Entries in nerf (14)

Pure Class DPS vs. Hybrid Class DPS

Ghostcrawler made an interesting comment on the official forums the other day which has sparked lots of conversation lately. In a thread discussing DPS among the different classes. He states:

Our logic is actually pretty simple. If hybrid classes can do the same dps as pure classes, then why have pure classes in the game? So we design the pure classes to do slightly higher dps.
He continues on to say that they define slightly as somewhere around 5%. The debate is around if this should be the case - should some DPS roles be higher than others by design? This is something I have debated with my friends on and off for years now. I remember one particular instance where a fury warrior friend went on a screaming tirade about how Ret Pallys need to be nerfed and how one class shouldn't be able to "do it all." As someone who plays a class that can "do it all," it is hard for me to say. In the end I do think I agree with GC. There should be a reward for giving up flexibility. It seems like the easy conclusion to make, but I do feel like I need to play devil's advocate a bit here. There are downsides to playing the hybrid classes, among them are having to collect and maintain all the gear sets (I think we all know a druid with 8 gear sets) as well as deal with all of the respec fees. After all, while hybrid classes can take on multiple roles, they cannot do them all at the same time! That being said if you want to do as much DPS as possible, it only makes sense that you should roll a pure DPS class. There is something to be said about a pure class with one designed role, and there are actually not many of them in the game. For me I enjoy the flexibility that hybrid classes allow. Where do you stand on the issue?

Click to read more ...

Hunters Getting Nerfed, DKs Getting It Both Ways & Mages Getting Buffed

Cha-ChingMages, Death Knights and Hunters definitely need to be aware of Ghostcrawler's most recent posts. The face of the forums has tore it up over the last two days, announcing changes to all three classes that are sure to upset some, but will having others jump for joy.

Some of the changes he listed are now part of the just posted v3.0.8 PTR notes, which include a new mount-based Achievement, complete with an exclusive mount as the reward. Although this probably isn't exactly what the people QQing in the comments of this post had in mind, it is a start. An expensive start considering if you bought ground epic mounts for half of the required 100 mounts, you'd be dropping something like 5000g. And I don't think there are even that many available.  So let's just call it a crapton of gold.

I will just start this off with the bad news. Dorkins, prepared to be nerfed to the ground. Ghostcrawler's notes specifically mention that Hunters, PvE Beastmastery Hunters to be more specific, are doing too much god damn damage for Blizzard's liking. While the designers hoped other classes would catch up to them, they haven't, thus comes a series of nerfs. The developers figured the best way to hurt PvE damage, while skirting the PvP balance issue, would be to heavily modify Steady Shot and Volley. Ouch!

From the blue:

  • Steady Shot – now only gains 10% of attack power as damage (down from 20%).
  • Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.

Death Knights are getting the opposite treatment of Hunters. The changes to the newest and most populous class - for the moment – revolve around modify tanking a good deal, while reducing their defense capabilities for PvP. Those PvEers out there, specifically the ones who rolled a DK for tanking, should be excited. From my understanding of the changes, and the class, the PvP modifications aren't nearly the nerf that Hunters received on the PvE end.  Blood Aura doing double the healing...think I may go Blood when I return to my DK.

As for our faithful Blinkers out there, some of you will be happy to hear that you have a buff coming your way. I quantified that previous sentence with 'some' because the buffs only apply to those mages that are Arcane spec. To be honest, I do not know, and possibly have never known, a mage that was Arcane spec. Nonetheless, Blizzard will has decided that that particular spec needs a hand, going so far as to completley redesigning the Arcane Blast ability.

  • Arcane Blast – overhauled. Will now increase the damage of your next Arcane spell by 15/30/45%. However using Arcane Blast itself does not consume the charge, but instead increases the mana of your next Arcane Blast, up to a maximum of 3 stacks (and a 45% buff). You can alternate Blast and Barrage to keep buffing Barrage, or you can build Blast up higher for a heavy mana cost.

To sum it up, we have Hunters' PvE being super-nerfed with a buff in survivability for PvP. Death Knight's Blood spec is more attractive for tanking, with tanking mechanics relying less on cooldowns and a small nerf to their defense in PvP. Arcane Mages get a nice bump in damage, however, Blizzard is keeping a close eye on them to see if they become too powerful in PvP, or the class in general taking the lead in PvE damage output.

As for me, my two main characters have barely been touched. Fan of Knives is now better, but my rogue lacks the ability, so blah. Circle of Healing now has a 6 second cooldown, instead of just the global cooldown. That sucks, but I hated spamming it so much anyways.

Click to read more ...

Don't Nerf Me, Bro!

So I’m sure many of you have heard, the Paladin heyday is over. We are getting hit with the Nerf Bat… and HARD. Being the token Project Lore Paladin, I thought I should weigh in on this. First of all I should clarify this nerf is aimed mostly at Retribution. Ret was buffed beyond belief in 3.0.2, and I will admit, probably to a fault. The most obvious overbalance being in PVP. I have heard tales of retadins taking out 4-5 opposing players at a time, bubbling, taking out a few more, laying on hands, and going back again. They have been accused of being unkillable and dealing way too much damage. I’m not going to argue that things are right, in fact I’ll agree that they are very wrong. I must say this whole ordeal as been hard to take as a Paladin. In WoW you grow a certain attachment to the class you play, it becomes part of your identity, and I can’t help but take a lot of the recent criticism a bit personally. There has been massive QQ over what pallies can do. It has gotten to a point that other players are getting angry over it. People are accusing us of being “cheap” or being “cheaters.” This is way out of bounds for me. We are playing our class! We didn’t hack the game to get over powered, it just happened! Sure, I know lots of us have been making the most of it, but I don’t think we are doing anything wrong. Regardless it seems that the chaos is coming to an end. Looking over the list that our good friend Ghostcrawler posted, there are quite a few changes coming down the pipeline. Some of which have already been hotfixed into the game, and a few more that are going to hit in upcoming patches. While I understand this is all part of the class balancing act, I do have a concern, namely the 20% damage nerf to seals and judgments. Consider me a bit selfish, but I can't help but worry that the nerfs to ret are spilling over into the other trees. The Judgment/seal nerf will affect my threat as a tank, no doubt about it. Given, Blizzard acknowledges it, but I think they need to find a way to prevent it, not say they will look into if there is a big problem. They have stated they are very happy with the way Prot has shaped up, so why mess with the formula to teach another spec a lesson? In the end reading over patch notes gives us a very poor idea of how the game play will actually shape up. We are just going to have to wait until we can play these changes to know if they have done too much, not enough, or got it right. All I know is that I will be paying very close attention.

Click to read more ...

Raids Nerfed To The Ground!

The Eye - Easier than it Used to be!Now that the new patch is alive and kicking, my guild has decided to get back to raiding. Finally! This is great news, but things seem, well, different. I know Blizzard went ahead and reduced mob’s health by 30% for the new patch, and I also know that all of the classes have been buffed a bit with their new abilities. What I wasn’t quite ready for was the net result of all of this. All of the raid content is now ridiculously easy. This has been an extreme nerf, way more so than I had expected. Perhaps it was just the new class abilities are just much more powerful than it seems, or maybe 30% is just way more than I was able to visualize. Either way, wow. In the last two days alone we have had groups go through Kara in half (literally) the time it used to take, we have earned a few guild firsts, and we have taken groups of people who have never raided before into 25-mans with ease. It’s all quite overwhelming. Even heroics have changed significantly. About two pulls into my first heroic since the patch (Ramps), my group quickly went from strategic marking and pulling to just grabbing 14 mobs at a time and AOEing everything down. CC has been rendered completely useless. These made many of us reconsider our activities for the next few weeks. We now have the opportunity to see content that we never thought we would be able to see. Of course we will go down those bosses that always gave us trouble (Vashj I’m looking at you), but after that I think we will be able to press on into content we have never even seen. I even heard about a trade channel PUG that cleared most of Black Temple, surely we can do the same! As fun as this is, I can’t help but think this massively devalues these encounters. Sure we may get guild firsts, but do they count? No way. I no longer get a since of pride from downing a boss, it’s just an achievement/gear run for me now. It’s kind of sad. But then again, I don’t think anyone is really kidding themselves. All in all I think I am just going to take it as it is. I will enjoy the easy achievements, see some new things, gear up my alt, and continue to wait for new (non-nerfed) content in Wrath!

Click to read more ...

Page 1 2