Entries in wow (29)
WoW Life Lesson #16 - Don't Hate The Player Or The Game
So... How you been liking Noblegarden and Children's Week? Is it putting you over the edge? Making you crazy? Racing around for eggs then doing PvP /beggin for people to play nice? It's a bit insane really. So much to do in a short time all for the opportunity to get a Violet Proto-drake. Of course I'm right on track for it too, with each world event done up until now and only two more to complete, but it has had it's cost. You see I do my best to play as fair as possible given the constraints of the game, but I will admit Noblegarden got the better of me. In fact I'm not sure I acted as noble as my new title implies. Near Ironforge, in the small little town of Kharanos, I camped a few egg spawn locations for about an hour or two one evening a few days after Noblegarden began. I was furiously clicking on spawn points as two or three other people were clicking on the exact same points. They began to get upset with me after my clicking was too fast for them, saying I was playing unfair and that those spawn points were somehow theirs. I just turned off my chat channel as kept clickin. Eventually I got all my loot, but the whole thing got me wondering... I could see how those other people might become upset. The set up of the event is such that this sort of competition was certainly to ensue as some players became more despirate. Truth is I was there at those very coordinates as the server clock struck 12:01 AM and I clicked for two hours on those spawn points, two full days before the little exchange those people thought they were having with me, so I suppose there could be an argument made that they were my spots to begin with since I truly found them first, but that's not the point. I am sure there were thousands of other exchanges like the one I had (and they continued to think they were having with me after I turned chat off) that were happening across every server. The conversations made me remember a favorite phrase other 'players' have which is "Don't hate the player, hate the game.' I could see that statement somewhat true in this case but I think it's more accurate to say "Don't hate the player or the game". Why? Because it's a freakin game and you know what you're in for when you start. Most of the players knew what they were in for when they began. On the first screen it says basically - pick horde or alliance. Right from the start, the game pits you against some other faction else for no other reason other than that's the game. Period. And who makes the game? Blizzard. So those who chose to play the game are at the will of those who make the game. Period. If you don't like the game, don't play. But if you do like the game, take it as it is and play it for what it is. Even though I can play checkers and chess on the same board, when I play chess, I play by chess rules. It's as simple as that. Now some of you may remember that I am not a particular fan of the PvP server aspect of WoW. So what did I do? I switched servers. Done. That aspect of the game I can choose and I did so now I'm happier with the game. But then the Children's week "School of Hard Knocks" achievement comes along and makes me want to crush some Blizzard skulls. But... that's the game, and they made it, and I chose to play it, so there you go. Blizzard gets to say what the game is and that's that. If I don't like it, I can take my money and go elsewhere. Sure Blizz makes concessions to make the majority of their paying fans happy. No one wants to harm their cash crop. But Blizzard knows that the game and many aspects in it have to feel like a challenge in order for people to feel the accomplishment of achieving them, no matter how long it takes them to do it, much to the financial pleasure of Blizzard. I don't begrudge Blizzard for having to pay to play the game. It's worth the money in my opinion so I do not dislike them for the quality product they have made, nor do I personally dislike any of the people who play the game for being horde or alliance. Now how is this all a life lesson? Well let us see... If you join the armed services ( which by the way - more power to you and stay safe), then you are aware that there are certain rules before joining. You may not know all of them, but you have a good idea that someone else will be telling you what to do for the next four years and you have to do it or you'll be in the brig. So it's their 'game' ( if you will, not that honorably serving the USA in military service is a game by any means), and it is their rules, and you have to play by them or you can go somewhere else. If you join a corporate job and they tell you you have to wear a suit and tie or a long skirt and flats, then that is what you do... if you want to play that 'game'. It's their 'game', you choose to play it for whatever reason, so you choose to play within their rules. If you join 'X' and 'X' tells you to do 'Y', then you do 'Y' or you can't play with 'X'. 'Y' may be a made up rule, completely arbitrary, but if you want to stay in 'X' you have to do 'Y'. Either that or go find a 'Z'. So don't hate the player or the game, whatever it may be. Each player gets something from playing and the people who made the game get something too. Either way, It is by choice that you stay in the game, and it is that same power of choice that you can use to leave it if you want. So play your game, within it's confines, and allow others to do the same, and when it's time, you can choose to leave the game if you want to.
Tips for the Casual WoW Player
Here at Project Lore, the last week has had us evaluating the balancing act that is playing WoW and still maintaining a social life. ITZKooPA pointed out the difficulties of doing just that, and how indeed, RL should always come first. So for those of us who readily take on this challenge of balancing the two, I thought it'd be fun to talk a bit about what challenges casual gamers face when playing WoW, and what steps we can take in-game to maximize our limited playing time. I've never been able to commit to playing WoW, or any game for that matter, on much more than a casual basis. On my relatively obligation-free days, like on the weekends, I can maybe play for a few hours. Most days during the week, I'm lucky if I can play at all. Since I'm working on leveling my main, one of the most important aspects to keep up with is getting that needed experience through quests. When I log off for a few days at a time, I oftentimes forget what I'm working on by the time I log on again. This past weekend, I went back to the Borean Tundra to catch up on some easy XP quests I had skipped over when I first made it to Northrend. But it takes a little while to get on the ball again. I read back through my quests, and refreshed my memory on several that I had awaiting in the dreaded mist. Then there's the matter of remembering where everything is located. Maybe I just have a poor memory, but when I log back on after a few days and am in an area where I haven't been for very long, I have a difficult time finding my way around. Especially in areas where I still haven't discovered a significant portion of the map. Thankfully, both the problem of not remembering quests and a poor sense of direction can be assisted with AddOns. My favorite quest and direction helper is TomTom (which you can see in use in Dorkins' soloing escapades). Not only can you read comments that give specific instructions for each quest, but the addon also puts an arrow on your screen pointing you to different quest objectives. Also, don't forget to read up on comments that let you know if you can complete any other quests in the same area. That helped me complete four quests in the mist in only one trip and, in the end, I got a fun parachute ride back to Warsong Hold after beseiging the Scourge army. Now, there are other plenty of other difficulties with playing WoW on a limited basis, and I find a lot of that comes in the area of housekeeping - keeping track of your professions and reagents, listing your auctions, remembering to use your new abilities or items that you may have gotten just before logging off a few days before etc. I have a few tricks beyond addons to keep it all straight - mainly in the way I sort my bags. I group all my leatherworking together, all my quest items together, all my gear for guildies in one spot, all my unwanted BOP to vendor in another, and any BOE items to auction someplace else. My main backpack is strictly for the items that I must keep with me always. And whatever isn't sorted tends to be grays that I can sell to the nearest vendor. And anytime I get a level, I take a few minutes right away to spend my talent point, get any new skills and put them on my action bar so I don't forget about them. With a little organization, I find that my time playing is more fun and less confusing. What could be better? So does anyone else have trouble keeping up with the wide World of Warcraft? What addons or tricks do you use to keep track of everything?
Marvel Joins The MMO Arena
Marvel announced this week plans to develop at least two new MMOs, joining a growing list of possible competitors to WoW. A few months ago, iTZkooPA posted on whether Blizzard should be worried about other MMORPGs that already have been released. It looked like, at that time, they weren’t too concerned. Maybe they had no reason to be. Since then, WotLK became the fastest-selling PC game of all time (beating out the Burning Crusade expansion, which previously held that title), and propelled WoW to a base of 11.5 million subscribers. But there’s a long list of upcoming MMOs that are still a ways from hitting the market. Do these pose a challenge for Blizzard’s dominant stance in the market? It seems to me that several of the upcoming MMO titles depend on an already-existing fan base. Let’s take a look at the Marvel announcement for an example:
“Gazillion's new licensing agreement with Marvel calls for the development and publishing of MMO games featuring Marvel's iconic universe super heroes. The first game in development is a casual MMO for younger audiences based on Marvel's Super Hero Squad property. Super Hero Squad features an exciting, super-stylized look for the greatest Super Heroes, including Iron Man, Hulk, Wolverine, Thor, Fantastic Four, Captain America and many others.”Undoubtedly, Marvel has a built-in fan base already salivating over the possibilities. And some of those fans also may play WoW. So would a Super Hero Squad MMO pull WoW players away? Perhaps some, if they don’t want to pay two monthly fees for games. (Marvel hasn’t yet stated whether the new games will have a monthly fee. I’m guessing they will.) But WoW’s fan base also might not be excited about a game proposed for “younger audiences.” This is just the first of what Marvel has announced, though, and subsequent games such as the “major new Marvel Universe PC and Console MMO” may pursue the franchise’s not-so-young audiences, as well. With team members from Blizzard, Pixar and Apple, I’m sure they’re well aware that an MMO done well can reach a much wider audience. A lot has changed since my first introduction to MMORPGs through Ragnarok Online many years ago. It looks like MMOs are becoming the popular thing to do. Or perhaps I should say the profitable thing to do (especially when superheroes are in the mix). Several other companies with pre-made audiences also have jumped onto the MMO bandwagon prior to Marvel’s announcement. Sony Online Entertainment is developing a DC Universe Online, Lucasarts and Bioware are working on Star Wars: The Old Republic, and let’s not forget about the LEGO Group’s upcoming MMOG, LEGO Universe (which has revealed its own interpretation of /chicken). With as-of-yet limited details on what any of these games will entail, it’s difficult to say where their place will be in the market. Perhaps that will be determined not only by the new games’ strengths, but also by what Blizzard continues to bring to keep WoW audiences enthralled. So what do you all think? Will these games’ pre-made audiences be enough to propel them into the mainstream? And do any of them sound intriguing enough to pull you or your buddies away from WoW?
Auction House Etiquette
The heart of World of Warcraft's economy is the auction house. It doesn't matter what server you're on or what side of the conflict you've picked. We all deal through the auction house. If you're a blacksmith, enchanter, seamstress or in my case a scribe (inscription) it's your livelihood for gold. Now I don't know how the rest of the professions fair, so I can only speak for myself and for my realm of Kargath’s economy, but I'm hoping you all will pitch in your thoughts and comments. When inscription was introduced I jumped on it. I wasn't into doing professions before, and I had two open profession slots so I picked up herbalism and inscription. I leveled my skill up rather quickly. All was well. Then WotLK dropped. It gave us scribes new glyphs, scrolls, books and what would becomes my money maker (till recently) - Darkmoon cards. Any scribe will tell you that when the expansion was released selling glyphs was profitable. I remember selling the Glyph of Vigor to rogues for over 150g. I was making great money. Then people realized how easy it was to level up inscription. Prices dropped gradually and now you're lucky if you can sell any glyph for over 50g. The real value of inscription has yet to come, as we've seen how many new glyphs will be purchased when dual specs are unveiled in 3.1. Right now the only way to make real money is Darkmoon cards, more specifically, Nobles cards. When the Ace through Eight of Nobles are combined, a Nobles Deck is created. This rewards a Darkmoon Card: Greatness. About two months ago I had 10,000g. I was buying Adder's Tongue in the auction house for about 20g a stack and selling Chaos, Undeath, and Prisms cards for 500g or more. The complete Nobles deck was selling for 20k and each card for 2500g. Ah, good times. Now you’re lucky to get 50g for some cards. Some won't even sell for 25g. The auctions will just expire over and over. The nobles are holding some value but not as much as they used too. Decks now go for around 12k, so they've dropped too. What caused this to happen? I'm sure a lot of you have been victim to this crime of Auction House Etiquette. This rule of etiquette is often broken or just plain ignored. Let's take an item like, say, the Ace of Undeath. This item used to sell for 500g or more but for this example we'll just say 500g. After selling a few of these I know the price. So I go to the auction house and lucky me there are no competitors, so I start the bid at 475g and buyout at 500g. Now, as expected, someone else gets the card, they see my listing and naturally want to beat that price so his item sells. So you'll see someone beat my previous listing for something like 470g for bid and buyout at 495g. We might go back and forth by 5g or less just to be listed as the cheapest. Then someone comes in and just decides he wants to just sell the item for a quick buck and decides to kill both of our chances at making some nice gold and lists his for 200g buyout. Seeing this travesty my competitor and I are now forced to lower our price to beat his rediculous price. It's called etiquette or common courtesy to respect other people's auctions so we can all make money. Why does someone do this? I know this can't be just happening to scribes of inscription. So have any of you out there seen this happen? Have you logged into the game to check your auctions, only to find that your stuff hasn't sold because some jerk has out priced you by several hundred or even thousands gold for a quick sale? Because this is happening to all of us on all servers, it's killing the professions economy. I know there is always going to be competition, and I know we are always going to be fighting for the lowest price. Let's just be a little more cautious when we do so that we can all make money.
Switching Specs: Is It Worth It?
I'd like to talk about the Paladin class, but more specifically about the idea of dual speccing. I started WoW on the day it was released, and up until about six months ago, I was a retribution pally. I stuck to my guns and took all the punishment Blizzard gave us, but when they supposedly fixed us and gave us amazing DPS only to take it away a month later I finally had enough. It was then I decided to read up on tanking. I spent weeks researching the spec and trying out different talent specs to get the most out of my paladin. Currently I've become the Main Tank for my guild on Kargath, and we are kicking Naxx’s butt right now. A few weeks ago I got to a point where I was stuck, though. I've obtained every upgrade I possibly can for my tank spec outside of Naxx. So I asked myself, what do I do now? I'm still running heroics and collecting badges for more gear, and during recent Naxx trips plate healing gear has been dropping left and right. Since nobody else wants it, I've started collecting it all. Now I'm spending those badges from heroics on healing gear. So aside from my tank gear I now have an epic healing set that's got my skills as follows: 2005 Bonus Healing, 26% Crit rating, 388 mana regen and a 17K+ mana pool, all unbuffed. Now that I have the gear, I've changed specs many times to work on my healing skills simply because I find it fun. The problem is I've done it so many times I'm capped at 50g per talent point reset. Personally I find this to be stupid and annoying. I know there are several things in the game that act as money sinks (Haris Pilton's bag for instance) but respeccing? Come 3.1, Blizzard is going to give us "Dual Specs" that will be 1000g and it will even change our glyphs and action bars. Great, but without an ETA on the horizon why don't they just remove the fee to reset for now? Why are players penalized for wanting to try something new? I've even had to pay twice simply because I've put a talent point in the wrong spot once and had to reset (which they addressed finally). What's worse is if I'm specced as a tank and my guild needs a healer, it costs me 100g to go holy and then back to protection. Anyway, I'm curious to see how many more people are out there that play an active role in two specs in their guild and if they are tired of the fees. Do you think that while we wait for the dual spec feature, we should get the option to change for free or are you ok with paying 50g per switch till 3.1 and then paying another 1000g to have the option?
World of Warcraft Illegal to Sell in Australia
There are a number of Aussies who play World of Warcraft. I was talking to one on vent just last night. However, it seems that at this time, that number is not going to grow. Australian law dictates that no game can be traded or sold that is not classified by the Australian Classification Board as appropriate for a 15-year-old. WoW, along with many other MMORPGs, did not apply for classification in Australia due to its lack of a single player component, and thus fits into that category. As I was talking with (and playing WoW with) a player in Australia just a few hours ago, it doesn't look like accounts are being canceled or banned if they are from Down Under. With the law, though, the sale of new copies of World of Warcraft is likely going to stop in Australia for the time being. According to an article covering the controversy on IGN, penalties for selling unclassified games "range from $1100 to $11,000 for individuals and/or 12 months' imprisonment, and approximately double those figures for corporations." Blizzard will probably apply for classification as soon as possible to avoid losing any sales in Australia, though I feel bad for anyone who can't get their fix of Warcraft due to pesky laws. Any Aussies able to chime in?
Weekend With The Horde
World of Warcraft may have over 11 million players, but that doesn't mean it is easy to get together. One of the most annoying things about World of Warcraft is the amount of realms the game has, causing the 11 million plus players to be fragmented all over the place. Unless you specifically rolled on the same server as a friend, it is highly unlikely that you will be able to play together, without making another character. I understand why they do this, but I guess I want a little Eve Online in my WoW.
I have been talking about the game while walking down the street only to be interrupted by “are you talking about WoW?!” Being the brazen nerd that I am, I opening admit my affection for the game to the complete stranger and ask them what server they are one. The response always ends up being anything but Magtheridon. However, this weekend, I got to spend some time with a Mag player, and two other players from my Battlegroup. The horde player, I knew by reputation before meeting him in person. The other two are friends from back home, who are both Alliance, rolled in my Battlegroup by sheer chance. This is something that I have never come across before.
Needless to say, shenanigans ensued. We quickly plotted a coup against a 5-man instancing group of the horde. The idea was to get a bunch of rogues, druids, shadowmelders and anyone willing to blow an invisibility potion to group up outside a level 80 instance. Our double agent hordie would then summon his group and BAM, we'd all pop into action, laying waste to players several levels higher than us, while having a good laugh.
With the other members of the LAN on a different server, they weren't too interested, and the plot never materialized. My hordie friend did manage to train some guards on me after I applied a Deadly Poison to him by accident though. Thanks for that. However, we did play hours upon hours of Left 4 Dead. That is a Co-op LAN game to die for (excuse the horrible pun).
While I am sad the weekend is now over, I finally managed to catch up on my sleep from the hardcore gaming sessions, hence the coherent article. Anyone else have some good LAN stories or carebear soliloquies?
This weekend made me realize something, I guess not all horde are bad...
The Balancing Act: WoW & Other Video Games
WoWing @ Work - Tips & Tricks!
Back when World of Warcraft launched in November 2004 I was a lowly Pre-Junior at Drexel University. Let me answer your first question. A Pre-Junior is a year later than a Sophomore but a year before being a Junior. It was a five year program. Really, I swear, five years. At the time I was an aspiring Computer Science and Mathematics major, which meant that I spent a bit of time on my computer(s). But I still had to pay the bills between my studies so I picked up an IT job for Drexel's computer department. That is where it all began, playing WoW while on the clock. Jobs obviously, and rightfully so, frown upon the idea of playing video games while you are on the clock. Some bosses even frown upon playing the game during lunch which is unfair in my opinion. Why is it that I can read the newspaper, watch TV or bother other people at lunch but I can't play a video game? Don't give me the company resources crap, it doesn't hurt the computer and at max takes about 30 kb/s of bandwidth. My boss at Drexel was one of those bosses who hated gameplaying, in all forms, while at work. So I had to get crafty. There are actually numerous things you can do to play WoW at work. The most difficult is probably to get the game installed and patched. Depending on how locked down your computer is, this can be quite a task. You may get lucky and have free reign over your machine. Sometimes imaging the CDs/DVDs and then mounting them with Daemon Tools, will do the trick. Worst case, you will simply have to figure out (or reset) the administrator password, which could get you in serious trouble. As for actually playing the game, here are a few tips:
- Most important, play in Windowed mode. WoW is highly optimized for Windowed mode, allowing you to hide it behind other applications quickly and easily.
- Having your back to the door is a major problem and should be remedied immediately. Make up some excuse like you “need a change of scenery” or can “get more workspace” to get permission to move your office around.
- On the same track, your entire office/cubicle/desk should be set up in a fashion to provide cover for your addiction. Use a tall printer to block line-of-sight to the screen if possible. Put your in/out boxes in the way. Anything you can possibly think of to slow people down, or lower their visual range. (If you have one of those short cubicle walls, good luck.)
- Stack recent delivered items, files, books, etc by the entrance to slow people down. If asked why you do this say “So I don't forget about them before I leave.”
- Dual monitors can help immensely. Keep work on the screen that is most readily visible to intruders and WoW on the other screen.
- Set the task bar to auto hide so no one can see what is open down there.
- Alt + tab and windows key + D key combinations are your friends. If WoW, WoWHead, and ProjectLore are covering your monitor real estate at the moment then hit the windows key + D and everything will be minimized (hit them again to restore). Placing a work window behind WoW will allow you to alt + tab (switches the focused application) to it to hide just WoW.
- Set your desktop to an active desktop and place a work-related website as the background. This will allow you to use windows key + D and look somewhat active to a casual observer.
- I have been told that a messy desk makes you look more productive, so mess it up to hide your unproductive distraction.
- Play with no sound and no headphones.
- If you know the intruder is going to need your time or have to look at something on your machine then kill the process instead of minimizing. To do this hit control + shift + esc to get the task manager up fast. Select WoW.exe and hit end task.
- Setup some sort of code, distraction system or warning sign with other like minded people. A bird call, a whistle, a ball of rubber bands being thrown 40 feet into your face. Anything to save each other's asses is worth it.
Ctrl + M Executed
I have played my fair share of MMOGs. Many of them I only played for a few months, such as Ultima Online, Everquest, Asheron's Call, Auto Assault and Tabula Rasa. I can only truly say that I've been a hardcore player in World of Warcraft, sticking with it for years after its release – and still counting. But all of those games have at least one thing in common. And I don't mean that they have each sucked days of my life from me. As either a hardcore user or just a casual player looking for a new MMO world to immerse myself in, I always get tired of MMO music. After the first few hours, my hands will systematically reach for Control + M to see if that near-universal hotkey was added to the UI. More often than not, the combination will drop the soundtrack instantly. Finally, I am able to continue on my wolf/alien/bear/horde killing ways without hearing the same piece of music for the xth time. It isn't that I don't enjoy the music. In fact, I have shown my love for game music on numerous occasions. This is normally where I note some way to fix the problem. Unfortunately, I do not really have any suggestions on how a company could render the issue, other than constantly producing more tracks. Obviously, that is not really feasible in a business sense. At least, not unless the company is releasing the tracks as part of a large content patch or expansion. Perhaps the greatest screensaver ever created got it right. I am of course speaking of EVE Online. EVE works around the problem by incorporating an MP3 player into their client. This allows players to listen to their own soundtrack without having to alt-tab all the time. For EVE, the addition actually fits their game, but I doubt the citizens of Azeroth would listen to Journey or Tool during their hunting expeditions. What to do...