Entries in Achievements (54)

Tabard or Not Tabard

Sit around in General or Trade chat long enough, and you're bound to see someone or other recruiting members for their freshly-formed guild. Part of the pitch almost always incorporates how "freakin' awesome" their guild tabard is. Now, I'm all for guild pride, but it's just so damn hard for me to get excited about tabards. iTZKooPA recently posted an article about fashion sense in WoW, namely how awful it can be at times (though nothing will ever compare to the Subligar class of armor from FFXI -- man-thong anyone?). One of his key complaints was the lack of available customization in the game and, indeed, if you play a certain class, you've got few options moving forward through each tier of equipment. I mean, if you've got an ugly set, you're pretty much stuck with it. So you say, "Hey, Amatera! What about tabards?! They're one of the few pieces of gear that anybody can put on!" And my response to that would be, "Maybe they can be worn by anybody, but I don't know why anybody would want to wear them!" Ugh.... it just ruins the entire outfit! Ugh.... it just ruins the entire outfit! Let's face it, tabards are a fashion faux pas. Even a cool design on the front (as rare as they actually are) doesn't prevent them from covering up that sweet, new breastplate you just picked up. What's the point in throwing a dirty bedsheet on top of your ass-kicking getup? It makes you look like you're getting ready for a sleepover with Ysera! Unfortunately, Blizzard sought to complicate matters with the release of Wrath of the Lich King. Leaving your guild tabard in the closet is one thing, but it's much tougher to stop yourself from wearing something that could greatly increase your ability to earn reputation. Generally, the rewards associated with the four factions that offer such tabards piddle away quickly the farther in content you get, but they still provide an easy avenue for completing rep-related Achievements, as well as add more incentive to go back and complete Heroic dungeon runs. I still hate wearing them, though. All except for the Tabard of the Ebon Blade completely clash with the dark hues of end-game Rogue armor. Just as well, they seem far too easy to come by these days. Used to be that if you were wearing a fancy Tabard of the Argent Dawn, it actually meant something! So, is there anyone else out there that hates tabards as much as I do? Or do you think they're the greatest thing to happen to fashion since Vera Bradley (and, yes, I'm ashamed to actually know what that is)? Granted, I'm pretty much a t-shirt and jeans kind of guy in real life, so if there are any experts out there, feel free to tell me off in the comments section!

Click to read more ...

Bringing Up Magey: The Clash With Bangalash

Outside of boss fights, PvE encounters are rarely challenging. That is, unless you really want them to be. If you've been following my Mage's progress, you'd already know that I'd been traipsing around Stranglethorn Vale for the past few levels. I was 38 then, I'm 41 now. And... still stuck in that balmy, tropical death pit. But I can see the light at the end of the tunnel, and I'm raring to cross the finish! My last round of quests involves the final in the line that Hemet Nesingwary Jr. tasks you with, Big Game Hunter. While all previous missions have requested that you simply go out and depopulate the local fauna, the fanged white tiger Bangalash proves to be a more devious foe. I'd tackled him before on other characters, so I knew that when the wily feline had lost about half of his health, he'd summon a pair of panthers to assist in the beatdown. On top of that, Bangalash is an Elite, which means he packs more of a punch than usual. A clothie like me could be toppled by the mere tickle of his whiskers! I wanted to get this over and done with before I left Stranglethorn, though, and was determined to use the most of my elite wizardry to take him down. The rewards, primarily for Huntards, meant nothing to me (but there was a sweet Achievement -- The Green Hills of Stranglethorn -- to be had upon victory). Setting off from Grom'gol on my Emerald Raptor, I traveled south-east towards the mound that the devilish terror calls home. I often had trouble remembering precisely where it was on other characters (and Nesingwary is of little help), but this time I found it in short order. Just off the road, roughly west of the Ziata'Jal Ruins, if you were curious. As Bangalash stalked the crest of the hill, I went about picking off the mobs, one by one. In the frantic battle to come, I couldn't afford to deal with anymore critters than the ones I knew he'd call to his side. Eventually, it was just me and the cat, mano a gato. I conjured a Mana Gem and refreshed my Ice Armor and Arcane Intellect just to be sure, before sitting down to replenish the mana I'd just spent. After my energizing snack, I backed off as far as I could. Mages are at their best when distant from the enemy, and this fight was no cause for exception. In fact, I was depending on it. The objective, of course, would be to minimize the number of times Bangalash could get close enough to swipe me. It took me far too long to get this shot. It took me far too long to get this shot. We circled eachother like two members of Fight Club ready to bleed. When I hit max range, I let the first Frostbolt fly. His attention immediately turned towards me, a menacing gaze in his eyes even as my chill effect slowed him down. He narrowed the distance, but three casts later (one a crit), and he was at least a thousand health the lesser. A quick Frost Nova was enough to stop him in his tracks. I took this opportunity to toss up a Mana Shield (a decision which I actually would come to regret) and continued my icy assault. By this point, Bangalash had yet to touch me, but he was about to pull his Ace. Two protectors appeared by his side and immediately went in for the kill. With three mobs on my butt, normal spell-casting was an impossible venture. With my Nova on cooldown, I decided to reverse, Blink, and kite them all to the other side of the mound. Another Mana Shield kept me from dying before I could fire off my second Frost Nova. Bam! All three frozen in place, I felt that it this would be good a time to release a Blizzard. The regular crits reduced them all to low health, with Bangalash only several hundred points from death. But suddenly my mana was gone! I clicked on my Mana Agate and a Minor Mana Potion that I still had in my inventory from so long ago. Though a bit was restored, and Lifebloom provided some reprieve, the attacks from all sides were proving too much. I called on the few instant spells I had to clobber the ferocious felines. I was close to death, but so were they! Having used up even my reserve energy, I switched to my wand. Bangalash's health went from around 70 to 29 and then.... a miss! My last ditch effort had failed, and there was no longer any option for preventing the incoming damage. The panthers' final swipes did me in, my troll gurgled with death, and then I found myself in a nearby graveyard. It was time for Round 2! As I ran back to my corpse, I wondered what could possibly have killed my mana so quickly? Despite belly-aching about energy problems in my last post, things had vastly improved since then!  My thoughts quickly ceded as I was face-to-face with Bangalash again. I can't say that my strategy changed a whole lot this time, but I did correct a few of my missteps. First of all, the Mana Agate I had in my inventory was from a lesser rank of the spell and, therefore, restored less MP. Had I only a few more on the first attempt, victory could have been mine. Likewise, I was going to save my Frost Nova for when the adds popped, instead of blowing it right away on the single mob, even if it meant eating a few hits. Thankfully, that didn't prove to be a problem. I managed to completely freeze my foe twice before he even reached me, allowing for several critical Frostbolts to break him down. The panthers, as expected, came out much faster this time and the Nova + Blizzard combo proved equally as effective. They did manage to catch up to me after that, but once again Mana Shield saved my kiester. That is where I noticed my problem. I had overused Mana Shield on my first attempt, and it had completely killed my pool! How could I have been so naive?! I was aware of the spell's effects, but didn't think that they would be so drastic. Nonetheless, I was getting lucky this time, and with my second Frost Nova and a couple of instant spells, Bangalash's corpse lay motionless before me. I was low on health and mana, but not critical. I looted the head and trotted merrily back to Hemet Nesingwary Jr. to complete the quest. The promised Achievement popped up on my screen, and I can report that my victory tasted, very much, of happy. When your average Mage fight consists of Frostbolt spam, it was immensely satisfying for me to use a wider range of my skills on a battle like this. Sure, I could've skipped Bangalash and come back to it many levels later just like I had on other characters, or I could've scouted for partners over chat, but that wouldn't have been any fun! As I push forward into the wilds of the Hinterlands next, I certainly hope that there are opportunities for another good workout. Got to keep those finger muscles nice and loose, after all! How about you folks, though? Ever encountered a non-instance fight that truly taxed your abilities? Was it for fun or did you haphazardly wander into a situation and end up fighting for your life? Let me know whether or not you successfully bested your enemies or met your untimely end!

Click to read more ...

Patch 3.1.2 Breaks Wintergrasp Instead Of Fixing It

Band-Aid Fix For Lag Kills PvP Zone Band-Aid Fix For Lag Kills PvP Zone For all intents and purposes, Patch v3.1.2 was designed as a clean-up to Secrets of Ulduar.  The minor content patch added a few features that were meant for Ulduar's patch, including the swanky Equipment Manager, further "fixes" for Wintergrasp and general tweaks to the massive amount of changes v3.1 brought us.  Unfortunately the Band-Aid (TM) patch tore the wound open. It took Blizzard a little while to admit it, but v3.1.2 completely broke Wintergrasp on many servers.  If you don't happen to be on one of the affected servers then you missed out on some serious Honor.  The issue is that the Wintergrasp timer is royally screwed, which caused the battle to restart ~5-10 minutes after it had completed.  I managed to score a few Wintergrasp Achievements during my struggle to complete my daily fishing quest. I was also rewarded with a handful of marks and a token amount of Honor for my anglin' expedition.  It's unknown what caused the error, but Blizzard has disabled the PvP zone until it can be rectified. Thankfully, the Wintergrasp bug seems to be the only lingering issue, but it wasn't the only one for Magtheridon (US).  As with most patch days, my ancient server struggled to re-open in a timely fashion.  It was then plagued by login and world server issues, a problem that delayed last night's raid for more than an hour.  During the wait I tried to busy myself with Terminator Salvation.  It just wasn't my night, the action title fails to install from the DVD.  Sigh.  In the end my night of gaming was worth the wait.  By the evening's culmination I had scored a shiny new dagger to replace my dull Maexxna's Fang redux.  Score. How were your servers?  Any login problems?  Did you get a chance to soak up Wintergrasp wins, honor and tokens?  Exactly how bad is Terminator Salvation?

Click to read more ...

I Need How Many Champion's Seals?!

Better Get Used To This View... Better Get Used To This View... The Argent Tournament has become a big part of my daily routine.  Thanks to the clusters of quests and little downtime between them, it's a perfect place to begin my day collecting coin.  Then there's the added bonus of the "new hotness" content, helping me finish up my Exodar reputation, new Achievements (yes, I said Achievements), and most important, non-combat pets!  It's these little useless critters that have kept me returning to the Argent Tournament grounds day after day. It didn't hit me until recently that I would be a staple at the tent for the foreseeable future.  Originally, I was striving for the pets and the Argent Hippogryph, but that all changed when I calculated the amount of badges, therefore days, I would need to hand over to the quartermasters.  450 Champion's Seals for everything.  At a maximum of 5 seals per day, Solidsamm would become less of a staple and more of an Argent Tournament member!  We are talking 90 days, three months for all of this stuff.  Deep breath.  At least we receive 50 Seals from Championing all the factions, dropping that number to 400 and only 80 days.  God forbid I wanted to get some of the mounts... The aforementioned benefits help ease the pain, but they will only last for so long.  I've been picking up Champion's Writ instead of the sack of coin to move Exodar's rep along faster.  Around the same time I finish Exodar's rep grind, I will be completing the last Valiant challenge for my final faction (Ironforge).  At that point, I will lose the additional income of 50+ gold a day from those quests.  Sure, I may have 10,000 gold already, but the easy income offsets the monotony.  With the vanity pets soon to become the only driving force for my participation in the tournament, I doubt they'll all be by my side quickly.  Hmm, perhaps I should just sell them to the horde for thousands of gold... I'm lucky enough to have Naxxramas and solid crafted gear, so I did not waste Seals on other things.  How has the Argent Tournament been treating you?  Anyone crazy enough to try to collect all of the mounts?  What's an additional 2700 gold, 225 Seals and another 45 days in the grand scheme of things, right? Oh, and this should be the first Achievement section - outside of Northrend's exploration - that I finish in its entirety.

Click to read more ...

The Treacherous Life of a Bunny

At first, I thought my bunny-self was cute. I was just starting out my Noblegarden Achievement runs this week, and after locating and picking up a few Brightly Colored Eggs in Brill (and landing my 'I Found One!' achievement), I got my first transformation. I was collecting an egg, and all of the sudden - POOF! I was a purple rabbit. One of many, many purple rabbits frolicking through the small town in the search of winning the noblest of titles. So I made use of the tools at my disposal. I equipped the wondrous Egg Basket from the quest giver and started spamming the use to speed-hop past my competition. Find one egg hidden in the bushes, collect it, move to the next, and the next, and the next - around in a circle until I was back to my starting point. Monotonous, yes. But I somehow felt at east with this simple task. I was a bunny, and I wanted my eggs. That's all there was to it. That is, of course, until I got a little more bunny competition. Apparently, I was not the only one wise to the magicks of the Egg Basket. Other rabbits now also were speeding around, hopping right past me if I took too wide of a turn. I could no longer leisurely pick up the eggs - I had to rush to snatch it up at just the right time before some other bunny came along to steal it away from me. Some bunnies started waiting right next to where the eggs spawned so they could be the first ones to claim it the moment it appeared. But they, too, had to be careful. If they didn't pay close enough attention, THIS little rogue rabbit would swipe that egg without them knowing. Oh yes, stealth bunny form is real. Be afraid. Although, sadly, bunnies do not dance. I tried. And so the rabbit-eat-rabbit collection process continued. I finished collecting my 100 chocolates to consume for the Chocoholic achievement (proving, once and for all, that eating too much chocolate does NOT make you sick!), and in the process found a Spring Rabbit’s Foot, a useless but cute Spring Circlet and some nifty Black Tuxedo Pants. And I swapped items with my guild bunny buddies to complete Blushing Bride. But I'm still working on finding the White Tuxedo Shirt for Sunday’s Finest and the Elegant Dress needed for Dressed for the Occasion. Also still working to finish up Spring Fling, Shake Your Bunny-Maker and Desert Rose. Thankfully, we still got a couple of days to tie up loose ends. The most treacherous task (for a bunny) was the trip to Un'Goro Crater to complete Hard Boiled. You can NOT convince me that a cute, purple rabbit doesn't look like a tasty morsel to a ravenous Devilsaur. Don't forget to re-equip your weapons in case you run into some hungry beasts! Well, this bunny is about ready to be a Noble Gardener. How many of you have succeeded so far, and what have been your favorite parts of bunny-dom?

Click to read more ...

Making Your Own Achievements

The moment that achievements were announced I knew it would quickly become one of my favorite aspects of the game. The reason is because I spent most of my days in Burning Crusade doing them before they were even implemented. You may wonder how this works, but it is really quite simple. You don't need a shiny rectangle to appear on the screen to know you have accomplished something out of the ordinary (although it doesn't hurt). Myself and a few friends have a long standing tradition of trying to push ourselves. Back in the day we would often try and complete heroics with only 3 people, or 10 man raids with only 8. There is a great sense of adventure in trying to do things in a way that makes them more difficult. Other variations included doing a heroic without a tank, or without a healer. These exercises make you get creative, and that is one of the aspects of the game I really enjoy, solving problems with a group of friends. Looking at the in game achievement list can be a spring board for new ideas. So there is an achievement to 8 man Naxx? Great idea, but how far can we push it? How about a 7 man, or a 6? It really makes you stretch and ups the challenge immensely. So in a time when many people are making great progress on their achievement list, and dare I say, running out of things to do, I urge you all to give it a try! It's an amazing way to milk even more enjoyment out of this game. For my next project we plan on trying to do Naxx10 with only one healing spec'd player. Think we can do it? What about you guys? Have you done any achievements that are not listed on your character? If not, what do you think would be a fun challenge? I personally would like to see someone 20-man Sarth 3D!

Click to read more ...

Worst. Instance. EVER.

Worst Instance In WoW

My GM made a call to the general members when the guild hit its raiding roadblock the other week.  I took up the call and set up a heroic night where members who needed badges, reputation, gear or something to do, could have a dedicated night where others would know to be online.  I even put a little thought into it.  I selected a weekday that the guild doesn't raid on, ensuring that the heroic night - should it become popular - would not interfere with the general operation of the guild.  The plan was to have separate groups, or some sort of rotation, that would enable us to run a few heroics over the course of a night.  Brilliant, I know! The first week was not what I would call a raging success.  I was only able to notify the guild via the little used forum, which don't garner too much attention.  After about an hour sitting around in Guild Chat a group consisting of a healer, tank and ranged and melee DPS was formed, a PUG was found and we were off to tackle the Daily Heroic, The Oculus.  It became the most agonizing instance run of my life, an amazing feat considering that we only wiped once. I've run my fair share of piss poor PUGs, but that punishment came from other players due to messy pulls, not paying attention, bad play or what have you.  Never have I gotten frustrated at the title's design itself, until last week.  The Oculus is one of three instances inside Coldarra, the others being another 5-man dungeon, The Nexus (also the name of the area) and the 25-man raid against Malygos, The Eye of Eternity.  Many of us have likely completed the other 5-man dungeon, as it is one of the easiest Heroics to participate in.  The Oculus is known for the opposite reason, being one of the most difficult and least run heroics that Wrath introduced. For me, the instance is, without a shadow of a doubt, the worst instance ever.  The dungeon is high on the fail meter from a culmination of its length, inspiration, execution and general boredom.  You spend most of your time flying around the outside of The Nexus killing trash mobs as you make your way to various constructs.  The fights with the guardians and constructs are basic, uninspired quick kills.  As if that wasn't boring enough, the trash is followed by uneventful tank and spank boss fights.  It isn't until the third boss, Mage-Lord Urom, that an encounter becomes interesting.  About 90 minutes after we zoned in - no wipes up to this point - we finally pulled Eregos, the only enjoyable aspect in the entire dungeon.  Many players hate the final encounter because it's a very fickle battle, requiring knowledge and near perfect execution.  Thanks to a fantastic explanation and constant communication, our group downed him in only our second go. The designers attempted to make The Oculus heavy on vehicle combat but it just didn't work.  The battle against the blue dragonflight is painfully boring mainly due to all the crappy trash you have to clear to do anything of consequence.  Hopefully the team behind The Oculus learned from their mistakes, and passed that knowledge on to the team responsible for Ulduar's vehicle-based encounters.  At least those fights inside Ulduar will enable gear to make a difference. The Oculus was a valiant effort at trying something new, but it didn't come together.  If you feel like torturing yourself then you can run it, just be prepared for agony.  We ended on a high note, as the the entire party received a chuckle after we downed Eregos.  This came by way of the Guild's GM receiving six, yes a half dozen, achievements all at the same time.  As for Solidsamm, he shall never return there, daily or not.

Click to read more ...

Getting Sucked Back In

On The Up Side, He Lasts Forever & Tastes GreatMMORPG designers are a crafty bunch.  The genre may be relatively new, but by using design philosophies from single player titles, mainly standard RPGs, the minds behind MMOGs learned to keep a players entranced quickly.  Blizzard has nearly perfected the art of retaining its player base by implementing the relatively ancient knowledge of past video games into World of Warcraft.  They don't even hide their lifting of another company's ideas, as evidenced by the blatant use of Achievements, which is their most recent addition.  In all fairness, damn near everyone from Sony to Valve is ripping that off due to Microsoft's highly praised implementation. The massive flattery of the Achievement system is simply because it works.  The added goals, no matter how fleeting they may be, add to the longevity of any and all titles.  It was only a matter of time before MMOGs began implementing them in full force.  And what a powerful force they have become.  However, the age old catch - just gotta get this next mob/drop/quest/level - continues to drive my elongated playing sessions. I spend most of my time during my journey to Exalted for my third Northrend faction completing the group's half dozen daily quests.  But I always queue up for various Heroic dungeons, especially those that may have some piece of gear for Solidsamm.  Being of the overpopulated DPS archetype, I often grind through the dailies, get annoyed at never finding a group in under an hour and log off for the night or afk to make dinner before the raid.  Well, that is what used to happen.  Lately, right as I go to log I get ninja invited or join this or that party/raid. My original intention when I sign on these days is to complete an instance quickly.  Doing dailies is supposed to be the distraction during group formation.  After waiting so long, then getting ready to log, the late invites and formations can be hard to stick with.  In the end, it isn't any fault of Blizzard's that I hang around past my personal time limit.  Even after admitting that to myself, I can't shake that nagging feeling in the back of my brain that some designer in Anaheim is celebrating his small victory over my lack of willpower.  Bastard. Anyone else have this problem?  Do you always get pulled back in when you are on your way out?  When was the last time a 20 minute session became two hours for you?  And to those of you with willpower, can I have some?  Please?  Sugar on top?

Click to read more ...

Achievements As Currency

Yes, The Guy From Old School Is BackLove them, or hate them, Blizzard's implementation of an Achievement system in patch v3.0.2 is nothing but a success.  Even I, an admitted critic and disbeliever, have found Achievements that tickled my interest.  I still firmly believe that the system was created to give some credibility over the previous "epeen" system - which was to simply claim you did something - which is why I view it as somewhat pointless (I have a small epeen).  Thanks to the recent addition, we have arbitrary numbers to point to as a matter of pride! (Lame) Jokes aside, One thing I fail to fully grasp is the need of some players to spend these points.  The points that are dolled out for various Achievements are hardly balanced, with the same amount being collected for any of the Arena ranking brackets, scoring an arena title, winning a single ranked Arena or getting a haircut.  As any PvPer can attest, getting a haircut and earning an Arena title are far different accomplishments in the time spent category.  Those hardcore imbalances mean that awarding anything from the points would make little to no sense, unless Blizzard completely revamped the newly implemented system.  Not to mention the fact that the more difficult achievements, namely What A Long, Strange Trip It's Been, already have rewards built in.  So you want a twofor? I can't really blame people for trying though.  Since the launch of The Burning Crusade, Blizzard has been pushing various collectible currencies on us like stink on a monkey.  The numerous Badges, Honor, Arena Rating, Spirit Shards, and Holy Dust have all been a means to an end.  Little did the developers know that we expect any collectible number to turn into loot upon reaching a certain threshold. As far as the Achievement system is concerned, it is not changing anytime soon.  Blizzard Poster Bornakk hit the boards earlier to shoot down that very notion.  The unarmored Orc agreed with my interpretation of the system, although in a more tactful fashion.  He states that the points "are simply a marker of progression in the system."  Nothing more, nothing less, just +epeen. The current implementation of the system continues to grow on me, and I hope that Blizzard does not follow their current trend of caving and attempt a revamp.  As it stands, the only QQing that comes from the tracked epeen is when something is too difficult, such as the random number generator-based Achievements of Fool For Love and last year's Noblegarden.  Let's keep it that way. What about you, looking for the change or want it to remain the same?

Click to read more ...

Ulduar Achievements, New Turtle Mount, More on PTR

New Turtle Mount? Awesome!Whether or not you find it productive to spend time on the Public Test Realm, it is usually pretty interesting to at least hear about what Blizzard has in store for the future of World of Warcraft. MMO-Champion once again delivers on that front by looking at the latest build of Patch 3.1 on the PTR. With their all-seeing eyes, they've discovered some significant (and not so significant) class and profession changes, new mounts including a turtle, and a plethora of Ulduar Achievements. While the list of class changes is somewhat short, there are some very interesting ones. Paladins have had a few talents rearranged, Death Knights have a slew of changes, and other classes get some minor tweaks, but the the most interesting to me are for Shamans, especially elemental ones which are mostly aimed at PvP. Check them all out on MMO-Champion. The new mounts mentioned sound fun, but I mostly just want the turtle:

  • Blue Skeletal Warhorse - Summons and dismisses a rideable Blue Skeletal Warhorse. This is a very fast mount.
  • White Kodo - Summons and dismisses a rideable White Kodo.
  • Venomhide Ravasaur - Summons and dismisses a rideable Venomhide Ravasaur. This is a very fast mount.
  • Coralshell Turtle - Summons and dismisses a rideable Coralshell Turtle. This is a very fast mount, both on land and in water.
Lastly, more and more new achievements are being implemented. With Ulduar being a huge instance with 14 bosses and 11 "hard modes," there were bound to be a ton of them, and the list doesn't even look to be comprehensive as there are no Heroic mode achievements included. Keep in mind that many of the numbers are placeholders and will likely be changed before 3.1 goes live. ***Also beware that the achievement details may spoil some content!***
  • The Siege of Ulduar (Defeat the bosses of The Siege area of Ulduar on Normal Difficulty.)
  • The Antechamber of Ulduar (Defeat the bosses of The Antechamber area of Ulduar on Normal Difficulty.)
  • The Keepers of Ulduar (Defeat the Keeper bosses of Ulduar on Normal Difficulty.)
  • The Descent into Madness (Defeat the bosses of The Descent into Madness area of Ulduar on Normal Difficulty.)
  • The Secrets of Ulduar (Defeat every boss in Ulduar on Normal Difficulty.)
  • Unbroken (Defeat Flame Leviathan on the first try without anyone repairing their vehicle on Normal Difficulty.)
  • Three Car Garage (Defeat Flame Leviathan while in each of the following vehicles on Normal Difficulty.)
  • Take Out Those Turrets (Destroy a Flame Leviathan Defense Turret on Normal Difficulty.)
  • Shutout (Defeat Flame Leviathan without causing a System Shutdown on Normal Difficulty.)
  • Orbital Bombardment (Defeat Flame Leviathan with 1 Orbital Defense System active on Normal Difficulty.)
  • Orbital Devastation (Defeat Flame Leviathan with 2 Orbital Defense Systems active on Normal Difficulty.)
  • Nuked from Orbit (Defeat Flame Leviathan with 3 Orbital Defense Systems active on Normal Difficulty.)
  • Orbit-uary (Defeat Flame Leviathan with 4 Orbital Defense Systems active on Normal Difficulty.)
  • A Quick Shave (Defeat Razorscale without allowing her to fly into the air more than once on Normal Difficulty.)
  • Minimal Casualties (Defeat Razorscale without any friendly NPCs dying during the fight on Normal Difficulty.)
  • Iron Dwarf, Medium Rare (Defeat 1000 Iron Dwarves with Razorscale's Flame Breath within 2 seconds on Normal Difficulty.)
  • Shattered (Defeat Ignis the Furnace Master while shattering 77 Iron Constructs within 5 seconds on Normal Difficulty.)
  • Hot Pocket (Survive being thrown into Ignis the Furnace Master's crucible on Normal Difficulty.)
  • Stokin' the Furnace (Defeat Ignis the Furnace Master in 2 seconds on Normal Difficulty.)
  • Nerf Engineering (Defeat XT-002 Deconstructor without him recovering any health from XS-013 Scrapbots on Normal Difficulty.)
  • Nerf Scrapbots (Defeat 1000 XS-013 Scrapbots within 12 seconds using XE-321 Boombots on Normal Difficulty.)
  • Nerf Dark Bombs (Defeat XT-002 Deconstructor without any raid member dying from a Dark Bomb on Normal Difficulty.)
  • Must Deconstruct Faster (Defeat XT-002 Deconstructor in 20.5 seconds on Normal Difficulty.)
  • Heartbreaker (Defeat XT-002 Deconstructor after destroying his heart on Normal Difficulty.)
  • I Choose You, Runemaster Molgeim (Defeat the Iron Council with Runemaster Molgeim as the last member alive on Normal Difficulty.)
  • I Choose You, Stormcaller Brundir (Defeat the Iron Council with Stormcaller Brundir as the last member alive on Normal Difficulty.)
  • I Choose You, Steelbreaker (Defeat the Iron Council with Steelbreaker as the last member alive on Normal Difficulty.)
  • But I'm on Your Side (Defeat the Iron Council while under the effect of a Steel Boot Flask on Normal Difficulty.)
  • Can't Do That While Stunned (Defeat the Iron Council without allowing Stormcaller Brundir to cast Chain Lightning or Lightning Whirl on Normal Difficulty.)
  • Overload Overlord (Defeat the Iron Council without any raid member being struck by Overload on Normal Difficulty.)
  • With Open Arms (Defeat Kologarn without destroying either of his arms on Normal Difficulty.)
  • Disarmed (Destroy both of Kologarn's arms within 12 seconds and then defeat Kologarn on Normal Difficulty.)
  • If Looks Could Kill (Defeat Kologarn without any raid member being hit by Focused Eye Beams on Normal Difficulty.)
  • Rubble and Roll (Defeat Kologarn with 6000 Rubble creatures alive on Normal Difficulty.)
  • Cheese the Freeze (Defeat Hodir without any raid member being hit by Flash Freeze on Normal Difficulty.)
  • I Have the Coolest Friends (Defeat Hodir without any friendly NPC dying on Normal Difficulty.)
  • Getting Cold in Here (Defeat Hodir without any raid member having more than 3 stacks of Biting Cold on Normal Difficulty.)
  • Staying Buffed All Winter (Possess the effects of Toasty Fire, Storm Power and Starlight at the same time on Normal Difficulty.)
  • Don't Stand in the Lightning (Defeat Thorim without being affected by Lightning Charge on Normal Difficulty.)
  • I'll Take You All On (Defeat Thorim, the Ancient Rune Giant and the Rune Colossus on Normal Difficulty.)
  • Who Needs Bloodlust? (Defeat Thorim while under the effect of Aura of Celerity on Normal Difficulty.)
  • Siffed (Force Thorim to enter the arena and defeat him while Sif is present on Normal Difficulty.)
  • Lumberjacked (Defeat Elder Brightleaf, Elder Ironbranch and Elder Stonebark within 2 seconds of each other on Normal Difficulty.)
  • Con-speed-atory (Defeat Freya within 2 minutes of engaging a creature in the Conservatory of Life on Normal Difficulty.)
  • Deforestation (Defeat 2 Ancient Water Spirits, 2 Storm Lashers and 2 Snaplashers within 120 seconds on Normal Difficulty.)
  • Getting Back to Nature (Defeat Freya while she is affected by Attuned to Nature on Normal Difficulty.)
  • Mind the Mines (Defeat Mimiron without anyone in the raid triggering a Proximity Mine on Normal Difficulty.)
  • Strike Out (Defeat Mimiron without anyone in the raid being hit by a Rocket Strike on Normal Difficulty.)
  • A-bomb-inable (Defeat Mimiron without anyone in the raid being hit by a Bomb Bot on Normal Difficulty.)
  • Set Up Us the Bomb (Complete the following Mimiron achievements on Normal Difficulty.)
  • I'll Form the Head! (Force Mimiron to combine the parts of his greatest creation within 20 minutes on Normal Difficulty.)
  • Shadowdodger (Defeat General Vezax without any raid member being hit by Shadow Crash on Normal Difficulty.)
  • I Love the Smell of Saronite in the Morning (Defeat General Vezax without being affected by Saronite Vapors on Normal Difficulty.)
  • Never Stand Near the Faceless Dude (Defeat General Vezax without allowing him to regain health from Mark of the Faceless on Normal Difficulty.)
  • Crazy Cat Lady (Defeat Auriaya while doing something cool on Normal Difficulty.)
  • Supermassive (Defeat Algalon the Observer while destroying 4 Black Holes within 10 seconds on Normal Difficulty.)
  • Observed (Defeat Algalon the Observer on Normal Difficulty.)
  • He Feeds On Your Tears (Defeat Algalon the Observer without any raid member dying on Normal Difficulty.)
  • She's Not Bad for an Old God (/Kiss Sara in Ulduar on Normal Difficulty.)
  • Drive Me Crazy (Defeat Yogg-Saron without any raid member going insane on Normal Difficulty.)
  • He's Not Getting Any Older (Defeat Yogg-Saron within 22 minutes on Normal Difficulty.)
  • They're Coming Out of the Walls (Defeat 200 Guardians of Yogg-Saron within 12 seconds on Normal Difficulty.)
  • In His House He Waits Dreaming (Experience all 5 visions of Yogg-Saron's mind on Normal Difficulty.)
  • The Undying, Part Two (Within one raid lockout period, defeat every boss in Ulduar on Normal Difficulty without allowing any raid member to die during any of the boss encounters.)

Click to read more ...