Entries in ptr (44)
Ulduar Achievements, New Turtle Mount, More on PTR
Whether or not you find it productive to spend time on the Public Test Realm, it is usually pretty interesting to at least hear about what Blizzard has in store for the future of World of Warcraft. MMO-Champion once again delivers on that front by looking at the latest build of Patch 3.1 on the PTR. With their all-seeing eyes, they've discovered some significant (and not so significant) class and profession changes, new mounts including a turtle, and a plethora of Ulduar Achievements. While the list of class changes is somewhat short, there are some very interesting ones. Paladins have had a few talents rearranged, Death Knights have a slew of changes, and other classes get some minor tweaks, but the the most interesting to me are for Shamans, especially elemental ones which are mostly aimed at PvP. Check them all out on MMO-Champion. The new mounts mentioned sound fun, but I mostly just want the turtle:
- Blue Skeletal Warhorse - Summons and dismisses a rideable Blue Skeletal Warhorse. This is a very fast mount.
- White Kodo - Summons and dismisses a rideable White Kodo.
- Venomhide Ravasaur - Summons and dismisses a rideable Venomhide Ravasaur. This is a very fast mount.
- Coralshell Turtle - Summons and dismisses a rideable Coralshell Turtle. This is a very fast mount, both on land and in water.
- The Siege of Ulduar (Defeat the bosses of The Siege area of Ulduar on Normal Difficulty.)
- The Antechamber of Ulduar (Defeat the bosses of The Antechamber area of Ulduar on Normal Difficulty.)
- The Keepers of Ulduar (Defeat the Keeper bosses of Ulduar on Normal Difficulty.)
- The Descent into Madness (Defeat the bosses of The Descent into Madness area of Ulduar on Normal Difficulty.)
- The Secrets of Ulduar (Defeat every boss in Ulduar on Normal Difficulty.)
- Unbroken (Defeat Flame Leviathan on the first try without anyone repairing their vehicle on Normal Difficulty.)
- Three Car Garage (Defeat Flame Leviathan while in each of the following vehicles on Normal Difficulty.)
- Take Out Those Turrets (Destroy a Flame Leviathan Defense Turret on Normal Difficulty.)
- Shutout (Defeat Flame Leviathan without causing a System Shutdown on Normal Difficulty.)
- Orbital Bombardment (Defeat Flame Leviathan with 1 Orbital Defense System active on Normal Difficulty.)
- Orbital Devastation (Defeat Flame Leviathan with 2 Orbital Defense Systems active on Normal Difficulty.)
- Nuked from Orbit (Defeat Flame Leviathan with 3 Orbital Defense Systems active on Normal Difficulty.)
- Orbit-uary (Defeat Flame Leviathan with 4 Orbital Defense Systems active on Normal Difficulty.)
- A Quick Shave (Defeat Razorscale without allowing her to fly into the air more than once on Normal Difficulty.)
- Minimal Casualties (Defeat Razorscale without any friendly NPCs dying during the fight on Normal Difficulty.)
- Iron Dwarf, Medium Rare (Defeat 1000 Iron Dwarves with Razorscale's Flame Breath within 2 seconds on Normal Difficulty.)
- Shattered (Defeat Ignis the Furnace Master while shattering 77 Iron Constructs within 5 seconds on Normal Difficulty.)
- Hot Pocket (Survive being thrown into Ignis the Furnace Master's crucible on Normal Difficulty.)
- Stokin' the Furnace (Defeat Ignis the Furnace Master in 2 seconds on Normal Difficulty.)
- Nerf Engineering (Defeat XT-002 Deconstructor without him recovering any health from XS-013 Scrapbots on Normal Difficulty.)
- Nerf Scrapbots (Defeat 1000 XS-013 Scrapbots within 12 seconds using XE-321 Boombots on Normal Difficulty.)
- Nerf Dark Bombs (Defeat XT-002 Deconstructor without any raid member dying from a Dark Bomb on Normal Difficulty.)
- Must Deconstruct Faster (Defeat XT-002 Deconstructor in 20.5 seconds on Normal Difficulty.)
- Heartbreaker (Defeat XT-002 Deconstructor after destroying his heart on Normal Difficulty.)
- I Choose You, Runemaster Molgeim (Defeat the Iron Council with Runemaster Molgeim as the last member alive on Normal Difficulty.)
- I Choose You, Stormcaller Brundir (Defeat the Iron Council with Stormcaller Brundir as the last member alive on Normal Difficulty.)
- I Choose You, Steelbreaker (Defeat the Iron Council with Steelbreaker as the last member alive on Normal Difficulty.)
- But I'm on Your Side (Defeat the Iron Council while under the effect of a Steel Boot Flask on Normal Difficulty.)
- Can't Do That While Stunned (Defeat the Iron Council without allowing Stormcaller Brundir to cast Chain Lightning or Lightning Whirl on Normal Difficulty.)
- Overload Overlord (Defeat the Iron Council without any raid member being struck by Overload on Normal Difficulty.)
- With Open Arms (Defeat Kologarn without destroying either of his arms on Normal Difficulty.)
- Disarmed (Destroy both of Kologarn's arms within 12 seconds and then defeat Kologarn on Normal Difficulty.)
- If Looks Could Kill (Defeat Kologarn without any raid member being hit by Focused Eye Beams on Normal Difficulty.)
- Rubble and Roll (Defeat Kologarn with 6000 Rubble creatures alive on Normal Difficulty.)
- Cheese the Freeze (Defeat Hodir without any raid member being hit by Flash Freeze on Normal Difficulty.)
- I Have the Coolest Friends (Defeat Hodir without any friendly NPC dying on Normal Difficulty.)
- Getting Cold in Here (Defeat Hodir without any raid member having more than 3 stacks of Biting Cold on Normal Difficulty.)
- Staying Buffed All Winter (Possess the effects of Toasty Fire, Storm Power and Starlight at the same time on Normal Difficulty.)
- Don't Stand in the Lightning (Defeat Thorim without being affected by Lightning Charge on Normal Difficulty.)
- I'll Take You All On (Defeat Thorim, the Ancient Rune Giant and the Rune Colossus on Normal Difficulty.)
- Who Needs Bloodlust? (Defeat Thorim while under the effect of Aura of Celerity on Normal Difficulty.)
- Siffed (Force Thorim to enter the arena and defeat him while Sif is present on Normal Difficulty.)
- Lumberjacked (Defeat Elder Brightleaf, Elder Ironbranch and Elder Stonebark within 2 seconds of each other on Normal Difficulty.)
- Con-speed-atory (Defeat Freya within 2 minutes of engaging a creature in the Conservatory of Life on Normal Difficulty.)
- Deforestation (Defeat 2 Ancient Water Spirits, 2 Storm Lashers and 2 Snaplashers within 120 seconds on Normal Difficulty.)
- Getting Back to Nature (Defeat Freya while she is affected by Attuned to Nature on Normal Difficulty.)
- Mind the Mines (Defeat Mimiron without anyone in the raid triggering a Proximity Mine on Normal Difficulty.)
- Strike Out (Defeat Mimiron without anyone in the raid being hit by a Rocket Strike on Normal Difficulty.)
- A-bomb-inable (Defeat Mimiron without anyone in the raid being hit by a Bomb Bot on Normal Difficulty.)
- Set Up Us the Bomb (Complete the following Mimiron achievements on Normal Difficulty.)
- I'll Form the Head! (Force Mimiron to combine the parts of his greatest creation within 20 minutes on Normal Difficulty.)
- Shadowdodger (Defeat General Vezax without any raid member being hit by Shadow Crash on Normal Difficulty.)
- I Love the Smell of Saronite in the Morning (Defeat General Vezax without being affected by Saronite Vapors on Normal Difficulty.)
- Never Stand Near the Faceless Dude (Defeat General Vezax without allowing him to regain health from Mark of the Faceless on Normal Difficulty.)
- Crazy Cat Lady (Defeat Auriaya while doing something cool on Normal Difficulty.)
- Supermassive (Defeat Algalon the Observer while destroying 4 Black Holes within 10 seconds on Normal Difficulty.)
- Observed (Defeat Algalon the Observer on Normal Difficulty.)
- He Feeds On Your Tears (Defeat Algalon the Observer without any raid member dying on Normal Difficulty.)
- She's Not Bad for an Old God (/Kiss Sara in Ulduar on Normal Difficulty.)
- Drive Me Crazy (Defeat Yogg-Saron without any raid member going insane on Normal Difficulty.)
- He's Not Getting Any Older (Defeat Yogg-Saron within 22 minutes on Normal Difficulty.)
- They're Coming Out of the Walls (Defeat 200 Guardians of Yogg-Saron within 12 seconds on Normal Difficulty.)
- In His House He Waits Dreaming (Experience all 5 visions of Yogg-Saron's mind on Normal Difficulty.)
- The Undying, Part Two (Within one raid lockout period, defeat every boss in Ulduar on Normal Difficulty without allowing any raid member to die during any of the boss encounters.)
Is the PTR Worth Your Time?
There has been tons of talk about 3.1, Ulduar, and the public test realms lately. So for the first time ever I have transferred my character over the PTR to look around. While I know that test realms are intended to, well, test the upcoming content, we all know that is not people's primarily motivation for going over there. The reason many players go is to get a leg up on the competition when it comes to raiding, research new abilities, and make sure they know exactly what changes they are going to make to their character when the patch hits the live realms. I have enjoyed being able to see the dual spec mechanic in person, am liking the built in outfitter functionality, and being the first to see things like the Argent Tournament has certainly been interesting. One thing I noticed is that there are certain people who seem to spend A LOT of time on the PTR. I have never been able to relate to this. Perhaps it's the same reason I have never been super excited about being a beta tester. For me there is a feeling that the time you spend is all for not. There is a certain impending doom knowing that as soon as Blizzard decides that their testing is finished everything will go away in the blink of an eye. So what is the point in investing the time? Any gear that drops from those Ulduar bosses is not yours to keep, any money you make from crafting new profession recipes is as good as gone, and any achievements you earn won't mean much when the server is cleared. Of course, the very hardcore raiding guilds are busy mastering boss strats so that they can knock out the world firsts, and there may be a few generous souls who want to help report every bug they see, but for the rest of you - what is the motivation? Isn't your time better spent on something you can keep (virtually)? I applaud you who are there to help Blizzard work out bugs, but for the rest of you, are you having fun?
BigRedKitty: New Spirit Beast Found on PTR! (video)
When a hunter happens upon a Spirit Beast in Sholazar Basin, the reaction is usually sublime and controlled; decorum is maintained at all times. Like this: "WWAAAAAAAHHHH IT'S MY SPIRIT BEEEEEEEEAST!!!" And then they gather their composure... and spittle-shriek again. Of course, this usually only happens once in a hunter's life as the Spirit Beast in Sholazar Basin is extremely elusive. Well guess what we did today: "WWAAAAAAAHHHH IT'S MY NEW SPIRIT BEEEEEEEEAST!!!" Blizzard has come through with a little-mentioned rumor, that a new Spirit Beast would be introduced. Now, in the latest version of the PTR, this rumor is a reality. Gondria has arrived.
BigRedKitty: PTR Dual Spec Video
Quest Helper Functionality On PTR
Blizzard Entertainment is well known for tapping their addon community for ideas. They have implemented pieces of CT_RaidAssist, Omen Threat Meter, Deadly Boss Mods, SCT (Scrolling Combat Text), the various mods that allow chat customization and even the third party application of Ventrilo. If changes to the mob tooltips on the PTR are anything to go by, the latest mod that the User Interface team has borrowed from is QuestHelper. Quest information, which quest the target mob applies to and how many are needed, will now be displayed on applicable tooltips. The discovery of this change has already sparked off a bit of controversy - as will any change when dealing with such a large community. Which side of the camp do you fall on? Do you feel that this addition to the standard UI is dumbing down the game further? Or, is the modification a common sense, time saving change? Is your immersion ruined? I'll admit that I use Quest Helper to its fullest potential. The mod enables me to get the most out of my playtime, which can be limited windows depending on that thing called life. But I will agree that it is almost cheating, with its pinpoint mob locations and all. At the same time, I always read the quest text for the story, even if the more important information - mob location hints - becomes redundant. I believe that Blizzard found a perfect middle ground by implementing just one of Quest Helper's many features. Players still have to do the hard work of finding a mob's location (for the love of god, read the quest text three times before you ask in General chat) before the tweak offers any benefit. In its current implementation, I can't see how it could be "dumbing down" the game. Is going to your quest log, jumping to the associated quest and reading the summary at the bottom difficult? Not by any means. When the changes go so far as to put a giant X on your map and say "You need to kill the mobs right here!" then the opposing camp can complain their heads off. Till that time, it's just a friendly time saver to me. Other games - notably Warhammer Online and their Tome of Knowledge - actually have Quest Helper-type functionality built into their basic UI. WAR's implementation was heralded as one of the title's key features. Heck, people went so far as to consider it innovative! It seems that just because WoW didn't launch with it, adding it now would sully the "hardcore" memory. Would it really be that horrible?
Patch 3.1 Gear Extravaganza
Project Lore has been hitting Patch 3.1 pretty hard this week. It all started on Tuesday when the servers went down for general maintenance. This allowed Blizzard to pop v3.1 onto the PTR and post the official patch notes. As the week has rolled past, various bloggers have plugged their thoughts on the big picture, small but exciting details and incremental changes. Today we will give you hard information on the ninja implementation of the Argent Tournament and a first look at some of the upcoming gear. We didn't get many details when the Argent Tournament was announced on Tuesday. Basically, all we knew was that it would be organized by the Argent Crusade, and would open up new daily quests with a collection of rewards from gear to mounts. After much poking and prodding by the community, Blizzard Poster Zarhym laid the groundwork for the tourney .
- The Argent Tournament is a permanent event . It will not disappear like the Naxxramas/Wrath Invasion or end upon completion like the Gates of Ahn'Qiraj.
- Players will begin working with the Crusade to construct a massive, instanced, none PvP-based, coliseum. It'll be added in a later patch indefinitely - think Isle of Quel'Danas mechanic.
- The event is currently in Icecrown, but Blizzard is still working on the content. So it may not be relegated to a single zone.
- The tournament itself will launch with Patch v3.1. Additional content will be forthcoming in subsequent patches.
- Blizzard has given a reason for such a tournament when a war against the scourge is progressing. The Crusade believes that their competition will breed the best warriors and filter out those who can lead. Coupled with that, it unites all contenders behind a single banner and purpose.
Dual Spec: No Reagent, No Cooldown, Requires Level 40
The World of Warcraft forums have been buzzing with activity ever since Patch 3.1 hit the PTR. With a key detail of Dual specs just coming out, there are bound to be complaints of the 1000g cost being too high or too low, but one thread in particular prompted Zarhym to reveal a couple of other new details that have changed since some of the initial information about Dual Spec came out. First, Dual Spec will require level 40, which will please many of those who were upset that it was initially planned to only be available to max level characters. This still may not sit well with those of you who have lower characters, but it seems like a nice middle ground to allow leveling characters to switch between a group spec and a soloing spec easily. Second, there will be no reagent cost to change specs and will be castable whenever a player wants as long as they are out of combat and not in an arena or battleground. This means that not only are scribes not going to make money on the new feature, but players won't need a group to change their spec if they aren't in a major city. From Zarhym:
You literally just click a button, and after a 5 second cast, your specializations, glyphs, and action bars swap. You must be out of combat, and it still cannot be used in battlegrounds or arenas. There is currently no cooldown on the ability to swap specializations though.This makes me even more excited for the feature. Changing specs will be like mounting up. Anyone worried that the lack of a cooldown may be a problem?
3.1 PTR Unveils Legendary Mace, New Rings, and More
MMO-Champion has been bringing the thunder this morning with tons of news that has been cascading out of the public test realm. With a build of patch 3.1 live on the PTR, players have been given the first full look at an almost overwhelming number of changes and additions to the World of Warcraft. Big, drool-worthy news for Paladins, Priests, Druids, and Shaman is that a legendary One Handed Mace looks like it will be making its way to those classes' hands eventually. The classes mentioned will have the ability to collect 40 Fragments of Val'anyr and combine them, creating Shattered Fragments of Val'anyr, which begins a quest, eventually rewarding Val'anyr, Gavel of the Ancient Kings. Here's to hoping there's a version which certain enhancement shaman might be able to use. Players have also discovered that inscribed versions of the Kirin Tor rings (the ones that cost 8000g and teleport you to Dalaran) are available for an additional 1000g. These rings will be item level 213 and require the original ring to purchase. Finally, MMO-Champion revealed that new mounts and pets are being added into WoW, including Mimiron's Head, which summons and dismisses a rideable mechanical gnome head! This thing reminds me of Bowser's clown faced aircraft from Super Mario World. A full list of the pets and mounts can be found below. New Pets
- Spring Rabbit - Right Click to summon and dismiss your Spring Rabbit.
- Plump Turkey - Right Click to summon and dismiss your Plump Turkey.
- Teldrassil Sproutling - Right Click to summon and dismiss your Teldrassil Sproutling.
- Tirisfal Batling - Right Click to summon and dismiss your Tirisfal batling.
- Dun Morogh Cub - Right Click to summon and dismiss your Dun Morogh Cub.
- Durotar Scorpion - Right Click to summon and dismiss your Durotar scorpion.
- Alarming Clockbot - Right Click to summon and dismiss your Alarming Clockbot.
- Elwynn Lamb - Right Click to summon and dismiss your Elwynn lamb.
- Mulgore Hatchling - Right Click to summon and dismiss your Mulgore hatchling.
- Ammen Vale Lashling - Right Click to summon and dismiss your Ammen Vale lashling.
- Strand Crawler - Right Click to summon and dismiss your Darkspear Strand crawler.
- Enchanted Broom - Right Click to summon and dismiss your enchanted broom.
- Argent Squire - Right Click to summon and dismiss your Argent Crusade squire.
- Mechanopeep - Right Click to summon and dismiss your Mechanopeep.
- Argent Gruntling - Right Click to summon and dismiss your Argent Crusade gruntling.
- Curious Gorloc Hatchling - Right Click to call or shoo away a Curious Gorloc Hatchling.
- Curious Wolvar Pup - Right Click to call or shoo away a Curious Wolvar Pup.
- Gorloc Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
- Wolvar Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
- Murkimus the Gladiator - Right Click to summon and dismiss Murkimus the Gladiator.
- Sen'jin Fetish - Right Click to summon and dismiss your Sen'jin fetish.
- Aquatic Riding Ray - Summons and dismisses an Aquatic Riding Ray. This is an aquatic mount.
- Swift Stormwind Steed - Summons and dismisses a rideable Swift Stormwind Steed. This is a very fast mount.
- Great Azuremyst Elekk - Summons and dismisses a rideable Great Azuremyst Elekk. This is a very fast mount.
- Swift Darnassian Mistsaber - Summons and dismisses a rideable Swift Darnassian Mistaber. This is a very fast mount.
- Swift Silvermoon Hawkstrider - Summons and dismisses a rideable Swift Silvermoon Hawkstrider. This is a very fast mount.
- Great Mulgore Kodo - Summons and dismisses a rideable Great Mulgore Kodo. This is a very fast mount.
- Turbostrider - Summons and dismisses a rideable Turbostrider. This is a very fast mount.
- Swift Ironforge Ram - Summons and dismisses a rideable Swift Ironforge Ram. This is a very fast mount.
- Swift Sen'jin Raptor - Summons and dismisses a rideable Swift Sen'jin Raptor. This is a very fast mount.
- Forsaken Warhorse - Summons and dismisses a rideable Forsaken Warhorse. This is a very fast mount.
- Swift Orgrimmar Wolf - Summons and dismisses a rideable Swift Orgrimmar Wolf. This is a very fast mount.
Patch 3.1 Hits The PTR
Big news on the content front, Content Patch 3.1 has hit the Public Test Realms and is now ready for testing. This isn't entirely shocking, the PTR Character Copy went live on Friday so it was just a matter of time. Unfortunately, if you didn't get the memo over the weekend then you are out of luck. As of press time, you can no longer get in the Character Copy queue. On the flip side, this is Blizzard, so they could open up additional slots at any moment. Once you manage to get on the queue, half the battle is won. The wait time on the queue has dropped from a few weeks to a few days in the span of hours. Fear not prospective testers of Ulduar, the controversial Dual Spec and all of those class changes, you should be tearing it up in v3.1 by the end of the week. Players quicker on the draw than myself have already logged into the the PTR and given us some early information on the unnamed patch's changes. For starters, the poor toons out there better read up on our collection of gold generating posts. As it stands now, the Dual Spec feature will cost level 80s 1000g to train, which should not be difficult to swing. The big news of the PTR isn't these small kind of details in my opinion. That would be reserved for the discovery of a previously unannounced feature, the Argent Tournament. The new world tournament will open up mounted combat to us and a whole lot more. The super secret Argent Tournament - props to keeping the feature on lockdown this long - will unleash a new set of daily quests for the Argent Crusade, enabling players to score new items, titles, banners, tabards, pets, mounts, all new achievements and more. Being a bit of a lore nut, I find the tournament a creative way to subtly hint to players that the Crusade is extending its reach into Icecrown , while becoming a powerful faction to the rest of the citizens of Azeroth. This will make their move against Arthas more progressive - thus, realistic - than just having them pop-up next to the Citadel en masse. I have never been one to go nuts on the PTR. For starters, I hate spoilers. Past that, I tend to dislike having abilities or features, getting used to them, and then seeing them ripped away from my grasp when the patch goes live. Perhaps SolidSamm will spend more time than normal, but I highly doubt it. Anyone lucky enough to get on the PTR already? Like what you see? Or, are you stuck waiting like most of us? What are your thoughts on the new tournament?
PTR Character Copy Returns, Queue Fills
Taking a gander over at the World of Warcraft Public Test Realm (PTR) site will reveal what many people realized extremely quickly. The PTR Character Copy page is once again live (EU Version Here). What does this mean? Well, Patch 3.1 including certain parts of the new Ulduar raid should be testable soon. We still have no idea when the PTR will actually be available for testing. Some people are speculating as soon as tonight, other have their money on Monday. No official word on an actual time or date has been released, but according to Bornakk, if we have a little patience, we'll see it soon(tm). Unfortunately for many of us, the Character Copy queue filled up in no time flat. It looks like those of us who want to test out some of the new changes or get a sneak peak at Ulduar will have to keep checking back to see if the queue empties out a bit. Right now the average wait time is sitting at 4 days, but hopefully we won't have to wait that long to see the feature re-opened. Last time the PTR Character Copy feature was available, copied characters ended up being deleted and Character Copy was disabled. That was shortly after some of the new 3.1 class changes were announced. Still, if you manage to get a character copied, I'd say it's worth taking your chances.