Entries in arena (24)

What 3.2 Means for Arenas

800x600Patch 3.2 is bringing sweeping changes to all sorts of PvP. Blizzard has been trying to push arenas to give WoW an "e-sport" status, perhaps hoping to follow their Starcraft model for longevity. As such, patch 3.2 is bringing major changes to PvP to extend the meta-game of arenas, notably hitting the issues that Ghostcrawler outlined. The first major change to note is the resilience mechanic. Resilience's major selling point has been reducing the chance that the player will be critically hit and reducing the damage players receive from critical strikes. Its lesser benefits include reducing the effect of mana-drains and the damage done by DoTs. Now, instead of only applying to DoTs, the damage mitigation applies to all damage done by players. This is a huge buff to resilience. Most players don't even notice a survivability difference from having resilience until they are at at least 500 resilience, and don't even think you will be effective unless you have at least 800 in this season. However, with all the stats you have to "sacrifice" by using PvP gear instead of PvE gear, many players go into arenas with tier 8 and clean house by bursting down the other teams with no problem. With this resilience change, Blizzard doesn't have to worry so much about itemizing resilience to take less of an item's allocated stats. Players will see much higher returns from resilience much earlier on, and resilience will become much more valuable in arenas, to the point of trumping every other stat. Expect price hikes on resilience gems! Another implication of this is higher survivability overall. Its a subtle nerf to RMP (rogue/mage/priest) in 3v3 as well as as cleave teams (teams that focus on damage rather than survivability). RMP has dominated the 3v3 bracket for quite awhile now and its hardest matchup has been defensive teams with good survivability. The viability of cleave and RMP teams is going to tank, and it its viability is always going to fluctuate proportionally to the survivability vs. damage trade-off. The second huge change to arenas is the change to the 2v2 bracket. The new tier of gladiator gear will require ratings in either 3v3 or 5v5, not 2v2. Your 2v2 rating can still be used to purchase furious gladiator stuff going into season 7, but if you can break 1500, you are going to need a 3v3 or 5v5 to get the new gear. Casual arena players who can't break 1500 won't care, but 2200+ players that have all of the furious gladiator gear already probably won't bother too much with 2v2. For those players or those who can play 3v3 or 5v5 as well as 2v2, the only reason to 2v2 is if their 3v3 and 5v5 can't net them things like the Gladiator title and Frost Wyrm. With less serious competition in the 2v2 bracket, I predict that 2v2 ratings will be easier to get in season 7, and arenas will continue to be more accessible. Blizzard has been trying very hard to push 3v3 and 5v5 since everyone is so concerned with 2v2, such as with the 3v3 and 5v5 rating buffs. Its difficult enough to balance classes to work in both PvP and PvE, let alone battlegrounds, 2v2, and the larger arena teams. This officially gives them an alibi to not have to balance 2v2 as carefully and make some sacrifices to 2v2 balance in order to ensure that the top tier of players playing in 3v3 and 5v5 have the best experience possible. The maps have also gotten some tweaks. The two new arenas in Wrath have been considered to be terrible, gimmicky, buggy, and random by the majority of the player base. They are even disabled for some tournament play. Dalaran sewers is getting a little bit of love. Its getting 25% bigger and the LoSing (line of sight-ing) on the crates is being adjusted. Mounts are also now usable in this arena. This gives this map more room to breathe and a better mechanic for LoSing instead of those tiny crates that are too close to the edge. Ruins of Lordaeron has had some terrain issues fixed with the tomb in the middle, and a couple of gravestones have been added for LoSing, while the starting alcoves have been removed (I wonder where players start after this change...). Finally, lets not forget the profession changes. Alchemy has a whole new mechanic and all the professions are getting buffed. Is this the best patch for arenas yet, or could you care less?

Click to read more ...

Arena Season 6 Breakdown

murlocPatch 3.1 introduced arena season 6. While PvP will likely get a large makeover in 3.2 and the number of arena players is at an all-time low, it isn't difficult to get some good PvP gear to jump into the fray if you are so inclined. The most successful PvP outlets are Lake Wintergrasp and the five battlegrounds, which award large amounts of honor. Players can also now convert arena points to honor by purchasing Commendation of Bravery for 100 pvp-arenapoints-icon (arena points, or AP), awarding 2,000 honor (and allowing you to get a head start in honor between seasons). Any team that plays 10 games a week gets arena points regardless of their rating. For teams below 1500, a 2v2 team will get 261 AP, a 3v3 will get 303 AP, and a 5v5 will get 344 AP. If you are just going for honor rewards, that is the equivalent of 5220, 6060, or 6880 honor respectively. That's a lot of honor for just playing 10 games! Below is the complete list of rewards from honor and arena and their cost. We earlier speculated about this list; this one is the correct and complete one for 3.0.8 and presumably the rest of season 6 and 3.1. Arena required denotes Arena Points, Honor designates Honor Points, Archavon/Emalon designates that those pieces drop from them, and Option Two lists a second exchange rate for some items. Rating is required only if bought with arena/honor/badges. This list does not include gear bought with badges. Later, we will look at the PvP gear available from Wintergrasp.

Item Honor Required Rating Required Arena Required pvp-arenapoints-icon Archavon Normal Archavon Heroic Emalon Normal Emalon Heroic Option Two: Honor Option Two: Arena
Deadly Gladiator’s Wrists 31600 0 0 Yes
Hateful Gladiator’s Gloves 31600 0 0 Yes 7200 200
Hateful Gladiator’s Shoulders 31600 0 0 9600 275
Deadly Gladiator’s Necklace 38000 0 0 Yes
Deadly Gladiator’s Cloak 38000 0 0 Yes
Deadly Gladiator’s Ring 38000 0 0 Yes
Deadly Gladiator’s Belt 49600 0 0 Yes
Deadly Gladiator’s Boots 49600 0 0 Yes
Deadly Gladiator’s Battlemaster Trinket* 49600 0 0
Hateful Gladiator’s Legs 49600 0 0 Yes 12000 350
Hateful Gladiator’s Tunic 49600 0 0 Yes 12000 350
Hateful Gladiator’s Helm 49600 0 0 12000 350
Deadly Gladiator’s Idol/Libram/etc** 6400 1250 350
Deadly Gladiator’s Gloves 7200 1300 400 Yes
Deadly Gladiator’s Legs 12000 1350 700 Yes
Deadly Gladiator’s Tunic 12000 1400 700 Yes
Furious Gladiator’s Wrists 39400 1400 0 Yes
Deadly Gladiator’s Helm 12000 1450 700
Furious Gladiator’s Belt 62000 1450 0 Yes
Deadly Gladiator’s Shoulders 9600 1500 550
Furious Gladiator’s Boots 62000 1500 0 Yes
Furious Gladiator’s Necklace 47400 1550 0 Yes
Furious Gladiator’s Gloves 0 1600 1300 Yes
Furious Gladiator’s Rings 47400 1650 0 Yes
Furious Gladiator’s Legs 0 1700 2150 Yes
Furious Gladiator’s Tunic 0 1750 2150
Furious Gladiator’s Trinket 62000 1800 0
Furious Gladiator’s Offhand 0 1850 1100
Furious Gladiator’s One-hand Weapons (tier 1)** 35000 1850 1200
Furious Gladiator’s Two-hand/Range Weapons (tier 1)** 50000 1850 1400
Furious Gladiator’s Helm 0 1900 2150
Furious Gladiator’s Thrown/Wand/Idol/etc 0 1950 1150
Furious Gladiator’s Shield 0 1950 1950
Furious Gladiator’s Cloak 47400 2000 0 Yes
Furious Gladiator’s Shoulders 0 2050 1750
Furious Gladiator’s Tabard 0 2300 500
Furious Gladiator’s One-hand Weapons (tier 2)*** 35000 2350 3000
Furious Gladiator’s Two-hand/Range Weapons (tier 2)*** 50000 2350 4250
*designates iLevel 213 items from this list **designates iLevel 232 weapons from this list ***designates iLevel 239 weapons from this list What PvP rewards are you picking up these season? What image should I use for PvP articles; I'm as tired of Murkimus as you are. Make or link one in the comments and maybe you'll see it on the next post!

Click to read more ...

PvP and PvE Armor in 3.1 - Hunter, Shaman, Warrior

Earlier we took a look at some the gear design philosophy of Blizzard and saw some armor that was introduced in 3.0 and that will be added in 3.1. We looked at the "Lost Vanquishers" (sans Druid): Rogue, Death Knight, and Mage. Today we are going to check out what the "Lost Protectors" have: Hunter, Shaman, and Warrior. Thanks to MMO-Champion for the screenshots of Ulduar gear and Season 6. More consistent and high resolution imagery will be added once patch 3.1 hits the live realms. Scroll down to see the sets and click the images for larger views. The first three Gladiator's sets of Wrath seem to be just recolorings, but they do seem to be getting more fancy with season 6's Furious Gladiator's sets. Of these three classes, I think hunters have the best looking PvP gear. The green scales on the Furious Gladiator's set look pretty cool. Shaman's shoulders in PvE have always been cool. Some people despised the dungeon set 1 shaman shoulders, but I loved them. When Blizzard had finally added skins in for the end game items so that they looked cooler than twill, it became a great symbol of progress for me. Now, the shaman shoulders are just ridiculously cool. The glowing orbs and meteorites chained to the armor are far more epic than any other shoulders. Hunter and warrior armor is honestly boring to me. It doesn't have as much flair as it should. What do you guys think? Are shaman's shoulders over the top or just epic and which class looks best? Hunter PvP PvE Shaman PvP PvE Warrior PvP PvE

Click to read more ...

Season 5, Arena Tournament Phase 3 Winding Down

Ah, the smells of spring. The snow has melted, the sun is shining, and there is a new content patch on the horizon. And its a doozy. Most serious PvE players have content to a satisfactory farm status. Most PvP players have all the gear they are capable of getting this season. Players have found distractions like achievements or the arena tournament, but there is little sense of progression for most players who have been level 80 for months. We have received confirmation from Bornakk that Arena season 5 will end very soon, as early as April 14.The Deadly Gladiator's titles and frostwyrms will be handed out, and patch 3.1 will be launched nearly simultaneously, and its even implied that season 5 will end only after patch 3.1 hits. Could this mean that patch 3.1 will hit as early as next Tuesday? Its likely. In the meantime, be sure to spend any arena points you have left over. All arena points will be set to zero once season 6 starts ends and all teams will be disbanded. Honor will remain intact. In fact, I suggest you save up the current maximum of 75,000 honor to start buying any deadly gladiator's pieces that you may need. Matchmaking ratings (MMRs) will be preserved, so when you start up your new teams next season, you will quickly progress to a rating that reflects your skill and likely your current ranking. In other news, the Arena Tournament is moving past phase 3 on April 7th. This is the cut-off for players to play their 200 games to get their armored murloc pet (which we have been using as a thumbnail for every PvP post) and try to get in the top 1,000 teams to advance for cash prizes. I personally missed the boat and threw away $20 on this deal. Have any of our readers secured their murloc or even a spot in phase 4?

Click to read more ...

A Non-PvPer's Dabble In The Arena Tourney

At first, I didn't give it much thought when a WoW acquaintance asked me to join his 3v3 arena team for the tournament. "Sure," I said. "Sounds like fun." Actually, I didn't think it was a serious request. I mean, really - he was asking me, of all people? I'm still working to ding level 80 for the first time, and haven't ventured much into the realm of PvP. Back in the pre-BC days when my main was a warrior, I played a bit of Battlegrounds in Warsong Gulch. Even then, I never dared walk into an arena. And since I switched to my rogue, I've been focused more on leveling and only try out a battleground here and there when bored. So it seemed like an odd request. But the idea grew on me. I kept thinking about how fun it would be to play a super-beefed-up version of my rogue. A nice change of pace, I thought. And it turned out the guy was both serious and persistent in asking me to join. I explained my lack of experience, and he didn't seem to mind. So I caved. I paid my $20 fee. Rolled Pixiestixy. Signed the team charter. Decided on a 41/5/25 mutilate spec. Set up my action bars. And spent a couple hours figuring out the best gear, enchants and gems to use. All I needed was confirmation that the team had been formed so we could start playing toward 200 matches (and a glorious, golden-armored pet murloc) before the April 6 deadline to qualify for the next round. So I waited. And waited. Played around with some macros. Admired my glowing-red berserking Deadly Gladiator's Shankers. Waited some more. A couple days later, I got an e-mail. My friend decided to play with a couple of his other (and, as it were, more experienced) friends, instead. I sighed in exasperation. I saw it coming, but had been hoping that wasn't the case. So I started with the obligatory search for a PuG. It seemed no one wanted a PvP noobie in their group. I don't blame them - most people who sign up probably have at least some clue what they are doing. I got no responses, not even to "BElf rogue LF a good time." I started asking RL friends (I had my husband convinced at one point, but we still needed a third). I saw several PuG requests from people saying they would just play 200 matches and lose each one to get the murloc. Pet collectors, I guess. But, somehow, that feels like cheating to me. If I'm going to do this, I oughta at least try, even if those attempts are futile. So I made a final effort to PuG it before the extended deadline to register last Friday. And finally, found a couple of takers. Myself, an affliction warlock (who also said he was no good at PvP) and a hybrid holy/ret paladin (who wanted to make top 1,000 teams to earn the Vanquisher title, but said he'd stick with us even if we lost). We became The Misfits. The first few matches were mayhem. I had absolutely no experience to back up everything I've read about PvP. And let me tell you, the experience is much different. It's way harder to keep track of everything going on than I had expected. We only played 6 matches the first night, with an even 3-3 record, and set a time to play again Saturday. Another 12 games in Saturday, and we had been getting worked. Despite me starting to get a better feel for the hectic arenas, our record was 6-12. Our paladin kept going AFK between matches. And then, the dreaded message. Pally "has left The Misfits." Teamless, again. I'm taking a break to work off the annoyance, then perhaps back to PuG-ing. What have I gotten myself into? So who all's in the tournament? What have your experiences been so far? How should us who are new to PvP find a group willing to stick it out through the 200 matches? And is there still enough time to squeeze in 200 matches before the 6th?

Click to read more ...

Looking For 2v2 Arena Teams

Arena QueueSo far, Project Lore has mainly been about PvE content in the World of Warcraft. Now, we want to expand into showing much more PvP content, but we need your help to do so. What we are looking for are people with the following:

  • 2000+ rated arena team. Any comp, any bracket, horde or alliance.
  • Ability to record a verbal postmortem analysis of arena matches.
  • A computer with fast, reliable internet access.
  • Software and ability to record in-game video, record voice chat, record external audio, and compile them together into a coherent video.
  • Eligibility to work, wherever you're from
To apply, send an email to editor@projectlore.com including the following
  • A subject line including "Project Lore Arena Team" and your full name
  • Your city and state
  • Contact info including email address, instant message, and phone number.
  • Link to your armory and your team member's armory pages.
  • Written description of your team's comp along with its strengths and weaknesses. Also, include what comps are most difficult for your team to deal with and why, and how you deal with them.
We look forward to hearing from all of you out there!

Click to read more ...

Patch v3.0.8 - What A (Hilarious) Mess

IRON-E FTW!
Fing classic.

Patch v3.0.8 had many of us at ProjectLore a bit excited. Heck, you could get away with calling us downright ecstatic at all the changes the first Wrath of the Lich King patch would bring. We all all had our owns reasons for the anticipation, new achievements, cheaper enchants, one-shot mining, knowing that Dorkins will never stop complaining, it was all there. Blizzard finally dropped the patch on us this Tuesday, but not all was well in the lands of Azeroth. Actually, the whole ordeal has been quite a clusterfrak.

The first major bug to rear its ugly, beady-eyed head was a Death Knight related bug. The non-gameplay issue basically nullified one of the “features” being added by v3.0.8. For many, the ability to make Death Knights on any realm, so long as you had a level 55 character somewhere, was unavailable. Not a big deal, and it didn't affect a majority of the players directly. However, the hotfix forced a series of rolling restarts, the first of many to come.

The next two issues were huge, game changing problems that brought major features of WoW to its knees. A bit more troublesome than some lag and server restarts for sure. Lake Wintergrasp, a highly touted feature for Wrath's release, had a moth in it so bad that it crashed servers or at least Northrend (depending on  reports). I was indirectly informed that Wintergrasp's issue had something to do with zone population. According to the informer, the zone was not stress tested heavily enough on the PTR.  This allowed the bug to sneak into the live code and wreak havoc.

The next major $#*() is far more upsetting than Lake Wintergrasp being disabled. Blizzard silently modified the way Arena matching and rating was calculated in the patch with disastrous results. The modifications allowed teams to shoot up to 2000+ ranking in no time flat. This was caused by the fact that a losing team did not see a reduction in Arena points. Following the Wintergrasp debacle, Blizzard pulled the plug on Arenas as they attempted to correct the bug.

What's worse (to some) is that the developers decided that everything gained during this time frame was “illegitimate.” Do to their stance, the company reset team and personal ratings to pre-weekly maintenance levels, removed all awarded gems, points and enchantments. I for one agree with them on this entirely, but it still sucks when people waste their time.  Kalgan also has a post up that goes into more detail on the rollback.

Hopefully we can have an uneventful weekend after this morning's emergency maintenance “to resolve current In-Game issues,” but at this point who knows. I guess I may have been lucky as none of these bugs really bothered me. I have avoided Wrath PvP so far, as I am still working on my gear.  On my server the Alliance was stuck with the Wintergrasp buff. So that was cool. In fact, my buddy who plays the game for the Arena actually ran some rare instances!

Oh geez, I almost forgot this non-patch related dozy. Despite my best efforts to warn them about the pitfalls of ads on their official forums, Blizzard got a little greedy and did it anyways. As the screenshot shows, an unapproved group of ads slipped through their filtering process. Someone over at Microsoft (who owns the ad provider) is getting canned. At least the banner managed to stay on topic!

Tell me Bastosa, was this the mess you were “so anxious” about?

Click to read more ...

SK-Gaming PvE & PvP Split - Does It Matter?

SK Gaming Logo - Since 1997SK-Gaming announced yesterday that the guild is splitting up.  No, no, the guild isn't dieing by any means but splitting into two distinct guilds, a PvE and PvP guild.  First, let me hit you guys with some details. The organization actually started way back in 1997 with the Quake franchise.  Later, the team transitioned to Counterstrike, where they received most of their fame, and has lived on in all things competitive gaming since.  The company runs various teams for numerous games including Counterstrike, Warcraft III, and World of Warcraft.  SK-Gaming has been a part of World of Warcraft for only a few months, since they teamed up with Curse shortly before the launch of Sunwell Plateau.  So, now you know some background on the team. The break-up is more than name only.  There will not be a SK-Gaming PvP guild and PvE guild.  Instead the teams will be completely separate, as the SK-Gaming brand wants to focus solely on e-Sports titles, of which they consider WoW's Arena ladder to be one of them. The decision speaks a lot for Blizzard's e-Sports hopes and the ability to manage two vastly diverse playing styles.  It should be pretty apparent that WoW is now an accepted e-Sports franchise.  I mean with millions of dollars in prize money being offered by various tournaments, how could you disagree?  It also should show just how drastically different the gear, playstyles, management and mindset need to be for players to be that hardcore in both aspects of WoW. For their part, the Curse/SK-Gaming PvE guild was the most dominate in Sunwell, with a combined five world first kills including Kil'jaeden.  So it isn't like the team wasn't working out.  They likely just did not feel comfortable surrounded by all the e-Sports guys, as it was reportedly their decision to leave.  There is also the issue with content generation.  How is a sponsored company like SK-Gaming supposed to keep people coming back after the newest PvE content is cleared?  There are things  they could do like training videos (we have that covered) or joke raiding videos, but that may not keep their members happy.  Perhaps that is why they have reformed under the new banner of “Put Your Name Here” and continue on with their previous benefactors, Curse Gaming and World of Raids. What does this mean for PvE?  Probably nothing.  Guilds, including the "splinter" PvE guild, will still race for world first kills, content will get cleared and then another dull period will ensue.  Same old, same old.  Life will go on, but as recocered hardcore raider, the changes interest me nonetheless.

Click to read more ...

Patch 3.0.2 Going To Be Big - Downloading Begins Soon

Patch 3.0.2 Is Coming Sooner Than ExpectedOh sweet jumping Jesus.  Patch 3.0.2 is apparently creeping up on us sooner than I expected.  Blizzard Poster Zarhym announces that the bridging patch is going to be a large one.  Not that we expected anything less, considering the size of the pre-TBC “Before the Storm” patch.  I already touched on some changes that were announced when the patch was first revealed but the news of the impending download calls for an update. For starters, Zarhym warns us that this patch will be big.  So big that the flying skull wants all users to activate their Background Downloader to prepare to download the data that has been finalized.  It is also mentioned that the downloader should be downloading faster in general now.  Seems that they tweaked their torrent system a bit. The process should be enabled shortly. Even though we received the warning, Blizzard has still not added any patch notes to their site.  It's likely we will see some patch notes this week to elaborate on all the known changes. We also have some anecdotal evidence to hint at how soon the patch may be coming.  First off, the PTR forums have been wiped, which usually occurs before a patch heads to them.  I should mention that much of the new stuff has been tested on the beta realms extensively, meaning a PTR session could theoretically be skipped.  Secondly, the Launcher is now displaying a Wrath of the Lich King splashscreen.  Nothing groundbreaking or concrete, but evidence nonetheless. Here is some of the stuff we already know is coming with the new patch:

Get to work on those bear mounts guys.  I will be content with waiting for a Polar Bear though.

Click to read more ...

Girl Got Game

You'll never guess who we found in the studio one day at the end of shooting. That's right, our own Alexis Knapp. A lot of you guys have been saying that she can't play. Well, we hope this puts some of that speculation to rest. (And yeah, we did blur out a couple screens for the sake of her privacy.)

Click to read more ...