Faction Change Service Goes Live

We knew they were coming soon, but not this soon! Looks like Blizzard has given the Paid Faction Change service the go-ahead and it's now available for use (WoW or Battle.net ID necessary to log-in). Of course, according to the website, there are a few conditions to consider before you make the shift:

  • The faction change process is not immediate, and a character will not be available for play while a faction change is pending. Under normal conditions the process should take under an hour, but please allow up to several days for a faction change to complete.
  • During this process, you will select a new character race from the opposite-faction races that have the character's class available. You cannot change a character's class.
  • To see how character-specific information such as achievements, reputations, and items are affected by a faction change, refer to the Translation Table.
  • A realm transfer is not included in a faction change. However, the restriction on having members of both factions on a PvP realm has been lifted, so you can have characters of both factions on a single PvP realm.
  • A character can change factions once every 60 days.
  • Not every character will be eligible to undergo a faction change. If applicable, the reason a character is not eligible will be brought to your attention before payment is rendered. For example, faction changes may not be possible on certain realms or only one "direction" of faction changes may be allowed on a given realm.
Orcs becoming Humans! And Humans becoming Orcs! What has Azeroth come to?! Orcs becoming Humans! And Humans becoming Orcs! What has Azeroth come to?! A comprehensive FAQ, which can be also be found on the Faction Change site, details things even further. Here are some highlights:
  • You can only transfer one character per transaction (so if you're planning to go full Alliance of full Horde, expect to pay out the nose).
  • The character to be transferred must be at least Level 10 (under that, you might as well just make a new toon on the opposite faction).
  • In addition to changing factions, you will also get to re-customize and re-name your character.
  • You can switch a character back to their original race/faction, but that requires another paid transfer (and likely falls under the 60-day rule).
  • The Faction Change itself is represented by a button next to your selected character on the character select screen, which will appear after you have been logged out for at least 30 minutes. The screens you go through will be similar to those used in the New Character Creation process, and you will be able to preview the changes before confirming.
  • Your old character's name will be locked from use for 90 days, assuming that you decide to change it back.
  • Items, Equipment, Titles, Achievements, etc. will remain unchanged unless they are faction-specific, in which chase they will be switched out for an equivalent.
  • Non-combat pets, even faction-specific ones, can be transferred.
  • A character who is being transferred will have their quest log cleared and all related items will be destroyed. Faction-specific quests which contributed to achievements will no longer be counted.
  • Reputation will remain intact, though primary faction reputations will be transferred to their equivalent (i.e. Orgrimmar for Stormwind).
  • Flight paths will be changed, but will remain level appropriate (a level 40 transfer will not automatically have all of the flight paths available to their faction).
  • Friend and Ignore lists will be reset.
  • Guild Masters cannot take advantage of this service.
  • PvP-related currency (arena points, honor, etc.) will be carried over, except for any earned between the last maintenance and the time of the Faction Change.
  • Mail and Auctions needs to be cleared before the change is made.
  • Having more than a certain amount of gold per level will prevent you from using the Faction Change (this is over 20,000 at Level 80).
  • This service cannot be used to change races within the same faction. That feature will be implemented later.
Whew! That's quite the list of requirements, but if you think you're ready to deal with them, keep in mind that you're still going to have to plunk down 30 USD for the switch. That currently makes it the most expensive of the character modification services, indicating that Blizzard considers this quite a big deal (and so should you). While Horde is outnumbered nearly 3-to-1 on my server, I can't say I really have any friends on the Alliance side, so it's unlikely that I'd ever change factions without an accompanying server transfer, too (55 USD, yikes!). How many of you out there are planning to make use of the Paid Faction Change, and why?

Click to read more ...

Blue Stew: 9/2/09

Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. It's Day 4, and somehow I'm still truckin'. All of this info-gathering business can really take it out of a guy, but I've still got some juicy tidbits for my loyal readers! Without a doubt, the biggest piece of Official World of Warcraft Forum-related news today is the opening of the Cataclysm section. There's not much to be found there yet, but it's sure to be the place to go for developer thoughts on the next expansion in the near future. I think I'm going to shake up the format a little bit today, if that's alright with you folks. Don't worry, I'll keep all the commentary and silly non-sequiturs intact. I just think it might be a tad more readable if I stay away from the bullet points. Paragraph breaks are a good thing, trust me! Guild Advancement Suggestion Quintas wants a Ferrari that brews coffee for you and irons your clothes on the way to work. Outside of some Xzibit-brand charity, she's going to have a hard time making that happen (and she'd probably have to actually own one of those zippy, Italian roadsters in the first place). Likewise, she wonders why we can't have our own Guild Houses that do everything for us, defeating the need to ever visit the outside world again! As WoW players, don't we already have that problem? Amongst her proposed "enhancements" is an Artisan system that attracts specialist NPCs to your guild, supplying them with unique patterns and schematics. Yo, yo, yo! It's yo' boy, Xzibit, here teamin' up with West Fall Customs to bring you the tightest rides this side of the Thandol Span! Yo, yo, yo! It's yo' boy, Xzibit, here teamin' up with West Fall Customs to bring you the tightest rides this side of the Thandol Span! Like most "good ideas," though, it quickly spirals out of control, and soon enough you're running back and forth around the world collecting materials, doing dailies, and trying your best to woo this demanding NPC for what amounts to very little in return. I'm sure Blizzard isn't short on good ideas, it's more a matter of whether or not they're worth executing, something that I think Qunitas forgot to consider while in the midst of her illustrious proposal. I highlighted this post to once again address the issue of Guild Housing: it's just too much of a hassle. If you ask me, Blizzard's got the right idea. They're implementing most of the features people have always asked for, but they're doing it through the UI, instead of spending resources on constructing virtual domiciles. Think of it this way: why go through the trouble of having to meet up in a Guild Hall every time you want to do something when all of your normal business can be conducted through Guild Chat? Player housing is great when you can implement it from the ground up, and when you have the opportunity to incorporate it into PvP play (sacking fortresses and whatnot), but it's not worth shoe-horning into the game for purely cosmetic purposes. Will we ever see it in WoW? Maybe. Blizzard always used to rebuff the idea of changing Azeroth and, well, look where we are now. I just wouldn't expect it anytime soon when there are clearly so many more interesting things for the development team to work on. My Tiny Crimson Whelp Story Judging by the thread title, Velliana either writes articles for Highlights or has seen one too many episodes of  Taxicab Confessions. I'm not sure what a "Tiny Crimson Whelp" might entail in the world of prostitution, but I bet  you could find out for a couple Benjamins. The (admittedly short) story details her jaunt into Grim Batol, and the epic, emotional struggle she underwent wondering whether or not it would be worth killing a whelp for the mere chance of a drop! You'll have to click through to the thread for the shocking conclusion! What I found most interesting about this post is that it attracted more attention from the Community Management team than even the worst nerf complaint thread. Not one, not two, but three chose to respond, each detailing their own attempts at collecting all of Azeroth's tiny whelps. Thundgot had an especially tough time. It took him over an estimated 5000 kills to lock down all four. Thankfully, he made some extra gold along the way, but it just goes to show you that even Blizzard employees don't get everything handed to them on a silver platter. I don't have any of the whelps myself (I've barely even tried), but how about the rest of you? Were you as lucky as Miss Velliana here or was it a much more laborious and frustrating experience? Elitist Jerks Closes Thread on Unholy DK Ghostcrawler's been on the warpath today, dealing primarily with massive amounts of Hunter QQ. But that's not all! The Death Knights are itching to have their say, too. Now, I'm always a little wary of people who obsess over min-maxing their characters, but I can't deny that Elitist Jerks is one of the best sites to look at if you really want to understand how to play your class (that is, if you can sort through the long threads and gobs of esoteric information). Why Skaven is whining to Blizzard about something someone else decided to do on another forum, I don't know, but he sure is upset about them closing one of his favorite threads. GC reminds us of why he likes Elitist Jerks so much. They conduct the kinds of conversations he likes to see: "One of the things I personally appreciate about the EJ forums is they tend to focus on what is, not in their opinions on what should be. That tends to lead to discussions based on facts and not opinions. Their Unholy DK threads focus on how to maximize dps as Unholy not on petitioning Blizzard to buff Scourge Strike." The way I understand Skaven's complaint is that changes made to Unholy spec now favor one skill over another similar skill. Now we all know that sometimes even small modifications to a class can have a greater impact on the way they work in practice. But, as Ghostcrawler points out, he and so many others, like to complain because their class no longer fits the idea of what they think it should be. In other words, he's freaking out over having to re-learn the ins-and-outs of his Unholy Death Knight, even when the change itself is miniscule. This may seem like pointing out the obvious, but it's clear that there are many people out there who have yet to learn that crying on the forums isn't going to help or change anything. I think that about wraps it up for this edition. Please chime in with your thoughts on all of these topics below, and let me know if you prefer this format over the other one!

Click to read more ...

25-Man Trial of the Crusader Live Stream Tonight

Last night, we managed to clear all of Trial of the Crusader and then managed to get up to the Twin Valkyrs before internet problems cut that short. Now that we have some experience in the 10-man version of ToC, tonight The Totally Rad Guild will be trying the 25-man version of the instance tonight starting at 7pm PDT/10pm EDT. Once we get through Anub'arak, we will be starting on hard modes of the encounters. With just 50 wipes per week to use on the Trial of the Grand Crusader, we'll have some extra stress put on each of our raiders. It will be a lot of fun to see the differences between 10-man and 25-man. Tomorrow at the same times (7pm PDT/10pm EDT), we'll be continuing our raids, so come back then to see what we have in store next. As usual, I'll be in the USTREAM chat and I'll try to answer any questions that come up whenever I can. The streamed video and chat are embedded below, so come in, join the chat, and check it out. You can also follow Project Lore on twitter or check out our USTREAM channel to find out more! Also, if you happen to miss the stream, there should be some archived videos embedded below!

Click to read more ...

Trial of the Crusader, So Far...

Trial of the Crusader has been something of a test-bed for Blizzard's raid experimentation. There's no trash, there are four different versions to complete, (almost) all of the fights take place in the same room, and you can choose from three different levels of tiered gear (not to mention the split between Alliance/Horde-themed equipment, and the resulting similarities of said pieces between classes of the same faction). The devs have made it clear that this dungeon doesn't represent a fundamental change in their raiding philosophy. That's to say that while we may see similar instances at some point in the far future, there are no plans to use ToC as a template for everything they create from here on out. Now that Anub'Arak has been released (and conquered), and we've all had a chance to see the instance from beginning to end, I think it's safe to raise the question: has it been a success? Is the model for Trial of the Crusader a good one to build upon in the future? There's no way for us to tell how Blizzard feels, except for the random bits of information that we can occasionally glean from posts on the forums or the rare developer interview, but that shouldn't stop the rest of us from discussing it amongst ourselves. We hate to love it, and we love to hate it. We hate to love it, and we love to hate it. To me, Trial is a risky proposition. In many ways, it's the idealized form of what a raid should be: several interesting boss fights that drop desirable loot, with as little bullshit as possible. This is, essentially, what many players say that they desire. On Normal mode, with a decent group, you've got a really good chance of clearing it in an hour or so and walking away with some top-of-the-line gear (and even if you don't, those Triumph badges build up real quick). So, why is that a potential problem? My personal philosophy is that, whether we like them or not, we all have to play by the rules of the MMORPG. That means that we're all slaves to the good ol' "carrot-and-stick." It's an odd relationship, for sure. Blizzard's got to figure out how big to make that carrot and how hard to whack us with the stick, while we players have to decide whether or not the carrot's big and tasty enough to make getting whacked by the stick worth it in the first place. What makes it even more complicated is that each and every player has a different level of tolerance. But here's the rub: at the end of the day, I think most of us secretly like getting hit by the stick, because that makes the carrot oh-so-much-yummier by the time we actually get to eat it. Does that mean we're masochists? Well, quite simply, yes. Trash, wipes, and other hardships draw out the experience. If you think of each raid as its own narrative, all of these things help build the story slowly towards its climax. Trial of the Crusader, on the other hand, gives us all the details up front. Which is great, for the short time we get to enjoy it, but the excitement dulls all that much quicker. It didn't help that even the most casual of guilds have been clearing bosses within their first few attempts (my guild one-shot Jaraxxus, Val'kyr Twins, and Anub'Arak the day they were unlocked). I can tell you that, even after banging our heads against the wall last night on Heroic 10-man, I'm secretly happy that we weren't simply able to bowl over the Northrend Beasts encounter as we always have before. Sure, some top-tier guilds have already blown through these more difficult encounters, but I think the margin of success will be much slimmer than it was at first perceived to be. As I mull over these thoughts in my head, I think I've come to the conclusion that while Trial of the Crusader may seem like a misstep right now (aside from the excitement provided by its near-instant reward structure), that's only because it currently represents the highest level of raiding content. When placed in the context of a greater spectrum (for instance, after Icecrown Citadel is released), Trial of the Crusader is going to be vindicated as a great place to blow off some steam for those guilds still intent on exploring everything Wrath of the Lich King has to offer. After long hauls through Naxxramas and Ulduar, ToC is going to feel like a breath of fresh air, and a respite from the arduous nature of your typical raiding regimen. I think that's quite enough rambling from me today, but I'm still interested in what you readers think. This is a subject more central to our gameplay experience than we might initially believe!

Click to read more ...

WoW Obsessions Now Treated at Addiction Retreat

internetaddictionSure, I've made plenty of jokes in the past about being addicted to WoW. Heck, I've even written a couple of blog posts on the topic, and we've seen the issue poked fun at in "South Park" and "The Guild." But I still was taken a bit by surprise when I recently learned that addiction therapists are making their way into WoW - actually creating characters themselves in an attempt to reach out to those who believe WoW is more than just a game. According to an article in the Telegraph, internet experts say that MMORPGs such as WoW are "are as addictive as crack cocaine." Really? In the article, psychiatrist Dr. Richard Graham says that addicts play up to 16 hours a day, and in the process neglect their social lives and educational priorities. Something that I think many of us bloggers here at Project Lore promote is the fact that the real world always should have priority over WoW (even when we would rather be playing!). And I am certain that there are people, as there are in any sub-culture, who have trouble distinguishing between the real world and the game. And those people may need psychiatric help. Or they may just need to get off their asses. Regardless, the majority of players do not have this issue. So being a gamer, I am troubled by the report quoted in the article, by Sweden’s Youth Care Foundation, which describes World of Warcraft as “more addictive than crack cocaine.” The idea of helping those with addictions certainly is a noble one. I'm just not sure whether WoW should be a targeted demographic for this when the rate of those who actually are "addicted" has got to be incredibly low. The Telegraph followed up their first article with another published last month stating that a 19-year-old man is the first to sign up for a 12-step treatment at the reStart Internet Addiction Recovery Program, in Washington state. The cost for a typical 45-day residential stay? $14,500 (£8,800). The retreat consists of activities such as camping and "wilderness adventures" - basically anything sans-technology. A psychotherapist said the institute was for quitting "cold turkey." According to the article, "the retreat is also open to outpatients seeking respite from an overreliance on joysticks, internet pornography and spending days on end staring at a computer screen." Most clients are expected to be men between ages 18 and 28. scapegoatHere's one of my beefs: by comparing WoW's addictiveness to that of illegal drugs, it sounds a lot like the game is somewhat of a scapegoat for those who lose themselves in the game. Next thing we know, the game could be blamed for any violent act by some crazed person who happens to play the game. This is nothing new. In the past, the "evils" of Grand Theft Auto, FPS games, Magic: The Gathering and Dungeons and Dragons were blamed for society's issues. Before that, it was Rock 'n' Roll. Let's hope that WoW isn't the next up to bat. Blizzard was "unavailable for comment" in both articles. But I bet they're keeping a close eye on whatever publicity comes along from these initiatives. Sounds like a PR nightmare. As for me, I'll continue to post about those irresistible aspects of gameplay that make me "addicted." Not because I actually think I'm an addict. But instead, because I'll admit that WoW is a damn good game that makes people want to play - not need to play. It takes a certain disregard for society or RL socializing in the first place (not cyber-snorting lines) for it to go anywhere beyond that.

Click to read more ...

Deleting Old Content: Missing It The First Time

Kil'jaeden The Beautiful One Will Feel My Daggers! Kil'jaeden The Beautiful One Will Feel My Daggers! I play a lot of video games.  Since 2008 rolled into 2009 I have conquered worlds, become a demigod, twisted my brain, shot an ostentatious amount of bullets, dismembered countless meatsacks, heard more four letters words than I care to admit and even created an army of plants to defend against zombies.  Dozens of titles have fallen before me, and I plan on completing dozens more.  Even though I play like a fiend - much to the chagrin of TV and movie advertisers - I still miss my fair share of video games.  Metal Gears, God of Wars, Zelda, Halos, Final Fantasies (still not final!), even Mario; I've missed one or more titles in today's most popular franchises. What does this have to do with World of Warcraft you ask?  Well, like many of the commentators on yesterday's post, I have missed my fair share of raid content.  Although my break from WoW during The Burning Crusade's days was short lived, it put me far enough behind the raiding curve (and the finding a good guild curve) that I couldn't catch up in time.  Karazhan was the only raid to feel my wrath (sorry). With this sad fact in my mind I have decided to do what I do with my other video games, head back into my library of plastic and visit what I missed in my spare time.  From here on out this brand spanking new column, Deleting Old Content, will chronicle my travels to content that many of you have played to death.  I won't be running it level appropriate, so I won't acquire the same insight the Questing series possesses.  Nonetheless, it'll be interesting to see how this old, old school raider reacts to TBC's content. Of course I am under the gun of Cataclysm's impending release so I better get to work (not because it'll be deleted, but because I'll be busy with that new content)! </sarcasm>  If anyone is on the correct side of Magtheridon-US (For the Alliance!) and wants to join me in some Illidan, Gruul and Kil'jaeden destruction feel free to shoot Solidsamm an in-game mail.  Now for the magic words, free achievements! This should be enlightening. /me packs for Penny Arcade Expo.

Click to read more ...

Premonition Conquers ToC Hard Mode

Word on the street is that Blizzard was running an in-house pool to bet on whether or not anyone would complete the Heroic version of Trial of the Crusader released today. Well... it looks like at least one employee owes everyone else some money! Why? Because Premonition, what can now be considered the premiere U.S.-based raiding guild, has brought down the house. gateNot only did they clear the challenge on 10-man within a few hours of its release, but they also did it in less than five attempts. That earns them the A Tribute To Mad Skill achievement, which is rewarded to players who defeat all of the bosses, up through Anub'Arak, with 45 tries left on their counter. Just check Delia's Armory profile to see it for yourself! If you aren't familiar with the mechanic, Heroic runs through Trial of the Crusader allow you to obtain extra rewards depending on how many attempts you have left by the end. The total starts at 50 and dwindles, with each wipe, from there. I can tell you from first-hand experience that it's quite a feat. Is it harder than Yogg + 0? Perhaps not. But even after my guild one-shot Anub'Arak on Normal (not as surprising as you might think), we wiped for a good hour-and-a-half on Heroic Northrend Beasts. By the end of our scheduled raid time tonight, we were down to 35 attempts for the week. So for those of you who feared that ToC would be a cakewalk, worry no longer. This is the way it should've been all along (we'll bring you impressions in a forthcoming post)! But as far as we know right now, the World First for Heroic 25-man Trial of the Crusader is still fair game. So what do you guys think about this Premonition's achievement? I know speed kills like this can be discouraging to some people out there, but remember that this was done by one of the top guilds in the world. And hey, remember, they still wiped to Hogger at BlizzCon!

Click to read more ...

Live 10-Man Anub'arak and Trial of the Grand Crusader Stream Tonight

anubarak_coliseum With the entirety of Trial of the Crusader finally unlocked, The Totally Rad Guild will be trying the 10-man version of the instance tonight starting in about an hour at  7pm PDT/10pm EDT. Once we get through Anub'arak, we will be starting on hard modes of the encounters. With just 50 wipes per week to use on the Trial of the Grand Crusader, some Blizzard employees doubt the abilities of raiders to complete the instance in its first week of being available. We'll have to see how far we are able to get. I, for one, can't wait to run into some actually difficult content outside of Ulduar! Tomorrow at the same times (7pm PDT/10pm EDT), we'll be running through the 25-man version of the same instances. So if you want to see the differences, come back tomorrow and see! As usual, I'll be in the USTREAM chat and I'll try to answer any questions that come up whenever I can. The streamed video and chat are embedded below, so come in, join the chat, and check it out. You can also follow Project Lore on twitter or check out our USTREAM channel to find out more! Also, if you happen to miss the stream, there should be some archived videos embedded below!

Click to read more ...

Blue Stew: 9/1/09

Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. It's the beginning of September, and you know what that means! New content for all! OK, so that has less to do with the beginning of the month, and more to do with it being a Tuesday. But that doesn't mean we can't get excited about it, right? You can bet the forums are abuzz with people discussing Arena Season 7, Koralon: The Flame Watcher, and the release of the final boss in Trial of the Crusader, Anub'Arak (which brings with it the unlocking of Heroic mode).

  • Oddly enough, the big issue of the day is none of these things. Instead, people are concerned with something Bornakk said yesterday in regards to heirloom items in Cataclysm: "Heirloom items specifically state that they go from levels 1 to 80 so we don't currently plan to make the currently available items auto-update to go to level 85 in the next expansion. As for the experience gain, nothing is set in stone yet, but I think it makes sense that we won't want players to get a 20% exp bonus when leveling to 85." Seems like some people will do just about anything to get ahead! Isn't a boost from 1-80 good enough for ya? After all, they were meant to lend you a hand through the painful process of leveling an alt for the umpteenth time. Bigger and broader changes are being made to the 1-60 game in Cataclysm, not to mention all of the new items and equipment that Blizzard would probably rather you use (considering they've spent so much time developing them already). Really, heirloom items should be less of a concern until the whole process becomes boring once again. Why not concentrate on enjoying the streamlined leveling experience and new zones instead of being the first on your server to hit the cap? Wryxian doesn't rule out the potential for "Tome of Cold Weather Flying" style upgrades when your first character hits 85.
  • RAWK! RAWK! The complaining doesn't end there. You'd think Carstalker would be happy after beating out his little sister for first place in the Domino Rally, but he's only interested in figuring out what he's going to do with all those badges he spent on heirloom gear (you know, the ones that Blizzard practically hands out for free these days?): "Sooooooo i just spent alot of badges for my shadowcraft parts giving me a total of 20% bonus to experience gained for my rogue which has been lvl 80 since a week after wotlk was released... can i have these badges back please? i feel kinda tricked, the chest heirloom got handed too us pretty recently ingame which made me think that heirlooms is going to be a + when cataclysm arrives..." Listen up, Carstalker, I'm not sure you're entitled to anything. Blizzard's not out to get you, mon frere! Outside of the experience bonus, do you really think it's worth running around in those old hand-me-downs like Azeroth's own Bag Lady? Surely, you'll be able to find better (and better looking) gear from quest rewards and leveling dungeons. Maybe it's just me, but I get really cheesed when it seems the only thing anybody ever worries about is the race to the finish. What do you think, readers, should the man get all those badges back or is he simply a victim of planning a little too far ahead for his own good?
  • Kanye West impersonator, er... Kanye, insists that he doesn't like fish sticks. But he does enjoy things when they're hard. Case in point: raiding in World of Warcraft. Echoing a popular philosophy amongst the player base, he asks if Blizzard can make Icecrown Citadel just as challenging as Sunwell: "The concept of a hard version of every instance sounds okay at first, but then you realize how easy they make the regular version and it just seems pointless. This expansion needs more fights like Brut/Muru that are extreme cockblocks and make you feel awesome when they die. Hopefully some of the ToC hardmodes are like this, as well as plenty of Icecrown encounters. I will be beyond disappointed if 3 or 4 months into Icecrown these same 31 guilds have killed Arthas too. This may come off as me being an elitist #%%###* but who can honestly say they hope the final encounter of the game will be puggable eventually? There were only like 10 guilds to kill Illidan and even less to kill KJ at level 70 on my server." The reponse from Valnoth was as curt as his rant was verbose: "Heroic Modes are for progression. Please make use of them." I'm a rather big fan of difficult raids myself. To most people, they may feel like running a sheet of sandpaper over your genitals until they bleed, but oh man does the payoff make all the pain worth it. At the end of the day, though, I'm not going to let it bother me. While my guild's easily bested all comers in Trial of the Crusader so far, we still haven't made it past General Vezax in Ulduar. I'd say raid difficulty, overall, is more lop-sided than it used to be, but challenges remain for those who seek them.
Anyway, that's enough from me. All of the servers should certainly be up by now, so go forth, and enjoy the new offerings Blizzard has so beautifully laid out before us today. Whether you're a fan of PvE or PvP, there's something for everyone!

Click to read more ...

Deleting Old Content: Good, Bad, and Ugly?

"I'm Ron Burgundy?" "I'm Ron Burgundy?" One of the biggest side effects to the upcoming cataclysm is the destruction of Azeroth by Deathwing's return.  The Earth Warder - or Warderer for the overzealous, over caffeinated, under REMed writer - will return with a bang.  The leader of the Black Dragonflight will cut a hole in the world and leave a fiery trail from his exit wound across the Eastern Kingdom.  The effects of such a tumultuous event will be felt as far away as Kalimdor (no mention of major Northrend changes have been made), shattering The Barrens, ravaging the coastline of Auberdine and refreshing the Wailing Caverns.  It's only natural that the quests and tasks we've done over, and over, change alongside the world. To my knowledge no developer has abandoned old content entirely.  We players do it all the time though.  When was the last time you spent more than a few minutes running around Outland?  (Farming old achievements does not count!)  For us, it makes sense to move on to the new hotness for leveling, loot and a myriad of other reasons.  Being the efficient minded players that we are, we do just that. This, unfortunately, leaves the old areas crawling with tumbleweeds, bored mobs and unchallenged raid bosses.  Why shouldn't Blizzard nuke it and start over?  Nearly no one is using it, and to top it off, Blizzard is often ashamed of the archaic design ideas that the company implemented so long ago.  By combining the release of new races with Deathwing's destruction players will have a perfect reason to rerun all of the "new" zones, but that leads us to the bad - the disappearance of the old. This may sound contradictory to the good point.  That is because it is.  The removal of the old content, by way of the new stuff, is going to upset a lot of people.  Blizzard surely agonized over the decision to abandon all the vanilla WoW content, but that doesn't matter to the old school.  No matter what, those rose colored glasses will make players remember the "good ole days." *cough*Perhaps someone should archive the old dungeon content before it disappears?!  I wonder which site would be capable of such high quality hijinks?!  Any ideas?*cough* As a consolation prize, much of the old world raids will be returning alongside Cataclysm, albeit in an entirely new form.  Apparently beheadings do not kill dragons. The ugly is simply laziness.  I've seen, and heard, people claim that Blizzard isn't redoing anything, the company's artists are.  Subscribers to this philosophy believe that the massive changes will just be updates to art, textures and models, with little gameplay being modified.  I put the question mark in the title on purpose, as I have no fuel to add to this fire.  Are any readers out there capable of making a poignant case of laziness on Blizzard's part?  In my opinion, there are simply too many zones drastically changing, and too much raid content incoming for me to see the light. The keen-eyed readers will note that the post lost meat as I continued down the list of topics.  The Holmes-ish readers will then deduce my stance on the subject, which applies to my girlfriend as well.  I hate to see it go, but love to watch it leave.  What about you?  Feel free to leave my girlfriend out of your comments.

Click to read more ...