Entries in Patch (45)

Patch 3.0.9 Changes: Coming Tonight?

MMO-Champion has posted a handful of new changes that are coming, and they believe that they are coming this week. That would mean that during tomorrow morning's weekly maintenance period, we'll all have to download Patch 3.0.9. There are a few tweaks, including a bunch of changes to Arcane Mages. They're also nerfing cast time increasing debuffs and increasing rogue damage. Check out all of the changes below. Druid

  • Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.
Hunter
  • Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
  • Serpent's Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.
Pets
  • Lava Breath now reduces the target's casting speed by 25%, down from 50%.
  • Poison Spit now reduces the target's casting speed by 25%, down from 50%.
Mage
  • Arcane Power now increases damage and mana cost by 10%, cooldown reduced to 1 minute. (Note: The spell is actually different in game and increases damage and mana costs by 20% with a 2 minutes cooldown. However it would probably be better to wait until servers are online to confirm that.)
  • Arcane Power and Presence of Mind now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
  • Arcane Flows now reduces the cooldown of Presence of Mind, Arcane Power and Invisibility by 15/30%.
  • Presence of Mind: The cooldown has been reduced to 2 minutes, (down from 3.)
  • Slow (Arcane): now increases cast time by 30%, down from 60%.
  • Glyph of Arcane Missiles -- Increases the critical strike damage bonus of Arcane Missiles by 25%. (Old - Increases the range of Arcane Missiles by 5 yards.)
  • Glyph of Mana Gem -- Increases the mana recieved from using a mana gem by 40%. (Up from 10%)
  • Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 3%. (Down from 5%)
Paladin
  • The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
  • Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
  • Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.
  • Glyph of Holy Light -- Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
  • Glyph of Seal of Righteousness -- Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)
Priest
  • Inner Fire duration has been increased to 30 minutes and can no longer dispelled.
Rogue
  • Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
  • Mind Numbing Poison now reduces cast time by 30%, down from 60%.
  • Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
  • Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.
Shaman Warlock
  • Curse of Tongues: Now increases the casting time of all spells by 25% (Rank 1) and 30% (Rank 2), down from 50% and 60%.
The Obsidian Sanctum
  • Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.
User Interface
  • The "GM wishes to speak with you" alert/button, at the top of the screen, has been changed so that addons do not obscure it.
  • A clickable chat message has been added that duplicates the GM alert/button.
  • When a GM wishes to speak with you the Help Request minibar button will glow.
Bug Fixes
  • Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
  • Fixed a software mouse cursor bug that was causing the mouse curser to disappear from view when over certain UI elements.
  • Fixed a player movement error in which other players were appearing to move erratically when traveling beside them.

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Patch 3.1 Class Changes Announced

Go Get \'Em BlueEveryone's favorite class designer hit the official forums during maintenance day to inform us that class changes for Patch 3.1 would be announced soon.  For those who don't already know it, Patch v3.1 will be Wrath's first content patch, with the main feature being the addition of an all-new raid known as Ulduar.  Popular speculation has Yogg-Saron - the second known "Old God" - or parts of him as the final boss.  Piggy-backing on the big content patch are numerous other tweaks, such as the classes changes discussed below. Making good on Ghostcrawler's promise, Eyonix threw up Part 1 of the upcoming changes.  However, only Rogues (yahoo), Priests and Shamans currently have a short-list of changes, every other class is "coming soon."  I am no Shaman, nor am I an expert Priest, but it seems pretty obvious that both classes have been buffed overall in the listed changes.  As for what my lovable little gnome thinks about his upcoming changes?  Awesome. PvP, that is the big change for Priests.  The notes specifically state that Shadow PvPers will see increased survivability thanks to a buff to Shadow Form which reduces magic damage along with physical damage.  Although no specific modifications were detailed, Eyonix notes that the developers are looking into making Holy have "additional PvP utility."  All the Discipline Priests shouldn't feel left out though, they get an entirely new ability, Power Word: Barrier, which is essentially a PW:S for their group.  Blizzard even through in some love for the whole class, adding Divine Spirit as a core ability. Shamans of the Elemental and Enhancement varieties also scored some additional, although undefined, PvP utility.  Following that, Dalaran's lag should be slightly lower come v3.1 thanks to the streamlining of Totems.  Mana Spring / Healing Stream Totems and Disease Cleansing / Poison Cleansing Totems have been combined. They are now two totems rather than four separate lag-inducing pillars of doom.  The nature-friendly class has received one modification that might be viewed as a nerf, Chain Lightning will jump to four targets, but do less damage.  The less damage could mean for the fourth jump or that the overall DPS output by CL will be lowered The number one change I was looking forward to for Rogues was how Blizzard planned to tackle the annoyance of keeping Hunger for Blood active.  For the none rogues out there, the spell had to be spammed three times, wasting two extra global cooldowns and 60 energy, to max it out.  Then it had to be refreshed every 30 seconds to keep it up.  While refreshing didn't break stealth - you could refresh while creeping to the next mob - it was incredibly annoying to worry about an ability with such a short duration that was so desperately needed.  The new HfB is a self-buff that can only be used when a bleed effect (anyone's bleed) is active.  While the need for a bleed is indeed a nerf, the 6% damage increase - from 9% with three stacks to 15% with no need for stacking - should help soothe that irritated skin. Like the other classes, rogues have also seen a selection of buffs beyond the HfB change.  Added haste, lower cooldowns and additional damage to various talents and abilities should make every rogue happy.  However, we do not know the exact amount these favorable changes will impact us, due to the numbers on a few of tweaks not being unveiled. The rest of the classes will be revealed in the upcoming parts of Eyonix's post.  Please hold off on the complaints until you see your own buffs.  Remember, these notes are not comprehensive and therefore do not list all the changes.  On the flip side, they can also be thrown out the window at a moment's notice. All of the changes do seem to be buffs, so perhaps Blizzard is saving all the nerfs for one giant post to get all the QQ out at once...Sly devils. In other news, numerous bugs have been found in WoW recently, but the developers are already hard at work on hotfixes. Update: Eyonix has posted more class changes.  Warriors, Warlocks and Druids should check out the post covering Part 2 of the changes.

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BlizzCast Numero Siete

Who needs those other game when you make 50% of the revenue for the company?Initially, I was going to discuss the purported patch notes for Wrath of the Lich King's first content patch.  As it turns out, the "leaked" Patch 3.1 notes that began floating around this weekend are fakes according to most sources.  How fake?  That remains to be seen, but it is likely that the creator - Aurelius of Forlorn Legacy on Windrunner-US according to WoWInsider - got some changes close to correct. Thankfully there was another interesting topic to crop up late last week, BlizzCast Edition Seven.  The latest podcast of all things Blizzard focused on one universe for the first time since the developer began the series, Rock N' Roll Racing World of Warcraft.  The episode was designed as a wrap-up to Wrath's release with J. Allen Brack, Jeff Kaplan and lore master Chris Metzen, all stopping by to give their thoughts. The first part of the cast featured JAB and Kaplan discussing Northrend's creative process, things learned from the previous expansion, the hard choices and how they turned out.

  • Northrend was one of the first lands to be prototyped for the MMORPG, during the development of The Frozen Throne.
  • Northrend & Outland were both in the running for the first expansion.
  • A group of five people, lead by Metzen took care of the awesome quests.
  • Implement multiple starting zones for expansions.
  • Throw the antagonist in everyone's face at all times, in as diverse a fashion as possible.
  • Moving to 10- and 25-man raiding was validated as a solid decision in the first month.
Perhaps one of the most interesting things to be revealed in this section of the BlizzCast was the amount of Hero classes that were in the works.  Blizzard narrowed down the choices to 29 separate classes before beating that number down to just three.  None of which were the long-rumored Arch Druid.
  • Rune Master - Melee archetype like a rogue or monk (Pandaren ftw!).
  • Necromancer - Ranged caster with "a lot of corpse explode."  Many ideas incorporated into the Death Knight.
  • Death Knight - Umm, well, I hope you know what this class does by now...
The second half of the Q&A has Cygil questioning Blizzard's Senior Vice President of Creative Development, Chris Metzen.  Being the creative mind that he is, Metzen's answers are incredibly long and descriptive.  Cygil leads the discussion in all sorts of directions and storylines, covering Illidan's demise, the distracted Dragonflights, Medivh and even the newly introduced Order of the Ebon Blade.  For the lore lovers out there, the second half of the podcast is incredibly interesting with future plot points being danced around by Metzen. If you haven't checked it out already, Episode 7 can be read, downloaded or streamed at the official BlizzCast site.  The total runtime is just under 40 minutes.

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New Achievements in 3.0.8!

It\'s over 5000After some of the dust from patch day, extended maintenence, and rolling restarts settled, I was browsing my Achievements pane (default key is Y to bring that up). The first thing I noticed was that I had achieved a couple of things when I logged on for the first time after 3.0.8 was implemented. One was The Winds of the North, for being exalted with the Alliance Vanguard and the other was Vampire Hunter, a feat of strength for having a Vampiric Batling from Prince Tenris Mirkblood. Intrigued, I looked around a little more to see if I could find any other new achievements. Now, I had heard about the 75 companion pet achievment with a tiny deer as a reward, but I don't even have the 50 pet achievement yet. Apparently there is also a new 100 mount achievement with a blue dragonhawk as a reward. Those ones are so far out of my reach that I tend to ignore them. That and the mount achievement is going to be very very expensive when I go for it. There were two achievements that I found that would be well within my reach, though. Both of them have to do with my favorite targets for undeserved violence - critters. Pest Control asks you to slay some critters while To All The Squirrels Who Shared My Life is predictably a follow up to another achievement which has you loving more creatures. To those of you interested, I managed to do a little research and I can tell you exactly where to go to find the critters you'll need. I found all except for one of the targets of To All The Squirrels Who Shared My Life in Northrend:

  • Arctic Hare: These are all over, most easily found in Dragonblight
  • Borean Marmot: Borean Tundra, all over. Mostly the orange sections of the map
  • Tundra Penguin: Borean Tundra on the icebergs
  • Sholazar Tickbird: When you see a Rhino, look for the bird on its horn.
  • Glacier Penguins: Icecrown, in the far north, a bit east of the islands on the map.
  • Huge Toad: Zul'Drak, in the Drak'Sorta Fields. Most people tell you to go to Swamp of Sorrows, but don't listen!
  • Grizzly Squirrel: Grizzly Hills, all over
  • Mountain Skunk: Grizzly Hills, all over
  • Fjord Penguin: Howling Fjord, on the coast/icebergs
  • Scalawag Frog: Howling Fjord, Scalawag Isle in the Southwest
  • Fjord Turkey: West of Expedition League Outpost in Howling Fjord
  • Lava Crab: Searing Gorge, all over the place. If you know of a place in Northrend where these guys hang out, let me know. I looked in a couple of firey places that I could think of but to no avail.
For Pest Control, you'll have to do a lot more running around:
  • Underbelly Rat: Dalaran sewers
  • Rat: Dalaran near Violet Hold or Naxxramas, also in many other zones.
  • Maggot: Naxxramas or Ghostlands
  • Larva: Naxxramas or Ghostlands
  • Spider: Howling Fjord, Ghostlands, or many instances such as Naxxramas and Azjol Nerub
  • Crystal Spider: The Nexus - run straight in and immediately in the final boss's room will be a spider
  • Gold Beetle: Halls of Stone/Halls of Lightning - both should have a beetle at the entrance
  • Zul'Drak Rat: Zul'Drak, lots of them east of the Argent Stand
  • Roach: Howling Fjord in Gjalerbron
  • Fjord Rat: Howling Fjord
  • Devouring Maggot: In the crypts near Utgarde Keep at the very bottom.
  • Adder: Hellfire Peninsula
  • Scorpion: Hellfire Peninsula
  • Moccasin: Swamps of Sorrow
  • Snake: Westfall
  • Mouse: Westfall
  • Fire Beetle: Burning Steppes/Searing Gorge
Hope that helps any of you achievement lovers out there get a few more points!

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3.0.8 is Live, So Now What?

Patch 3.0.8 is now up on live servers, and the patch notes are long, especially for a "minor content patch." There are a multitude of changes that different people are bound to focus on including the Circle of Healing and Wild Growth nerf, the "Great Hunter Nerf of 2009," Slow Fall and Levitate castable on others, Paladin's new single target taunt and ranged pull spell, Rogue AoE, and more. Besides the changes to many class abilities, there have been some interesting game mechanic changes. One of the very first things I did once I got the patch installed and stopped staring at the pretty new launcher window was sell my items that summoned bosses to instances. This included my Blackened Urn, Mallet of Zul'Farak, and Scepter of Celebras. These three items netted me about 10g, but also freed up some much needed bank space. Other than that, one of the first things on my personal agenda is to grind up some reputation with factions that I've neglected due to their low rep gains. This includes most of the old world reps like Argent Dawn and Cenarion Circle, both of which will net me a new title once I hit exalted with them. Earlier today, Bastosa immediately hit me and a few other guildies up for an Azjol Nerub run to get the Gotta Go! Achievement and his Glory of the Hero red proto drake. So, it seems that different people see different things in the patch. What is the first thing on your agenda post 3.0.8?

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Is 3.0.8 Here Yet??

I don’t think I am the only one growing a little impatient for the promised patch 3.0.8. I really don’t know why I am so anxious, but I am. It is only a minor patch, and I shudder to think how fidgety I will be before the release of Uldar.

Maybe its just me, but it seems like think thing has been up on the PTR forever. While we are only getting some polish and a few changes there are 3 things that have me really excited about this patch.

1. Paladin single target taunt. Finally, this is something I have wanted for as long as I have been a tank, and I can’t wait to see how this fits into my rotation.

2. New enchants. Specifically new tanking enchants (edit: tanking enchant... sigh). As someone who strives to collect all available enchants, this is a big double dip for me!

3. Gotta Go Nerfed. Maybe I am being lazy, but this is the only heroic achievements I have not done yet, and I want my red proto-drake! Sure I could put together an extreme group and spend half a day and grind this out, but somehow it just seems easier to walk through.

There is much more, but those things alone have had me running to my computer every Tuesday morning for the last 3 weeks hoping to see some signs of a patch release. Signs seem to say that this coming Tuesday is likely, but that’s what I said last week. If not this Tuesday it would have to be the one after, right? I can only hope.

How about you guys? Are you looking forward to 3.0.8? I know there are mixed feeling of excitement and dread on class rebalances, and somethings that are minor, but none the less cool (repairing scrap bots!). So what is your take on the pending (we can only hope) patch? If you are not sure, take a look and the patch notes here.

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Changes To Professions/UI Coming In Patch v3.0.8

Go Squeeze \'Em BlueBlizzard Poster Wryxian added a wall of blue text to the official forums yesterday, dealing entirely with the upcoming patch. Being the first major patch since Wrath of the Lich King went live means we expect many changes, but the list is slowly leaning towards ridiculousness. As of yesterday, the up-to-date Player Test Realm notes for Patch v3.0.8 stands at a full six posts from our boney friend. Needless to say, it is a lot to digest and cover.

Not everything is new to the list, so if you have been keeping yourself abreast of the situation, then you will only have to add small morsels to your extensive knowledge. Every aspect of World of Warcraft will see some small changes with v3.0.8. Some of the most drastic changes target the newly added Wrath content, namely the Death Knight class. Most of that information is old hat, but tweaks to Wrath's PvP contributions aren't. Despite the laundry list of changes to Lake Wintergrasp and Strand of the Ancients, nothing comes off as earth shattering, except the change in marks. For some actual game changes we have to move to the professions.

Here are some of the highlights to the profession changes:

  • All flasks no longer require an alchemy lab to create. (Alchemy)
  • Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days. (Alchemy)
  • Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game. (Cooking)
  • Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them. (Enchanting)
  • Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems. (Jewelcrafting)
  • Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits. (Mining)

Personally, my two main toons are not too effected by any of the changes. My priest is in it for the money, thus she is a strict gatherer – Skinning and Herbalism. The rogue will love the change to mining, even though it is four years late, for its speediness.  The flip side is that he will miss the ability to Sap, ninja and go for a HK that he enjoyed so. Heck, even their class changes aren't worth mentioning.  Can't complain about cheaper enchants though!

Blizzard managed to squeak in some UI changes that no one specifically asked for, but are happy to see. The company has pledged to implement much needed anti-scamming measures into WoW and the first of such will come with this patch. MMO-Champion.com gave us the first details and screenshots the other day, and it is a valiant effort by Blizzard, but I am not sure how much scamming it will curb. In practice a GM chat request window will pop-up when a GM wishes to chat with you. Upon clicking it a self-contained GM chat window will show up on the screen.

This is all fine and dandy, but the biggest problem is the dissemination of the information. I doubt most players will realize the request feature has been added, so they won't expect it, leaving some of them open to the same type of scamming we see today. At least Blizzard is finally trying something though, even if it is just to cover their ass.  Naturally, the one thing Wryxian didn't update us on is when the patch is coming out...

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Hunters Getting Nerfed, DKs Getting It Both Ways & Mages Getting Buffed

Cha-ChingMages, Death Knights and Hunters definitely need to be aware of Ghostcrawler's most recent posts. The face of the forums has tore it up over the last two days, announcing changes to all three classes that are sure to upset some, but will having others jump for joy.

Some of the changes he listed are now part of the just posted v3.0.8 PTR notes, which include a new mount-based Achievement, complete with an exclusive mount as the reward. Although this probably isn't exactly what the people QQing in the comments of this post had in mind, it is a start. An expensive start considering if you bought ground epic mounts for half of the required 100 mounts, you'd be dropping something like 5000g. And I don't think there are even that many available.  So let's just call it a crapton of gold.

I will just start this off with the bad news. Dorkins, prepared to be nerfed to the ground. Ghostcrawler's notes specifically mention that Hunters, PvE Beastmastery Hunters to be more specific, are doing too much god damn damage for Blizzard's liking. While the designers hoped other classes would catch up to them, they haven't, thus comes a series of nerfs. The developers figured the best way to hurt PvE damage, while skirting the PvP balance issue, would be to heavily modify Steady Shot and Volley. Ouch!

From the blue:

  • Steady Shot – now only gains 10% of attack power as damage (down from 20%).
  • Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.

Death Knights are getting the opposite treatment of Hunters. The changes to the newest and most populous class - for the moment – revolve around modify tanking a good deal, while reducing their defense capabilities for PvP. Those PvEers out there, specifically the ones who rolled a DK for tanking, should be excited. From my understanding of the changes, and the class, the PvP modifications aren't nearly the nerf that Hunters received on the PvE end.  Blood Aura doing double the healing...think I may go Blood when I return to my DK.

As for our faithful Blinkers out there, some of you will be happy to hear that you have a buff coming your way. I quantified that previous sentence with 'some' because the buffs only apply to those mages that are Arcane spec. To be honest, I do not know, and possibly have never known, a mage that was Arcane spec. Nonetheless, Blizzard will has decided that that particular spec needs a hand, going so far as to completley redesigning the Arcane Blast ability.

  • Arcane Blast – overhauled. Will now increase the damage of your next Arcane spell by 15/30/45%. However using Arcane Blast itself does not consume the charge, but instead increases the mana of your next Arcane Blast, up to a maximum of 3 stacks (and a 45% buff). You can alternate Blast and Barrage to keep buffing Barrage, or you can build Blast up higher for a heavy mana cost.

To sum it up, we have Hunters' PvE being super-nerfed with a buff in survivability for PvP. Death Knight's Blood spec is more attractive for tanking, with tanking mechanics relying less on cooldowns and a small nerf to their defense in PvP. Arcane Mages get a nice bump in damage, however, Blizzard is keeping a close eye on them to see if they become too powerful in PvP, or the class in general taking the lead in PvE damage output.

As for me, my two main characters have barely been touched. Fan of Knives is now better, but my rogue lacks the ability, so blah. Circle of Healing now has a 6 second cooldown, instead of just the global cooldown. That sucks, but I hated spamming it so much anyways.

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Don't Nerf Me, Bro!

So I’m sure many of you have heard, the Paladin heyday is over. We are getting hit with the Nerf Bat… and HARD. Being the token Project Lore Paladin, I thought I should weigh in on this. First of all I should clarify this nerf is aimed mostly at Retribution. Ret was buffed beyond belief in 3.0.2, and I will admit, probably to a fault. The most obvious overbalance being in PVP. I have heard tales of retadins taking out 4-5 opposing players at a time, bubbling, taking out a few more, laying on hands, and going back again. They have been accused of being unkillable and dealing way too much damage. I’m not going to argue that things are right, in fact I’ll agree that they are very wrong. I must say this whole ordeal as been hard to take as a Paladin. In WoW you grow a certain attachment to the class you play, it becomes part of your identity, and I can’t help but take a lot of the recent criticism a bit personally. There has been massive QQ over what pallies can do. It has gotten to a point that other players are getting angry over it. People are accusing us of being “cheap” or being “cheaters.” This is way out of bounds for me. We are playing our class! We didn’t hack the game to get over powered, it just happened! Sure, I know lots of us have been making the most of it, but I don’t think we are doing anything wrong. Regardless it seems that the chaos is coming to an end. Looking over the list that our good friend Ghostcrawler posted, there are quite a few changes coming down the pipeline. Some of which have already been hotfixed into the game, and a few more that are going to hit in upcoming patches. While I understand this is all part of the class balancing act, I do have a concern, namely the 20% damage nerf to seals and judgments. Consider me a bit selfish, but I can't help but worry that the nerfs to ret are spilling over into the other trees. The Judgment/seal nerf will affect my threat as a tank, no doubt about it. Given, Blizzard acknowledges it, but I think they need to find a way to prevent it, not say they will look into if there is a big problem. They have stated they are very happy with the way Prot has shaped up, so why mess with the formula to teach another spec a lesson? In the end reading over patch notes gives us a very poor idea of how the game play will actually shape up. We are just going to have to wait until we can play these changes to know if they have done too much, not enough, or got it right. All I know is that I will be paying very close attention.

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A Holy Priest Striving For Hallow's End Fun

The Horseman\'s ReignsOh, Hallow's End, how you have drawn me into the game once more. I mentioned in my Hallow's End Achievements post that it is my favorite seasonal event in Azeroth, and real life. The new Achievements, items and especially the candy, that Hallow's End offers has drawn me back to the game ahead of Wrath of the Lich King, which I did not expect to happen. I may not be raiding, but I am playing as much as before, if not more.

My new priest has received most of my Hallow's End play time, as well as most of my time in general. I have tackled a few of those Achievements I mentioned, despite the fact that I said I don't really care. I guess when I am so close to completing things like Tricks and Treats of Eastern Kingdoms, I get sucked into the idea of the pretty colors and effects flashing across my screen when I grab my last goodie. Unfortunately, I haven't tested my new found healing abilities in The Graveyard of Scarlet Monastery yet. The Headless Horsemen is just going to have to wait until I am 70, which should be before the event ends on November 1st. I really need to get her in there so can experience the encounter as a healer.  Of course, she could also use the two rings, the mount, and squashling.

If I don't think my Priest is going to make it to 70 by the end of this week, I guess I will just start farming the Horseman on my Rogue. The rogue still needs an epic flyer, and while I will still have to cough up most of the money for the riding skill, at least I will look cool on the hard-to-get mount. Sadly, nothing else but the encounter itself is really needed.

I know Hallow's End is just a few days old at this point. Judging from the comments in my last post, that hasn't stopped some of you from completing the insane Hallowed Be Thy Name Achievement. Props to those who managed to accomplish it in only four days time, especially if you finished it before A Mask for All Occasions' removal. What are you guys going to do now? Work on scoring it on your alts, back to farming gold ahead of Wrath or abusing the EZMode raids due to the new patch?

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