Entries in crowd control (2)

I Wanna Hex You Up

HexI did it. Juggynaut is a Level 80 Shaman. What did I do when I hit 80? I definitely didn't say ding. I spent my last talent point, turned in my quest, then Astral Recalled and trained one of my new favorite toys. Well, I actually trained about three levels worth of skills which cost me hundreds of gold, but the most important one for me was Hex. For those of you who haven't been paying much attention to shaman lately (including the devs), or those of you who haven't been watching our features from the beta, Hex means I can crowd control a mob temporarily. While it only lasts 30 seconds and has a 45 second cooldown. I've found it terribly useful while soloing, grouping, and even raiding. While questing, Hex can either eliminate an add for a short period, or it can decrease the damage output of the enemy for a few vital seconds in a fight. I utilized it in both fashions while attempting (and eventually defeating) a 5-man quest with my favorite Night Elf Priest (I love telling people we duoed Mal'Ganis). In instances, I'll Hex any animals or humanoids I see. It's been great in both heroics and our first steps into Naxx 10, where we managed to down a handful of bosses. In the end, Hex is a crowd control spell that mixes elements of a lot of the other CC spells that are out there. On the surface, it is polymorph effect, but it also counts as a curse. It can only be used once during a typical battle, like Sap, and has a cooldown longer than its duration, reminding me of blind. Similar to Fear, it doesn't break immediately on damage. Instead it takes a certain amount of damage to break it, which according to my anecdotal evidence can vary. I think I've seen frogs drop dead from AoE before anyone in the group targeted them. While not an ideal CC spell, I'm definitely liking it over my past options (none).

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Juggy's Addons: Chronometer

In this week's episode, I had the chance to play my warlock alt, Xenophontos. I've been doing quite a lot of experimenting on him, and I've been switching between specs to check out each one. I enjoyed affliction at low levels due to the nearly nonexistent downtime, so I checked it out the other day (maybe you'll see that in a future episode). My DPS as affliction is highly dependent on keeping as many DoTs on enemies as much as possible. Something that really helped my DoT upkeep was a neat little addon called Chronometer. Chronometer puts up a timer bar for each debuff you cast on your enemies. It is highly configurable, and can show debuffs on mobs other than the current target, or just those on the current target. The bar is a small bar, similar to a cast bar, in that it fills up or empties over the duration of each spell. The icon of the debuff can be shown, along with the name of the target, the name of the spell, and seconds left until the spell fades. This allows me to (theoretically) reapply DoTs immediately after they complete for maximum uptime and minimum wasted mana. As affliction, it can be tricky to juggle all those DoTs, so this makes it much easier to, at a glance, see what I should be ready to cast next. Other than just DoTs, It's great for watching curses on multiple mobs as well as crowd control spells, like fear and banish. If I time things right, I can get a new banish on just moments after it runs out, keeping whatever crazy demon or elemental I have assigned to me from smacking a healer. I've also heard it's useful for keeping an eye on other spells, like HoTs, but I don't have any of those on my shaman, so I don't worry about it much. Now, apparently Chronometer is outdated, so let me know if you guys have something that might be current!

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