Entries in secrets of ulduar (3)
Rogue Advice and Priest Tips For Patch 3.1
What I Expected and Didn't Expect In Patch 3.1
Almost 48 hours since the release of Patch 3.1 and there are still many, many issues to be ironed out. Players across the greater Internet are reporting numerous snags that are consistent with all of Blizzard's content patches. Dead or laggy servers, extended extended maintenance, busted spells, broken talents, castrated add-ons, un-updated add-ons interfering with general WoW play, disconnected instance servers, the works. As Ivnication stated in the Secrets of Ulduar post, even if Blizzard had a perfect patch, it'd be unlikely that we would have been able to raid efficiently on Wednesday, let alone Tuesday, due to the massive amount of changes.
As it stands now, I have let the issue go by the wayside. Better to shrug it off than pull my hair out while screaming about my paying customer status. During the intermittent server problems I spent most of my time leveling my priest's professions and, preparing her for her incoming second spec. Since I wasn't doing anything of consequence, I allowed my eyes and mind to roam and came across a collection of unexpected things. First and foremost, Magtheridon was playable by late Tuesday evening. Being an original server, I expected it to be utterly destroyed by its high population, so I was taken aback by its playability.
I did my best to keep up on the patch notes and all the upcoming stuff in Wrath's first content patch, but a lot of small tweaks managed to slip by me. It takes enough time to digest the class changes, let alone all of the other stuff listed in the patch notes. It wasn't until I was a few hours into the patch that I began noticing just how many things I missed.
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There are a ton of new icons for various spells and talents including Devouring Plague, Cleanse Spirit, Riptide and many others. Even the Essence of Wintergrasp icon has been overhauled with new art.
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Along with the addition of maps for the dungeons, Blizzard overhauled the minimap. Our personal guide is far more detailed and allow us to zoom out further than before. A fantastic surprise addition for me.
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You no longer need to be near a Lexicon of Power to apply a Glyph. Does that change make the Lexicons completely useless, or do Inscriptors need them for something specific? I haven't rolled one yet so I am not certain. Speaking of Glyphs, how did the old Supply and Demand scale work on your servers? Prices on Magtheridon are up over 200%.
- New music courtesy of Ulduar and the Argent Tournament!
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"Flint and Tinder is no longer necessary for creating a campfire. You're just that resourceful!" (emphasis added). That bit from the patch notes just made me laugh, even though I see the bold as a possible slight against the hardcore RPers. Apparently we are all Survivorman. Now I can make my first campfire.
Patch 3.1 Titled, Official Trailer Unveiled
Anyone who attempted to login this morning realized why the servers were being hit with extended maintenance, it's officially patch
day. I am sure most of your are feeling like the Nintendo 64 kid, as I am, but let's be realistic, I doubt the game will be very playable tonight. My pessimism is based entirely on previous experiences, specifically that whenever a content patch is released, the day of its release is often a wash for a collection of reasons. First and foremost, downloading the patch generally takes longer than the maintenance itself, then we must often update all of our add-ons. And forget about raiding, most of my guildmates - past and present - don't bother to start the download until they get home from work, school or simply wake up. While we can now pre-download most of the content, the majority of us still don't, which guarantees that we won't be ready for the day's raid. But hey, I am not here to QQ, I have accepted these issues as necessary evils to new content.
Rather than complain, I figured we could dive into some of the lore for Secrets of Ulduar. Specifically, the lore presented by the all new trailer. Before reading on, check out the trailer here.Welcome back. How did you enjoy the machinima? Personally, I thought it was pretty awesome, a far more captivating trailer than the one created for Sunwell Plateau. In fairness, that may just be because I didn't care too much about the Kil'jaeden storyline. That may be part of it, but the bulk is simply how inclusive the lore presented by the Secrets of Ulduar trailer is. In the short clip, we see a collection of some of the most recognizable faces in the Alliance and a pair of big names from the Horde, together. We watch as Brann Bronzebeard narrowly escapes some sick eye lasers. With knowledge of Yogg-Saron's escape in hand, Brann rushes off to Dalaran to warn Jaina, Rhonin and Varian before they are interrupted by Thrall and a very agitated Garrosh Hellscream. Varian and Garrosh quickly go at it, only to be separated by Rhonin. After a promising speech, Varian and Garrosh leave the summit in rage, destroying any hope of the Alliance and Horde working together to take down a far greater evil, Yogg-Saron.
Aside from "who will face Yogg-Saron," the trailer does raise some other interesting notions. Is the Alliance or the Horde even going to support our efforts as they did in the Isle of Quel'Danas - through the Scryer and Aldor - or are we on our own? With Garrosh constantly disobeying Thrall, could he be planning a devious coup? Will Varian ever get over his struggles as Thrall did, or is he to obsessed with his past - which doesn't differ much from the Warchief's - to let it go? Perhaps he just needs to see Garrosh perish? Brann seems scared out of his wits, so I hope the Yogg-Saron fight is pretty epic. At the very least, the trailer should get your pumped up for this new raid!