Entries in 3.3 (15)
PTR 3.3: Inside The Pit of Saron


















Despite the fact that the official patch notes clearly state that the Forge of Souls would be the first wing of the new 5-man Icecrown Citadel instance available for exploring, players on the test server can only currently access the the second wing, Pit of Saron. Even if it does seem a bit odd to kick off testing with the middle of this epic story instead of the beginning, I was still hungry for any bone Blizzard was going to throw us, so I gathered up a war party and ventured deep into the unfortunately-acronymed dungeon. If you're not afraid of spoilers (and there will be some), continue reading below!
A word of warning to those who might seek entrance to the Pit of Saron before I begin: while the servers themselves seem to have been largely stabilized, many characters are having trouble seeing the instance portals. This appears to be a bug associated with phased content, meaning that anyone who has completed certain Icecrown quests (the exact culprits haven't been nailed down just yet) will not be able to see, let alone use, them. In that case, you'll have to either transfer another, less developed character, use a premade, or hope there's a Warlock in the group that can summon you in. I, for instance, have been stuck using my under-geared Elemental Shaman, Nuggnuts, instead my pimped out Rogue, Amatera. This will no doubt be fixed in upcoming builds, but those are the only options for now. If you're not cool with that, feel free to join the rest of the players out there using the dungeon's abbreviation as a fun pejorative for describing their current experience!
That aside, let's get on with it!
The first thing I noticed when I entered the Pit is that the bulk of it consists of a wide-open outdoor area. This means two things: mounts and the ability to skip trash. There also may be some choice regarding which order you tackle the first two bosses in.
The dungeon map for Pit of Saron.
The second thing I noticed was the big, bad frostwyrm called Rimefang hovering overhead, with Scourgelord Tyrannus, the mine's overseer in the saddle. After taking a few steps in, Lady Sylvanas appeared from the portal behind us (well, if you're Horde, she will), with two of her Dark Rangers, and a small battalion of troops in tow. The redshirts of the group charged right for Tyrannus, who clearly doesn't like people interfering with his operations. A little bit of the old Darth Vader stranglehold and they all dropped to the ground, dead. Tyrannus flew off, leaving the remainder of his undead minions for us to deal with.








PTR 3.3: New Raid Quests Added











The Patch Test Realm continues to bear fruit with the addition of new repeatable raid quests to the game. As if you didn't already have enough ways to earn badges, Blizzard is giving you one more! Don't worry, you won't have to do anything fancy, though. I think they more or less speak for themselves:
If you still don't get the gist of it, each quest will require you to enter one of Northrend's raid dungeons and melt the face of one of their biggest, baddest bosses. Doing so will reward you with ten -- count 'em, ten -- Emblems of Frost, which are presumably the new currency used to by Tier 10 gear. We don't know a whole lot about how this quests will be handled, but due to the nature of lockout periods and the number of badges being doled out, I think it's logical to assume that you'll only be able to complete one a week. There's also a pretty good chance that the NPC giving them out will do so randomly. Of course, for the majority of guilds, that's going to make some weeks far easier than others! Kill Patchwerk? Well, OK then! To be fair, none of the bosses are particularly tough, and most can be accessed without going to far into their respective raids. You may notice a new face at the top though... Lord Marrowgar? He is, indeed, a new encounter that players will face in Icecrown Citadel. Hopefully we'll get the chance to face him as the testing process rolls on. How about some feedback, readers? Are these quests a convenient way to earn some badges for guilds that might be having trouble with the upcoming raid or just another nerf to the gear system?Lord Marrowgar Must Die! Lord Jaraxxus Must Die! XT-002 Deconstructor Must Die! Ignis the Furnace Master Must Die! Razorscale Must Die! Flame Leviathan Must Die! Malygos Must Die! Patchwerk Must Die! Instructor Razuvious Must Die! Noth the Plaguebringer Must Die! Anub'Rekhan Must Die! Sartharion Must Die!

PTR 3.3: New World Map/Quest System In The Works









The PTR is abuzz with all sorts of changes right now, at least when people aren't getting disconnected! Through the 30 second gaps of up-time, though, I managed to score a few screenshots of the new quest tracking features that Blizzard's been working on. And guess what? They're integrated right into the World Map! I knew something had to be up when I read this in the patch notes:
Quest Tracking FeatureAnd apparently, this is it:
- This system is currently under development and is not fully functional.


Patch 3.3 Goes Live on the PTR












As of tonight, Patch 3.3 has gone live on the Public Test Realm. Earlier today, we caught our first glimpse at the latest PTR patch notes, signifying that we knew it would be coming soon. But here it is, just a few hours later, and it's already here! Happy day!
The long fight against the Lich King has been arduous, and the final battle has been a long time coming. It seems that we'll all soon get our shot at Arthas. But first - to test out the fights and ensure that they're in good enough condition to release to all. I would expect there will probably be at least 6 to 8 weeks of beta testing before the patch is passed on to everyone, and perhaps there will be drastic changes by then, since nothing on the PTR is ever guaranteed to appear in-game. This is just pure speculation on my part, but perhaps we could see the finalized Patch 3.3 out sometime in January. It seems appropriate, somehow, for the final battle to be played out in the winter (at least for us Northern Hemisphere dwellers).
Personally, I can't wait to hear and see more about the new 10- and 25-man raids, and especially the 5-man dungeon at Icecrown Citadel, since I've been having a great time with the 5-man content as of late. And now that I've got a level 80 character, I'm debating whether or not to download the PTR myself... but I'd hate to get attached to any content (or loot!), not to mention Rogue vanish fixes that may never end up on the final version. Oh, decisions.
Well, for any of you who are looking into beta testing, here's what Blue Poster Aratil gave as advice on the forums:
Patch 3.3.0 is available for testing on the PTR. We would like to encourage everyone to take time to test this patch and provide feedback on the Test Realm forums. For more information on the PTR, please visit the following threads- Introduction, Installing.The forums already have jumped alive with excitement, and apparently some at grief that the patch is more than 1.3 GB in size. Hopefully that's an indication that there's LOTS of new content for us to discuss in the coming days and weeks. So, how many of you are going to foray into the PTR?
Patch 3.3 Could Be Coming Soon To PTR











With 3.2.2 finally out of the way, the Patch Test Realm is clear for the arrival of 3.3, which should be bringing with it Icecrown Citadel, if nothing else. Though not a peep has come out of Blizzard yet, it appears that the Character Copy service is currently available. If you've never used it before, it allows you to take a character from the server you normally play on and reproduce one with its exact stats and equipment on one of the test realms.
Sindragosa in Icecrown Citadel
If you think this the timing seems too soon, might I remind you that, at BlizzCon, it looked like they had already put a lot of work into Icecrown Citadel, even detailing some of the events that might occur as you progress through it (like the airship battle between the Horde and Alliance). Even though we've heard little about the encounters, populating a raid with bosses and trash is often one of the last things to actually happen when creating a dungeon (that's not to say they haven't already charted things out in some no-doubt-extensive design documents).
Likewise, the freshly released information regarding the new three-wing, 5-man instance accompanying the raid leads us to believe that at least some of the forthcoming content is close to being ready for public consumption. Not to mention, Blizzard keeps talking about that Vanish fix like it's right around the corner. Quoth the Ghostcrawler:
"We have a change for Vanish in place for 3.3. You will get to try it out soon (tm)."Even if 3.3 is expected to hit the PTR in the next couple of weeks, don't think that you'll be able to go toe-to-toe with Arthas just yet. Previous experience shows that, whenever they choose to start showing off the raid, they'll probably cycle individual bosses in and out on a testing schedule. And in order to preserve the secrecy of key fights, like that against the Lich King, they'll likely leave some out altogether. So feel free to go ahead and copy your character (I've verified it, it works), but be aware that if the real thing isn't coming just yet, they'll likely wipe all of the current transfers before 3.3 actually lands for testing. Can you guys sense it? That excitement? The final conflict of Wrath is right around the corner!