Entries in call of the crusade (15)
Patch 3.2: Changes To UI To Make Questing Easier
I've never been one to play on the PTR. Like many other players I don't want to spoil the upcoming content or experience "unfinished" gameplay. And yet I spend hours a week just staying current with the latest news and revelations, from the Live realms and the PTR. I guess that would make me a bit of a hypocrite - I won't spoil by playing, but get spoiled by reading occasionally - but that is the price I pay for knowledge. So when my buddy noticed that the patch notes had changed again, he knew I would be interested. Blizzard began implementing QuestHelper functionality as part of the Secrets of Ulduar patch, and I was okay with it. They have been trying to make leveling easier for some time now, and that change was the next logical step. The devs seemed to have found a happy middle ground between the hardcore and the casual players thanks to additions to the tooltips. In essence you still had to read the quest text to find out where mob X or item Y was located. Only when you were in the general location - being able to mouseover an objective - would you be tipped off. No biggie. Enter Call of the Crusade, which is taking it a step further.
- A skull graphic will be placed on the map in the general area where players can find creatures they must kill for a quest.
- A skull graphic with red eyes will be placed on the map in the general area where creatures can be found that must be killed in order to collect quest objects.
- A gear/cogwheel graphic will be placed on the map in the general area where players must loot quest objects found in the world.
- A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC for a quest.
- A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.
Patch 3.2: Information Overload
Good lord. You do a post on just recently announced content and the day it goes live Blizzard drops a cavalcade of new information on the WoW playing populace. I don't know about you, but when this much information comes out at once I tend to become overwhelmed. Sure, there isn't much to digest rogue-wise (yay Axes! </sarcasm> Daggers fo' lyfe yo!), or even priest-wise, so that cuts out most of the critical thinking that goes into patch notes for me. With nothing to QQ about I have been focusing on the little gems and locating overlooked modifications. For example, the ability to level in battlegrounds (via quests, not killing people, which would be cooler) is one hot tamale. It's also a feature that has been requested for some time. When this was originally discovered pre-patch notes, people were worried about the state of twinking. Well, Blizzard has all those level 19 rogues in VanCleef gear covered with the power to turn off XP gain. That feature is simply huge and goes well beyond twinking to "classic" servers. While not exactly the same as a vanilla or TBC locked server, turning off your XP gain can enable nostalgic gamers to level a character to 60, or 70, and play as if it were 2004, or 2007! In the end I think this is a great solution to the classic server problem. It enables those rosey-eyed gamers to (almost) get what they want, but doesn't cost Blizzard much of anything. My fellow vanity pet collectors are likely rejoicing over the new critters we can add to our stables. It isn't just a token addition either. Sure, the Argent Tournament has another one, and you can go the cheesy way and purchase one from Breanni, but the true nuts will be out in Un'Goro, Stranglethorn Vale and numerous other areas farming the pets from elite raptors across Azeroth. A total of 8 vanity pets have been added to the game (not including Argent Tournament rewards). Pet owners aren't the only players getting some dinosaur action. Horde players can pick up a poisonous Ravasaur mount from the trainer in Un'Goro. Yes, the mount is Horde only. We also have more profession changes. The biggest one that I came across was the change to potion stacking. No longer will raiders have to dedicate a full bag to their assorted potions, as they will now stack to a respectable amount, 20. Of course I foresee most raiders filling their bags with stacks of 20 anyways, crazy blocks that they are. In Cooking we have the tweak to the Chef's Hat. The fashionable cookware not only makes you looks good, no to mention dedicated to the art of cuisine, but enables Wolfgang Puck impersonators to cook faster. I'll be picking up one of these bad boys for that utility. Still no concrete data on the "increase benefits" to the Engineering goodies though, but it's nice to see that Potion Injectors give an added 25% benefit when used by a tinkerer. Gas cloud discovery is being moved to the Mote Extractor and off the Goggles. What the hell took so long? Call of the Crusade is shaping up to be a nice patch. It may not have an ostentatious sized raid like Secrets of Ulduar, but it does have a copious collection of changes. What diamonds in the rough have you most excited? Perhaps actual (epic) diamonds? Maybe the bloating of the Dalaran Sewers Arena map?
Patch 3.2: More Details On Crusader's Coliseum
- A new "epic 10- and 25-player raid dungeon with five encounters". The new raid will also contain an interesting property, the raid will sport four difficulty levels, 10- and 25-man normal and 10- and 25-man heroic. Did I read that right, we get one boss per week? Or are my reading comprehension skills shot from lack of sleep?
- Crusader's Tribute - The tribute system is an attempt to reward the best players for their consistency. The setup "will limit players on the number of attempts they get in the Coliseum each week." The less attempts you need to clear, the more rewards you can reap. Utterly fail and you get nothing. Better be sure to have well-oiled, well-geared, alert and sober members in the runs.
- New 5-man dungeon with three encounters. Each encounter will reward a Champion's Seal.
- New tier of armor and weapons. The phat loot will be modeled with Alliance- and Horde-specific themes.
Zarhym Announces Big Mount Changes for 3.2
Blue poster Zarhym on Wednesday night announced some pretty huge mount changes coming up for the next major content patch, 3.2. You'll be able to learn your apprentice, journeyman and expert riding skills all considerably earlier than before and at a reduced cost. As an added bonus, regular flying mounts now will fly at 150% speed, instead of 60%. All of this, Zarhym said, is "to further improve the leveling experience in World of Warcraft." Here's the breakdown of changes to cost and level requirements, according to what Zarhym posted, with my own notes in italics:
- Apprentice Riding (Skill 75)
- 60% land mount speed
- Requires level 20 - a whole 10 levels earlier
- Cost: 4 gold - way down from 35g
- Mount cost: 1 gold - instead of 10g
- Mail will be sent to players at level 20 guiding them to the riding trainer
- Journeyman Riding (Skill 150)
- 100% land mount speed
- Requires level 40 - OMG 20 levels sooner!
- Cost: 50 gold - currently 600g
- Mount cost: 10 gold - down from 100g
- Mail will be sent to players at level 40 guiding them back to the riding trainer
- Expert Riding (Skill 225)
- 150% flying mount speed instead of 60%; 60% land mount speed
- Requires level 60 - Previously level 70
- Cost: 600 gold (faction discounts now apply) - currently 800g
- Mount Cost: 50 gold - down from 100g
- Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)
- Artisan Riding (Skill 300)
- 280% flying mount speed; 100% land mount speed
- Requires level 70
- Cost: 5,000 gold (faction discounts now apply)
- Mount Cost: 100 gold - instead of 200g
Patch 3.2: Call of the Crusade Announced
Wow, Blizzard's holiday announcement was certainly unexpected. The company began discussing the intimate details of Patch v3.2 starting with its official title, Call of the Crusade. Previously, we were enlightened to some of CotC's updates thanks to various forum revelations, like the new battleground and Argent Tournament updates. Now we have some additional juicy details to salivate over. As the title suggests, Patch v3.2 will bring us one step closer to the upcoming battle with Arthas. In preparation, the Argent Crusade will drastically expand their operations in the area thanks to all the resources we have happily donated. Those of you who are, like me, a bit bored of the Argent Tournament will be happy to know that the Crusade will unleash a collection of "new dailies, rewards, and more" in an attempt to lure us into the soon-to-be-erected coliseum. The Crusade's new digs is no joke, it'll contain not only a 5-player challenges, but 10- and 25-player ones as well. It is unknown what these tasks will be, PvP, PvE or some combination thereof. For the PvPers out there, not me, you've got two things coming your way. Amazingly, the start of Season 7 at the outset of Patch v3.2 probably isn't the most exciting bit of news. Nope, that would belong to the Isle of Conquest announcement, a new "large-scale siege Battleground." According to Zarhym, the Isle will be a battle over resources that plays out in the style of “Wintergrasp combined with Alterac Valley.“ I absolutely loved the age old Alterac Valley - not the original, original incarnation, but the tweaked vanilla WoW version - and combining it with the best aspects of open world PvP makes this rogue sharpen his pokers and "practice my stabbing". Best of all, it appears that Blizzard has gotten ahold of their patch development cycles, because this patch is expected in a more timely manner. When chastised by a player who didn't expect the patch before the end of the year the disembodied skull of Zarhym stated that his "presumed time lines are way too inflated? :)" Of course he could have been referring to when we will see Icecrown Citadel...that wouldn't be bad either. New solo content, check. New PvP content, check. New PvE content - probably part of the Coliseum updates - check. So ladies and gentlemen, let the thoughts, impressions, QQing and sequels of excitement begin!