back in the heroics - it will really help the newer 80 alts - yay
This is perfect timing for me as my hunter is 3 levels from 80. My paladin already has pretty much full t8 so it doesn't really make a huge difference for him. Can't wait for the patch!
Lol i think blizz made a mistake first they said "Emblems of Conquest can still be converted to Valor or Heroism." then they say "The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable." :) But yay il get geared alot faster now .
Lame.
@ penrose, i think you mean 905 dps, not 905000 dps :P
Still waiting for 5-man heroic van Cleef.
This is great, except for a few things. Naxx will be easy, heroics will be EXTERMELY easy, and people will be able to just skip those T7 and T8 raid dungeons.
Don't get me wrong, I want to get to Ulduar, I wanna be accepted into Naxxramas runs. The thing is, this seems to RUIN the aspect of progression. This means people can just level to 80 and skip right to Tier 8 content or possibly higher.
I think it's a good idea to keep people from getting to 80 "to late in the game" to raid, but what fun is it if they get to just skip to the hardest content. There must be another way.
One way to look at it is there's no point to working hard...you could just do nothing for 6 months and wait for Blizzard to hand you the currently best epic gear. Yes I know heroics would need to be done many times, but then again, they're the earliest level of raid progression; you can't get close to the best gear from the easiest instances. Level 1 must come before level 5.
Now then I'm venting, I suppose it won't be to bad getting better gear. :)
This patch just made it into the PTR so we'll have a long wait until it drops, i'm betting 2-4 more months. this will give my two 80's, a 70 dk, and my 45 hunters plenty of time to gear up "correctly"
While i'm not convinced yet, I will say that my priest hit 80 and two weeks went by and she was completely t7.5 geared. Groups are already carrying scrubs through naxx 25 so this new heroic emblem system really isn't that big of a cluster f as ppl might be thinking
Yea I'm all for opening it up for the casual player but this even I might agree is a step to far. I see how this really opens up the game but now it also means instead of dealing with unexperience players who you might just need to explain some things to now when we hit an instance or 10 man raid pug I could possibly end up in the group where everyone seems epiced out until I realize the mage is wearing an attack power trinket a +agi melee dagger with no off hand and the healer has a defense cloak on. You have to draw a line somewhere that says if your not willing to put forth the effort to understand what your classes possition is then you shouldn't be in a possition of wasting other players time or energy. The progression from 1-80 should help people learn about their classes but if your idea of leveling is letting your kid play your character for 3 months then you taking it over to assist in your epeen this new setup I can easily see causing much frustration. Here is to hopping the real life examples i know of this gearing are not as wide spread as my personal experience might be leading me to believe.
*single lvl 45 hunter*
Everyone who complains is just mad they spent all that time getting geared up, its a changing game, you know when new content comes out, you were gonna ditch the old gear anyway, so w/e.
I personally like this, as like many others, rerolled on a better hardcore arena server... and this makes it so much easier to get full deadly again... (my current toon on my old server has full deadly and tier 7.5), soo I am all for this change, as it makes rerolling even better.
I for one don't like it a bit. It will only mean more noobs will be spamming trade saying stuff like: xxxx (fill in class) LFG Ulduar HC, I have T8 gear and decent set of eoc gear.
What they won't be mentioning is that they have no idea on tactics, won't know any boss, and most importantly won't no anything then to hit the wrong buttons, getting aggro and whiping the raid with it. It's the worst chance Blizz could do and it'll ruin the game completely
I dont like it. The game has turned way too much into a casual gamers game, with this change, ppl that are freshly dinged 80, can walk into ulduar after farming hc's. with some of the best gear, which other ppl have raided, wiped, cried and cheered for.
But i guess it to make more of the game avalible to most player..
This is going to be sweet I am currently working on getting pvp gear without having to grind 10 billion honor, it will be alot easier to get it I also like to run heroics, but i can never find a group.
i dont like this cause, all the crappy people will get the t8 without having ot go thru and get the t7 like the rest of us. they should make so that we have to collect a number of badges to get a specified number of the next badge. so that its not mega easy for the baddies to get carried along and get the gear they dont really earn. however i do like how with the new emblem drops from the heroic dailies will get people going back to doing heroics everyday again
THIS IS FANTASTIC!!! Most of my guild has cleared 25man naxx and we are working on 10man ulduar, but still we have to run the 25man Naxx to get the lesser geared up. Now we can run a few heroics and get into 10man uld and 25man and our guild can catch up on the rest of the progression. I think blizz wants most raiding guild to be ABLE to experience high end content as it comes.
Feeling tired, so I'm copping out by copy-and-pasting a post I made over on the official forums earlier this week:
"I am all for the change. I can understand where those who are against it are coming from, but you peeps have to understand that not everyone can dedicate so many hours/days to WoW in order to raid. There is such a thing as "Real Life"...
And before anyone thinks that I haven't worked hard for my gear, you can go check my armory profile. I've done every Wrath raid there is (albeit I don't have much experience at EoE and Ulduar). So if I worked hard for everything, then why am I supporting this change? It's because I know what it's like to be shut out of end-game content. I've been playing WoW since pre-BC, but it wasn't until after the Sunwell patch that I hit the level cap. So there I was, a relatively new 70 "LFG" for heroics... and never got a response. Absolutely no one was doing BC heroics. Instead, I had to gear up through PvP-ing which was a nightmare since I'm no good at PvP. I eventually got all the Merciless Gladiator gear and joined a decent guild. By that time, though, not a whole lot of people were doing Karazhan either... This same story will be told yet again by other players if Blizzard doesn't step up to the plate and do something about it. This same thing that happened in BC is already beginning to happen in WotLK.
Blizzard, there may be a lot of people who disagree with your proposal, but there are also plenty of other players out there who never post on this site that'll take your side. Please stick to your guns."
(Also, as noted by some other posters in the WoW forums, you won't be able to get everything you want from the vendor and the gear'll still be at least a bit better from the raid instance.)
@ Bastosa about the deadly gear becoming more easy to get, also just to mention with the new arena season starting very soon, also you will see vendors in stormwind etc, selling the deadly gear , just like they do now with hateful gear. It will probably give you the chance to buy deadly gear through honor kills from BGs. a week or so after arena season starts. So like me I am grinding up to 75000 Honor Points, and getting the full amount of all the BGs marks you can get, so when it hits, i should be able to buy at least 3 parts of the deadly gear. Of course if they add the Isle of Conquest BG to marks as marks you need to turn in, to earn those honor points, then it will be a Isle of Conquest grind also.
Back in vanilla wow, I was among the hardest of the hardcore. My guild had every server first from the day the servers went live through the release of BC. We beta tested AQ 40 with the Blizzard developers and designers who were working on the place. Our server was third in the US and fourth or fifth in the world (depending on who you ask) to open the AQ gates event. We cleared Naxx 40 when it was the bleeding edge and the trash wiped raids. I raided six hours a night with my guild, five days a week so I could draw a crowd with my Teir 3 gear while I was afk in Org. I almost flunked out of college doing all of this stuff that most of the players today couldn't care less about. My point is, I remember busting my ass so that my purple pixels could be better than everyone else's purple pixels.
But after realizing that I was on the cusp of ruining my entire future for a game, I quit. I deleted all my characters so that I would never come back. I missed almost all of BC except for a handful of Kara runs.
Now if I started playing again today, would I be any less of a good player? My skills might be a tad rusty but raiding today isn't much different than it used to be (don't stand in crap on the ground, watch out for the dragon's tail, be nice to the healers, etc etc). If anything, it's easier (40 players standing around Thaddius is not a fun time). The real issue would be gear. As someone stated earlier, I would be a scrub because of my quest blues and greens as a fresh, babyface 80. I don't see this as a casual vs. hardcore issue. Most of patch 3.2 is an insurance policy to make it easy and fun for players to get back into the game when they take a long break or have their characters deleted or hacked. Previously it was either spending the better part of a year regearing or just unsubscribing and finding something more productive to do.
As for people crying about casuals getting gear, well, after five, nearly six years of WoW everyone should know that gear and skill are not mutually exclusive. I've lost count of the number of times that one idiot chain-wiped the raid wearing best in slot gear but never got kicked because he's the guild leader's brother-in-law. I've also seen recruits in less than optimal gear put tagged raiders to shame.
first of let me start be saying i am all hands on deck for this change i completly support it but i see it as a problem taht you can skip all of the original WOTLK dungeons allso that you cant get valor or heroism i am imaigine its goino be really easy to find a raid now it used to be tht i could raid for 3 hours and then i could do a bit pvping do some mining and really what ever i want now all my time is gointo go in heriocs and this new calisium this is gointo make balaning my 2 accounts even harder allso each expenchion 3 tiers were realeased vannilaa 1-3 BC 4-6 WOTLK 7-? the gates of ice crown arent even open yat and blizz alllreayd 2 tiers and another one on the way waht is artahs gointo be
what tier? i am all for new content but i think blizz is moving to fast