Blizzcast 10 Released
















It's been about four months since the last one, but the latest edition of the Blizzcast, Blizzard Entertainment's official podcast, has finally arrived! The good news (at least for our readers) is that it focuses exclusively on the World of Warcraft, namely the events of Patch 3.2. The bad news? It's all stuff that we've more or less heard before (and it's a bit on the short side to boot, clocking in around 22 1/2 minutes).
Nevertheless, it doesn't hurt to expand upon your knowledge of all the new content. Remember, knowledge is half the battle!
Episode 10 is hosted by WoW Community Team member Zarhym and his guests are Lead Encounter Designer Scott Mercer and Senior Game Designer Dave Maldonado. Topics covered include the new 5-man instance and raid zones, dailies associated with the Argent Tournament, the questionable mortality of the Black Knight, and even the new Battleground, Isle of Conquest. Likewise, they go out of their way to show you how all of the 3.2-related gameplay elements are incorporated into the lore.
It's all capped off with some brief talk about how pumped up they are to be attending Blizzcon. Unfortunately, there are no specific details about what they will or will not be showing beyond the fact that they are pants-wettingly excited to unveil something (to quote Mercer: "We’re of course showing off a lot of really, really, REALLY cool stuff"). It certainly wouldn't be Blizzcon without some really cool WoW-related stuff, now would it?
If you care to listen to or download Episode 10, head on over to the official page of the Blizzcast. A full transcription is also available for those who would rather just skim the contents.
Once you're done listening, come on back here and discuss! Any interesting points you'd like to comment on? Did you learn something? Or was it just boring? Would it be better if they had teased us with forthcoming content or a more extensive Blizzcon preview? Chime in below.
Leaked: WoW Cataclysm will Feature Worgen and Goblin
















- Source image courtesy of MMO-Champion.
It may come as no surprise since we've been speculating on this for quite some time, but it seems that folks over at WoW.com have confirmed from "multiple sources close to the situation" that the next expansion will be World of Warcraft: Cataclysm, and will include the Worgen and Goblin as playable races.
While Goblins have up until now remained neutral, with currency their only faction of choice, WoW.com reports that the Goblin will be playable for the Horde in the new expansion (Go Green!). We've already received a ton of feedback from our previous speculative posts on what the implications will be for having this wide-spread race specific to only one faction. What will happen to the neutral cities, such as Ratchet, where they are a mainstay? I suppose we'll find out with time - perhaps some of the Goblin NPCs will remain neutral, or maybe we'll see a major upheaval of some of those villages. It could make for some great new lore - not to mention the Great Sundering, which also should make for a fun expansion topic.
So that leaves the Worgen, who up until now have played a much smaller role than that of the Goblin. They apparently will be joining up with the Alliance. We've already seen a glimpse of what the female may look like through Halloween masks revealed a while back. Now it just makes me wonder if all the additional masks revealed later (murloc, Naga, plus already available playable races) may have just been added to throw us off the trail? Maybe they're just included because they inevitably will play a large role in an expansion about the Cataclysm. Or, perhaps we'll see a couple more playable races still (One can hope, right?).
All this is still very preliminary and I'll feel a lot better about the information once we've gotten some kind of official comment from Blizzard. But that likely won't come until BlizzCon - and hopefully we'll learn much, much more at that point. New playable races alone don't equal a full expansion, so I'm sure there will be plenty more to report on in the coming weeks. Until then, I'll be crossing my fingers that I will soon be able to play green!
What does everyone make of these leaks and the possible lore behind them? Would you play a Worgen or Goblin? How do you think Blizz will handle all the complications related to turning Goblins for the Horde?
(Censored) World of Warcraft Returns To China














And We Think It's Bad In Dalaran
Most of ProjectLore's bloggers have been following the whole "WoW in China" escapades pretty closely. I'm not exactly sure what draws us to the topic, but various voices have touched upon almost every aspect of the struggle to keep our favorite MMORPG up and running in the world's most populated nation. We've got you covered from the originating factor of the partnership switch, the following lawsuits and outages, all the way to everyone's favorite pastime, gold farming. And now for the latest installment, WoW's return to China.
Seeing as you clicked on the loaded title I will just hit you with the details straight away. For starters, according to MMOSite.com World of Warcraft saw a one week relaunch in late July (v3.1.3) with millions of players participating, or attempting to. To get Wrath of the Lich King, and WoW in general, back online the title has been censored in various ways. Nearly all of the changes have to do with the prevalence of dead bodies (read Undead/Scourge) that are everywhere in WotLK.
- Undead mobs have had their models redrawn to patch up the bare bones (this was done for vanilla WoW and TBC as well).
- Piles of bones, and other items, in the world have been modified to sandbags, sacks of grain and the like.
- Bleed effects now cause black goo to spew from the target. Many players are joking that it's oil. It also appears that blood of non-humanoid targets may have been turned green, as seen on this wolf.
- Various spell and talent icons have been modified to remove bones. Most of these have been replaced with "generic boxes."

Project Lore Horde Deadmines 2.3
Project Lore delves deeper into The Deadmines on their Horde toons into Gilnid's smelting domain. How will they take down this smelter? Find out in this episode of Project Lore. Remember to vote for Project Lore on the Streamys every day at http://vote.streamys.org/
Proverb: Nozdormu and the Bronze Dragonflight









Proverb is a psuedo-weekly column discussing the lore of Warcraft. It is spoiler heavy for all Warcraft games, novels, and other media. Comment on this post or send a tweet to @Heartbourne and let us know what you would like to see in future columns!
The last post on the Vials of Eternity stirred a lot of discussion about Nozdormu, so I thought this week I'd take the opportunity to outline a biography of Nozdormu and the history of the bronze dragonflight.
When the Titans were shaping Azeroth, they created the five dragonflights from the great proto-dragon, Galakrond. The leaders of the dragonflights, called the Aspects, were each gifted with different powers by the Titans. Nozdormu and the bronze dragonflight were imbued by the leader of the Titans, Aman'thul, with the power to travel through time at a whim. To humble Nozdormu, and remind him he was not invincible, Nozdormu was also revealed the exact moment and method by which he would perish. The bronze dragonflight were tasked with making sure that everything in the world transpired according to fate.
Dragons and mortals existed peacefully together until the War of the Ancients, which the dragons participated in after some coaxing. Neltharion betrayed the dragons and tricked them into pouring much of their power into an artifact called the Demon Soul, which was used against them. Neltharion, now known as Deathwing, banished the bronze, red, and green dragonflights from the battle and decimated the blue dragonflight. Ultimately, all of the dragonflights lost great numbers and the Demon Soul was captured from Deathwing. Nozdormu, Alexstrasza, and Ysera placed an enchantment on it so that it could never be used by dragonkind again and hid it far below the earth. They were still severally weaker from contributing so much of their power to the Demon Soul, and would be until it would be destroyed ten thousand years later.
Following the reinstatement of the Well of Eternity, Ysera gifted the night elves with the World Tree Nordrassil. Nozdormu, The Timeless One, blessed the tree so that night elves would never age past their prime, giving the night elves effective immortality. The bronze dragonflight was largely reclusive for the next nine thousand years, keeping to themselves in the Caverns of Time below Tanaris desert.
Nine thousand years after the Sundering, the bronze dragons were approached by the night elves, who were concerned by the Qiraji's expansion. The bronze dragonflight didn't much care, until the Qiraji began approaching the Caverns of Time. The bronze dragonflight and many other dragons assisted in what became known as The War of the Shifting Sands. The Qiraji were sealed behind The Scarab Wall, and the world was again at peace.
It was only another thousand years before the bronze dragonflight was again roused to interfere in the world's events. An orcish warlock by the name of Nekros was able to recover the Demon Soul and used it to enslave Alexstrasza, the red dragon Aspect. Korialstrasz was able to find the highly reclusive Nozdormu and begged him to help. Nozdormu was less than happy, and refused on the basis that this was the way events were fated to unfold. It wasn't until the green dragon Aspect, Ysera, called upon him did Nozdormu and the bronze dragonflight decide to intervene. Malygos, who also refused at first, also joined. At the great Battle of Grim Batol, the Demon Soul was destroyed, restoring the power to the Aspects, and Deathwing was chased into hiding. With their power returned, the bronze dragonflight began to venture into the world once more.
After the third war and the destruction of Nordrassil, the night elves attempted to form a new world tree, Teldrassil. Unlike the first world tree, none of the Aspects would bless the selfish request of the night elves to regain their immortality. Without Nozdormu's blessing, the night elves would begin to age again.
As for the events starting with World of Warcraft, Nozdormu has been missing for some time now. In his stead, Anachronos leads the bronze dragonflight and a subfaction of the bronze dragons known as the Brood of Nozdormu. When the Qiraji began to arise again, Anachronos sought out a champion to assemble the Scepter of the Shifting Sands to reopen the gates of Ahn'Qiraj. The bronze dragonflight again helped the mortals fight the insects, and the Qiraji were defeated. Additionally, Chronormu, also known as Chromie, was assisted by players at Andorhal investigating how the Scourge was meddling with the flow of time there, as well as helping them rewrite the events of The Battle of Darrowshire to prevent the corruption of Redpath.
Once the Burning Crusade started, Soridormi, Nozdormu's consort, called upon mortals to stop a mysterious band of dragons known as the Infinite Dragonflight from intervening in past events. A faction of bronze dragons, known as the Keepers of Time, have helped ensure the outcome of the opening of the dark portal, Thrall's escape from Durnholde, and the culling of Stratholme. A third faction of bronze dragons, the Scale of the Sands, help ensure the outcome of the Battle of Mount Hyjal.
As of Wrath of the Lich King, Nozdormu is still on some secretive mission. Players who visit the Bronze Dragonshrine where the bronze dragons are battling the Infinite Dragonflight throughout time use an item to reveal the leader of the Infinite Dragonflight, but surprisingly, Nozdormu appears.
There are several implications of this. It could be that Nozdormu is the leader of the Infinite Dragonflight. His motive could be to change events so that his demise, of which he knows the when and how, is prevented. Upon zoning into The Battle for Mount Hyjal, the bronze dragon Indormi comments: "Do you think the rumors about the Infinite Dragonflight are true? I've sensed it...the familiarity." This may be evidence that some bronze dragons may become infinite dragons in the future
Additionally, during Children's Week, a blood elf orphan by the name of Salandria visits the Caverns of Time and nearly gets attacked by the dragons there. Zaladormu stops the dragons, saying that the orphan should not be held responsible for "things she might do or fail to do in the future". Salandria gets a toy dragon and says "someday I plan to own a real one" as players see the quest text "you can see the wheels in the small girl's head turning". She is taken under the "wing" of Lady Liadrin, leader of the blood knights, to train as a paladin. She may have some role in Nozdormu and the Infinite Dragonflight's scheme.
The Infinite Dragonflight could also be an experiment of Deathwing, who engineered both the Chromatic Dragonflight and the Twilight Dragonflight. Deathwing is still in hiding, after all.
Perhaps we will have to face off with Nozdormu as the leader of the Infinite Dragonflight, and maybe Soridormi will use her Vials of Eternity in some way. Only time will tell.
Patch 3.2: A Retrospective On Its Application













Patch 3.2 Executing....
Whenever Blizzard decides to lay a patch on us I hold my breath. Sure, I want the bounty of content, but sometimes that isn't all we receive. Oftentimes we'll be stuck at login screens, the World Server will be down, our add-ons will cease to work, or worse, fail to do their jobs appropriately. And that's just some of the "features" that we hope to see on a Tuesday evening. More painful are the Slowsky approved download speeds, constant reboots, authentication problems, massive lag, or lag spikes, and the realization that nothing is going to be accomplished till Wednesday. Think I am being a bit dramatic? Then allow me to refresh your memory of Patch 3.0.8.
I was as excited as anyone for Call of the Crusade (the game can never have too many 5-mans), but I had my reservations about the patch actually going live. Boy have I never been so glad to eat my words before.
Blizzard delivered the patch with only slightly extended downtime. While I didn't login till a few hours after my server returned from dead, I was greeted with a stable, normal latency experience the entire night. It didn't matter if I was running around the generally packed Dalaran or the newly flooded Argent Tournament grounds. It was all entirely playable on Magtheridon (NA). The post-patch trauma has been so negligible that I've been able to run through the dailies, grab a level and change on Solidsagart and tackle the new dungeon (repeatedly), along with some heroics. And that was just on Tuesday!
To round out the objectiveness of the post I should point out that it hasn't been all roses. Roughly half of my add-ons were broke (and some remain unfixed by authors too busy with content) by Patch 3.2. I've encountered the Trial of the Crusade opening encounter bug (is there an accepted name for it?) roughly half of my attempts. Last, but not least, is the ninja change to Malygos, I doubt it's a bug, that gave our raid a bit of pause. The big blue dragon's Vortex drops players off far farther from their original location than ever before. And no, I still haven't kill the crazed warmonger.
I heard there was something up with Kel'Thuzad, but haven't come across the lich recently. Has anyone experienced anything wonky with that encounter? How stable has your server been since patch day? Have you been able to chain those heroics?
All things considered I believe Call of the Crusade was the most expertly executed patch in recent memory. Certainly since Wrath of the Lich King's launch back in November. Dare we assume Blizzard is finally getting the hang of the patch spiel?!
Blizzard Store's BlizzCon 2009 Section Underwhelms














[caption id="attachment_5290" align="alignright" width="300" caption="I Love Clutter, But Not At $5 Per Ball"][/caption]
Don't worry if you weren't lucky enough to score BlizzCon tickets, or you were lucky enough to trick someone into giving your Press Passes, because the store isn't all that impressive. Actually, in my opinion it's a bit of a disappointment. The BlizzCon 2009 section contains just five pages, forty products, to chose from.
I, like pixiestixy, was incredibly excited when I heard that Blizzard would be offering attendees a chance to purchase the company's branded goodies outside the show. Not only does it allow us to avoid lengthy lines and enjoy the festivities to the utmost, but, and this was the clincher for me, there's no need to worry about becoming a pack mule the rest of the day. Or needing to bring an extra suitcase for all the stuff your friends make you buy. Nope, we just buy our goods via the intertubes and forget about needing the extra cash at the show. Look at that, Blizzard is even helping us budget our disposable (to them) income! Too bad the items aren't exactly show stopping.
Blizzard's attempt at smoothing the purchases process is not lost upon me. It is appreciated, but I'm a bit upset as to what is offered in the "exclusive" store. It's "exclusive" because a large portion of the goodies are actually available to the general consumer, Arthas: Rise of the Lich King for instance, already (or have been) on the Blizzard store or are leftover treats from last year. Bubble Hearth Beach Balls, Inflatable Frostmournes, and gaming mice can make fine purchases, but the store was touted as a bonus for attendees, not a 2008 flea market or eBay replacement.
As I mentioned, the idea was not lost upon me, and it is by no means all bad. After all, the items that are new (I have no idea exactly how many are new) don't encompass everything that will be on sale at the show proper. The offerings are just a "selection". But in terms of serving customers, it's a pretty poor storefront. Short, useless descriptions (what does the StarCraft 2 puzzle look like finished?) and the inability to filter the goods in a reasonable fashion caused me to close my wallet sooner than I expected.
Of course that was after I purchased the stupid puzzle (need more wall ornaments), a plushie, magnet and two posters anyways. Now I have to think about how much more I'll drop on the non-selected goods. God I am such a sucker. At least the lines should be shorter.
What did you pick up, and how was your shopping experience? Where you underwhelmed by the selection of goods as well, or did you expect numerous repeats?
How Did Project Lore Do on Patch 3.2 Speculation?






Project Lore bloggers have been all over speculation over the last few months. iTZKoopa has been talking about the possibilities in the next expansion, and our posts about lore are certainly not devoid of our own theories. pixiestixy has also had her fair share of wacky ideas. As far myself, way back, just after the release of patch 3.1, I wrote about what we might expect in patch 3.2, which was just released today. How well did my crazy speculation hold up?
My first prediction is that this patch would not contain a major raid instance. This was largely wrong, but not completely off. The Crusader's Coliseum instances do not contain trash, and bring a new model for raids that is more friendly to non-hardcore raiders. In that sense, I was not far off the mark. In fact, many of our bloggers consider the new style of raiding to hardly be raiding at all. Blizzard probably wants to get as many players ready for the final battle with Arthas in patch 3.3 as possible. Do you consider Crusader's Coliseum to be a major raid instance, or is it just to appease the progression raiders with something to do until patch 3.3?
Where I was really spot on was the topic of PvP. A new battleground was indeed introduced, and it is an epic 40 versus 40 battleground. The battleground system was updated heavily, with some small mechanic changes and increased honor when battling near objectives. Wintergrasp was indeed largely reworked with a limit on players, a queue, and auto-forming raids. The Horde versus Alliance theme is being pushed, and we will likely see some major Horde versus Alliance take place with the final encounter with Arthas.
Now, crazy ideas for patch 3.3 are a-brewing in my head. What do you think? What do you want to see in patch 3.3 along with the fall of Arthas?
Guide To The Argent Tournament Patch 3.2 Edition















- Deathspeaker Kharos - Kharos is camped out with his underlings directly west of the tournament grounds. You can take him out as you are hunting for Black Cage Keys for You've Really Done It This Time, Kul.
- Drottinn Hrothgar - Drottinn is the leader of the Kvaldir that exterminated the Tuskarr settlement, which was recently discovered directly north of the grounds. He's located by the three heads (Tuskarr impressions of Easter Island statues) on the eastern part of the Hrothgar's Landing island. The heads are viable on the map of the island.
- Get Kraken! - We're off to support the Sunreaver and Silver Covenant naval forces in this one. On your way towards Hrothgar's Landing you'll see the boats under assault by Kvaldir raiding parties, and even Kraken that they have found a way to control. Fear not, you're tasked with raining fire upon the wicked from the seat of an Argent Hippogryph, so the quest is as easy as the rest. Just don't forget to get on said mount!
- Mistcaller Yngvar - Found in a cave located on the west side of Hrothgar's Landing. You must use the provided trinket to reveal him before he can be easily dispatched.
- Ornolf The Scarred - Ornolf isn't anymore challenging than the rest of the named mobs, but you'll want to clear the boat a bit before you challenge him. His ship, Bor's Fury, is located in the southeast area of the island you're sure to become so found of.
- The Fate Of The Fallen - This quest sends you the farthest away from the grounds of any of the <Crusader> unlocks. It's also the most difficult to figure out exactly where to go, as theIronwall Rampart is not labeled on the interactive map. Just head directly east of Aldur'thar (it's labeled on your map, and is southeast of The Shadow Vault) and you'll see the needed crystals and mobs on the ground. There is no need to even fight anything.
- A Leg Up - Apparently the Kvaldir were hungry, so they stole some of the food en route to the grounds. Thanks to the chilly weather up in Icecrown the food stays fresh even though its strewn across Hrothgar's Landing. If floor pie meat isn't to your liking, then you can always thin the Kvaldir ranks for some untainted meat. Snob.
- Breakfast Of Champions - Mmm Wheaties. Wait, the Jormungar eat their own larval young? What are they sharks? To keep the Dune-inspired creatures healthy, so we can kill them in the Coliseum, we have to feed them their own species' eggs. Eggs which are located dead center of Storm Peaks - as in outside of Icecrown. Enjoy the lengthiest trip the patch has to offer.
- Gormok Wants His Snobolds - You're off to Storm Peaks once again. This time you'll be slightly closer to home. Head over to Garm's Bane, just northeast of K3, and capture some Snobolds to put the blubbering baby to bed. I guess even giant monsters can have "binkies."
- Rescue At Sea - You'll come across the besieged The Wavecrest as you head up the east side of the strait to Hrothgar's Run. Board the ship and drop the seaweed filled creatures. Beware of the Krakens though. They have a knockback that can put you in the drink, and thus, in their reach. Perhaps the riskiest of the quests.
- Stop The Aggressors - Kill 10 Kvaldir; the new school Training in the Field + two.
- The Light's Mercy - This follows The Fate Of The Fallen, only now you are praying over the fallen Tuskarr on the island to the north. Again, no need to even fight.
- What Do You Feed A Yeti, Anyway? - In celebration of Shark Week Blizzard has us tossing fresh chum, located on the boats, into the North Sea to attract sharks, or even a Kvaldir. The drop rate on the shark meat (and seemingly all other quest drops) is 100%.
- You've Really Done It This Time, Kul - Head directly west to Deathspeaker's Watch, run by Deathspeaker Kharos, and kill mobs until you have saved four Aspirants. You'll need a fifth key to free Kul, whom is located on the right side of a raised platform. If you spot the body of The Black Knight, then you've found the correct platform. Like the Isle of Quel'Danas key daily, the keys are not 100% drop rate.
BlizzCon Preview: Buy Convention Goodies Starting Today

















Blizzard's got excitement coming at us from all angles this week. First, we got Patch 3.2 much sooner than many expected (although Heartborne let us all know his suspicions before the fact). And starting today, we get a short preview of sorts of BlizzCon through a special pre-sale of convention goodies.
Blizz sent out this message to ticket holders Monday:
Heading to BlizzCon 2009? Planning to purchase some souvenirs at the show? We wanted to send you one last reminder that for the first time ever, you'll be able to shop for items from the BlizzCon 2009 store BEFORE the event during our limited-time-only, online BlizzCon 48-Hour Sale!Starting today at 10:01 a.m. Pacific Time (which equates to 1:01 p.m. for me on the east coast), BlizzCon ticket buyers will be able to shop online for select convention merchandise. This will be my first time attending BlizzCon, but I've heard nightmarish stories of store lines at the show in years past (though I bet the crazyness doesn't quite compete with the trouble we go through just to score tickets). Hopefully, buying goodies online will be a bit less stressful, and I'm hopeful that it might even cut down the lines at the actual event since many will have already bought their souvenirs. But I'm not holding my breath. I know that I, for one, will still want to visit the actual store at the event. But that doesn't simmer my excitement for the upcoming 48-hour sale. I don't have a ton of WoW-related merchandise. A couple books and manga here, a figurine there, but that's about it. So I am eager to mark the occasion of my first BlizzCon with plenty of loot. Now if they just have any of those plushy murlocs in stock, I will be a happy (ecstatic) camper. If not, I may settle for a nice poster, calendar or something along those lines. Hmm, on second thought, maybe a T-shirt or some buttons would be nice. Or hair accessories? Oh, the possibilities (If only, right ladies?)! For those of you who were lucky enough to score tickets, here's Blizz's instructions for how to participate:
Take note that you have to be an original ticket buyer to participate (which likely means we'll soon see more BlizzCon goodies on eBay from those who bought tickets to resell them). Regardless... what goodies are you hoping to score?
- Between 10:00 a.m. Pacific Time on August 5 and 10:00 a.m. on August 7, log in to the online Blizzard Store (www.blizzard.com/store) using the Battle.net account you used to purchase your BlizzCon 2009 tickets.
- Click the special "BlizzCon Sale" button in the lower-right corner of your screen.
- Browse new BlizzCon 2009 items created especially for attendees, add them to your cart, and then proceed to check out.
- Items will be shipped directly to your home.
- Enjoy the show!