Entries in blizzard (44)
Blue Stew 9/8/09: AddOns and Warm Fuzzies
Blue Stew is a new daily column bringing you a delicious concoction of developer news, thoughts, and opinions straight from the boiling pot that is the official World of Warcraft forums. The highlights of each day include additional commentary by Project Lore staff. What a long, long weekend, folks. I decided to take a little breather from WoW, myself, spending a little "quality" time with NCSoft's Aion, instead. I also gorged myself on snacks, caught up on True Blood Season 2, and felt sorry for myself because I couldn't attend PAX this year (but at least I didn't catch the swine flu!). What were you guys and gals up to? As for Blue Stew, I sincerely apologize about the lack of updates, but there was simply nothing to talk about. Labor Day, as it turns out, has nothing to do with going to work, so I imagine that a lot of Blizzard employees were off hanging with their families and friends instead of answering questions on the forums. Today seems no different, with a marked decrease in overall Blue activity. But I think we can find at least a couple of things to talk about from the WoW Europe community. The Availability Of AddOns? Vanera is either an extremely bored CM or he's not very good at veiling his questions. It didn't take more than three replies for someone to call him out on the poll he posted earlier in the day. Ceriulun posed the following:
"Would the question be: 'Would you like an official AddOn browser feature in the new Battle.net?' my answer would be 'Yes.'"It was the first thing that came to my mind, as well. Blizzard's been sticking their paws in all sorts of honey jars lately, and though it's not quite the same thing, I can't help but think about the company's reactions to Warcraft-theme iPhone apps. Specifically, the way in which they systematically shut them down before releasing their own, comprehensive Mobile Armory software. Now, Blizzard has a pretty open policy towards AddOns. Occasionally, they've even seen fit to incorporate the functionality of popular ones into the basic UI (see: the failure of in-game voice chat and the recently-added Equipment Manager), so I don't think they're about to outlaw anything like that. Rather, a poll like this seems to target modding community sites like WoWUI or Curse Gaming. Some of the sites have even started releasing independent AddOn update clients, which may be verging on the edge of what's kosher with Blizzard and what's not (and they sound an awful lot like those iPhone apps in terms of out-of-game functionality). But, if you use these clients, I wouldn't start fretting just yet. Perhaps, like Ceriulun proposes, Blizz just wants to incorporate their own AddOn browser into the game. If they follow a model similar to what they plan to use for the StarCraft 2 community, that means that you can download and install add-ons from the in-game interface, they can be ranked for popularity and monitored for safety, and the ones that rise to the top could even begin to earn revenue for their creators. It certainly seems to fit with Battle.net's modus operandi of having everything you need in one place. As convenient as something like this might be, what do you think about Blizzard exercising that much control over AddOns? Open Letter To Blizzard: Thank You Illea's made me feel all warm and fuzzy on the inside with the following post:
I know I'm just one man in a sea of millions, and I may not be able to express myself fully, but I felt this need to share my love of the game. Hopefully it might serve as a reminder to some. =) I want to thank the people who work at Blizzard Entertainment and all the people who have made World of Warcraft what it is. Because it is truly an amazing game. I can't think of any higher praise than saying that, after several years, I still get excited thinking about it. Once I stop bringing my problems to the game and really *feel*. Listening to the soundtrack. The sheer magic. Makes me want to create a piece of art. But since I can't do that right now, I write! Anyway, I think many people have forgotten that. Most of all, playing it remains *fun*, beyond any doubt. You really nailed the basic elements that make the experience fun, and I'm very grateful that you paid attention to that process. Most of all, I trust you. I believe in your ability to make the choices that serve the game and its players best. To continue improving this game. Even in the face of criticism, I believe you have made and will make the right choices, and I respect your ability to make the unpopular ones. At the same time you manage to be down-to-earth with your players, you can really sense the life and love behind the game, websites, events, posters... Somehow you all seem like buddies. I know that there are many others who feel like me. Who think this is a game that keeps on giving. Heck, just the other day I decided to really take a walk in the Temple of the Moon, noticing myriad things I never noticed before - the music and imagining the space, and it was a great experience. I'm looking forward to really rediscovering content both new and old. It's a great feeling, giving yourself to the experience. Of course there will be problems and challenges as the game goes on, but if I were to trust a group of people to deal with it intelligently, it would be you guys. I know the future of the game rests safe in your hands. Thanks for being an inspiration.D'awwwwwww... it's good to see some nice words used on the forums once in awhile. Next time you want to bitch or cry about something in the game that you think is unfair, just stop and remember why you still continue to play the game. Somewhere along the line, you had fun, and hopefully you still do. If there is one company that cares about its fans more than any other, it's got to be Blizzard. They just happen to have one of the most continually popular titles on the market right now, and it's nigh impossible to make all 11.5+ million players happy at once. Couldn't you give 'em a break? Today really is a bit of a bum day for news, but as usual, comments are appreciated. I'm especially interested to know what you think about a potential in-game AddOn browser!
BlizzCon is Almost Here, Are You Ready?
Blizzard is less than 24 hours away from opening the doors of the Anaheim Convention Center to its passionate fanbase to show off new products, progress on titles being worked on right now and rub elbows with fans and developers alike! If you're going to be at the convention, you want to make sure you have the best time you can have right? You probably are already here if you're taking a flight, have checked into your hotel and are ready to go! But we wanted to provide a few details for those who may have forgotten or simply didn't know about traveling and conventions. If you're in Anaheim Thursday you'll be able to pick up your badge starting at 4pm, make sure to bring your printed out barcode and ID (follow the directions on your email). You'll have until 10pm that night, but we recommend getting it done early so you can meet with some of the Project Lore staff (myself included) at the WoW Insider Party at the Anabella Hotel. And of course, it's not a bad idea to get some quality sleep the night before the convention, but you may want to explore a bit! There are many options open for you in Anaheim as there is Downtown Disney (no need for a Disneyland ticket!) which features some great restaurants, shops and a movie theater. Nearby is also the Anahiem Gardenwalk with more restaurants, shops and another movie theater if Disney isn't your thing. Also, if you're not from California you may have heard of it but you must make it a priority to eat at In N Out! If you end up there, make sure to check out their secret menu for an even better burger (or take the 10x10 challenge)! After you've filled up on food and hit the sack, you'll wake up to the big day! Friday the show opens up sometime around 11 (opening ceremonies are at 11:30). If you want a prime seat you will want to try to start lining up a few hours before if you're serious about it. If you still don't have your badge, you can of course pick that up anytime between 8am and 10pm. After the opening ceremonies you are open to do whatever you like! That's what is awesome about this convention! You get to choose what you want to do! Go hit up the BlizzCon Store (prepare for a wait though!) or other vendors (like our friends at J!NX). Not ready to shop? Visit any of the wonderful panels and hear from the devlopers themselves (check out the schedule here and map out what you'd like to see) or go play some StarCraft 2, Diablo 3, or the new WoW Expansion. There are also professional competitive players to watch, showcasing the best players in StarCraft, WarCraft 3, and WoW Arena. There will also be a live WoW Raid on Saturday, which is sure to be a sight to see! As much as the enjoyment of the convention depends on your attitude and the people you are with, there are things you can plan on, or have, that will help make sure your experience is enjoyable.
- Bring comfortable shoes: there will be lots of walking and waiting, make sure they're broken in and not brand new, you DO NOT want blisters on your feet!
- Bring water: you don't want to have to wait in line to get a drink and be thirsty while waiting, and you want to keep hydrated (not to mention bottled water is EXPENSIVE inside the convention center)!
- Bring snacks/pack a lunch: lines are long for food inside the convention halls and pricey and you may not even enjoy the food! Make sure to at least bring some snacks or even get something to eat before heading to the convention center before starting the day (Subway keeps fairly well and is close to the convention center).
- Plan out your day: after going to a few conventions, I noticed that my enjoyment of the show would increase if I had something planned out, you don't have to follow it exactly, but having a loose plan of what you'd like to do is good, but make sure you're flexible, especially if you're with a group, parent(s), or a significant other!
- Check your realm meeting time: this should be in the goodie bag when you pick this up and is a great way to meet up with players on your server (Alliance and Horde alike) and can help you find a guild if you're looking for one!
- Make sure you pack what you need: double check: clothes for each day you're there (think about packing an extra pair of clothes, just in case), deodorant, toothbrush, toothpaste, shampoo, soap, etc.
- Patience: lines will be long, the best thing to do is to strike up a conversation with your fellow line waiters, chances are they're into our beloved WoW and you can relate to something in game with them.
- Phones, Handheld Gaming Systems: these are great for those pesky lines and coordinating with friends to meetup, and who knows you might be able to strike up a quick game with a fellow attendee (I'll personally be bringing my iPhone and Nintendo DSi)
- Game Demo Stations: During the costume contest and closing ceremonies the lines have traditionally been very small to play StarCraft 2, Diablo 3 and WoW. These are the absolute best times to play. If what is announced at the opening ceremonies is playable, most of the people will flock to try it out immediately and the lines will be pretty long.
- Blizzard Store: Later in the day, similar times as for the demo stations the lines tend to thin out and be much smaller, unless you're worried about an item selling out you can wait it out.
- Panels: unless you feel the need to sit up front you can come as late as the panel starting to get a decent seat. If you want to ask a question sit nearest to the microphones (where Blizzard CMs will be standing as well to screen questions). The Guild panel may be an exception although they are in an actual hall this year as opposed to a small meeting room last year (they filled up well before their panel time and many people had to be turned away).
- Tournaments: Earlier in the tournaments tend to have the best seats, but as it gets closer to the finals the seats tend to fill up (I sat on the floor for the StarCraft final last year) generally finding a seat around the semi-finals is your best bet to make sure you have a seat for the finals.
Blizzard Franchises, Twitterpated
Can the awesomeness of Blizzard games be distilled into a scant 140 characters? The company's Licensing Project Manager, Kat Hunter, seems to think so. According to her own account, all three of Blizzard's core franchises are being given the Twitter treatment. So whether you're a fan of Warcraft, Starcraft, or Diablo, there's something for everyone. Or just add all three (hint: clicking the previous links take you straight to the games' respective Twitter pages)! These accounts appear to be alternate news feeds for all of the latest Blizzard buzz. I'm willing to bet that they get quite the work out during Blizzcon. And did someone say licensing? Considering Mrs. Hunter's involvement (and the pedigree of corporate Twitter accounts in general), I think we can expect to see plenty of posts about events, new merchandise, and promotional opportunities in addition to general news items. So go ahead and add 'em. And while you're at it, why not follow Project Lore, as well? We provide a link to every new article as it's posted and it's a great way to keep up with our schedule of live streaming feeds. So what do you think of this readers? Do you even use Twitter? Is this something useful and interesting to you? I don't think you can fault Blizzard for giving their fans options and the convenience factor can't be beat. Where else can you keep up on the latest WoW news and pretend like you're best buds with Ashton Kutcher at the same time? Wait... does Ashton Kutcher play Warcraft?
Phasing: Solution For a New Azeroth?
The MMO is an odd beast. Like most games, or game series, it evolves and grows in expected ways over time. Players are provided with a bevy of new options or the graphics are given a shiny new coat of paint (especially if it's associated with a generational jump in hardware). But the online RPG is no moulting reptile. It can't simply shed its old skin. Expansions offer new content, but rarely do much for the old, so we're stuck with the less impressive aspects of the game, and the developers are consistently reminded by these ancient artifacts of their failings the first time around. I'm sure Blizzard would love to reshape the original continents as much as we players would like to see them do it, but the drain on resources would be absolutely massive. I know I've stated this in previous posts, but it entails so much more than a graphical overhaul. They'd have to reconsider how quests, dungeons, leveling, and other such balance-related aspects of the game are dealt with. What starts as one problem to deal with quickly spirals out of control. But let's be honest, who is it that wants to experience this content again? I'd wager it's largely people who are at the end game, and have been there for a very long time. Often, that means relegating yourself to a scant few zones worth of content, which, as we all know, can get boring very quickly. A first-time player should still have a lot of fun exploring the old world and those who are leveling alts likely want to progress through it as quickly as possible. Mainland Azeroth, specifically Kalimdor and Eastern Kingdoms, is the bread and butter of the Warcraft universe, though! It seems necessary to revisit and reinvigorate those areas so absolutely central to the lore. So, how do we do that? What can Blizzard do to persuade us to go back? Well, by moving forward, actually. Through the idea of phasing. It's already in the game, if you're looking for it. The go-to event whenever anyone talks about this sort of thing is the Wrathgate, and as great of a showcase as it might be, it doesn't really deal with the complexities of the concept's implementation. Simply put, phasing allows parts of the world to look/act/behave differently for players at different stages of the game. The problem with Wrathgate is that it's mostly cosmetic: a player who hasn't completed the line will see a standing army and one who has will see, well, the aftermath. A better example to look towards, and perhaps a test bed for what we can expect looking forward (should Blizz choose to go down this road) is actually Icecrown Glacier. There are several questlines involving the Argent Crusade and Ebon Blade that slowly change certain parts of the zone, even opening up new questlines along the way (which otherwise wouldn't be available to players who haven't progressed that far yet). For phasing to truly be game-changing, it needs to be able to make sweeping changes to the player experience. What this all boils down to is this: why not phase the whole of Azeroth? If some world-changing event is ahead, make it so that level 80-90 players see a different kind of world. What if the Crossroads were in ruins or you suddenly had high-level mobs in the newbie zones? Those are simple examples, but they could scale with the amount of work Blizzard feels they want to put into it. It's the Battle for the Undercity on a much greater level! Of course, that does present some problems to overcome. Specifically, how two such versions of Azeroth can exist concurrently. Blizzard isn't completely shy about fudging the timeline (which would explain how Kael'Thas could exist as an uber raid boss in Tempest Keep and in his weaker, defeated form in Magister's Terrace at the same time), and you could argue that's necessary in a persistent-world MMO like Warcraft, but there are more practical concerns. For instance, would it be possible for a level 80+ character to return to the old version of Azeroth and how would that even be justified in the lore? What if they want to play with or help our some of their low-level buds, who they wouldn't be able to see in the phased version of the world? Would things like auction houses be connected across the great 4th-dimensional abyss? The disconnect between gameplay and practicality does eventually reach the point of becoming undesirable if you stretch players' suspension of disbelief too far. Nonetheless, I can think of at least one solution, as cliche as it might be: portals. WoW lore does have a few built-in fail safes for things like this. We already know there are alternate versions of Azeroth, like that of the Emerald Dream. And then there's the possibility of the Infinite Dragonflight finally finding success in corrupting the timeline, resulting in a completely different chain of events. Areas, or possibilities like these, can be accessed through special gateways opened up by the dragonflights in their attempt to restore order. What sorts of ideas might you readers have for this sort of thing? Is phasing a viable option? Would you be willing to excuse the lore to explore an alternate version of Azeroth at any cost, or should it have to jive with the existing story line? Let us know what you think in the comments section!
Blizzcast 10 Released
It's been about four months since the last one, but the latest edition of the Blizzcast, Blizzard Entertainment's official podcast, has finally arrived! The good news (at least for our readers) is that it focuses exclusively on the World of Warcraft, namely the events of Patch 3.2. The bad news? It's all stuff that we've more or less heard before (and it's a bit on the short side to boot, clocking in around 22 1/2 minutes). Nevertheless, it doesn't hurt to expand upon your knowledge of all the new content. Remember, knowledge is half the battle! Episode 10 is hosted by WoW Community Team member Zarhym and his guests are Lead Encounter Designer Scott Mercer and Senior Game Designer Dave Maldonado. Topics covered include the new 5-man instance and raid zones, dailies associated with the Argent Tournament, the questionable mortality of the Black Knight, and even the new Battleground, Isle of Conquest. Likewise, they go out of their way to show you how all of the 3.2-related gameplay elements are incorporated into the lore. It's all capped off with some brief talk about how pumped up they are to be attending Blizzcon. Unfortunately, there are no specific details about what they will or will not be showing beyond the fact that they are pants-wettingly excited to unveil something (to quote Mercer: "We’re of course showing off a lot of really, really, REALLY cool stuff"). It certainly wouldn't be Blizzcon without some really cool WoW-related stuff, now would it? If you care to listen to or download Episode 10, head on over to the official page of the Blizzcast. A full transcription is also available for those who would rather just skim the contents. Once you're done listening, come on back here and discuss! Any interesting points you'd like to comment on? Did you learn something? Or was it just boring? Would it be better if they had teased us with forthcoming content or a more extensive Blizzcon preview? Chime in below.
(Censored) World of Warcraft Returns To China
Most of ProjectLore's bloggers have been following the whole "WoW in China" escapades pretty closely. I'm not exactly sure what draws us to the topic, but various voices have touched upon almost every aspect of the struggle to keep our favorite MMORPG up and running in the world's most populated nation. We've got you covered from the originating factor of the partnership switch, the following lawsuits and outages, all the way to everyone's favorite pastime, gold farming. And now for the latest installment, WoW's return to China. Seeing as you clicked on the loaded title I will just hit you with the details straight away. For starters, according to MMOSite.com World of Warcraft saw a one week relaunch in late July (v3.1.3) with millions of players participating, or attempting to. To get Wrath of the Lich King, and WoW in general, back online the title has been censored in various ways. Nearly all of the changes have to do with the prevalence of dead bodies (read Undead/Scourge) that are everywhere in WotLK.
- Undead mobs have had their models redrawn to patch up the bare bones (this was done for vanilla WoW and TBC as well).
- Piles of bones, and other items, in the world have been modified to sandbags, sacks of grain and the like.
- Bleed effects now cause black goo to spew from the target. Many players are joking that it's oil. It also appears that blood of non-humanoid targets may have been turned green, as seen on this wolf.
- Various spell and talent icons have been modified to remove bones. Most of these have been replaced with "generic boxes."
Patch 3.2 Call of the Crusade Trailer Released
Halloween Masks a Clue to New Races?
It is often that we find hints of new or as-yet-unreleased content by carefully and dutifully digging through the files of new patches. Few are better at this than Boubouille of MMO-Champion, a site nearly unparalleled at breaking this brand of news for our favorite game. But I'm not so sure about one of their latest. Boubouille has managed to scrounge up several graphics of Hallow's End masks that depict both Goblins and Worgen. Traditionally, these masks have only been made from playable races, and the next expansion is predicted to focus primarily on the Maelstrom, which would theoretically feature zones such as the Goblin home city of Undermine and the isolated kingdom of Gilneas (which may or may not have fallen victim to a Worgen invasion -- after all, it is suspiciously close to Shadowfang Keep!). Little has been confirmed by Blizzard themselves, but the evidence certainly tips in favor of these races being prominent players in forthcoming events, if not completely playable. So what's holding me back? Not excitement, that's for sure. Worgen would be a great addition, and it'd be nice for the Horde to have their very own little people. But the fact of the matter is that both Goblins and Worgen (read: werewolves) are creatures traditionally associated with Halloween, which may explain the inclusion of their masks for the holiday. Despite my skepticism, there is one key point that intrigues me: there is a female Worgen mask. Of course, this is only fair and in keeping with the tradition of offering a mask of both genders for players to wear, but I'm not aware of any female Worgen currently existing in the game (at least none that take on an appearance apart from the generic model). Looking at the image provided by MMO-Champion, you can see softer, almond-shaped eyes and a smaller nose, perhaps implying that they might account for playable options in the future. Ultimately, everything at this point is simply an educated guess, but Blizz's own loremaster, Chris Metzen, has stated that they are "doing some awesome stuff for Gilneas." Worgen are apparently naturally evil, battle-worn creatures, but it wouldn't be beyond reason to see them do a turn for the Alliance. After all, the story of Warcraft is all about people or races being redeemed or damned through their actions. Darkspear Trolls shied away from the cannibalism prevalent amongst their people, the Forsaken have made strides to separate themselves from the Scourge, and who can forget the once benevolent High Elves transforming into magic-addicted wretches after the corruption of the Sunwell? Who's to say there isn't some small contingent of Worgen trying to earn their place in the world by rising above their race's natural anger and ferocity? The discovery of these masks certainly gives us food for thought, if no concrete answers. Teasing us this far ahead of the expansion is awfully cruel of Blizzard, but if they are in the files now, might that imply that we'll see a release before the next time Hallow's End rolls around? I'm eager to know how everyone else feels about this development. Is Blizzard just playfully baiting their fans (as they have for so long with the Pandaren), or is this serious evidence of things to come? If playable, do you think that Goblins and Worgen are locks for the Horde and Alliance respectively? Which would you like to play as, and would you be willing to switch factions just to do so? And why does that female Goblin mask look exactly like Fiona from Shrek?
Add-On Insanity
Where would we be without the advent of add-ons? In the dark ages of pre-packaged interfaces and a serious lack of Peggle, that's where! Every time I get back on the PTR, I find myself tossing curses left and right, having the default UI foisted upon me once again and not knowing where any of my buttons are. It's not that what Blizzard gave us was bad, it's just that it ended up being so ultimately... standard. With a surprisingly open policy towards modification (of the non-cheating variety, of course), one might think that Blizzard predicted, nay nutured, such a robust add-on scene. Visit one of the many sites that feature these applets for download, and you'll see thousands. Certainly, many are nigh worthless or badly programmed -- the pinnacles quickly stand out -- but they're there nonetheless. You can't deny the response the community has given. But as much as I'd like to believe or pretend otherwise, I really am a creature of habit at heart. Change scares and mystifies me more than I care to admit. There are certain add-ons that I play with every day and would dearly miss the moment they stopped working. But there are others, even very popular ones, that I've tried my damnedest to learn using, to no avail. They feel too bloated, have too many customization options, profiles that somehow end up changing setups on my other characters when they shouldn't, or they just end up making my interface look like Satan's ass after a trip to the Indian buffet. These are add-ons that can work quite well in ideal circumstances, but I never seem to be privy to them. As a reference for what I still use: X-Perl Unit Frames, Titan Panel, Recount, Deadly Boss Mods, and AtlasLoot are my bread and butter. The first is largely for cosmetic changes and the ability to drag frames around, the second is for convenient and easy-to-access information that stays largely in its own space, the third is for measuring my DPS, the fourth is for reading timers on bosses, and the last is simply a luxury that stays out of my way until I need it. As I've already made clear, there are others out there, though. I see videos or screenshots of other players' user interfaces and ooh and aah about how pretty they look, I figure out what they are, go download them, and attempt to set them up in the game. It is only near the end of this process, after fiddling with configurations for awhile, that many of them simply offer me no added functionality. In fact, they sometimes decrease it. One add-on that I tussled with for awhile was IceHUD. You may have seen this one before. It's got those cool, curved bars (though there are options for several shapes) that hover just to the sides of your character, like a protective bubble of pure, strategic data. It took me awhile to get everything squared away, adjusting the spacing and size of each bar, as well as attempting to create custom ones that monitored certain timed abilities on my rouge (like Slice and Dice or Hunger for Blood). And even then, I wasn't happy. I realized two things very quickly that I never took notice of before: One, I had already trained myself to look into the corner of the screen to find out things like health or energy. And, two, the area that the bars occupied was a huge visual dead zone for me. I was used to finding my vitals elsewhere, and I would get lost in the middle of a fight, because I simply didn't know where they were. A similar thing happened when I installed Elkano's BuffBars, a sleek set of timers that you could stack together on one side of the screen or the other. It seemed like a good idea at the time. I thought I could save space and make my interface look cooler if I could get rid of the gaps between the normal buff icons. Likewise, I could have the add-on name them for me, so I would actually know what half of them were. But I had the same issue. I was looking for things in certain places and not finding them. I ended up having to chop up the bars into smaller sections and take the time to ensure that pertinent info would be sorted into the correct columns. Once this happened, I had already divorced the add-on. It was time for BuffBars to go. Another revelation: the reason why I didn't know what some of those buffs were was because I honestly didn't need to. I knew what the ones I needed to find looked like, so it ended up being better just leaving in the defaults. What all of this amounts to is something called information overload. My experience is not like everybody else's, and certainly other players can glean more from these add-ons than I can, but I'm sure that we all have some installed that just infuriate us every time we load them up. Quest Helper? Pshaw! I know where most everything is by now and that GPS arrow just got annoying, urging me in directions I didn't want to go. Bartender? OK, I do use this one, but every time I change my bars on one character, it seems to change those on others, causing me to lose icons (and many times, not realize it). There are a lot of important things that Blizzard's default UI doesn't supply us with, and they know it. The demand for certain applications has caused them to release versions of their own, such as the recent Equipment Manager or the upcoming modifications being made to the Quest Log (skulls for important mobs or goals on the map, anyone?). But going overboard with add-ons can quickly lead to fatigue. Too much useless information prying its way into your eyeballs, scrambling important messages as they make their way to your brain. My advice? Scale it back a bit. Relax a little. You can have convenience without sacrificing that all-important data. Take a look at what your class or characters really need to pay attention to and largely restrict what you install to those add-ons that focus specifically on that sort of information. Be wary of sweeping cosmetic changes that end up obscuring instead of clarifying. My interface isn't beautiful, but it is usable. Yours can be like that, too! In fact, I'd like to hear your success stories, as well as the failures. What does your user interface look like? Have you found a happy medium with your add-ons, or are you currently suffering from too much information? What popular add-ons have you failed to connect with? Please school me on your experiences in the comments section!