Entries in blizzcon 2009 (30)

BlizzCon 2009 Video Highlights: The Closing Ceremony and Ozzy Osbourne

After all of the panels, all of our surprise and not-so-surprise announcements, all the shopping and meeting other players, and of course all the demo playing that we could squeeze in, Blizzard still had one hell of a closing ceremony in for BlizzCon ticket holders. The closing ceremony began with Blizzard Chief Operating Officer Paul Sams recapping the overall feel of the convention and announcing that 1,000 BlizzCon-goers and watchers on Direct TV would receive guaranteed beta slots for Starcraft II. Take a look to see the closing ceremony remarks and a video Blizzard put together highlighting the events of the weekend: Next up on stage, we had the band Level 80 Elite Tauren Chieftans. Excuse me, now that the level cap is getting raised to 85, they’ll be The Artists Formerly Known as Level 80 Elite Tauren Chieftans. The band rocked out to songs including "Power of the Horde" (for the Horde!) and "I Am Murloc." Here’s a clip from their first song of the night, "Rogues Do It from Behind" (yes we do, thank you very much.) These guys know how to rock hard, and as you probably tell from the audio in this video, the bass was pumping so hard that I could feel it reverberating in my chest. Awesome. The most anticipated performer of the night had a drawn-out entrance. After L80ETC (TAFKAL80ETC) finished their set, the Direct TV broadcast came on the screens around stage, as the audience (including me and Juggy) grew antsy. Ropes that designated aisles and a mosh pit area were taken away, and the audience brave enough to be right up front crowded in toward the stage. Finally, the Prince of Darkness made his appearance with some shouts to the audience and introductory music accompanied with glowing red lights throughout the room. The audience grew so loud that I couldn’t even hear myself as a I screamed along. Ozzy played almost a full setlist of 10 tracks, including classics such as "War Pigs," "Iron Man" and "Crazy Train" (with special accompaniment by 9-year-old guitar prodigy Yuto Miyazawa). And at several points mid-show while singing, he doused the audience up front with buckets and hose streams of foam. The concert was an epic ending to an epic event. Wish you all could have been there rocking along with us! Here, Ozzy opens up the show with "Bark at the Moon." This one contains some NSFW language! That's it for now, but keep checking back at Project Lore for more videos from BlizzCon. Coming up in the next couple of days we'll have more footage of live gameplay of the new races as well as more sights and sounds from the event. Leave us a comment and let us know what you think!

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BlizzCon 2009: Goblin Hands-On Preview

I was lucky enough to get a round and a half of playtime with Cataclysm over the weekend, despite the lengthy lines. For both of my expeditions I chose a backstabbing goblin to ease my transition, and to allow me to experience the maximum amount of content in the short windows allotted to me.

The World of Warcraft: Cataclysm demo started off with my goblin near death, or so the debuff explained. A shock with jumper cables didn't manage to awaken my heroic avatar – he saved the people around him – but accepting a quest revived his spirits. I quickly learned that my level 5 rogue, quickly named 'Asffda', arrived in his dire circumstances thanks to an explosive payload from the local Alliance navy. I was then tasked with rescuing my comrades from their escape pods. The escape pods exploded upon interaction. Miraculously, the diminutive greenskins inside are able to survive the blasts. Blizzard forgot to announce their other racial, Immunity to explosive, I guess.

picture-38Asffda then paddled ashore to tackle other missions. Missions of pure goblin bliss. I collected a trio of quests at the first hub, only one of which was cheesy. Everyone single one of them was along the generic lines of “Kill 10 foozles”, but they possessed some unique goblin twist that made them amusing. One had me collecting tools, while the other one had me tossing explosive banana bunches at the local monkey population. An incredibly effective method of pest control.

Due to the amount of people in the starting areas (hello WoW in late November 2004), I decided to break away from the pack after bagging those quests. I spent the rest of my time taking in the sights, soaking up the rays in my new home and greeting the locals. A few things became quite apparent. First off, the Alliance is definitely put in a position as the absolute enemy from the get go. For starters, their dastardly navy nearly killed me. Compounding one's hatred would be the incessant attacks by the local SI:7 who inhabit the tiny island. The instigators even randomly attacked the local Orc Camp while I was having my gear repaired and feeding the vendors. The audacity of those cretins! Down with the Alliance!

/me clears head

Goblin culture was also expressed in the very environments that I traversed over my sessions. In true goblin form, the inventive creatures managed to train the local monkey population to help in their mining operations. Although they had just made camp, the cave looked well mined, and operations were running smoothly. I highly expect Blizzard to focus most of the early goblin experience on the race's fondness for environmental...shall we say, "enhancements?" Supporters of Al Gore they are not.

Speaking of environments, the water in Cataclysm looks pretty amazing. Considering how wet we will be (underwater dungeons!), it's a good thing that Blizzard updated the dual hydrogen compound's effects.

What, you thought I forgot about the racials? Heavens no, I am simply saving the best for last. Rocket Barrage could be cooler, but it's pretty fun either way. The ability fires a single goblin-constructed incendiary device at your target. I forgot to check the range on it, but it may be useful as a pulling ability for melee classes. I just don't see it having much utility unless it scales to have multiple explosives. The Rocket Jump is where it's at. Triggering this spell on your utility belt will vault you into the air as your arc over some 20 yards. You can easily leap over foes in the way (I kept pulling aggro), vault to higher ground, across canyons or launch yourself out of the water. No matter what your end goal is with a lift-off, the character is beautifully animated with pyrotechnics, swinging arms and all. It's easily the most enjoyable racial in the game.

I really want to roll a toon for both of the upcoming races. Who else got to take a goblin for a spin? What'd you think? What class are you gonna roll? If I didn't already have a gnomish Death Knight, I'd rock that.

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BlizzCon 2009: Important Stat Changes

Here's The Rockstars Of The Day Here are The Rockstars Of The Day Note: The below information was covered as part of our Live Blogging & Tweeting during the show.  But the information is simply too important to be glossed over.  Here are the major gameplay changes in one convenient, to the point package. I love math, but the number crunching in World of Warcraft has become incredibly complex lately.  To the point were it can become very difficult to decipher which piece of gear is best for one's spec.  I'm not referring to weighing just a few extra crit to a couple additional attack power.  I refer to the complex matrix of attack power, crit, hit, expertise, agility, armor penetration and stamina that Solidsamm has to worry about on a daily basis.  Then there are some statistics that overlap, Spirit and Mana per 5 seconds, or the stats that are damn near impossible to figure out without Blizzard's help.  It's because of this that Blizzard has decided to reorganize the core statistics, merging the overlaps, dropping some from gear or abandoning others entirely.

  • Attack Power - AP is being removed from gear, and replaced with Agility for most classes (Druid, Rogues, Hunters, Shamans).  It's unconfirmed, but assumed, that plate wearers will gain AP from Strength.  We'll be receiving 2AP from each Agil/Str point.  One panelist stated that the side effect is that plate wearers will no longer want to steal "lesser" gear.
  • Haste - Haste will no longer increase the speed of one's attacks.  Instead it is going to increase the rate of resource generation (energy, rage, runes, focus), excluding mana (see below).
  • Spell Power - Spell Power is being tossed in with Intellect "to make it (Intellect) stop sucking".  Wasn't that a side effect of Intellect back in vanilla WoW?  I can't remember.
  • Mana Per 5 Seconds (Mp5) - Like Spell Power, this stat will be merged with another, Spirit.  Spirit is to become the catch all statistic for mana regeneration.  Following that logic, every mana user will be given a Meditation type spell for situational regen purposes.
  • Armor Penetration - The fact that Blizzard had to outright explain this stat, in detail, eludes to its confusing nature.  All you need to know is that it'll be gone when Cataclysm drops.
  • Tanking - There's actually a pair of changes for the tanks out there.  Most importantly the Defense stat is getting booted from gear.  Instead, tank capable classes will cap the needed statistic via talents, like bear tanks.  Block Value is also taking a walk.  Let's not confuse this with the change made to blocking an attack.  A blocked attack will mitigate a percentage of the damage.
  • Stamina - "GONE!" Obviously the panel was joking.  Stamina isn't seeing any direct changes, but the designers believe it will be a more level HP pool after all the other changes are put in place.  I believe it was Ghostcrawler that put it as "no more plate HP envy."
There are many players out there claiming that Blizzard is once again dumbing down the game, but I just don't see it that way.  As evidenced by the details above, most of the categories that are disappearing are being merged into another statistic because they were redundant.  Agility has always given Attack Power, so why have them be distinct points on gear?  Spell Power has always been a caster's AP, so the same logic follows. Tanks still need to worry about picking up the right talents to be defense capped, so that isn't any "dumber." The only changes that I can see as a dumbing down of WoW are the removal of Armor Penetration and the merger of Mp5 into Spirit.  That being said, Mp5 effectively is Spirit, just in an incredibly convoluted (quadratic equation fun time!) form.  And as I stated a few times already, ArmPen was drastically misunderstood until it was explained. I'll have follow up post(s) for other major changes later this week.  If there is anything specific you want us to go into then leave a comment here, @ProjectLore, @iTZKooPA or for one of the other bloggers.

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BlizzCon 2009: IRL Quest Complete

I Guess I Found The Manga's Matching Bookmark I Guess I Found The Manga's Matching Bookmark Every year Blizzard has given show goers a real life quest to complete.  This year was no different.  The company essentially had us running around, standing in line (or cutting them),  collecting junk, or simple signatures a few times before we could score a chance at some truly epic loot. I wasn't aware of the quest at first, but I luckily managed to complete my mission despite being a day behind.  Not to mention being incredibly busy with coverage, picture taking and interviews.  Perhaps my press badge had something to do with it. This year we had to run to five separate vendors, not including the starting area of Brady Merchantile.  From there participants had to go to the following wares vendors, in no particular order.

With junk in hand I headed back to Brady Merchantile for my chance at the top prize, a free WoW Beer Stein.  I obviously failed or it'd be full of brew right now (long weekend!).  Instead I scored myself an advanced copy of Warcraft: Legends Vol. 5 (review forthcoming). Prizes in my particular order of appreciation.  Don't worry, none of it is exclusive to BlizzCon.
  • WoW Beer Stein
  • FigurePrints Paper Model
  • Warcraft: Legends Vol. 5
  • Upper Deck TCG booster packs (chance at loot!)
  • Steelseries mouse and mousepad
  • Pair of Wildstorm monthly comics
  • Swagdog hat & shirt
  • Ulduar Patch v3.2 poster
  • J!nx keychain
It'd be nice if there was something more to the quest than getting a signature and some fishing lures.  Sadly, that would make things incredibly complicated with 20,000+ bodies running around the convention center.  I imagine that the quest areas would end up looking like the Worgen and Goblin starting zones.  I guess the simpler the better when things involve real people, a limited amount of SWAG, and a time frame. Whoa, BlizzCon's closing ceremonies will be commencing shortly.  What a whirlwind, information-filled weekend it's been.  That's all from me live from BlizzCon.  Fear not thought, our coverage isn't over.  I'll have at least one more post for you tomorrow.  Then it's off to battle jet lag.

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BlizzCon 2009: Icecrown Citadel

The dungeons and raids panel made a lot of big revelations. On top of the huge amount of Cataclysm information, we also got a glimpse of what to expect from patch 3.3 and Icecrown Citadel. Icecrown-dungeon-mapIcecrown Citadel will include the main raid instance, which will come in 10 and 25 man versions, and a series of 3 5-man dungeons. There will be an epic questline to unlock the dungeons; players who have not progressed through the story will be unable to enter the second and third dungeons. Once you complete the dungeon, you will be able to go back and farm purples until your heart is content. There will be about 8 bosses distributed across the dungeons Click on the map on the left to see a general layout of the dungeons. The main raid enters on a first floor and progresses up the citadel. There about 12 bosses in this epic raid, and it certainly sounds epic. The first floor has a few bosses, and you see the base of the spire of the Frozen Throne. The second floor has you taking an airships up the spire. Varian mans the Alliance one and Saurfang mans the Horde one. Each faction races to reach the top to defeat Arthas. Players will battle the other airship directly with cannons. Enemy NPCs will use jetpacks to land on your airship and try to sabotage it. Some of your players will have to do the same to the enemy's airship. Sindragosa in Icecrown CitadelThe third floor has three different wings, which seem to be accessed from different points on the second floor. It seems that Sindragosa will be somewhere in here. The fourth and final floor is the epic battle with Arthas. Parts of the floor will break off and if you fall, "its bad". There will be waypoints, like in Ulduar, to teleport throughout the dungeon and not have long runs after wipes. Major characters will make an appearance in the raid, including Jaina and Sylvanas. In addition, Frostmourne will have a "unique fate" and will not be a weapon that players can loot. There will be a new, legendary 2-handed axe called Shadowmourne which players can get from Arthas instead. Check out the maps for a more visual idea of whats going on. Click them for a full view:

icecrown-firstfloor First floor icecrown-secondfloor Second floor icecrown-thirdfloor Third floor icecrown-fourthfloor Fourth Floor

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BlizzCon 2009: Dungeons and Raids Panel

12:50: Hello, and welcome to Project Lore's live coverage of the World of Warcraft Dungeons and Raids Panel. I, Amatera, will be hosting today. Currently, we are 10 minutes out from the start of the show. I wonder if they'll concentrate on Cataclysm or if we'll also get some details on what's going on with Icecrown Citadel. 12:57: Let's recall what we know so far. Raids include: Grim Batol, The Firelands (with Ragnaros!), and an unnamed one in Skywall, the realm of the Air Elementals. There are level-up dungeons in Uldum (City of Tol'Vir, Halls of Originations), two instance in the Abyssal Maw (in Vashj'ir), and at least one accompanying both Grim Batol and Skywall. Let's not forget about Blackrock Caverns, or the heroic versions of Shadowfang Keep and Deadmines! 1:00: The panel is now starting. Seems like it will largely be a Q&A session. 1:00: They're going to talk about how they actuall create raids first. Then there will be previews. 1:01: Every dungeon starts with any idea and a story is created around it. They also consider whether or not it would be fun. Then they create the dungeon in 2d to lay out the dungeon map. "Where are people going to go? Where are bosses going to be? What is the flow?" Grim Batol 2D Concept Grim Batol 2D Concept 1:03: They show the 2d version of the Grim Batol dungeon (presumably the 5-man). Also, Icecrown Citadel! There will be at least four floors according to this map. They will cover ICC in this panel. 1:05: Now they're showing the Halls of Origination in Uldum. It will not be a linear dungeon, you will have choices as to how you want to proceed. It will be a huge dungeon, with 7 bosses (emblems ahoy!). 1:05: After the 2d phase, they "block it out" in 3d. This is when they consider scale and whether or not they can fit creatures, bosses, and all of the other neat things that can go in a dungeon within the space. 1:06: After that, it goes to the artists to begin on a template. They're showing a "block out" of the Uldum Dungeon, as well as Icecrown. There is very little detail in the environment at this point. 1:07: Then they move on to Dungeon Interaction, things like doors and elevators, destructible objects, widgets to interact with during boss encounters, etc. They have to work closely with the art team to make everything look cool. 1:08: The art team helps with developing concepts and set pieces. The blacksmith room in Utgarde Keep is the result of this process, for instance. Concept art for ICC, Abyssal Maw are shown. Abyssal Maw 2D Concept Abyssal Maw 2D Concept 1:09: There will be an elevator in Abyssal Maw that will fill with water and push players up to the next level. 1:11: Encounter design, like most things, starts with brainstorming. "Can we do vehicles on vehicles?" It turns out they could, so they knew they had to do Voltron, which resulted in the awesome Mimiron encounter. 1:13: They try to figure out how they can provide you with a variety of experiences in the same zone, and what makes encounters cool. They use an internal tool called "Wowedit" to handle creature placement, spell creation, etc. They are using Drak'Tharon Keep as an example. 1:14: They're showing how Wowedit can be used to set creature paths. There's a series of dialog boxes used to tune to the new Onyxia encounter. "Looks like the Deep Breath is set to random!" they joke. Hardy-har-har. 1:15: Once all that is done, they playtest internally. The encounter team playtests a lot before anybody else even sees it. Then they send it off to Quality Assurance, and finally the PTR. They assure the audience that they DO listen to all of the feedback from the PTR, even if they can't reply to it. Now to Cataclysm content! 1:17: They want FOUR full raids for launch, including one called Blackwing Descent. Abyssal Maw is first. Blackwing Descent 2D Concept Blackwing Descent 2D Concept 1:18: There will be a vortex in the center of Vashjir which will actually pull players down into the Abyssal Maw. There, they will find two 5-man dungeons. There will be windows in the dungeon through which you can look out into the ocean. Creatures will swim by, there will be new water effects. 1:20: Abyssal Maw is non-linear. You go to the right or left side. This is a 78-82 dungeon, it will be one of the ones you visit first in the expansion. They show some art of one of the boss rooms. "Imagine where water elementals would live, that's with this looks like." Lots of windows make the dungeon feel open. Next will be a video of Abyssal Maw. 1:21: It was just a teaser. Go watch The Little Mermaid, and you'll have a good idea of the decor. Now Halls of Origination. It is the first of two 5-player dungeons in Uldum. You're inside an ancient temple. WoW's take on Egyptian style (so it's not exact, but inspired by). Also non-linear (I sense a pattern here). Halls of Origination 2D Concept Halls of Origination 2D Concept 1:23: "Brann's got to be there, right? What will he find this time?" It looks huge, like Ulduar mixed with the great pyramids. Green, runed energy cables run along the roof. The super weapon is around here somewhere. Now another short teaser. 1:25: On to Blackrock Caverns, old zone, new instance! Blackrock Spire is inspiration, but it is not a copy of it. The story is that this is a second base for Deathwing. There's a giant, underground hole created by Deathwing that links Grim Batol to Blackrock Mountain. Completely new art, loot, and creatures. 1:26: They're showing a 2d layout. This one is actually linear, expected since it's more story-based. They want it to look like things are going on forever in the background, bridges, tall structures, lava floes. Video preview incoming. 1:27: Now we get to look at raids! And maybe a few surprises... first Icecrown Citadel. 10-25 player raid, they joke about the 31 bosses again. There will be TWELVE bosses, this is confirmed. 1:30: You'll get to fight Sindragosa and the Lich King, of course. The dungeon will have waypoints like Ulduar. The Frozen Throne itself sits on a spire that you'll be able to see even from the entrance to the raid. On the second floor, you will get on your faction's AIRSHIP and race the other faction to the top. This encounter will have you bombarding the other faction's ship, defeating their invaders, and then taking rocket packs over to their ship to kill their bombardiers. Icecrown Citadel 2D Raid Concept Icecrown Citadel 2D Raid Concept 1:32: There will be THREE 5-man dungeons associated with this raid, a la the Coliseum. ICC video prview. Looks great. Surprisingly not ALL icy blue. There are green, glowing tubes and a red room with rib-shaped sconces. Sindragosa is shown idling in a room (looks like Sapphiron). There will be 8 bosses throughout the 5-man dungeons, and you will have to do the dungeons in order the first time around for story reasons (some faction heroes will show up, like Jaina). 1:34: Now Cataclysm raids. They show a shot of Nefarian's room Vanilla WoW. But there's a new portal now! Which leads to Blackwing's Descent. Since you can fly to this room now, it's easy to get to. Neferian, and perhaps a few other old "friends," will appear in this dungeon, but like Blackrock Caverns, art, loot, etc. will be new. The Fireland 2D Concept The Firelands 2D Concept 1:36: The Firelands, you take the fight to Ragnaros. It is an outside 10/25-man raid instance, and you will get to fight Rag at his full power. A huge globe of magma and some erupting volcanos are shown in concept art. Onto the Onyxia 5th anniversary raid. Unfortunately, we may have to wait until November, even if it's on the PTR now (guess some of us were wrong about that!). 1:38: There are a few new mechanics to the fight, but it will still "feel" like the old Onyxia fight. Maybe a couple of new skills. "You'll need more DoTs, for sure!" New and updated loot. Tier 2 helms and what not. We've already covered most of this with the dungeon's pre-BlizzCon announcement. 1:39: The Brood of Onyxia mount will be very rare. It's an epic flying mount, of course. They're showing shots of the stats on old loot, and what they look like now. The stats are, as expected, greatly increased. They also have slots. Some of the old loot is splintered into different drops to support new or changes specs since the original encounter was released. A couple weapon drops from Molten Core are also added to the loot table. 1:41: They're showing the Onyxia Whelpling pet. Anyone who logs into the game during the 2-3 week anniversary event will find this in their mailbox. The Whelpling looks cute, she tries to use Deep Breath every once in awhile but fails. Onyxia Whelpling Onyxia Whelpling 1:42: A big surprise! Cross-server LFG! Basically the way Battlegrounds work right now, except you will be able to PuG with people on other servers within your Battlegroup. They may do it for raids in the future, but for now it's just 5-man instance. You can flag yourself as a Leader in the new LFG system, and if you do this, you will actually get a reward for completing the dungeon. This will encourage experienced players to help newbies through these dungeons. This feature is tentatively set for 3.3.0. 1:45: The presentation is over with, now Q&A. First question, of course, the "Additional Servers Cannot Be Launched" issue. They are working on it, it's being deployed right now on the rest of them (not right now, but they are doing it server by server... all should be perfect in a month or two). Also, the new LFG system might be able to pull other party members right into the dungeon, without having to summon. 1:46: Will we see any other remade raids? The answer is that Onyxia is a special case, probably won't happen very often. 1:47: Are they going to bring reputation back into raids? There are plans for it, but no real details. It is something they want to do. Next Q: Everything feels like an AoE fest, or are we going to see some chances for single-target DPS to shine in non-boss encounters? 1:48: They do try to add variety in boss fights, but they may still be changing some of the trash. Next Q: Are there any plans to bring back C'Thun or Ahn'Qiraj? A: No current plans for this. They reinforce that although old baddies are brought back, they are entirely new fights. 1:51: Q: Are the nerfs and tune-downs what they wanted Hard modes to be? (I don't totally understand this question.) A: They don't make content to be un-beaten. They're always looking at feedback, they play the game themselves, too. 1:52: Q: Will attunement quest lines come back? The answer is: maybe. It just comes down to what feels right at the time (I imagine this means whether or not the story is important enough to accessing related content). They want everybody to be able to see anything. 1:53: Q: Will we get an Arthas death cinematic? A: Definitely. 100%. He will have a fitting end. Sindragosa in Icecrown Citadel Sindragosa in Icecrown Citadel 1:54: Q: How extensive is internal testing? Did anyone internally beat Yogg + 0? How will Coliseum Hard modes compare? A: It's hard for the dev team to do 25-man raids, but they do 10-man. QA usually handles 25-man raids, and they were NOT able to complete Yogg + 0. This is why harder stuff is sometimes rolled out on the PTR to see if high-level raiding guilds can complete the content. 1:56: They're going to try not to be as hard as Yogg + 0, but future content will still be tough. Q: Are there any plans to extend to Nazjatar and see Azshara. A: There may be some related story content, but apparently, Azshara will NOT be a part of this expansion! 1:57: Q: Will we go back to Wyrmrest Temple (for raids like Obsidian Sanctum)? A: Possibly. We'll see. Next Q: Something about bringing back other old raids again (seems to be a repeated question)? They give the same response as before. The Q&A is over, and with it, the Dungeons and Raids panel. Thanks for sticking around with our live feed! Stay tuned to Project Lore for more updates throughout the day!

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BlizzCon 2009: Day 1 Wrap-Up

As we head into Day 2 of BlizzCon, why don't we just take a moment and reflect upon everything we learned during Day 1? Electricity filled the air during the Opening Ceremony, as Mike Morhaime and Christ Metzen danced around the announcement of Cataclysm until the very end, yanking the audience along like a wooden duck on wheels. But when it landed, oh boy, did it! catawing Deathwing's ugly mug. Many of MMO-Champion's predictions came true, but sadly few of my own. Hey, I thought there were a lot of good ideas, but many of them were also heavily dependent on Queen Azshara being the main attraction, not Deathwing. As it turns out, he's the one that causes all of the mayhem and destruction, not the Maelstrom (though it is still featured prominently several times during the trailer). So there's still someone, or something, kicking around down there in Nazjatar, but Blizzard is holding those details close to their chest. Moving into the World of Warcraft Preview Panel, we learned all sorts of new details about the features revealed in the trailer. We were given a look at how many current zones transformed, as well as shown previews of what the seven new ones might look like. Perhaps one of the most interesting things to come out of the Preview Panel was the fact that we would be visiting all four of the core Elemental Planes, with the Earthen one, Deepholme, being the primary hub area of the expansion. New game systems such as Guild Leveling, Mastery, Path of the Titans, and the secondary profession of Archaeology were touched upon, but further details on those were left for future panels, such as the Items, Classes, and Professions Panel. And nothing, not even the reveal of the expansion, commanded as many pops and boos from the crowd as that panel did. The world you run around in is exciting and everything, but players really do feel like they own their characters, so when you mess with those, you're always going to get some extreme reactions. The Archaeology Logbook The Archaeology Logbook Sure, we learned a little bit more about the nature of the Goblins and Worgen, as well as what's going on with Path of the Titans (using Archaeology to find artifacts around the world, you can turn them in for character progression awards for further customization), but the real meat of the panel was the class changes. Warlocks, for instance, will no longer have to farm Soul Shards. They'll get three at the start of any given fight which can activate Soul Burn, a spell which modifies and boosts the rest of the Warlock's playbook. Hunters are also receiving a major change: no more Mana! Instead, it will be replaced with Focus, a mechanic that functions much like a slower version of the Rogue's Energy (unless you use Steady Shot, which actually makes it regen faster). Shockingly, Blizzard is planning to chuck a good number of existing stats in the game in order to make the core ones look more attractive. Mp5, attack power, spell power, armor penetration,  and defense are completely gone. Their impact will be integrated into other corresponding stats, while others like Block and Haste will be modified to compensate. People might complain that this makes itemization less interesting, but like many aspects of the expansion, it really allows Blizzard to get back to basics and rebuild things from the ground up (hopefully better the second time around!). The night ended with a series of contests intended to champion fan creations. Hosted by comedian Jay Mohr, the highlight was, of course, the Costume Contest. With what seemed like a hundred different Elves (of both the Blood and Night varieties) and at least five versions of Alexstrasza, WoW fans dominated the competition, but in the end, it was a fantastic Diablo III Mistress of Pain costume that took the grand prize. Unfortunately for those of us at home, the live feed only covers a single WarCraft panel today, but it's an important one: Dungeons and Raids. We'll be live-blogging that one, just as we did those yesterday. Fellow blogger iTZKooPA, will be covering some of the others via Twitter, so keep an eye on him. We'll bring you summaries and all the essential news as quickly as we possibly can!

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BlizzCon 2009 Video Highlights: Crazy for Contests

The first day of BlizzCon, as you have seen from numerous news coming out here at Project Lore, was an amazing time with a cataclysm of news (ba-dump-shh). Some of you may also be living it up at the convention, some are undoubtedly watching the organized chaos unfold from pay per view at home, and others of you surely have been refreshing your browsers as news comes out for you to soak up. So what about the other, fan-centered aspects of BlizzCon, beyond the news? Yes, I'm talking about contests. Costumes, sound-a-likes, dances, fan-art, songs and videos - all were showcased at the close of BlizzCon day 1. And although all the news has got my heart pumping in anticipation, I think the contests have been my favorite part so far. It's the first BlizzCon I've attended, or really even followed that closely. As iTZKooPA's photos showed, the halls are packed with a whopping 26,000 in attendance. And I don't want to play down the sheer amount of fun that being here has been so far, but the experience has been overwhelming at times. I found myself in a sea of other spectators, frequently lost and sore from carrying a ton of swag around because I didn't want to take the long hike back to the car. Not to mention the somewhat staggering nature of LA alone, for us non-locals. The contest was a time to sit back and marvel at the lengths some fans will go to show their dedication. Jay Mohr led the competitions with constant, expertly delivered comic relief (which is apparent by my constant laughter in the videos). As with previous years, we saw a hodge-podge of the good, the bad and the ugly. Costume-wise, I was smitten with interpretations of Queen Alexstrasza, several succubi and Lady Sylvanas Windrunner. And somewhat frightened, but very impressed by the overall winner who donned an unbelievably intricate Diablo Mistress of Pain costume. Amazing. Then dancing and sound-a-likes ensued, and many impressed. My faves: a blue, costume-wearing troll female shaking her thang for the audience, a band of "ninjas" doing the infamous Napoleon Dynamite dance and a seemingly husky man who surprised everyone with his tap-dancing prowess that translated perfectly to the dwarf female's moves, and won him first place in the process. The sound-alikes also were interesting for the most part, but the panel ran long. Each contestant had 30 seconds to mimic something heard in-game. Many chose speeches that bosses give when they attack or die. Some chose side effects or emotes. And we heard a whole group of Orc peons at "work, work." Between performances, Blizzard lit up their big screens with images of  the winning fan-art, and videos, and turned up the volume for excerpts from the winning original songs. I must say, I nearly fell out of my seat laughing at one video about a human man begging the moon not to get full because his wife is a Worgen and would rip his guts out. And again at an epic video about a player whose alt gets ganked over and over again. Finally, he gets his main and is ready to kick ass as he heads to confront the ganker. Then, a rogue unstealths and the pair team up to kill him again anyway. Loved it. Anyhow, who else here gets revved up by fan contests? How'd you feel about the costume winners? I'm curious how many of you would be brave enough to strip down and dance in front of tens of thousands of people watching (many with video cams) ? Personally, I've been known to enjoy costuming from time to time. But hell if I'd ever do a dance on stage! ...Now get pumped for Day 2!

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BlizzCon 2009: Battle.net Panel Summary

While focused primarily on its integration with StarCraft 2, the Battle.net panel revealed a number of service-based features that will also impact how we interact with our friends inside and outside of World of Warcraft. One of the key concepts of the new Battle.net is a universal account (called the Battle.net Real ID). If you've already merged your WoW account with the service, then you already have one of these, but you might be asking yourself what sort of advantages are offered by doing so. Currently, you can expect increased account security, as well as the ability to register your Blizzard games and download them at will from the internet, but the panel today revealed new aspects of Battle.net that will no doubt make the concept even more appealing. bnet1Having a Real ID (something that will likely become mandatory very soon) will allow you to chat with your friends cross- realm and cross-game. That's right, if your friends play on a different server or are even playing a completely different game, you will still be able to talk to them no matter what they are doing. Due to this new feature, you'll have to accept and send friend invites (a la Facebook) so that completely random people aren't sending you nasty messages. But it shows just how far ahead Blizzard is thinking. They know that when StarCraft 2 or Diablo III comes out, a lot of your WoW friends  might stop logging on for awhile. But through the cross-game chat system and "broadcast" feature, you can still ask them to fill in raid spots or ask who on your list might want to run some heroics. As WoW chat functions somewhat differently from those in other Blizzard games, it's not yet clear how certain restrictions will be handled, such as those relating to faction choice. Sadly, you likely won't be able to engage in Guild Chat just anywhere, although there are reports that there might be an iPhone app in the works allowing you to do just that. It also seems as though the achievement system will be consolidated under the new account structure. When you earn an achievement on one character, you've essentially earned it for all of your characters. No longer do you have to worry about trudging around Azeroth when you create an alt just to earn those pesky exploration achievements again. Once again, as the panel was focused primarily on StarCraft 2, it's unclear whether or not every new Battle.net feature will find its way into WarCraft, nor was a release date for the new service given. Launching with StarCraft, we may see its implementation before Cataclysm hits store shelves.

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BlizzCon 2009: Minutes Away From Mayhem

As of this writing we are just a scant few minutes away from the doors opening and 50,000+ people descending on all that is Blizzard. The crowds are in a fervor thanks to battle cries of "for the Horde" and "for the Alliance" ringing out every few minutes. Costumes are in play and things are about to get absolutely insane. Here's a few pictures from Day 0 and earlier this morning. Here's the insane line that stretched to the next city block.  This was to pick-up the official lanyards and SWAG bags, not to get in the show! We Just Found The End We Just Found The End Waiting...and waiting Waiting...and waiting Here's the insane line that stretched to the next city block.  This was to pick-up the official lanyards and SWAG bags, not to get in the show!

SWAG!
The official SWAG bag.  The highlight for most is the action figure, and Grunty vanity pet key (not pictured).  There's also an included Authenticator, which is nice for those who don't already own one. iTZKooPA With (some of) The Guild iTZKooPA With (some of) The Guild My friends and I got to meet the whole cast of The Guild (should have an interview with them later).  They are all incredibly friendly and approachable people. iTZKooPA With The Money Makers iTZKooPA With The Money Makers Funny story here.  I recognized Metzen from a mile away, but it took me a second to realize who he was chatting with, Mike Morhaime.  None other than the company's president.  The hilarity came in after we took the picture.  People began to realize who Metzen was, but no one else asked Morhaime to be a part of their still.  I thought one group even asked him to take their picture with Metzen! Inside Line Higher Up Inside Line Higher Up Inside Line Inside Line Here is the crowd inside the convention center before the doors opened.  There was also a substantial line outside at this time. I stole SOOO Much OJ From Here I stole SOOO Much OJ From Here The hush-hush super secret press room.  They treat us much better, seating and technologywise, than at E3. Okay, it's time to go find a seat for the opening ceremonies.  I'll do my best to do some blogging via Twitter, so @iTZKooPA if you want my 140 character up to the minute thoughts.

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