Sam Raimi Signs On to Direct World of Warcraft Movie

sam-raimiBlizzard announced today that Sam Raimi, perhaps best known for directing the Spiderman movies, has joined on to direct "Warcraft," the live-action World of Warcraft movie adaptation. This is the biggest news about the movie in the last two years. I, for one, am glad to hear that Uwe Boll won't be on board to ruin the movie. This doesn't mean the movie will be great (See Spiderman 3), it's just a solid step in the right direction. Hopefully we get some more information about the movie at Comic-Con or BlizzCon! Check out the full press release here:

LOS ANGELES, Calif. July 22, 2009 -- Blizzard Entertainment, Inc. and Legendary Pictures announced today that Sam Raimi has signed on to direct the eagerly-anticipated major motion picture based on Blizzard Entertainment®’s award-winning Warcraft® universe. Raimi has, in the course of his career, clearly demonstrated a genius for developing and adapting existing fictional universes for mainstream audiences while staying true to the spirit of the original content. Raimi directed the Spider-Man trilogy, which has broken box-office records around the world and garnered five Academy Award® nominations. Known for his imaginative filmmaking style, richly drawn characters and offbeat humor, Raimi wrote and directed the cult classic, The Evil Dead and produced 30 Days Of Night. He most recently wrote and directed the supernatural thriller, Drag Me To Hell. "At its core, Warcraft is a fantastic, action-packed story," said Raimi. "I am thrilled to work with such a dynamite production team to bring this project to the big screen." Charles Roven’s producing talents were recently seen with last summer’s blockbuster The Dark Knight, which grossed in excess of $1 billion, was nominated for eight Academy Awards® and won two. His body of work also includes the widely acclaimed Batman Begins and the sci-fi classic 12 Monkeys. Roven, with Atlas producing partner Alex Gartner, will be producing with Legendary Pictures CEO Thomas Tull, Legendary’s Chief Creative Officer Jon Jashni, Raimi and Raimi’s producing partner Joshua Donen. Raimi’s partner, Robert Tapert, will be an Executive Producer and Blizzard Entertainment’s Senior Vice President of Creative Development, Chris Metzen, a Co-Producer. "Partnering with Sam Raimi exemplifies Legendary's mandate of marrying the highest quality intellectual property to world-class filmmakers" said Legendary’s Tull. "Sam's passion for 'Warcraft' is undeniable and we know that he will create an incredible film worthy of Blizzard's phenomenal franchise. We look forward to collaborating with our partners at Warner Bros. and continuing our successful relationship with Chuck in bringing this rich new world to the screen." "Blizzard Entertainment and Legendary Pictures have a shared vision for this film and we searched at length to find the very best director to bring that vision to life," said Paul Sams, chief operating officer of Blizzard Entertainment. "From our first conversation with Sam, we could tell he was the perfect choice. Sam knows how to simultaneously satisfy the enthusiasts and the mainstream audience that might be experiencing that content for the first time. We're looking forward to working with him to achieve that here." "Blizzard Entertainment’s Warcraft has become a second home for millions of players and Sam’s experience and talent make him the perfect director for this remarkable and action-packed world," said Atlas’ Roven. "Alex and I are proud to be working with Sam and re-teaming with our friends at Legendary and Warner Bros." The film will fall under Legendary Pictures’ co-production and co-financing deal with Warner Bros. "Warcraft is emblematic of the kind of branded, event films for which our studio is best known. We have enjoyed great success with our partners at Legendary, and this is an incredible opportunity for us to work with Sam on a project that is so eagerly anticipated by so many," said Jeff Robinov, President, Warner Bros. Pictures Group. Blizzard Entertainment’s Warcraft universe is a rich fantasy setting that revolves around the epic conflict between the opposing forces of the Horde and the Alliance. Since its debut in 1994, Warcraft has developed a loyal following across the globe, with several bestselling, award-winning PC games and a range of popular licensed products including novels, action figures, apparel, comic books, board games, and more. World of Warcraft®, Blizzard Entertainment’s subscription-based massively multiplayer online role-playing game set in the Warcraft universe, is the most popular game of its kind in the world. Its most recent expansion, Wrath of the Lich King™, is the fastest-selling PC game of all time, with more than 2.8 million copies sold in its first 24 hours of availability and more than 4 million in its first month. Further details about the upcoming Warcraft movie, including cast and targeted release date, will be revealed as development progresses.

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Casual Yet Competitive Raiding

Solidsamm Will Finally Get A Real Attempt In Ulduar!
Competition is in my blood.  It has been breed into every fiber of my being, a staple of my personality from my first memory.  Early on it was eating as fast as possible to grab the last piece of food, then I moved up to the big leagues, the Undisputed Champion of Tag (you're it btw).  Later I moved into sports, girls and finally video games (yes, they can exist side-by-side).  Now that I am older (remember when Optimus Prime died?!  No?  Well I still recall crying in the theater, at a cartoon!) sports have become far more chummy, and I don't "compete" for a women's affection anymore.  But I still have my video games World of Warcraft. Thank C'Thun that I do.  Without a release for my overzealous spirit there is a good chance a biblical meltdown would occur.  Seeing as I rolled a rogue, the only thing that I can compete at is damage (DPS and DD).  It's become quite a challenge recently. As much as the hardcore (my vanilla WoW persona included) hate the idea, Wrath of the Lich King's launch allowed casual players to be on a level playing field, again.  I took the opportunity to infuse raiding into my weekly routine after racing to level 80 along with the rest of the bell curve.  I can hardly dedicate more than a single night a week to raiding, but I managed to stay on top (or at least competitive) in the charts thanks to tons of research.  I spent hours calculating the best gear that was easily obtained, be it through heroic grinds, badges, or crafting.  When I started losing the edge and falling behind, I made sure to always have my buffs - food, tea and some fluids - applied.  It's no longer enough. Sure, I have my hang-ups with Solidsamm's new home, but I agree entirely with Smooth Criminals' Prime Directive.  "To Demolish Ulduar."  But it has become far more difficult for a casual raider (again, one night a week) to remain competitive.  No longer can I slide by on raw skill, pots, and well researched gear combinations.  Sure, the Nobles Deck I am working on should help, but my gear - a mix of heroic, crafted, badge, Naxxramas normal and heroic - can't hold a candle to the Tier 7/8 geared toons we have. My realization won't stop me from bringing my A game.  In actuality, I believe it may even light a fire under my ass to eek out that x% more.  Hopefully knowing my current place can get me off my haunches and back on my toes.  Otherwise I will just resort to my old methods of remaining useful to the guild, cooking, fishing, and finding cheap materials.  With enough materials provided I hope I can guilt trip the RL in to accepting my sub 3500 DPS on the later (unseen to me) bosses. How do the rest of the casual raiders stay up with the members who can dedicate more time?

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Juggy's Addons: Recount's Realtime DPS Graph

recount-realtime-metersA lot of players don't seem to know about a very cool feature of Recount, the realtime graph displays. I can say this with confidence because I get a lot of questions about the red graph in the bottom right-hand corner of my UI that displays the current DPS output of the raid. So, to answer that common question I decided to write up a quick post about setting it up. First, you'll need to install Recount. Once that's done, either type in /recount config or click on the cog on the top of the Recount window to bring up the settings window. Next, navigate to the Window tab and choose which window you want to turn on. You can turn on a few different windows for the raid: damage per second, healing per second, damage taken per second, and healing taken per second. Now, these are all pretty simple and show overall raid performance. But what if you want to monitor just your own performance? You can actually turn on player specific graphs for each of those four stats (DPS, DTPS, HPS, and HTPS).  To do this, go to the main recount window and navigate to the stat you'd like to recount-realtime-graphtrack. In my case, I want to watch my personal DPS during a raid, so I'll go to the Damage Done meter. Right click on the player you want to track and choose "Show Realtime Graph." Alternatively, just Ctrl-click on the player's name on the meter. Up pops an individualized version of the meter that will just watch one player's performance as a fight goes on. Handy! A lot of players have had recount installed and don't use it beyond the basic damage meter capabilities, so click around and check out what it has to offer. Also, if you're curious about my UI, check out the list of addons that I use.

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World First: Player Exceeds 10,000 Achievement Points

achievementAchievements really changed the face of the game. Many players see no point in a seemingly arbitrary measure of progress (gear and progression seem as arbitrary to me), but many players, such as myself, make it a goal to be an "overachiever".  I'm sitting on a respectable 5630 points, which puts me in the top 300 on my server. Its nothing compared to Zoltan of Aegwynn (EU), who recently topped 10,000 achievement points after earning Champion of Ulduar. He is only missing a few achievements, which may be some commentary on the rarer achievements in the game as of right now:

zoltanI should be able to break 6k points before 3.2, but could Zoltan achieve a "full clear" of WoW? Its unlikely that he can pick up the Brewfest ones before 3.2 hits, and patch 3.2 will introduce lots of new achievements for the Argent Coliseum raids and the Thanksgiving holiday. He might be able to do it eventually, but its not happening anytime soon. Blizzard may not have any plans to come out with rewards for achievement points, but its one of the most objective ways to compare progress between players with different priorities, like arena gurus and hardcore raiders. I think it might be cool to offer some rewards for passing major landmarks, such as heirloom items or a progressively cooler pet the more achievement points you have. With Starcraft II likely to be the next game to use achievements, perhaps united under a Battle.net account, achievements have an exciting future soloing-achievementology-episode-14-thumbnailHow many achievement points do you have? Do you have the so called Doctor Dorkins beat at 2,745, me (Heartbourne) beat at 5,630, or even Juggy at 7,845? What achievements do you think are the hardest?

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A New Guild and the EPGP Loot System

[caption id="attachment_4967" align="alignright" width="300" caption="This Is All Done Without User Intervention"]Fear My Total Disregard For Achievement Points

It finally happened.  My Guild Master called it quits and Warriors of Faith is no more (for all intents and purposes).  The guild that got me back into raiding - pot popping, min-maxing and all - fell apart for a few different reasons.  Naxxramas and Ulduar will no longer feel the wrath of WoF due to the well-timed departure of a handful of key members for a variety of reasons, summer, vacations, money, ninja transfer and flat out boredom.  The camel's back was not officially broken until the last two active Officers /gquit and formed a new guild, with the apparent blessing of their former GM.  WoF is still alive, but raiding is done and said GM has been inactive since.  With a need to raid I /gquit with a heavy heart, and asked for an invite to the next powerhouse of Magtheridon-NA, Smooth Criminals. I know some people /gquit all the time, but it always depresses me a little bit.  Its makes me feel like a, well, a quitter, and that annoys me.  Then there is the notion of betrayal and abandonment to my former mates.  When I quit my original vanilla WoW guild it ate me up for a few weeks, but I was quickly forgotten so I got over it.  Since Smooth Criminals has a "blessing" from old GM, and one of my favorite people to play WoW with is an Officer, it feels more like a reformation rather than a new beginning.  I hope these facts manage to keep my feelings of remorse to a minimum, but the simple 6-keystroke act still penetrated deeper than expected. I already know many of the members in the guild, so I assume my "standing" won't differ much.  Naturally I will continue to be highly vocal (see this entire blog) with my opinions, but respectfully so.  My nature has already lead me to go head-to-head with my new Guild Master.  Thankfully he is as chill, articulate and respectable as I (hope I) am. We've discussed loot issues here at PL quite a few times, from ninjas to the woes of PuGs.  I even went on a triad about my old guild's severe lack of a fair - in my mind - loot system when dealing with PuGs in the raid.  After that ordeal the old (tear) guild saw its first loot system implemented.  It was a newish system, not used by many guild, but it worked relatively well.  It was basic enough to not impede raiding, but robust enough to deal with dual specs, auto-ignore members who can't use certain items and kept a running list of who received gear that night.  We only used it for a few weeks, but it received my approval.  Of course the new guild decided to go a different direction, EPGP. In theory EPGP is a solid DKP system.  It does all the basics, rewards players for attending successful raids, tracks one's points for receiving gear and allows raid leaders to keep records of all the happenings.  The best feature is the basic design of the system.  Like most systems players are given points for being present at kills (Effort Points or EP).  Separate to this is their Gear Points (GP), a number which climbs as gear is acquired through the system.  If two or more people want a piece of gear then the quotient of the two numbers (EP/GP) is calculated and the raider with the highest number is rewarded.  Essentially it gives people who can only raid here and there a chance to acquire gear over time, rather than always losing to someone with super-high DKP.
This Is All Done Without User Intervention[/caption] Confused or interested?  Read more about it at the EPGP website. Just going by the basic theory I like the system.  It is as if it was written specifically for my raiding schedule.  Unfortunately the stand-by EP system that my guild chose to run with is simply awful.  You must be in the raid group to acquire any EP on boss deaths.  This means that I couldn't do anything, dailies, quests or leveling my priest, outside of grinding while waiting to attend Ulduar.  The opinion of the GM is that by being in the raid you are showing you are ready.  Apparently you can't go AFK while in a raid group.  It just doesn't happen, okay! Expressing my dislike of the stand-by setup directly to the GM did nothing for me.  He wouldn't budge.  He did create the system, so his hardheadedness is understandable.  In an effort to equalize the system without upsetting my GM I found other routes.  After some secluded whining to my officer buddy, who went to the GM, the system was changed to allow raid ready members to receive 1/2 EP if they are outside of the raid group (and in the guild).  A compromise, but at least I can level my priest (for the guild no less) and still be rewarded for my availability. I still maintain that EPGP is overkill for a 10-man raiding group, possibly even 25-man - it would have been awesome in the 40-man days - and hope that the arduous task of recording everything becomes too much for the officers and it's abandoned.  That being said the creator(s) deserve a pat on the back for its robust feature set, integration as an add-on and ingenious distribution system. I re-learned two important lessons from the experience.  Most importantly that making yourself heard, rather than sulking, is important in our massive multiplayer online setting.  After all, if you aren't a happy raider chances are you won't be an active raider.  Remaining rational, open-minded and cool-headed also goes a long way.  Second, political shenanigans, ear-marking and wooing is not only for heads of state. iTZKooPA 2012 perhaps? What elaborate loot systems does your guild use?  To bad we can't just find nine (or 24) close friends to employ the honor and worth system with.

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Guild Chat: Interview with Gevlon of The Greedy Goblin

booty bayI recently had the opportunity to speak with one of my favorite WoW bloggers, Gevlon of Greedy Goblin. Gevlon is one of the few players in the game who has reached the elusive "gold cap" of 214,748.3646 gold. He is known for being extremely cynical and having radical and critical views of almost everything in WoW - from the game becoming too easy and the value of networking in game to more complex topics like objectivism, feminism, and welfare. I've been known to be cynical at times, and Gevlon's unique ideas often give me some great food for thought. Thanks for talking with us today. Tell us a little bit about yourself and how you started blogging. I've been playing WoW for 2 years. I've never had problems with making gold, had around 5-10K gold all the time. I had my first 100G before lvl 20, and 5000G before going to Outland. I thought everyone was like this. Then someone asked for 1000G for their epic flyer and promised they would "farm a lot" to pay it back. I asked him what "farming" was, and he described the terrible routine of grinding elementals in Shadowmoon for hours. Others joined in guild chat and agreed that besides buying gold, your only choice was grinding. That's when I decided to make this blog. Larísa helped with the first steps; I figured out the rest. What is the appeal of collecting gold? You often criticize gold sinks like the Traveler's Tundra Mammoth or the motorcycle mounts, so what do you spend your gold on? The appeal is not grinding. Ever. Nor doing daily quests. I haven't done a SINGLE Argent Crusade daily; no wolvar pups for me either. For me, gold has one purpose: raiding. I pay five thousand gold per week to a guild to raid despite my 20-30% attendance. You have talked about how you "buy" a raid spot since it is easier and quicker for you to make money than it is for you to spend time with groups that are just learning the encounters. Can you talk about this briefly? I like the challenge of raiding, but I don't want to spend 3-4 evenings on it, especially since serious part of it is repetitive. Orbituary is great at first, fun the second time, and just boring third. By paying, I attend 1 raid per week. I skip farm-raids and go directly to the most interesting hard mode attempt. I was present on Orbituary and Steelbraker first, and currently I'm going to Vezax hard tries. I don't even have the normal Vezax kill. I've already written that I find gear upgrades overvalued, so I don't bother farming gear. My gear is a mixture of random ilvl226 with 213 and even 200 trinkets. I still got lot of gear, since everyone else already farmed everything out of Ulduar normal modes, so I have no competitor for ilvl226. You "roleplay" a "greedy goblin" a bit on your blog, or at least use it as a metaphor for the archetype of a player out to make gold wisely. How and why did this start? Goblins are a money-oriented faction in WoW, so it was an obvious identification. I've started the blog in a roleplaying fashion, but that faded away quickly. I like the word "goblinism" since it is without the non-business aspects of real world philosophies. Terms like "liberalism" not only mean free market, but also the support of gay rights. "Neo-conservatism" not only means deregulation, but also violent crusades against the "enemies of freedom". I don't want to say anything about these things; they are simply not my topic. By being "goblinist" I don't have to struggle with comments like "how can you still support neo-conservatives after Abu Ghraib?" You have recently started a "goblin apprentice" program where you help lucky players learn how to make gold and blog about it. Can you tell us about this? From time to time I post an "apply now" post. People send me mails. I pick one, create a banker toon on their realm and start giving them advices how to make gold. Post their progress on the blog for other readers. When I write this, the second applicant is not yet selected. The first one made 5K in a week. What WoW economy-related blogs do you read or suggest?

Do you think that the professions are "balanced" for money-making? People agree on one thing: the worst professions to make money are the two they currently have, no matter what they are. Inscription is definitely the most profitable, simply because it's the most complicated (you have to juggle 350 recipes), so not many people do it. The rest of the crafting skills have a similar gold per hour ratio, and all of the crafting professions are way above grinding or even gathering. You seem to have mixed feelings on Inscription. What do you think about the profession, and what would you do to change it? WoW is made "casual" friendly (I really hate this "politically correct" term). Still, Inscription needs lot of addons, seed money, and serious time to start (after that it's running quickly). So I'm not surprised that there are not many scribes who use it to make money. I would change the glyph system so that adding glyphs does not destroy old glyphs. When you apply a new one, you should get the old glyph returned to your backpack. That way, the huge demand for glyphs would decrease (and also the huge money the common players pay to goblins). inksWhat posts do you suggest new readers read to get an introduction to your blog? The "my business" tagged posts. They are the most directly about making money. What/who is M&S, and where did that terminology come from? Morons and slackers. I believe WoW is easy and everyone who fails in it is either as dumb as piece of rock or as lazy as a welfare leech. However, real casuals cannot fail as they don't raid or PvP. There is no "success" or "failure" in fishing coins. What add-ons do you recommend or use for your daily trading? Auctioneer. The rest is for crafting: Lil'sparky, whohas, possessions. What do you think about gold farmers? Should Blizzard being doing more to stop them, or are they inevitable and even essential to the current game economy? They will exist as long as there are M&S who can't make money. Blizzard won't do anything about them since the goldfarmers also pay them $15 a month and they don't harass other players. What simple tips can you offer to players looking to pad their wallets a bit? Have the Auctioneer addon so you won't sell stuff for half price. Also, don't be a packrat. There is deflation; the items that are worth 100G today will be worth 10G a year from now. Sell everything in your bank that you don't use or plan to use in a short time. You can buy it back later cheaper if you need it. Thanks for talking with us! Thanks for the opportunity!

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Five Ugly PUGs

When good PUGs go bad. When good PUGs go bad. Up until recently, my participation in pick-up group (PUG) raids has been non-existent. However, I recently changed my death knight's spec to Blood to take advantage of the vast amounts of armor penetration (ArP) found on the gear in Ulduar. I was an Unholy death knight previously and cared little for ArP, but as Blood some of the items I passed up when we did Naxxramas and Malygos are suddenly huge upgrades. My guild exclusively raids heroic Ulduar at this point, so if I want to get my hands on items like Grim Toll or Melancholy Sabatons, I need to join PUGs. So over the past few weeks I've joined probably around a half dozen PUGs. While none of the PUGs I joined were disastrous, they certainly left much to be desired. I would like to take this opportunity to highlight the top five people to /boggle at that I met through my recent pugging endeavors. #5 The Undergeared Complainer During one of my heroic Naxxramas PUGs, one of the women in the raid kept keying into vent to talk about all of the loot upgrades she needed. Every time we downed a boss, she would be very vocal about what item she wanted and would swear over vent when she lost the rolls. After losing her second roll she spoke over vent and complained that she couldn't believe people were rolling on these items when they already had purples equipped. That's when I inspected her. She was mostly in greens and a few blues. Her gear was so bad that the 24 other people in the raid were literally carrying her through the instance. She still had the gall to complain about other people rolling on gear. I believe I watched her lose every item she rolled on that night. Karmarific! #4 The Worst Ninja You knew there had to be a ninja story in here somewhere right? Well this one still has me baffled. A priest in our Naxxramas pug rolled need on an epic trash drop. It was bind on pick-up and it was a leather item, which of course a priest cannot equip. We asked him if he rolled need on accident and without a reply, he dropped offline and logged out of vent. He never returned. So this was either an accident or he is the world's worst ninja. If he meant to do it, what did he gain? He can't equip it and he can't give it to another player. At best he was an enchanter and could get a shard out of the gear. Otherwise, he can sell it to a vendor? What a score that was! More than likely, it was an honest mistake, which is fine. He should have, however, admitted it and then he could have put in a ticket to have the item transferred to someone who could use it. #3 The Backseat Raid Leader This is the guy who isn't leading the raid, but wants to be. It started off innocently enough. He was a hunter and used vent to coordinate misdirects with the other hunters. Fine. Slowly he started telling people where to stand and how his guild usually does this boss. The raid leader didn't stop him and by the end of the raid he was talking almost non-stop on vent, giving people advice about bosses we've all been killing for over half of a year. The part that really got on my nerves was he used the term "skaters" and "skating" when I believe most of the MMO population calls it "kiters" and "kiting". #2 The DPS Diva I was in a PUG in the Vault and we were about to face Emalon. Right before the pull, one of the warlocks interrupts the raid leader on vent and states that he needs someone assigned to help him mitigate his threat. He then goes on to explain that his DPS and threat are so high that even after he soul shatters he needs a paladin to cast salvation on him. He asks the raid leader which paladin will be assigned to him. Everyone was in shock. I couldn't believe someone would make 24 other people wait for this self-serving ego stroking session. So I sat up straight, moved my drink and snacks away from my playing area and put all of my focus on the encounter. I beat the diva in damage done and DPS for the fight. "IN THE FACE! IN THE FACE!" #1 The Lying Leader So as I mentioned earlier, one of the items I'm trying to procure in these PUGs is the Grim Toll trinket, which drops off of four different bosses in heroic Naxxramas. That's the only item I need in the entire instance and the sole reason for me to raid there. I joined a PUG with one of my guildmates and away we went. The loot rules were laid out to us in advance and they seemed very standard. Then my heart skipped a beat as the raid leader said something about wanting the Grim Toll. I got nervous and before getting saved to the instance I sent him a whisper. I asked him if the Grim Toll was reserved for someone or would we all be allowed to roll on it equally. He replied that everyone who could use it would be allowed to roll. Satisfied I zoned in and we began killing bosses. We got to Maexxna and sure enough, she dropped the Grim Toll. The raid leader asked everyone to roll and after losing says over vent that he's wanted that trinket for a long time and was going to take it for himself. Now I had lost the roll to someone else anyway, so that softened the blow a bit, but he downright lied to me. I was really angry. I told some of my guild members what had just happened and they all told me I should drop the raid. The issue was, I was already saved to his instance now and the trinket did have a chance of dropping off three other bosses. So it was either drop and have no chance at the trinket or stay and pray. So I stayed. Well a few bosses later, the raid leader cheated my guildmate out of a piece of loot that she had won fair and square. He altered the loot rules that he posted in chat at the beginning of the raid. Shortly after, I left the raid. I shouldn't be shocked. I know that kind of stuff happens all of the time. I guess I'm just used to raiding in the safety of a mature guild where everyone is happy when anyone in the guild receives a piece of loot. I can't stand liars and cheaters and that raid leader was both. Well in any case, I'm still searching for my Grim Toll and Melancholy Sabatons. Do you have any horror stories to share from your PUGs? Have you met any strange or amusing players that you would like to add to my list?

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Mount Run: Swift Razzashi Raptor

Alex, Jeff and Juggy are back with their toons Droobins, Winterstrike and Juggynaut continue their mount run in Zul'Gurub. This time they try for the Raptor mount. Will they get it?  Find out in this episode of Project Lore.

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Halloween Masks a Clue to New Races?

Source image courtesy of MMO-Champion. Source image courtesy of MMO-Champion. It is often that we find hints of new or as-yet-unreleased content by carefully and dutifully digging through the files of new patches. Few are better at this than Boubouille of MMO-Champion, a site nearly unparalleled at breaking this brand of news for our favorite game. But I'm not so sure about one of their latest. Boubouille has managed to scrounge up several graphics of Hallow's End masks that depict both Goblins and Worgen. Traditionally, these masks have only been made from playable races, and the next expansion is predicted to focus primarily on the Maelstrom, which would theoretically feature zones such as the Goblin home city of Undermine and the isolated kingdom of Gilneas (which may or may not have fallen victim to a Worgen invasion -- after all, it is suspiciously close to Shadowfang Keep!). Little has been confirmed by Blizzard themselves, but the evidence certainly tips in favor of these races being prominent players in forthcoming events, if not completely playable. So what's holding me back? Not excitement, that's for sure. Worgen would be a great addition, and it'd be nice for the Horde to have their very own little people. But the fact of the matter is that both Goblins and Worgen (read: werewolves) are creatures traditionally associated with Halloween, which may explain the inclusion of their masks for the holiday. Despite my skepticism, there is one key point that intrigues me: there is a female Worgen mask. Of course, this is only fair and in keeping with the tradition of offering a mask of both genders for players to wear, but I'm not aware of any female Worgen currently existing in the game (at least none that take on an appearance apart from the generic model). Looking at the image provided by MMO-Champion, you can see softer, almond-shaped eyes and a smaller nose, perhaps implying that they might account for playable options in the future. Ultimately, everything at this point is simply an educated guess, but Blizz's own loremaster, Chris Metzen, has stated that they are "doing some awesome stuff for Gilneas." Worgen are apparently naturally evil, battle-worn creatures, but it wouldn't be beyond reason to see them do a turn for the Alliance. After all, the story of Warcraft is all about people or races being redeemed or damned through their actions. Darkspear Trolls shied away from the cannibalism prevalent amongst their people, the Forsaken have made strides to separate themselves from the Scourge, and who can forget the once benevolent High Elves transforming into magic-addicted wretches after the corruption of the Sunwell? Who's to say there isn't some small contingent of Worgen trying to earn their place in the world by rising above their race's natural anger and ferocity? The discovery of these masks certainly gives us food for thought, if no concrete answers. Teasing us this far ahead of the expansion is awfully cruel of Blizzard, but if they are in the files now, might that imply that we'll see a release before the next time Hallow's End rolls around? I'm eager to know how everyone else feels about this development. Is Blizzard just playfully baiting their fans (as they have for so long with the Pandaren), or is this serious evidence of things to come? If playable, do you think that Goblins and Worgen are locks for the Horde and Alliance respectively? Which would you like to play as, and would you be willing to switch factions just to do so? And why does that female Goblin mask look exactly like Fiona from Shrek?

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Making A Killing With The Argent Tournament

Better Get Used To This View...
So I’m sure you will be all calling me very late to the party on this one, but I made a personal discovery recently. This discovery is just how profitable the Argent Tournament dailies can be!

I have never been a big fan of doing dailies, they have always seemed a bit too much like work to me. In fact there has historically only been 3 dailies I will ever do, those are the fishing, cooking, and jewelcrafting dailies. Beyond that, I would rather drum up my repair gold elsewhere.

Well with the recent news that Paladins would be getting an exclusive mount for obtaining the “Crusader” title, I had to give the tournament a try; after all I am a sucker for mounts!

Once I grinded myself up to champion with my home faction, the Exodar, my eyes were opened to the huge amount of gold you could acquire just but making the Argent Tournament part of your daily routine.

It doesn’t take long to realize that many of the quests offered by both the champion quest givers and the valiant quest givers overlap. If you are killing 15 scourge for the champions you are likely to kill 10 scourge for the valiant’s at the same time. In addition to the cash you get for the quest rewards, if you are exalted with all factions like I am, you can pick up the champions purse for more gold and a chance at an additional champions seal.

While I am on the topic of champions seals, collecting these is a great way to pad your bank account as well, as they can be turned in for BoE pets that can catch a hefty sum on the AH or in trade. On my server these pets are averaging 1000g gold a piece. Figure 40 champions seals equals one pet, and simple math would value these seals at 25 gold each. Add that to the cash from two quest rewards (20g) and the purse (10g) and a few of these dailies will net you between 55-80g per quest!

I know the Argent Tournament has been covered on Project Lore before, but I really want to stress the money making potential of these quests! For a more complete guide on the Argent Tournament, but sure to check out iTZKooPA’s awesome guide on all of the quests!

If you have been oblivious to this whole racket, like myself, get out there and fund your repairs! There is gold to be made!

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